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A Brief Interlude From Designing the Half-Fiend Pseudodragon Bard

Posted 27th January 2009 at 09:27 PM by Rugult
Updated 30th January 2009 at 11:21 PM by Rugult
Let’s go with stream of thought on this post, that should be fun...

Right now I’m in the middle of design work on my latest planned campaign; a Pathfinder RPG game that is taking place in a homebrew world. Currently the ‘codename’ for the world is Phantasm, though if anything else jumps to my mind I may rename it.

The basic premise for Phantasm is that roughly a thousand years ago there were four terrible beings known as Protoviles. These elder evils had enslaved the world, though their reign was ended by a rebellion of the slave races. The great heroes of this war ended up ascending into godhood at the end of the war, giving rise to the first gods of the world. So basically gods/goddesses are fairly recent (last thousand years), and the world is still recovering from the great war to this very day. As a friend of mine put it; “This world had its apocalypse, and the people lived.”

Phantasm was derived from an old one-shot campaign I ran a while back, with several elements being ported over and other elements being dropped because they didn’t work. One such examples of this was a player who built his character based on the concept that the elven god who kept them thin and fit died… so all elves were fat.

With some of my players craving a return to the homebrew setting I’ve started work well in advance. Right now I am running two games off and on; one an Iron Kingdoms all Dwarf party, because Dwarves are superior. The second campaign is ironically enough, the Second Darkness adventure path from Paizo. Both of these campaigns are running under the Pathfinder RPG with little to no problems, so with this in mind I’ve been writing out material for my new campaign.

As of this moment I have a 17 page Player’s Guide and a 10 page Game Master’s guide. Both these books are highly inspired from the Pathfinder RPG and ENworld’s own War of the Burning Sky campaign setting. Essentially, these books layout information useful for the players and GMs in separate guides. The goal is to give my player’s a booklet that they can read through in advance to get a good solid footing before we actually start the campaign, instead of the sometimes awkward ‘character creation session’ that sometimes occurs when doing a homebrew game. If anyone is interested in seeing a copy of these two booklets, I have attached them below.

With the Player’s Guide/Game Master’s Guide both *done* I’ve moved onto work for the first adventure. I’ve been drawing a lot on some of the more memorable campaigns I’ve been involved in, and am taking layout/design ideas from items like the Pathfinder adventure paths, the War of the Burning Sky, and several older books I have kicking around like the 2e Faiths & Avatars. All in all, I should at least walk away from this experience with some well organized notes.

Now… back to the grind.


*Files Removed from Blog. Please see post in Plots & Places*

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