This blog will start off as a dedicated blog for my 4e D&D Eberron campaign, "The Dragonthrone Heirs." I suspect it will grow to cover other things in time.
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Enjoy your stay!
House Rules
Posted 22nd August 2008 at 12:20 AM by Scribe Ineti
Thought it might be interesting to post the house rules I'm using in my game and check out what others are using in their own games...
House rules worth noting:
Luck points will be represented by blue poker chips. Luck points are earned by doing cool game-related things, like making a miniature for your character, writing a story or journal entry or the like, giving the GM good food or other bribes, managing the initiative tracker, taking session notes, etc. Luck points can be spent by a player at any time to provide a +1 modifier to any die roll that player's character makes in the game (attack, damage, skill roll, saving throw, etc.).
DM Comment: I like to have some sort of fate point or the like in my games, to help out whenever players happen to just miss a difficulty check or are having a rough die rolling night.
You may spend three (3) Luck Points to reroll a single d20 die roll (for skill uses, combat, saves, etc.).
DM Comment: Again, an effort to help players when they're having bad dice luck, specifically when they roll poorly when using a pricey daily power.
House rules worth noting:
Luck points will be represented by blue poker chips. Luck points are earned by doing cool game-related things, like making a miniature for your character, writing a story or journal entry or the like, giving the GM good food or other bribes, managing the initiative tracker, taking session notes, etc. Luck points can be spent by a player at any time to provide a +1 modifier to any die roll that player's character makes in the game (attack, damage, skill roll, saving throw, etc.).
DM Comment: I like to have some sort of fate point or the like in my games, to help out whenever players happen to just miss a difficulty check or are having a rough die rolling night.
You may spend three (3) Luck Points to reroll a single d20 die roll (for skill uses, combat, saves, etc.).
DM Comment: Again, an effort to help players when they're having bad dice luck, specifically when they roll poorly when using a pricey daily power.
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