You're in 3e territory now, son!
Hey all, this is my little blog. I'll mostly be using it to collect little thought snippets I don't want to escape or be forgotten. Discussion is welcomed, bickering is not. If I sense responses heading off into the argument land of tired old threads, I can and will cut it off.
Hey all, this is my little blog. I'll mostly be using it to collect little thought snippets I don't want to escape or be forgotten. Discussion is welcomed, bickering is not. If I sense responses heading off into the argument land of tired old threads, I can and will cut it off.
To GSL or to Not GSL, that is the question
Posted 9th July 2008 at 05:03 PM by Psion
Another thing I'd like to use this blog for is to track evolving phenomena of interest as they are happening, to make a retrospective easier. In this vein, the adoption (or rejection) of the GSL is a matter of some interest to me. Now that the bickering is behind is, it should be interesting to see how publishers REALLY react to it, and "put their money where there mouth it." To that end, I have added a new "licensing" category to my blog... and this is its first entry.
I recently posted a livejournal entry that summarizes some recent events of interest here; I'll just repeat it here (it may take a few edits to get all the links back it, so stand by):
Well, it's been a while now, but most of the open ranting about Wizard's Game System License (GSL) has died down. We are now in that time where many publishers have to make that fateful decision whether or not to use the GSL.
The worst people had feared--that a company using the GSL at all can no longer sell OGL-based material at all--turned out to not be true.
Nonetheless, such a rule did apply in the case of product lines, and some planned products DID plug into a product line. For example, Necromancer Games was planning on releasing Tegel Manor, a classic Judges Guild products, as a 4e adventure. But Wilderlands was a long established product line published under the OGL, and under license with Judges Guild, which also has an arrangement with Troll Lords for C&C (also OGL) products. Indeed, NG's boxed set is a rather compelling PDF purchase, as it's such an information dense product that it really benefits from the pdf search capability. It would be a pity to see that product pulled from the PDF market. Last I had heard, NG was still considering the fate of Tegel Manor.
Apart from the issue of the poison pill, many publishers were given pause by the terms of the GSL. Lack of cure periods and broad discretionary powers on the part of WotC made some wonder if it was worth the risk to use the GSL. While these sorts terms are not unprecedented in IP licenses, many companies were expecting something out of the GSL more comparable to the D20 STL and OGL in tone. Considering that Scott Rouse indicated some sort of commitment to Open Gaming at last years Ennies, that would have been a pretty fair assumption to make.
Interesting things are happening. There is some debate on whether Goodman Games will be embracing the GSL or not. They have already started a fire sale of 3.5 OGL Dungeon Crawl Classic adventures*, and their Free RPG Day offering was a systemless setting that sounds strongly inspired by Sanctuary of Thieves' World fame. There was some talk that Goodman had entered a non-GSL agreement with WotC, and some speculation that these were really unlicensed adventures. Goodman has said little specific, other than to confess that the GSL had altered their plans and they were considering alternatives:
To me, even the idea of new "overhauled print versions" sounds questionable under the GSL.
Some publishers have pushed forwards with plans to publish 4e compatible products without a license, leaning on traditional Copyright and Trademark caveats and disclaimers. Adamant Entertainment has announced the Venture 4th line of Adventures and Tiles usable with D&D 4e.
The latest joiner in the "GSL? Feh!" department is Kenzer & Company, who has stated that their new Kingdoms of Kalamar 4e will not be under any licensing arrangement with Wizards of the Coast.
So, thus far, we are seeing existing publishers engaged in a mix of sticking with 3.5 SRD OGL-based derivatives (Pathfinder, True20, etc.), going systemless (Freeport), and now, a return to "unofficial" products as we saw in the 2e era (Adamant's Venture 4th, Kenzer's Kingdoms of Kalamar.) Some, like Necromancer Games, are forging on with their plans to embrace the GSL.
As a final note, there are publishers previously uninvolved in the OGL movement that are taking a chance on the GSL. RedBrick, current licensor of the Earthdawn license has announce plans for Earthdawn for 4e.
* - It's worth noting that as these are D20 STL products, they either have to remove branding or stop selling them by the end of the year anyways, but plans to transition to the GSL would be a reason to do this sooner rather than later.
I recently posted a livejournal entry that summarizes some recent events of interest here; I'll just repeat it here (it may take a few edits to get all the links back it, so stand by):
====================================
Well, it's been a while now, but most of the open ranting about Wizard's Game System License (GSL) has died down. We are now in that time where many publishers have to make that fateful decision whether or not to use the GSL.
The worst people had feared--that a company using the GSL at all can no longer sell OGL-based material at all--turned out to not be true.
Nonetheless, such a rule did apply in the case of product lines, and some planned products DID plug into a product line. For example, Necromancer Games was planning on releasing Tegel Manor, a classic Judges Guild products, as a 4e adventure. But Wilderlands was a long established product line published under the OGL, and under license with Judges Guild, which also has an arrangement with Troll Lords for C&C (also OGL) products. Indeed, NG's boxed set is a rather compelling PDF purchase, as it's such an information dense product that it really benefits from the pdf search capability. It would be a pity to see that product pulled from the PDF market. Last I had heard, NG was still considering the fate of Tegel Manor.
Apart from the issue of the poison pill, many publishers were given pause by the terms of the GSL. Lack of cure periods and broad discretionary powers on the part of WotC made some wonder if it was worth the risk to use the GSL. While these sorts terms are not unprecedented in IP licenses, many companies were expecting something out of the GSL more comparable to the D20 STL and OGL in tone. Considering that Scott Rouse indicated some sort of commitment to Open Gaming at last years Ennies, that would have been a pretty fair assumption to make.
Interesting things are happening. There is some debate on whether Goodman Games will be embracing the GSL or not. They have already started a fire sale of 3.5 OGL Dungeon Crawl Classic adventures*, and their Free RPG Day offering was a systemless setting that sounds strongly inspired by Sanctuary of Thieves' World fame. There was some talk that Goodman had entered a non-GSL agreement with WotC, and some speculation that these were really unlicensed adventures. Goodman has said little specific, other than to confess that the GSL had altered their plans and they were considering alternatives:
Yes, we're looking at options to make the 3.5 DCC's still available under 4E rules. We originally planned to convert the 3E modules via downloadable conversion documents, so you could buy DCC #1 at your local store then download the file to get the 4E stats. That unfortunately won't be feasible under the new guidelines for 4E products. But there are some other possibilities, like releasing new print versions that are overhauled to 4E. Nothing's final yet, but that's where we're leaning now.(From here).
To me, even the idea of new "overhauled print versions" sounds questionable under the GSL.
Some publishers have pushed forwards with plans to publish 4e compatible products without a license, leaning on traditional Copyright and Trademark caveats and disclaimers. Adamant Entertainment has announced the Venture 4th line of Adventures and Tiles usable with D&D 4e.
The latest joiner in the "GSL? Feh!" department is Kenzer & Company, who has stated that their new Kingdoms of Kalamar 4e will not be under any licensing arrangement with Wizards of the Coast.
So, thus far, we are seeing existing publishers engaged in a mix of sticking with 3.5 SRD OGL-based derivatives (Pathfinder, True20, etc.), going systemless (Freeport), and now, a return to "unofficial" products as we saw in the 2e era (Adamant's Venture 4th, Kenzer's Kingdoms of Kalamar.) Some, like Necromancer Games, are forging on with their plans to embrace the GSL.
As a final note, there are publishers previously uninvolved in the OGL movement that are taking a chance on the GSL. RedBrick, current licensor of the Earthdawn license has announce plans for Earthdawn for 4e.
* - It's worth noting that as these are D20 STL products, they either have to remove branding or stop selling them by the end of the year anyways, but plans to transition to the GSL would be a reason to do this sooner rather than later.
Total Comments 5
Comments
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I don't think the GSL offers nearly enough safety for intellectual property. Frankly I can't believe that RedBrick would risk releasing Earthdawn under the GSL (especially since it is apparently IP that they are using under license).Posted 9th July 2008 at 05:15 PM by Wulf Ratbane
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I find this whole area fascinating, for some reason, and I look forward to future updates on your blog. I think I'll set up a Licensing category of my own.
Its always been assumed that for the vast majority of WotC customers the availability of third party support (let alone open gaming itself) is a complete non-issue. I suppose time will tell.Posted 9th July 2008 at 05:45 PM by amethal
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From an egoistical point of view, I want people to use the GSL. Because I am interested in 4E support.
But I am not convinced a lot will do it. And I think some of the terms are just to harsh, regardless whether they are common or not among IP Licenses.
The question potential GSL licensees have to ask themself is:
- What will we lose if the GSL is pulled?
- What do we have to gain if we use the GSL?
Just using an open license doesn't guarantee sales. But sales that can go forever can be still more compelling then sales that will stop once the plug is pulled. (Though how true is that on a general basis? It works for Monte, but for who else?)
Maybe it is just to early to make any final decision (and it's not strictly necessary, either. What you with your product line might be final, but what you do with your entire company can change)... See how the market evolves, and then decide.Posted 9th July 2008 at 08:35 PM by Mustrum_Ridcully
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Two things:Quote:Originally Posted by MR- What do we have to gain if we use the GSL?
The use of the Dungeons and Dragons logo, and the Sword of Damocles.Posted 9th July 2008 at 09:45 PM by Wulf Ratbane
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Yeah, there isn't much to gain with the GSL, especially now that 4E has almost become a synonym for D&D.Posted 10th July 2008 at 09:29 AM by Angellis_ater
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