This blog will start off as a dedicated blog for my 4e D&D Eberron campaign, "The Dragonthrone Heirs." I suspect it will grow to cover other things in time.
Enjoy your stay!
Enjoy your stay!
The ever-unpredictable player decisions
Posted 24th August 2008 at 03:30 AM by Scribe Ineti
Updated 25th August 2008 at 01:03 AM by Scribe Ineti
Updated 25th August 2008 at 01:03 AM by Scribe Ineti
I ran the fourth session of my 4e game last night, and I thought it was a good session. A lot of excellent RP coupled with a fun and exciting challenging encounter for the PCs to mess with.
During the session, I was able to sit back as DM and just listen to the players engage in a lengthy discussion in-character, about the next steps the characters were going to take.
Through the first three sessions, I had dropped in several plot hooks and threads, and the players' RP decisions ended up creating several more plot hooks that they could follow if they wanted to.
They picked one plot thread in specific to focus on, one that I hadn't really thought would be as interesting as some of the others. None of them were the 'right' decision or the 'wrong' decision, but I found myself sitting back to wonder why players choose one plot hook over another.
In games past I tended to have an NPC in the group that I use to bounce questions off the other characters, but I didn't want to do that in this game (no real reason--just wanted to try something different). So, without that NPC to ask questions and maybe occasionally gently direct the PCs into one direction or another, it's entirely up to the players and their PCs.
Anyway, just some ruminations on players and the decisions they make, whether they're anticipated or not.
During the session, I was able to sit back as DM and just listen to the players engage in a lengthy discussion in-character, about the next steps the characters were going to take.
Through the first three sessions, I had dropped in several plot hooks and threads, and the players' RP decisions ended up creating several more plot hooks that they could follow if they wanted to.
They picked one plot thread in specific to focus on, one that I hadn't really thought would be as interesting as some of the others. None of them were the 'right' decision or the 'wrong' decision, but I found myself sitting back to wonder why players choose one plot hook over another.
In games past I tended to have an NPC in the group that I use to bounce questions off the other characters, but I didn't want to do that in this game (no real reason--just wanted to try something different). So, without that NPC to ask questions and maybe occasionally gently direct the PCs into one direction or another, it's entirely up to the players and their PCs.
Anyway, just some ruminations on players and the decisions they make, whether they're anticipated or not.
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Comments
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It's my favorite part of the game to see what PCs do, not the least of which because my most loyal and longest-playing member can smell railroading a mile away and veers sharply in an entirely different direction.Posted 26th August 2008 at 06:50 AM by Verdande
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