Rituals and the rest
Posted 23rd July 2008 at 07:14 PM by radferth
The adventuring advice seemed a bit perfunctory, but about as good as one could expect. Not much for experienced RPGers, but not totally useless either. Seemed like mostly good advice for newcomers.
As for rituals: I didn't expect to like them, but actually I did. Given that they wanted to separate combat and non-combat spellcasting, I think they did an excellent job on the non-combat side. A few oddities to be sure, and I would probably be a bit more restrictive on who can cast what if I run it, but quite a good system, I think. I must comment, however, that scrying seems quite expensive, and raise dead an amazing bargain at low levels.
As for rituals: I didn't expect to like them, but actually I did. Given that they wanted to separate combat and non-combat spellcasting, I think they did an excellent job on the non-combat side. A few oddities to be sure, and I would probably be a bit more restrictive on who can cast what if I run it, but quite a good system, I think. I must comment, however, that scrying seems quite expensive, and raise dead an amazing bargain at low levels.
Total Comments 0
Comments
Total Trackbacks 0

















And yet another word from our sponsors
