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The Mystic (An adept variant)
Posted 16th July 2008 at 09:52 AM by Relique du Madde
Updated 16th July 2008 at 10:07 AM by Relique du Madde
Updated 16th July 2008 at 10:07 AM by Relique du Madde
The Mystic is a Adept variant which is works best in a low magic setting (SR 3 - 4).
Mystics are the standard users of supernatural powers on the planet of Necius.
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The Mystic
Mystics are experts in the arts and sciences of the supernatural. Mystics are both feared and respected for their supernatural abilities and have rightfully (or wrongfully) used their powers to gain positions of influence and prestige throughout the known world.
The Talent (Core Ability)
Mystics can spend a Conviction point to use a supernatural power that do no possess. A mystic can also spend a Conviction point to eliminate any accumulated modifiers to fatigue saving throws they received from using powers.
Skills
Choose 6 + Intelligence score start6ing skills (minimum of 1). A mystic gain 6 + Int skill ranks per additional level (minimum of 1).
Feats
Choose 4 starting feats from General and Adept categories. A Mystic can also choose a power in place of a feat.
Mystics are the standard users of supernatural powers on the planet of Necius.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The Mystic
Mystics are experts in the arts and sciences of the supernatural. Mystics are both feared and respected for their supernatural abilities and have rightfully (or wrongfully) used their powers to gain positions of influence and prestige throughout the known world.
The Talent (Core Ability)
Mystics can spend a Conviction point to use a supernatural power that do no possess. A mystic can also spend a Conviction point to eliminate any accumulated modifiers to fatigue saving throws they received from using powers.
Skills
Choose 6 + Intelligence score start6ing skills (minimum of 1). A mystic gain 6 + Int skill ranks per additional level (minimum of 1).
Feats
Choose 4 starting feats from General and Adept categories. A Mystic can also choose a power in place of a feat.
Code:
Level Combat Power Fort Ref. Will
1 +0 +3 +0 +0 +3
2 +1 +3 +0 +0 +3
3 +1 +4 +1 +1 +3
4 +2 +5 +1 +1 +4
5 +2 +5 +1 +1 +4
6 +3 +6 +2 +2 +5
7 +3 +7 +2 +2 +5
8 +4 +7 +2 +2 +6
9 +4 +8 +3 +3 +6
10 +5 +8 +3 +3 +7
11 +5 +9 +3 +3 +7
12 +6 +9 +4 +4 +8
13 +6 +10 +4 +4 +8
14 +7 +11 +4 +4 +9
15 +7 +11 +5 +5 +9
16 +8 +12 +5 +5 +10
17 +8 +13 +5 +5 +10
18 +9 +14 +6 +6 +11
19 +9 +15 +6 +6 +11
20 +10 +15 +6 +6 +12
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