The plan is to use this blog to post various RPG related stuff, most likely pertaining some designing, house rules and stuff like that. Basically the same stuff I might as well post on the EN World forum, though with a less tighter focus on D&D only stuff.
You might see material I would usually hide on my hard disk and not bother to discuss on the forums, since it's to specific or not formulated well enough yet.
It's just an experiment, and we'll see if or when I give it up.
You might see material I would usually hide on my hard disk and not bother to discuss on the forums, since it's to specific or not formulated well enough yet.
It's just an experiment, and we'll see if or when I give it up.
Converting Arcana Evolved/Diamond Throne to 4E - Part IV (Runechildren)
Posted 2nd July 2008 at 11:09 PM by Mustrum_Ridcully
Runechildren
Runechildren were a special kind of template in Arcana Evolved. In the world of the Diamond Throne, Runechildren were people with a strong destiny, destined to bring needed help and relief. Nobody knew where their power came from, but it was known that some exemplary people fighting against evil, oppression or injustice found themselves suddenly imbued with powerful runes, granting them unusual abilities.
In a way, Runechildren share concepts with the Eberron Dragonmark (but they predate them), but they are also very different Dragonmarks are inherited marks you are born with they are not rewards for anything. Runechildren power granted strong abilities and spell-like abilities, but Dragonmarks are usually weaker.
From all the elements of the Diamond Throne conversions, this might be the easiest to adapt to any campaign - you could change its flavor to a "Tatooed Monk", a variant implementation of Dragonmarks, or a special "Bloodline" - there are probably a lot of options.
I am usually assuming full 4E rules, therefore the prerequisite contains the limitation to good characters. Alignments are originally unused in Arcana Evolved. As always, it's trivially easy to ignore the alignment restrictions - it is a purely thematic limitations, not a game balance element.
I chose to represent the Runechildren with a Paragon Path and an Epic Destiny.
Paragon Path Runechild
Prerequisite: Good or Lawful Good alignment
Runechild Perfection I (11th): You gain a +2 bonus to your weakest defense score and a +1 bonus on all saving throws. If there is a tie between defense scores, you may freely select one of them.
Runechild Action (11th): You can spend an action point to regain one encounter power you already expended instead of gaining an extra action.
Runechild Perfection II (16th): You gain a +2 bonus to your lowest ability score. If there is a tie, you may freely select one of them.
Special: Chose one class role (Controller, Defender, Leader or Striker) you must have access to powers of a class with that role (either due to your class or due to multi-classing).
As 11th level, pick any 5th level or lower encounter attack power of a class with the chosen role. Add the rune keyword to the power.
As 12th level utility power, pick any 6th level or lower utility power of your chosen role. Add the rune keyword to the power.
As 20th level daily attack power, pick any 15th level or lower power of a class of your chosen role. Add the rune keyword to the power.
Notes:
Rune Messiah
Prerequisite: 21st level, Good or Lawful Good, Runechild Paragon Path (and possibly: Runelord Paragon Path, if there was such a Path already)
Rune Messiahs Focus (21th level):
You gain a +2 bonus to one ability score of your choice.
Rune Messiahs Resurrection (24th level):
Once per day, when you die your body floats explodes in a shining beacon of light. You cannot move except float up to 2 squares upwards, and cannot use any powers or attacks.
The light deals 10 points of ongoing radiant damage to all enemies in a 10 square area burst, or any enemy entering the area for the first time. The first successful save reduces the damage to 5, and the second successful save reduces it to 2, the third negates it entirely. The effect lasts until the end of the encounter, when your body reforms, healed of all hit point damage.
Rune Messiahs Action (30th):
You can spend an action point to regain any daily or encounter power with the runic keyword that you already expended.
Messianic Intervention Rune Messiah Epic Utility 26
Daily Rune, Healing
Action: Immediate Reaction; Area: Close Burst 10
Target: The triggering ally
Trigger: One allies hit points in area are reduced to 0 hit points or less.
Effect: Your ally can spend a healing surge, and he gains temporary hit points as if he had spend a healing surge. If your ally does not have a healing surge, you can spend your own, if you want so. The target gains the temporary hit points regardless of whether he still has a healing surge or not.
Runechildren were a special kind of template in Arcana Evolved. In the world of the Diamond Throne, Runechildren were people with a strong destiny, destined to bring needed help and relief. Nobody knew where their power came from, but it was known that some exemplary people fighting against evil, oppression or injustice found themselves suddenly imbued with powerful runes, granting them unusual abilities.
In a way, Runechildren share concepts with the Eberron Dragonmark (but they predate them), but they are also very different Dragonmarks are inherited marks you are born with they are not rewards for anything. Runechildren power granted strong abilities and spell-like abilities, but Dragonmarks are usually weaker.
From all the elements of the Diamond Throne conversions, this might be the easiest to adapt to any campaign - you could change its flavor to a "Tatooed Monk", a variant implementation of Dragonmarks, or a special "Bloodline" - there are probably a lot of options.
I am usually assuming full 4E rules, therefore the prerequisite contains the limitation to good characters. Alignments are originally unused in Arcana Evolved. As always, it's trivially easy to ignore the alignment restrictions - it is a purely thematic limitations, not a game balance element.
I chose to represent the Runechildren with a Paragon Path and an Epic Destiny.
Paragon Path Runechild
Prerequisite: Good or Lawful Good alignment
Runechild Perfection I (11th): You gain a +2 bonus to your weakest defense score and a +1 bonus on all saving throws. If there is a tie between defense scores, you may freely select one of them.
Runechild Action (11th): You can spend an action point to regain one encounter power you already expended instead of gaining an extra action.
Runechild Perfection II (16th): You gain a +2 bonus to your lowest ability score. If there is a tie, you may freely select one of them.
Special: Chose one class role (Controller, Defender, Leader or Striker) you must have access to powers of a class with that role (either due to your class or due to multi-classing).
As 11th level, pick any 5th level or lower encounter attack power of a class with the chosen role. Add the rune keyword to the power.
As 12th level utility power, pick any 6th level or lower utility power of your chosen role. Add the rune keyword to the power.
As 20th level daily attack power, pick any 15th level or lower power of a class of your chosen role. Add the rune keyword to the power.
Notes:
Spoiler:
Rune Messiah
Prerequisite: 21st level, Good or Lawful Good, Runechild Paragon Path (and possibly: Runelord Paragon Path, if there was such a Path already)
Rune Messiahs Focus (21th level):
You gain a +2 bonus to one ability score of your choice.
Rune Messiahs Resurrection (24th level):
Once per day, when you die your body floats explodes in a shining beacon of light. You cannot move except float up to 2 squares upwards, and cannot use any powers or attacks.
The light deals 10 points of ongoing radiant damage to all enemies in a 10 square area burst, or any enemy entering the area for the first time. The first successful save reduces the damage to 5, and the second successful save reduces it to 2, the third negates it entirely. The effect lasts until the end of the encounter, when your body reforms, healed of all hit point damage.
Rune Messiahs Action (30th):
You can spend an action point to regain any daily or encounter power with the runic keyword that you already expended.
Messianic Intervention Rune Messiah Epic Utility 26
Daily Rune, Healing
Action: Immediate Reaction; Area: Close Burst 10
Target: The triggering ally
Trigger: One allies hit points in area are reduced to 0 hit points or less.
Effect: Your ally can spend a healing surge, and he gains temporary hit points as if he had spend a healing surge. If your ally does not have a healing surge, you can spend your own, if you want so. The target gains the temporary hit points regardless of whether he still has a healing surge or not.
Total Comments 2
Comments
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I'm not sure I like the very bland and generic "super-multiclassing". I'd rather like to see a set of runechildren powers written up, one for each role. If you don't mind, I'd like to write up some...
Cheers, LT.Posted 4th July 2008 at 10:46 AM by Lord Tirian
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Why should I mind?
The Runechild basically had "generic" and non-thematic abilities in his spell-like ability list. That's why I choose this approach. But you're certainly right, giving them distinct powers might be a better approach. And I'd like to see your solution.Posted 4th July 2008 at 10:55 AM by Mustrum_Ridcully
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