Recently, I had an idea on how to combine several things I found as interesting to use in a game (as DM). There are a few thoughts lingering in my head that I am trying to make into a coherent game or campaign.
I have been working on concepts for a new "modern" campaign for quite some time now. Either as a successor to my D&D 4 campaign, as a off-and-on game, or maybe for my online group.
The original idea was running a d20 Modern campaign, and when I looked into d20 Dark*Matter, I found a lot of stuff I liked, though I wasn't "convinced" by the entire setting. I'd probably still do something homebrew. My idea was an "Aerth" (unfortunately a name already taken) - an alternate Earth, very similar to our own, but a few things that seem historic fact might be wrong.
Thanks to the many comments and recommendations on Mutants & Mastermind and a little thanks to movies like
The Dark Knight or
Watchmen, I finally decided to buy M&M 2, just to see what it was all about.
I wasn't sure what to do with it, though. Should I adopt my d20 Modern idea and add supers? A
Heroes like campaign? Should I reuse Torgs Terra setting? Or how about something more far fatched - a future where mankind travels space, and there are a few superheroes from every planet and colony?
I didn't know exactly...
What I definitely think is that M&M 2 might be a good solution to an unfortunate problem my gaming group faces at the moment - some people have to work at the week-ends, and that is the only time we can meet to play at all, which leaves us struggling to have enough players for a decent D&D game. But a different game, with less focus on parties of PCs might work fine even with just one DM and two players.
That was the gaming side of things. But there's also a "story"/media side of my idea.
I am a great fan of
Battlestar Galactica.
I decided to split this blog entry in two parts. It felt too long to read in one go. At least if I or "Short Attention Span Joe" was supposed to read it.