I got to PLAY
Posted 16th July 2008 at 06:34 PM by Radiating Gnome
I've been DMing ever since the game arrived, so when I got to play on sunday in a short pickup game, it was a nice change of pace. I haven't been able to actually be a player in a game since the second phase of the playtest, around January.
We were playing a converted D&D Open adventure from last year -- my friend and co-DM for our group had adapted the adventure to 4e as a sort of practice run for this year's D&D Championship. I was very jetlagged, having arrived home from England the night before, but that's no excuse for the CRUSHING DEFEAT we suffered at his hands.
Seriously, it was bad.
Encounter 1: TPK.
Reboot characters to start encounter 2.
Encounter 2: Too Expensive.
This was one of those never-ending encounters where new enemies keep popping up each round, and the party needs to escape the scene rather than stick around and fight to the bitter end. We didn't move fast enough to the exit -- we all lived, but ended up spending far too many dailies and healing surges.
Encounter 3: trap room
We managed to get out of the trap room without making a mess of it. The first bright spot in the day.
Encounter 4: TPK.
And that was where we had to stop.
Add to that the fact that it took us more than 4 hours to play just those 4 encounters, and I think it's pretty clear that our D&D Championship team (only two of us were playing in this session) needs some serious training.
Still, even being eviscerated like that, it was a lot of fun to play for a change.
This coming sunday . . . I finally get back to my home campaign. VERY excited.
We were playing a converted D&D Open adventure from last year -- my friend and co-DM for our group had adapted the adventure to 4e as a sort of practice run for this year's D&D Championship. I was very jetlagged, having arrived home from England the night before, but that's no excuse for the CRUSHING DEFEAT we suffered at his hands.
Seriously, it was bad.
Encounter 1: TPK.
Reboot characters to start encounter 2.
Encounter 2: Too Expensive.
This was one of those never-ending encounters where new enemies keep popping up each round, and the party needs to escape the scene rather than stick around and fight to the bitter end. We didn't move fast enough to the exit -- we all lived, but ended up spending far too many dailies and healing surges.
Encounter 3: trap room
We managed to get out of the trap room without making a mess of it. The first bright spot in the day.
Encounter 4: TPK.
And that was where we had to stop.
Add to that the fact that it took us more than 4 hours to play just those 4 encounters, and I think it's pretty clear that our D&D Championship team (only two of us were playing in this session) needs some serious training.
Still, even being eviscerated like that, it was a lot of fun to play for a change.
This coming sunday . . . I finally get back to my home campaign. VERY excited.
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