You're in 3e territory now, son!
Hey all, this is my little blog. I'll mostly be using it to collect little thought snippets I don't want to escape or be forgotten. Discussion is welcomed, bickering is not. If I sense responses heading off into the argument land of tired old threads, I can and will cut it off.
Hey all, this is my little blog. I'll mostly be using it to collect little thought snippets I don't want to escape or be forgotten. Discussion is welcomed, bickering is not. If I sense responses heading off into the argument land of tired old threads, I can and will cut it off.
Alas, Poor Gnome, We Knew Him... Not So Well.
(Images from Claudio Pozas' Art Gallery, hosted here on ENWorld!)Okay, let's talk about gnomes, perpetual whipping boys of the D&D core races.
I like gnomes. I consider their omission from the core race set of 4e unfortunate. To me, they are a mystical race without the Tolkien-baggage of elves. Which is cool, I like elves, but it's nice to get away from that.
But in a way, the gnome as it exists in the minds of D&D players is largely a result of its history. It's easy to see how the negative attitudes around it arose, and how the degenerative cycle of perception carried on.
Gnomes would become cemented in my list of defining D&D characteristics in AD&D first edition. Their specialty with illusion built an image of them that was distinct from elves and halflings.
The gnome, however, did not appear as a core race in the Basic/Expert game series; this was where the trouble began for our poor little heroes. It's not that hard to understand this decision. Each race was a class in BX,and the designers were probably looking for a short race list (also excluding the half-races), so just went with the Lord of the Rings races. Which went some ways to cement the parity between LotR races and those perceived as the "real" core D&D races.
Dragonlance showed up during the tenure of 1e. Gnomes featured prominently in Dragonlance. There, they received a new coat of paint as "Tinker Gnomes". This added an image of gnomes as mechanistic masters, one that persisted beyond Krynn. However, in the fiction of Dragonlance, this isn't the only image influx they received. Tinker gnome inventions had a tendency to explode and otherwise cause chaos. This added an image of chaos and incompetence to gnomes, which doubtlessly impacted the way they were played in games.
Half-orcs would disappear from 2e, but gnomes were spared. The expansion of specialists from one school to all 8 made gnome's specialty seem all the more limited in scope by comparison.Further, 2e was a time of great innovation in D&D settings. Gnomes were not core options in Dark Sun or Planescape (though in the latter case, they weren't alone).
When 3e arrived, gnomes were in a similar condition to the state they started 2e in. However, the old multiclassing rules were supplanted with the concept of a favored class. Now anyone could take or combine any class, but multiclassing was more efficient with your favored class. As gnomes had the dubious distinction of having a single wizard specialty--illusionist--as a favored class, that made their options more limited than other races.
Further, and perhaps more telling, all race-class limits were lifted. Gnomes and elves were no longer the only "demihumans" that could use magic. Halflings and dwarves had that option open to them too. Without mechanical reinforcement, the different races blurred when it came to their perceived roles. If you wanted a diminuative wizard, you could play a halfling just as easy. Though it's unfortunate that many players can't see past the game mechanics aspects of defining racial charateristics, that's the way it is, and soon gnomes were "just another short race" alongside the more familiar LotR refugees that are halflings.
3.5 was probably where the worst niggling injury to the gnome's image as a playable race happened. Someone at WotC probably came to the good observation that it wasn't a good idea to have the gnome have a specialist as a favored class when elves had the wizards class as a favored class. But they chose the bard as an alternate. This is probably for the worse, because the bard is commonly regarded as only being a viable character in a party if you already have your "basic four" filled, and futher, I've always thought the bard was conceptually too limited. Artificer or beguiler would have both been much better choices, but those came later.
Eberron made what was the best boost to the gnome image in a long time. In Eberron, gnomes have an image of savvy knowledge brokers that are not to be trifled with. While conceptually compelling, it came too late and again, those who pay little attention to setting (or Eberron, for that matter) don't see this image boost.The final straw, as I see it, comes from outside the hobby. Numerous Travelocity commercials showed their trademark garden gnome commercial, cementing the image of the garden gnome statue as the definitive gnome. Of course, online poster created echoes of this little character in avatars and joke threads, cementing the image of gnomes as silly.
When the decision came forth that the first 4e PHB would exclude the gnome, we should really not have been too surprised. But Wizards wen't out of their way to mock gnomes, just to make sure nobody took them seriously.
So, to those that love gnomes, on this 4th of July, let us light one off for our little buddies this evening (well, assuming you are a USA'n, otherwise devise your own dedication to the little fellow.)
As a final dedication, I'll tip my hat to Claudio Pozas, who not only brought us the cool image of a gnome psion in the adventure Of Sound Mind, but also put out some great images of the gnome (which adorn this blog) that showed us how cool the little guy can be.
-Psi

Total Comments 7
Comments
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I truly didn't appreciate the gnome until the ECS for many of the reasons you describe. DL gnomes were just comic relief, 2E gnomes just didn't seem to really fill a niche I was particularly interested in, which only got worse with 3E and everyone being able to do everything. The ECS made gnomes interesting and compelling (like it did with a lot of things to me).
4E's initial lack of gnomes is not a deal-breaker for me, but I understand the sentiment. I know a lot of gnome fans were variously annoyed or insulted by the toons (I though Francis was amusing, but then again, I didn't have a strong tie to the race as mentioned). That is again one to chalk up to WotC's marketing blunders with the new edition.
While I know you have more interest in 3E than 4E, do you have any thoughts on how to evolve what is in the 4E MM to a full PC race? Or is that direction just a non-starter for you?Posted 4th July 2008 at 09:52 PM by stonegod
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Honestly, the gnome, while an unfortunate casualty of the new edition, is probably not a big factor in me not transitioning to 4e.Quote:While I know you have more interest in 3E than 4E, do you have any thoughts on how to evolve what is in the 4E MM to a full PC race? Or is that direction just a non-starter for you?
That said, if you like 4e, I think there are many tools in the form of racial abilities to more strongly shape the image of the gnome and make it distinct from dwarves and gnomes. You would have to decide what, thematically, you are going for first. Or, as was done with elves, cleft sub-concepts into different races with a more individualized focus, maybe making an Eberron information broker style gnome or Krynn style artificer gnome, for example.Posted 4th July 2008 at 10:23 PM by Psion
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There was a great article on alternate gnome flavours in Kobold Quarterly 4 by David Schwartz. The article presented 4 different flavours that were mechanically neutral, Gnomes as Changelings, as Dwelves, as Mustelids, and as Rebels.Posted 8th July 2008 at 10:41 PM by Erekose13
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Excellent, and thanks for sharing, Erekose.
Guess I need to catch up on KQ's. (Odd that 3.5 goes out of print and I still manage to overload my monthly gaming budget every month!)Posted 9th July 2008 at 02:45 PM by Psion
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Gnomes started off with a kind of silly looking image way before Travelocity. This book:
published in 1977, was quite popular for a time, and became the defining image of the gnome. Certainly I remember when the book was all over the place in bookstores, and it was what I thought of when I pictured a gnome.
In AD&D, gnomes were the only illusionists, but they were described as short guys with white hair and large bulbous noses. People like to play cool-looking characters, so the gnome was chosen very rarely.
As you said in your post, his niche was lost as editions changed, and by 3rd edition he really didn't have much of a specialty. Why have 3 short races at all? What was special about gnomes? Nothing. I didn't like the tinker gnomes image from Dragonlance, and we never played Eberron, so there was nothing distinctive about them. We replaced gnomes in our campaign with a home-brew race that favored psionic classes.
Despite them being in the MM rather than the PH, I think 4E gnomes might almost be interesting enough to play, which is ironic given the outcry that their "elimination as a core race" has caused.Posted 11th July 2008 at 02:23 PM by Zinovia
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Yes, I'm well aware that the gnome book (not to mention the garden gnome statue fashion) has been around long before the Travelocity commercials. But alone, those were off most people's radar. It wasn't until the Travelocity ad campaign that we started seeing constant references to lawn ornaments in avatars... and in play.Posted 11th July 2008 at 02:42 PM by Psion
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I always like 2E gnomes, because you could be a wizard, and get a generous con-based magic save bonus.Posted 11th July 2008 at 08:49 PM by radferth
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