These are but pieces of paper scrawled with words, doodles, and unconventional thoughts that were rendered digital. Let's hope they survive. Let's hope they can be useful.
Posted 20th December 2008 at 12:39 AM byRelique du Madde (The Chaotic Ramblings of an Insane Laughing God)
Updated 25th December 2008 at 10:39 AM byRelique du Madde
I was originally going to use these rules in my MM2e PBP game.. I did not use these rules for two reasons:
1) It punished one character for being famous.
2) THE CHARACTERS WERE GOING TO BE ON FREAKEN REALITY TV SERIES!!
If the game's genre was different I could see these rules being used effectively (maybe in a spy game).
These rules are based off MM2e's Mastermind Manuel's reputation rules.
Fame/Infamy
I will be using the rules for Fame/Infamy in this game. All characters must be either Famous or Infamous and your choice will affect how your character is viewed by the public. Each character will begin with a Local (Home Community) Fame/Infamy equal to 1/2 their power level (round down) and most of the characters will have a Salton City Reputation of +0. This means that unless your character lives in Salton City or has an Extended Reputation virtually no one will recognize him/her until you do something worthy of recognition (dun dun dun!).
Extended Reputation Reputation, Ranked Feat
Like it or not, word of your deeds has spread beyond the limits of your home community. Each rank of this feat improves your reputation by one step.
Rank 0: Local Fame/Infamy
Rank 1: Regional.
Rank 2: National.
Rank 3: International.
Rank 4: Interplanetary.
Rank 5: Intergalactic.
Rank 6: Universal.
Low-profile Reputation, Ranked Feat
You're less well known than your capabilities would suggest you are. Lower your reputation bonus by 3 for each rank in this feat.
Renown Reputation, Ranked Feat
Your reputation precedes you. For each rank of this feat, increase your reputation bonus by +3.
Posted 15th August 2008 at 04:12 AM byRelique du Madde (The Chaotic Ramblings of an Insane Laughing God)
This is my in Jemal's M&M2e game, The Chosen.
Edgar Allan Phillips PL 8 [120pp]
"Beware the paper tigers... ."
Concept: Artist with the powers of Illusion and matter creation Appearance: An frail 6 foot tall almost nondescript looking 18 year old boy with amber colored eyes, long unkempt black hair.
Character Information
Real Name: Edgar Allan Phillips Secret Identity: Occupation: Independent comic book writer/artist Marital Status: Single Age: 18 Height: 6’0 Weight: 140 Hair: Long black, unkempt Eyes: Light Amber Nationality: American Ethnicity: Caucasian Hometown: Hixville Place of Birth: Long Beach, Ca.
Edgar Allan Phillips is an 18 year old high school graduate who is the son of Milly Star, an exotic dancer turned bar tenderness, and William Phillips, her former husband who is a famed manufacturer of custom-built street rods. Edgar has one sister, Joanna, who is a student at Hixville High school.
Edgar is an artist who lives in a cramped loft apartment above Mr. Nolan’s Used Book Paradise, where he works part time. He spends most of his free time working on his comic book, Manifest Dreamers, or hanging out at one of the Hixville’s local music venues with Mr. Nolan’s daughter, his close friend Eva.
Edgar lived a rather uneventful life until about a week ago, when Edgar discovered that he had the ability to create illusions and temporary objects based on his artwork. That night, as Edgar was returning to his loft, he was attacked by three masked men who were trying to break into the Mr. Nolan’s bookstore. During his struggle, the unusual happened after Edgar found himself staring at a flier he created from his comic, which featured his character Mistress Natasha. As he gazed upon the image, it began to fade then soon after, a woman dressed as the character appeared and fought off his Assailants before vanishing into thin air.
The next day, Edgar revealed what happened during when his attacked to Eva who initially did not believe his story until he demonstrated his ability by making a basket flowers appear in her hands.
Character Sheet
ABILITIES:
Str 10 (+0) Dex 14 (+2) Con 12 (+1) Int 16 (+3) Wis 14 (+2) Cha 12 (+1)
Illusion 8 [53pp]: Affects All Senses; PF: Progression 4 (100ft.); Extras: Duration (Sustained), Selective Attack, Drawbacks: See Below
AP: Deadly Illusion 6 [48pp]: Affects All Senses; PF: Progression 4 (100ft.); Extras: Damaging, Selective Attack; Drawbacks: See Below
Quickness 4 [2pp]: x25; Flaws: Painting/Drawing Only (-2)
EQUIPMENT
Art Supplies (Sketchbook, paint, brushes, pencils an pen), Camera, Cell Phone (Camera and PDA), Desktop Computer, Laptop Computer, Leather Jacket, Rebuilt/Customized 1940 Ford Coupe (AC, Alarm, Radio/Cd player, Leather Interior)
DRAWBACKS:
Power Loss (-3 pp, Minor, Very Common): To use his Illusion and Create Object powers, Edgar must either draw a object/scene he wishes to create or write down a brief description of it and verbally describe it. HERO POINTS: 1
Posted 11th August 2008 at 10:35 AM byRelique du Madde (The Chaotic Ramblings of an Insane Laughing God)
Miranda "(La) Llorona" Del Flores PL 12 [200pp] "Do you believe in ghosts? If you're smart, you would.."
Concept: A teen actress turned ghostly life-force manipulator Appearance: A tall and leanly built beautiful Latina girl with light olive skin and shoulder-length wavy black hair who wears rock-a-billy styled clothing.
Character Information
Real Name: Miranda Del Flores Identity: (La) Llorona Occupation: Student (unemployed actress) Marital Status: Single Age: 16 Height: 5’9 Weight: 130 lb. Hair: Black (shoulder-length and wavy) Eyes: Brown Nationality: American Ethnicity: Latino Place of Birth: San Diego, California
Allegiance: Xavier Institute, Family, Friends Motivations: Acceptance, Recognition
First Appearance: Mutant High: Issue #1, The House that Xavier Built
Character Sheet
ABILITIES:
Str 12 (+1) Dex 18 (+4) Con 14 (+2) Int 14 (+2) Wis 12 (+1) Cha 20 (+5)
LINKED TO INSUBSTANTIAL: Invisibility [7pp]
Concealment (normal vision) 2, Free Action, Personal Range, Duration: Permanent; PF: Close Range, Innate, Selective; Extras: Continuous (+1); Flaws: Permanent (-1)
Description
La Llorona is totally concealed by default and is able to vary her concealment at will (as a free action) from full concealment to no concealment and anywhere in between.
LINKED TO INSUBSTANTIAL: Flight 4 [8pp]
Movement, Move Action (active), Personal Range, Duration: Permanent; 100mph; Extras: Continuous (+1); Flaws: Permanent (-1) LINKED TO INSUBSTANTIAL: Immunity 2 [2pp]
Defense, No Action (passive), Personal Range, Duration: Permanent; Save: None; Suffocation (no need to breath)
Bio-kinesis Array: Life Control 6 [36pp]
Array (Nauseate), Standard Action, Perception Range, Duration: Instant (lasting); Save: Fortitude; Extras: Affects Corporeal;
AP: Bio-Empathic Assault: Emotion Control 10 [29pp]
Sensory (mental), Standard Action (active), Perception Range, Duration: Sustained; Save: Fortitude (staged); Extras: Affects Corporeal, Alternate Save (Fortitude, +0); Drawback: Noticeable (Eyes glow)
Life-Force Detection: Super Senses 14 [11pp]
Sensory, None (Passive), Personal Range, Duration: Continuous; New mental sense; Detect Life-Force and Detect Physical Condition (both ranged), Accurate, Acute, Extended Range (1,000 ft.), Penetrate Concealment, Radius; Drawbacks: Reduced Range (Penetrate Concealment within 2 Increments, -2), Noticeable (eyes glow eerily)
Description
La Llorona's Life-Force Detection power allows her to detect the bio-kinetic energy (life force) of a living individual/organism. Although this super sense is mental, La Llorona is able to perceive life-force in a visual and almost tactile manner. La Llorona's eyes glow faintly with green bio-kinetic energy when she uses this ability.
Costume: Protection 3 [2pp]
Defense, No Action (passive), Personal Range, Duration: Permanent; Save: None; Drawbacks: Noticeable
Description
La Llorona's costume consists of a dark gray and black bodice/corset, a full-length side-slit skirt (often replaced by a pair of skin-tight pants), thigh-length boots, and a pair of long black gloves.
Posted 16th July 2008 at 09:52 AM byRelique du Madde (The Chaotic Ramblings of an Insane Laughing God)
Updated 16th July 2008 at 10:07 AM byRelique du Madde
The Mystic is a Adept variant which is works best in a low magic setting (SR 3 - 4).
Mystics are the standard users of supernatural powers on the planet of Necius.
Mystics are experts in the arts and sciences of the supernatural. Mystics are both feared and respected for their supernatural abilities and have rightfully (or wrongfully) used their powers to gain positions of influence and prestige throughout the known world.
The Talent (Core Ability)
Mystics can spend a Conviction point to use a supernatural power that do no possess. A mystic can also spend a Conviction point to eliminate any accumulated modifiers to fatigue saving throws they received from using powers.
Skills
Choose 6 + Intelligence score start6ing skills (minimum of 1). A mystic gain 6 + Int skill ranks per additional level (minimum of 1).
Feats
Choose 4 starting feats from General and Adept categories. A Mystic can also choose a power in place of a feat.
Posted 15th July 2008 at 02:52 AM byRelique du Madde (The Chaotic Ramblings of an Insane Laughing God)
Updated 15th July 2008 at 06:28 AM byRelique du Madde
The wealth conversion chart in True 20 Revised and the True 20 Companion had some deficiencies, so I decided to fill it out. Unfortunately, doing so was rather problematic as a result of my desire to simplify things.
Spoiler:
DC........True 20........D20 Modern 1............5 sp..........$2.50?*
2............10sp..........$5
3............15 sp..........$12
4............20 sp..........$20
5............30 sp..........$30
6............40 sp..........$40
7............50 sp..........$55
8............65 sp..........$70
9............80 sp..........$90
10..........100 sp..........$120
11..........150 sp..........$150
+8.......... Each additional x10 *All values written in gray are unofficial.
Posted 15th July 2008 at 12:57 AM byRelique du Madde (The Chaotic Ramblings of an Insane Laughing God)
Updated 17th July 2008 at 09:31 PM byRelique du Madde
I must have been really bored back in 2002 - 2003 because during those years I created a file containing 62 deities that I wanted to use in the world of Necíus. I also chronicled the genealogy of most of those deities and wrote down which deities were enemies, lovers, rivals, and allies.
Today, I find myself wondering how many of those deities were actually needed from both a gamist's and a narrativist's pov since sadly, from the simulationist view, all them are needed. Le sigh.
Posted 14th July 2008 at 12:28 AM byRelique du Madde (The Chaotic Ramblings of an Insane Laughing God)
Miranda is the my character in Jemal's Mutant High PbP.
Miranda "(La) Llorona" Del Flores PL 12 [187pp] "Do you believe in ghosts? If you're smart, you would.."
Concept: A teen actress turned ghostly life-force manipulator
Character Information
Real Name: Miranda Del Flores Identity: (La) Llorona Occupation: Student (unemployed actress) Marital Status: Single Age: 16 Height: 5’8 Weight: 135 lb. Hair: Black (shoulder-length and wavy) Eyes: Brown Nationality: American Ethnicity: Latino Place of Birth: San Diego, California
Allegiance: Xavier Institute, Family, Friends Motivations: Acceptance, Recognition
First Appearance: Mutant High: Issue #1, The House that Xavier Built
Character Sheet
ABILITIES:
Str 12 (+1) Dex 18 (+4) Con 12 (+1) Int 14 (+2) Wis 12 (+1) Cha 20 (+5)
LINKED TO INSUBSTANTIAL: Invisibility [7pp]
Concealment (normal vision) 2, Free Action, Personal Range, Duration: Permanent; PF: Close Range, Innate, Selective; Extras: Continuous (+1); Flaws: Permanent (-1)
Description
La Llorona is totally concealed by default and is able to vary her concealment at will (as a free action) from full concealment to no concealment and anywhere in between.
LINKED TO INSUBSTANTIAL: Flight 4 [8pp]
Movement, Move Action (active), Personal Range, Duration: Permanent; 100mph; Extras: Continuous (+1); Flaws: Permanent (-1) LINKED TO INSUBSTANTIAL: Immunity 2 [2pp]
Defense, No Action (passive), Personal Range, Duration: Permanent; Save: None; Suffocation (no need to breath)
Bio-kinesis Array: Life Control 5 [32pp]
Array (Nauseate), Standard Action, Perception Range, Duration: Instant (lasting); Save: Fortitude; Extras: Affects Corporeal;
Description
La Llorona has the ability to manipulate an living organism's bio-kinetic energy (life force) to a varying degree. When using her bio-kinetic abilities, La Llorona's body gives off a faint green glow of bio-kinetic energy.
AP: Bio-Empathic Assault: Emotion Control 8 [23pp]
Sensory (mental), Standard Action (active), Perception Range, Duration: Sustained; Save: Fortitude (staged); Extras: Affects Corporeal, Alternate Save (Fortitude, +0); Drawback: Noticeable (Eyes glow)
Life-Force Detection: Super Senses 14 [11pp]
Sensory, None (Passive), Personal Range, Duration: Continuous; New mental sense; Detect Life-Force and Detect Physical Condition (both ranged), Accurate, Acute, Extended Range (1,000 ft.), Penetrate Concealment, Radius; Drawbacks: Reduced Range (Penetrate Concealment within 2 Increments, -2), Noticeable (eyes glow eerily)
Description
La Llorona's Life-Force Detection power allows her to detect the bio-kinetic energy (life force) of a living individual/organism. Although this super sense is mental, La Llorona is able to perceive life-force in a visual and almost tactile manner. La Llorona's eyes glow faintly with green bio-kinetic energy when she uses this ability.
Costume: Protection 3 [2pp]
Defense, No Action (passive), Personal Range, Duration: Permanent; Save: None; Drawbacks: Noticeable
Description
La Llorona's costume consists of a dark gray and black bodice/corset, a full-length side-slit skirt (often replaced by a pair of skin-tight pants), thigh-length boots, and a pair of long black gloves.