Go Back   EN World D&D / RPG News > Blogs > The Dragonthrone Heirs

This blog will start off as a dedicated blog for my 4e D&D Eberron campaign, "The Dragonthrone Heirs." I suspect it will grow to cover other things in time.

Enjoy your stay!
Eberron Related to the Eberron Campaign Setting
Old

Minor update

Posted 18th May 2009 at 08:28 AM by Scribe Ineti (The Dragonthrone Heirs)
For all two of you reading this blog....

The game didn't actually die. We ran a solid twelve sessions and got the PCs to fifth level before taking a break for the 2008 holidays, and then once the new year rolled around the group of players were caught up in life and other things.

One of the players started running a 4e Forgotten Realms game about a month ago, and now I'm in the process of playing that but also getting my notes together to run the next short arc of Eberron sessions. I expect we'll start soon.

As part of the return, I'm hoping to get my session notes from the first twelve sessions together so that I can actually get around to updating this blog!
Scribe Ineti's Avatar
Registered User
Posted in Eberron , Misc. , D&d , Tdth , 4e
Views 87 Comments 0 Scribe Ineti is offline
Old

Campaign blog update

Posted 12th November 2008 at 11:18 PM by Scribe Ineti (The Dragonthrone Heirs)
While I haven't been posting to this blog in some time, the game has been going on since I stopped posting. The players sort of stopped compiling notes for the sessions, and I haven't had time to compile them myself.

We'll be running the eleventh session of the game this week, at which point Book I of the campaign will close and we'll take a short break for the holidays before continuing the story. I expect to use part of the break to revise all the raw notes I have in hand and to bring this blog fully up to date.

I see a lot of my posts have many reads but no comments, so someone is reading.
Scribe Ineti's Avatar
Registered User
Posted in 4e , Eberron , Misc. , D&d , Tdth
Views 157 Comments 0 Scribe Ineti is offline
Old

Chapter Three DM Comments

Posted 22nd August 2008 at 06:43 PM by Scribe Ineti (The Dragonthrone Heirs)
This session was a lot of fun to run. The PCs had a lot of stuff going on subplot-wise, and I really enjoyed giving each of them a chance to do some stuff. Malkaius had a great conversation with Captain Folston about various and sundry, and that discussion sparked a number of potential plot hooks.

Malakith had a chat with a fellow Blood of Vol devotee, and that also sparked some subplot potential (and indirectly provided possible next steps for the group).

Zenya and Diesa also had something to do, though not quite as much. I need to work on getting them both more involved.

As for the combat encounters, the venture into the sewers went pretty well, but I could have balanced it better. The first encounter was against one dire rat and several giant rats and it was far too easy for the group.

The second encounter, though, with one deathjump spider, two dire rats, and three giant rats, was much harder for the group, partly because the DJS was rather powerful and rolled well on its attacks.

The third encounter with the sewage elemental was easy by comparison. I'll continue to work on making each and every encounter challenging to some degree.

Other than that, I think it was a session that went very well, notably because of how late we played. Coffee around 11:00 for some of the players helped a lot.
Scribe Ineti's Avatar
Registered User
Posted in 4e , Eberron , D&d , Tdth , Asides
Views 201 Comments 0 Scribe Ineti is offline
Old

Chapter Three

Posted 22nd August 2008 at 06:32 PM by Scribe Ineti (The Dragonthrone Heirs)
Played on Friday, August 15th, 8:20 pm–2:00 am; attended by Jim, Andi, Matt, Jess, Tom

The following morning, the group shares a frugal breakfast as Keddis and his employees clean up the debris from the battle in the early morning hours. As his workers drag the corpses of the rats out back and pile them up to be burned, Keddis expresses his gratitude for the party’s help.

It is clear to all that Zenya is not doing well; she is pale and weak from the filth fever. She explains that there is someone who might be able to help, and the other members of the group offer to accompany her back to the Maisson district to seek aid. As the heroes prepare to leave, Talbot enters the inn. He beckons Malkaius over and tells him that Captain Folston would like to take him up on his offer and wishes to see him. The tiefling states that he will pay a visit in the afternoon.

Our heroes make the trip to Soraia’s, an upscale brothel just a few doors down from Madame DuVey’s, where Malkaius, Diesa and Malakith had searched for Adelbert a few nights ago. Zenya asks her companions to wait outside, and she enters. Inside, Agata greets the young half-elf with a mixture of relief and a scolding tongue. When she learns that Zenya has contracted the filth fever while battling dire rats, the old housekeeper is aghast. “Dire rats?!” she cries out, and a moment later, Malakith, Malkaius and Diesa burst into the kitchen, weapons drawn. “Where are the Dire Rats?” exclaims Malkaius, his hands crackling with arcane power.

Agata shrieks, and Zenya quickly restores calm, explaining that these people are her friends. After calming down, Agata cooks up a nice, full breakfast for everyone and the heroes chow down eagerly as the housekeeper goes to fetch Sister Bertilla, the brothel’s on-retainer cleric of the Sovereign Host (and of the goddess Boldrei in specific). After a moment Bertilla, a large female dwarf, arrives, pulling closed her robes of the faith and brushing her disheveled hair out of her face. Following a ritual of disease curing (which isn’t inexpensive), Bertilla restores Zenya to good health, but not before Malkaius gives away that Zenya has been staying at the Broken Shard Inn. Agata is most displeased to hear this information. Zenya, in turn, is most displeased with Malkaius, and shoos the group out before they can reveal anything else.

As the four heroes walk back to the Broken Shard Inn, they make plans for the day. They all agree that the most logical next place to look for clues is the city’s sewers, since the word on the street is that it’s where the Ratter and his lair can be found. However, Malkaius very much wants to keep his appointment with Captain Folston. Agreeing it would be better to get their personal errands out of the way first, the group splits up.

Diesa makes her rounds at the local merchants in the hopes of locating more of her clan’s lost hoard, but comes up empty handed. Malakith plants himself in a barstool at the Inn and downs one pint of ale after another. While he drinks, he converses with a fellow Blood of Vol devotee named Joval who brings news from the south. It seems that southwest of Starilaskur, near the Seawall Mountains, the Kech Sharrat goblin tribe is growing restless, possibly threatening to rise up against Darguun’s more peaceful ruling caste of goblinoids. Rumors suggest the foul necromancer Naar’kul is a likely source of these troubles. Joval mentions that the Kech Sharrat can be recognized by the sword-shaped brands on their arms, and also mentions that there are rumors of mercenary bands massing in Darguun at the Gathering Stone and around the ruined Cyrean city of Lyrenton.

Malakith listens to the news with concern, and dispatches a message to the Crimson Monastery to pass along the news. In addition, Brother Joval states that he will make the long journey to the Crimson Monastery himself to deliver the news and to inform their brotherhood of the likelihood of impending hostilities. It seems the Last War, while officially over, hasn’t truly ended.

In the meantime, Zenya takes Malkaius to Captain Folston’s house in Maisson (a route Malkaius jokingly claims that he could nearly walk blindfolded by now, though he is grateful for the company). Talbot greets them and shows the warlock to Folston’s room. Malkaius and the Captain converse for some time, talking in part about the Cult of the Black Feather, the Raven Queen, and Folston’s expedition to Xen’drik. Folston rambles on about one of his allies, a tiefling warrior named Keezelbar, who was a ferocious fighter and had lost a horn in battle. Folston recalls seeing Keezelbar fall in a battle while on the dark continent.

During the conversation, Malkaius notes that the Captain is actually a good deal younger than he had assumed, and that, rather than suffering from the ravages of old age, Folston is instead being consumed by a terrible, wasting disease. Folston mentions that all twelve surviving members of his company’s expedition to Xen’drik had the same affliction. Malkaius vows to learn the nature of the illness and if possible, find a cure. Malkaius also pledges that he will continue to search for the Captain’s lost treasures. With that, he and Zenya depart the townhouse and return to the inn.

The heroes decide to rest for the night and venture into the sewers in the morning. That night, Zenya spends some time on the rooftops, watching the city’s nocturnal activities. That clever halfling thief slips onto the rooftop behind her and the two have a brief conversation. The halfling offers Zenya the manacles he appropriated from Diesa, but Zenya passes on taking them. The halfling shrugs, smiles, then scales the wall and slips into Diesa’s room to drop off the manacles along with a yellow rose before disappearing into the depths of the moons-lit city.

In the morning, Diesa discovers the manacles and the rose and falls into a foul mood. After a quick breakfast, the adventurers arm and equip themselves for the excursion into the sewers. The journey is fraught with danger. The party battles through numerous huge rats and at one point, a large leaping spider that nearly ends Malkaius’ life. All the while a mad, cackling laughter echoes in the dank tunnels. It doesn’t take long for the players to find its source: the Ratter himself comes forth, clearly quite insane. He wears a strange ring set with a glowing sapphire, and as the party looks on, he summons forth an oozing, amorphous creature from the depths of a murky sewage pit.

Despite a grueling battle, the heroes prevail and destroy the foul smile elemental and its master. When Malkaius notes the arcane symbols carved into Ratter’s flesh, all doubt is erased from his mind. Naar’kul was behind the theft of Folston’s items, for only he marks his victims in such a manner. With a heavy heart, the tiefling throws the broken body of the burglar over his shoulder, determined that he should receive a proper burial.

Zenya searches the Ratter’s nest and finds two potions with light green fluid in them and the black velvet bag with the crimson drawstring that Captain Folston had lost. On closer inspection, she realizes that it’s a magical pouch of holding, and inside is a cache of gold coins. Also inside the bag is the lost piece of ironwood set with gems: the second of Captain Folston’s treasures has been found! One of the gems is unusual; a diamond laced with golden swirls of energy. When Zenya gazes into the gem, she sees swirling patterns. Malkaius recognizes the strange shapes as the glyphs called dragonmarks. The two potions turn out to be potions of healing, a useful find for the group.

The group leaves the sewers behind for a meal, but Keddis refuses to allow them entrance to the Inn until they’ve all been thoroughly bathed. After a round of hot baths and a meal, the heroes deliver the recovered treasures to Captain Folston. In gratitude, he allows the party to keep the items, including the gold contained in the pouch of holding. He also answers several questions about the origins of the ironwood talisman, explaining that it is one of a set and that several of his allies from the Xen’drik expedition had each carried one. Over the years he lost track of most of his companions, though he does recall that one of them, an eladrin named Davon, recently resided in the Zil city of Korranberg, far to the south from Starilaskur.

The heroes return to the Broken Shard Inn for a well-deserved night’s rest. Their first adventure together has been a success, but it is clear to all that there’s more to come.
Scribe Ineti's Avatar
Registered User
Posted in D&d , Tdth , 4e , Eberron
Views 180 Comments 0 Scribe Ineti is offline
Old

Chapter Two DM Comments

Posted 17th August 2008 at 07:24 AM by Scribe Ineti (The Dragonthrone Heirs)
This session was pretty easy to prepare for and run. I designed the encounter with the goblins and used the MM pdf to cut and paste the monster stat blocks into a Word document, so that was pretty handy--no page flipping required during the session, which continues to be a godsend for the game and for 4e.

I'm continually impressed with how quick encounters pass by and are resolved. Combat is quick and exciting, even moreso as the players and I get the rules ingrained into our brains.

The plot continues to thicken at a nice pace, and the characters are starting to come to life through the players' role-play.

In this session, Matt (playing the tiefling warlock Malkaius) had a nice RP scene that ended with sort of a throwaway line, but I latched onto that line and have a good followup scene for him in Chapter Three.

As a GM, having players do good RP that advances both the overall campaign and their own subplots is a great gift. This campaign is starting to veer into the territory where the PCs are driving the events rather than reacting to events tossed at them.

This is a great thing, for several reasons. Makes it easier for me to plan sessions, gives them a greater sense of ownership of the campaign's direction, and gives us all deeper stakes in the campaign as a whole.
Scribe Ineti's Avatar
Registered User
Posted in 4e , Eberron , D&d , Tdth , Asides
Views 250 Comments 0 Scribe Ineti is offline
Old

Chapter Two

Posted 17th August 2008 at 06:58 AM by Scribe Ineti (The Dragonthrone Heirs)
Updated 17th August 2008 at 07:18 AM by Scribe Ineti
Played on Friday, August 8th, 8:15 pm–12:30 am; attended by Jim, Andi, Matt, Jess, Tom

Chapter Two opens with a brisk fight between the goblins and the party. Zenya is perched on a nearby rooftop, and decides to help the three cornered strangers in the fight.

Though the goblins are many, the skill and luck of the heroes proves more than enough to overcome the foes. During the battle, the halfling thief frees himself and flees. Zenya catches him, but appears to slip as she tries to wrestle him to the ground. The halfling manages to escape, carrying with him Diesa’s manacles, which the Dwarf Ranger had thrown at him while he ran.

Also of note during the fight, Zenya sees something reflected in Malakith’s scales, and later a similar pattern when Malkaius uses his powers of teleportation. She does not share her observations with the group, though they appear to cause her some consternation.

When the battle is over, the characters introduce themselves and agree that the best course of action is to return to the safety of the Broken Shard Inn to get some rest. Diesa, however, asks if the group can detour to the shop where more of her family’s treasure is being held. She purchases the remaining items, and the group returns to the inn.

Over a hot breakfast, the characters exchange information about their mutual employer. Asked about her two-day absence, Zenya explains that Talbot is simply being impatient, and that she wasn’t in any danger as he feared. After reading over Adelbert’s invitation, the half-elf rogue asks if she can come along with the group to meet the Gnome. She knows the city and its inhabitants very well, and everyone agrees that she could be a very valuable addition to the group.

After a quick meal, the four adventurers set out. Malkaius stops along the way to purchase a fine silk robe, and then the party journeys across town to the rich district, soon arriving at Adelbert’s well-appointed town home.

Adelbert meets with the group. He is an older gnome of some wealth, and demonstrates early and often his appetite for half-elven women. He flirts incessantly with Zenya, but pauses long enough to confirm her suspicions that a local burglar by the name of Ratter was likely the culprit in the theft of Captain Folston’s magic items. However, Ratter must have had help to execute such a sophisticated crime; entering Folston’s home from a locked upper-level window without being detected is clearly beyond even his considerable skills.

It is then that Adelbert drops a bombshell. Rumors are swirling that the dreaded necromancer Naar’kul is in the area, which could offer one explanation for how Ratter was able to claim Folston’s artifacts. Malkaius adds that it would make sense; Naar’kul has spent years searching for items of arcane power, though no one knows his true purpose for doing so. If Naar’kul is involved, suggests the tiefling warlock, then the job at hand could be far more dangerous.

The next move is clear: the group must confirm that Ratter indeed committed the crime, and then learn who aided him, and why. This might not be a simple task, explains Adelbert. Ratter hasn’t been seen since the theft. As the group rises to leave, they ask what payment the gnome requires for the information. Adelbert graciously offers it for free, but Malakith agrees to provide his services should a future favor be needed.

On the way back to the Broken Shard, Malkaius asks Zenya to guide him to the local office of House Sivis, so that he can send a report back to the Temple of the Black Feather regarding the rumors of Naar’kul’s presence. She obliges, though she stays far away from the building. After the errand is done, the two resume their walk and Zenya offers the tiefling some advice: he should reign in his religious zeal, as the common folk don’t generally want to hear about death. Malkaius is grateful for the advice, and agrees to make an effort.

When Diesa and Malakith return to the Broken Shard, they find Talbot seated at his usual corner table. They catch him up on the progress of their job, and inform him that they have successfully located Zenya. A few minutes later, she walks through the door, confirming the story. Malakith informs Talbot that their job is done, and it’s time to pay up. Talbot disagrees; it was his understanding that the job was to recover the stolen magic items. Diesa and Malakith press their point, and Talbot reluctantly offers them payment of 100 gold, instead of the agreed-upon 150.

He hands the coin to Malakith, Diesa and Malkaius, but the warlock refuses. He takes only enough gold to cover his expenses, adding that he will find the magic items for 150 gold as Talbot wished, to be paid only upon completion of the task. In truth, Malkaius is more concerned with Captain Folston’s health than with money. He offers to console the ailing Captain, should Talbot wish it. Grateful, Talbot offers his thanks and departs.

Shortly afterward, Zenya departs to make some inquiries about Ratter’s whereabouts. Everyone else decides to hole up in the Broken Shard for the remainder of the day.

That night, the party is awakened by the sounds of crashing furniture and breaking dishes from the ground floor. Someone or something is ransacking the inn! The group quickly equip themselves for action and race out to see what’s going on. The main floor is crawling with huge rats, and they are trashing the place. With a smirk, Zenya quips that her inquiries about Ratter appear to have been answered.

Hissing and snarling, the rats advance up the stairs, their eyes filled with bloodlust. A spirited battle follows. At one points, Zenya bravely leaps down from the first floor balcony into the middle of the tavern room, and is swarmed by rats. She is badly wounded, but Malkaius jumps down after her and helps her pick off the creatures before she is overwhelmed. Meanwhile, Diesa and Malakith hold forth at the top of the stairs, pummeling the rats as they come up. Makakith loses his weapon at one point, but perseveres to the end of the skirmish.

The battle is hard fought, but in the end our heroes prevail. However, it quickly becomes clear that the rogue has not escaped entirely unscathed. The wounds inflicted upon her by the pestilent rats have caused Zenya to contract the foul filth fever.

As the heroes take a breather and weigh their options, the session comes to an end.
Scribe Ineti's Avatar
Registered User
Posted in 4e , Eberron , D&d , Tdth
Views 163 Comments 0 Scribe Ineti is offline
Old

Chapter One(B) DM Comments

Posted 11th August 2008 at 06:18 PM by Scribe Ineti (The Dragonthrone Heirs)
This session was run as a solo because the player was out of town and missed the first session. It was a good chance to get to know the thief and how she normally operates.

The fight with the bandits went pretty easily. I think four minions against one PC might be too easy of a fight, but it was fun and fast, so I'm happy with that.

It was also fun weaving in the solo character into the storyline already begun in the first session, and it was fun to see certain moments from the first session reflected in Zenya's eyes as she 'coincidentally' ended up in the same place as the other players.

All in all, a good session which proved to be a good warmup for the second chapter of the game, run on the following night.
Scribe Ineti's Avatar
Registered User
Posted in Tdth , Asides , 4e , Eberron , D&d
Views 171 Comments 0 Scribe Ineti is offline
Old

Chapter One(B) Tangents

Posted 11th August 2008 at 06:07 PM by Scribe Ineti (The Dragonthrone Heirs)
Zenya’s stepmother turned out to be a stereotypical Russian grandmother! And the DM does that type of character a BIT too well.

Also turns out that Zenya is something of an Eberron version of Altaïr from Assassin's Creed.
Scribe Ineti's Avatar
Registered User
Posted in 4e , Eberron , D&d , Tdth , Tangents
Views 155 Comments 0 Scribe Ineti is offline
Old

Chapter One(B), Part II

Posted 11th August 2008 at 06:05 PM by Scribe Ineti (The Dragonthrone Heirs)
(Continued from Part I)

As Zenya is walking down the alley, she notices a black dragonborn casing Madame DuVey’s. She looks around, and sees a female dwarf and a tiefling also watching the brothel. She stays and watches them for a while until one of Madame DuVey’s servants gives a packet to the dragonborn and the three of them leave.

As she returns to Candlemarket, a voice calls out from a nearby alley asking if she’s looking for Adelbert. Zenya takes a quick glance around, and tells the man if he’s got information for her, to come out and walk with her for a while. As he moves out into the street, she draws a dagger and holds it against her leg while she continues to walk. He walks with her for a short way, and then tries to give a signal, but Zenya stabs him in the throat and begins to run. Three bandits jump out and give chase. She kills one with a well-aimed dagger throw, stabs the second one after he hits her with his cudgel, and grabs the third. She throws him against the wall and puts her dagger to his throat, demanding to know who hired them.

The poor thug is drunk and not very coherent. All he can tell Zenya was that one of the dead bandits hired him, and mentions something about being hired by Adelbert. As she lets the thug go, she catches moonlight sparkle in some of the blood spatter out of the corner of her eye, making a similar sigil she saw in the window of Captain Folston’s. She concentrates and feels the same burning heat between her shoulder blades, and can see the sigil more clearly, but detects no magic nearby. She returns to her room and draws out the sigil on a scrap of paper.

The next morning, as she’s freshening up, she hears a loud crash from one of the rooms on the second floor. She glances out her window to see a halfling race across the street and down through the market as he tucks a packet into his tunic. Following close behind is the dragonborn and tiefling she saw last night, in their bedclothes and yelling for the halfling to stop. Behind them comes the female dwarf, carrying her gear.

Zenya grabs her gear and swings out onto the rooftops to follow the chase. She notes the tiefling makes a few wrong turns as she leaps over his head from rooftop to rooftop, and is impressed with the stamina and determination of the dwarf ranger. The dwarf finally corners the halfling in a cul-de-sac in Little Darguun, shackles him, and takes back the packet. Zenya crouches down on the rooftop to watch. The dragonborn and tiefling catch up just as a guttural shout distracts them. Zenya looks down and sees a dozen armed goblins closing in on the group!
Scribe Ineti's Avatar
Registered User
Posted in 4e , Eberron , D&d , Tdth
Views 146 Comments 0 Scribe Ineti is offline
Old

Chapter One(B), Part I

Posted 11th August 2008 at 06:05 PM by Scribe Ineti (The Dragonthrone Heirs)
Played on Thursday, August 7th, 9:30 pm–12:30 am.; attended by Jim, Andi

Late one night, the half-elf rogue Zenya is on a rooftop in the Southgate district of Starilaskur, performing a minor surveillance job for a local merchant. The object of her mission is a small warehouse frequently leased out to mercenary bands or traders. Zenya knows that the dwarven owner tends to take lease money first and ask questions later, and as a result it’s frequently the base of shady black market deals. She suspects the dwarf gets a cut of these deals as a part of the leases he makes.

Zenya notes the single guard making a lazy circuit around the warehouse. He looks more bored than alert and Zenya can see his jealous expression—he obviously wants to join in the dicing and drinking. After an hour of watching, Zenya hears a noise on a rooftop nearby. The warehouse door opens and a raucous voice calls out, “Oi! Franken! Time to change shifts!” An unsteady guard takes the place of the first. Over this noise, Zenya hears movement on the rooftop again, and this time can make out a shadow moving closer to the warehouse.

The guard begins fussing with a pipe, and Zenya hears the soft sound of a sling, and the guard slumps to the ground. A slight humanoid figure leaps from his perch to the roof of the warehouse.

Curious, Zenya moves to the rooftop of the building to her left, which has a better view of the warehouse roof. She sees a dark-cloaked halfling open a roof hatch and drop out of sight. She leaps onto the warehouse herself and peeks into the open hatch. It opens into a small storage room. The halfling is not in sight, and Zenya notes the dice game has wound down and it sounds like the group is snoring. She moves to a shadowy corner of the rooftop and settles in to wait.

After about 15 minutes, the halfling hoists himself out of the hatch. He looks a bit heavier than he did when he first entered the warehouse. As he turns to close the hatch, she slips up behind him and quietly twists his right arm behind him as she places a dagger to his throat. Zenya chuckles at his discomfort and proceeds to pump him for information.

She learns that the group is a small mercenary band, likely from Thrane, consisting of eight humans, three half-elves, and an eladrin. They’re decently armed, and one of the humans is the leader. They had a payroll that they’ll notice is missing in the morning. The halfling is pretty sure they were not part of the standard type of business that usually happens at the warehouse.

After Zenya persuades the halfling to give her a small portion of his gains, she lets him go. After he is well gone, she takes up her original position to continue her watch. The only thing of note is the guard waking up, rubbing his head and going in to continue sleeping. Just before dawn, Zenya leaves and moves along the rooftops back to Candlemarket. She quietly drops down through the window into her 3rd floor room at the Broken Shard Inn.

She cleans up and changes, then goes down to the common room. Keddis, the innkeeper, is starting to prepare for customers, and tells Zenya there was a man looking for her—well-dressed with two bodyguards. Even with the backup, the man was nervous and obviously out of place in Candlemarket.

While Zenya eats her breakfast, Larig, the human merchant who sent her on the surveillance mission, sits down at her table. She reports on the lax security, the number of men, and the information she’d gathered. However, she doesn’t mention the thief. She lets him know that it’s all very general information, but he wasn’t paying enough for her to sneak in and get more detail. He agrees, pays her for the night’s work, and leaves.

A few hours later, the aforementioned lordly-type peeks into the common room. He’s well-dressed in blue and silver, and has two bodyguards who station themselves on either side of the door. He tentatively approaches Zenya’s table, and introduces himself as Talbot.

He explains that his benefactor, Captain Folston, had recently moved to the Maisson district of Starilaskur, and had some items stolen from his house. Specifically, the Captain was one of the few members of his regiment to survive an expedition to Xen’drik, and two items from that expedition were stolen: a black velvet pouch with a crimson drawstring and a piece of ironwood with four inset gems. Zenya asks to look at the place the items were taken from, and tells Talbot she’ll make up her mind about taking the job at that point. He agrees, and he and the bodyguards escort her to Captain Folston’s townhouse.

Zenya recognizes the street as a secure, well-lit, and heavily patrolled area of Maisson. Few successful break-ins happen here—it’s a well-protected area. Talbot leaves her in the main entrance and goes to ask Captain Folston for permission for her to inspect the site. He returns to let her know that although the captain is resting in the room, she’s free to take a look around, and leads her up the stairs and down a hallway to a bedroom. The only items of furniture are a curtained bed (with labored breathing coming from within), a large chest of drawers, and a stand containing some long-unused armor and a sword belt. The only entrances are a double-paned stained glass window and the doorway to the hall.

Talbot opens the top drawer, and explains that this is where the items were. The majority of the captain’s wealth is kept in a secure vault, but these items had sentimental value. As Zenya is looking around the room, she catches a glimpse of a strange sigil out of the corner of her eye as the sunlight hits the window’s glass. She goes closer to inspect it, and concentrates. An area between her shoulder blades burns, and she feels the residue of some levitation or flying magic in the area. As she reaches for the window latch, she notices some tiny scratches. She calls Talbot over, and explains that this is where the thief entered—he used a tool to open the window. She opens the window and looks out—the window is in the middle of a smooth wall—very difficult to climb, but not impossible. She recommends they bolt some iron strips to the outside of the windows so a tool cannot be placed in the cracks of the windows of the townhouse again.

She tells Talbot she’ll take the job, but cannot guarantee she’ll recover the items. It’ll take at least a couple of days for her to get even the most basic of information for them. He takes her to another room, and they haggle a bit. She agrees to 50 gold up front and 150 gold if she can return the items.

With that, she leaves and makes a few rounds to some of her better contacts among the fences, thieves, and merchants of Maisson. Knowing it’ll take most of the day and night for the word to spread; she takes herself back to her room to make up for the sleep she lost the night before.

The next day, Zenya checks with her contacts. There’s not much to hear, although “The Ratter,” a local thief who lives somewhere in the sewers, was bragging about a good haul, and Adelbert, a well-off gnome merchant is reportedly in town. With only that information at hand, Zenya decides to track down Adelbert since she knows where he’ll be, and she has no desire to traipse through the sewers looking for the Ratter’s lair.

In the early evening, Zenya heads to Maisson. She walks quickly through the streets, and ducks into a back alley behind Soraia’s, one of many upper-class brothels. She walks through the kitchen door and puts her hands over the cook’s eyes and whispers, “Hello, Agata.”

Agata screams Zenya’s name and turns around to greet her. When she sees Zenya in her practical, dark clothes she sighs. “Zenya, you’re so skinny! Do they never feed you down in that slum you live in now? Sit down! Have some soup! I don’t know why you insist on wearing those ugly clothes! You’re such a pretty girl! What a waste!”

Zenya protests that Keddis feeds her quite well, and Candlemarket is not a slum. Agata, although very pleased to see her, can’t keep from scolding her and insisting she eat. To get her to stop fussing, Zenya sits down with a bowl of soup.

Agata complains that Zenya came by just as the house was getting busy. Zenya mentions she did it on purpose. She’s looking for Adelbert, and knows he stops off at Soraia’s when he’s in town. Agata puts her hands on her hips and looks down at her former charge, “Adelbert! Ah, Zenya, you know his weakness for the half-elf ladies. He commented so frequently on how nicely you were growing up! You could’ve had such a good life…”

Zenya interrupts, saying she doesn’t want to talk about her life choices, she’s trying to work, she just wants to know if Adelbert is here, or somewhere else tonight. Agata tells her that Adelbert has already been to Soraia’s, and is most likely over at Madame DuVey’s, although she shouldn’t be telling her this, because the houses need to keep the clients’ privacy, and she’s breaking so many rules just by saying that…

Zenya interrupts again, exclaiming, “Ma! Enough! I just want to talk to him, really! I won’t tell anyone else, I promise.”

Agata fusses more at Zenya, and then tells her she needs to get back to the food. Zenya asks Agata to tell Shield, the brothel’s resident warforged bouncer, she said “Hello” and slips back out the door and down the alley to Madame DuVey’s.

When she reaches the kitchen door of Madame DuVey’s, she knocks, and one of the kitchen girls escorts her in to speak with Tara, the head cook. Tara looks down on Zenya, and occasionally makes references to “Poor Agata’s failure”. However, she agrees to give a note to Adelbert for her, and once the note is in Tara’s hands, she has one of the kitchen girls escort Zenya out.

To be continued
Scribe Ineti's Avatar
Registered User
Posted in 4e , Eberron , D&d , Tdth
Views 150 Comments 0 Scribe Ineti is offline
Old

Chapter One(A) Tangents

Posted 7th August 2008 at 10:49 PM by Scribe Ineti (The Dragonthrone Heirs)
One player was out of town for the first session, so Zenya will have a solo game session the night before the next group session.

Everyone got a good laugh out of the ad-libbed brothel name, “Pink Lance.”

The heroes rolled horribly for initiative during the bandit encounter. The bandits all went first and Malkaius was hit three times and bloodied before any of the heroes could even act. Ouch!

The chase through the city streets was a skill challenge with the heroes needing 8 successes before 4 failures. At one tense point during the chase, the count was close at 5 and 3, but the dwarf ranger managed to save the challenge by scoring three straight successes.
Scribe Ineti's Avatar
Registered User
Posted in 4e , Eberron , D&d , Tdth , Tangents
Views 139 Comments 0 Scribe Ineti is offline
Old

Chapter One(A) Summary

Posted 7th August 2008 at 10:47 PM by Scribe Ineti (The Dragonthrone Heirs)
Played on Friday, August 1st, 8:15 pm–1:00 am.

Our campaign begins as Malkaius, a tiefling warlock, and Malakith, a dragonborn cleric, make their way into the city of Starilaskur, a prominent trade center in Breland. Malkaius, a Sojourner of the Cult of the Black Feather and Malakith, who belongs to the Blood of Vol, have come to the city following rumors that their common enemy Naar’kul has recently been sighted in the area.

The two are an unusual sight, and receive wary looks from the city guard as they make their way through the bustling streets in search of decent lodging for the night. A helpful guard recommends that they head for the Candlemarket district and look for the Broken Shard Inn.

Meanwhile, elsewhere in the city, the dwarf ranger Diesa Farhelm makes the rounds at the local merchant shops to determine if any of them are selling items from her family treasure hoard which was emptied some time during the Last War. She has some luck, coming across a few pieces of family jewelry in a jeweler’s small shop. Diesa learns from the elven shopkeeper that these items were brought in by a gnome named Adelbert, a wealthy trader who sells valuable items to some of the city’s merchants.

Diesa decides to purchase one of the items from her family’s lost hoard, a platinum ring set with a sapphire. She also asks the shopkeeper to set aside a few other items for tomorrow, as she is now out of funds but would like to purchase the items. The merchant agrees to hold them for only one day. Diesa, now out of money, needs to raise at least twenty gold pieces by tomorrow or miss her chance at acquiring more items from her family’s stolen hoard.

A short while later, Malakith and Malkaius arrive at the Broken Shard Inn. They decide to share a room for the evening, and the innkeeper heartily welcomes the travelers. Malkaius, in gratitude, tells the innkeeper that he hopes his death will be peaceful and painless, but the remark is received with confusion. Was that a threat? Malakith, knowing that his traveling companion is somewhat naïve and lacks in social graces, tries to teach him some better manners.

After stowing his gear in their rented room, Malakith returns to the inn’s common room and meets Diesa, who is also letting a room at the inn. The two get acquainted and are joined shortly by Malkaius, who had remained in the room upstairs, offering his evening devotional prayers to the Raven Queen.

As the trio chat and drink, a well-dressed gentleman in the corner of the room catches Diesa’s eye and motions for her to come over. He hesitantly introduces himself as Talbot and asks if she would be interested in a job. Diesa informs her new friends of Talbot’s interest and Malakith suggests they head upstairs, the better to talk business in private.

Once in the room, Talbot reveals that he is looking for a group to aid his ailing master, Captain Folston, in recovering some stolen items. Talbot had already hired a half-elf named Zenya to carry out the task, but he has not heard from her in a couple days and is worried that she may have run into trouble. The two items that Talbot’s benefactor most wants recovered are a small black velvet pouch with a crimson drawstring, and a square piece of ironwood set with four gems. Talbot mentions that Captain Folston was a member of an expeditionary regiment sent to the forbidding continent of Xen’drik during the war, and that the Captain obtained these items while exploring the strange lands across the sea.

Diesa quickly answers that they’ll agree to take the job at a price of twenty gold for each of them, up front. Delighted with the bargain, Talbot offers another 150 gold each on completion of the job, finding Zenya and then working with her to find the missing items. He counts out three stacks of coins, but Malakith snatches up all sixty of them, annoyed at the hasty agreement. He grumbles that he intends to make Diesa earn every one of her gold coins. If Malkaius objects to the arrangement, no one knows, for he says nothing. Talbot takes his leave of the group.

The trio begins their investigation immediately. Malakith and Malkaius begin by inquiring with the innkeeper. Malakith asks him where a thief might go to fence some valuable items. The innkeeper suggests he might be able to help, but then he panics upon learning that Malakith is a priest of Vol. Malakith and Malkaius leave the inn, and find Diesa outside, fuming over the loss of her twenty gold. She mutters the name of the gnome who sold the Farhelm hoard items to the elven shopkeeper—Adelbert. Diesa only knows two things about Adelbert: he acquired some of her family’s heirlooms, and he is a lover of women.

The trio set out to locate Adelbert. Using Diesa’s knowledge of the city, they start their search in a seedy area near the shopkeeper’s store. Their first lead comes in the form of a streetwalker, who tells the trio that Adelbert is fond of spending freely at the city’s high-class brothels. She suggests that the best such houses of ill repute are Madame DuVey’s, the Blue Ribbon, and the Pink Lance.

As the three make their way across the city’s poorer district, a voice calls out from a shadowy alleyway asking if the three are looking for Adelbert. Malakith confirms that they are, and the voice asks if the adventurers are looking to make a purchase tonight. Malakith again says yes, and then the man in the alley whistles a signal. Bandits emerge from hiding all about—it’s an ambush!

The bandits get the jump on the intrepid adventurers, and beat on Malkaius until he is bloodied, before anyone else is able to act. However, our heroes quickly turn the tide and eventually wipe out most of the gang. At one point during the battle, several sling stones barely miss the trio, and the group hears feet on the nearby roofs running away—someone must have taken discretion over valor. During the battle, Malkaius misjudges the strength of his own abilities and accidentally slays the bandit leader, intending only to beat him into submission. The group takes a short rest, and then hauls their spoils off to a nearby shop to be converted into modest coin.

Next, the three head for the city’s wealthy Maisson district and the high-end brothels. Malkaius bluffs his way into a posh hotel and asks the concierge where the best female gnome escort can be found. The concierge suggests Madame DuVey’s establishment, though she gently reminds the tiefling that it’s not appropriate to ask such things of a concierge in such a swank establishment.

With some bribes and a bit of luck, the adventurers get into the lobby of Madame DuVey’s. Malakith chats up the doorman, a white Dragonborn, and inquires after Adelbert, claiming that his Dwarf friend wants to meet a particular gnome with such a reputation for charming the ladies. Meanwhile, Diesa flirts with twin attractive male gnomes in order to support their story and Malkaius talks to one of the house girls, a half-elf.

Despite their efforts, none of them can confirm that Adelbert is indeed present in the brothel. While Diesa and Malakith have a strong hunch that Adelbert is definitely there, they decide it is best to leave before they arouse suspicion. As a precaution, the trio decides to spend an hour watching the building’s exit points to see if Adelbert sneaks out. Instead, a messenger emerges and carries a note to Malakith. It’s from Adelbert; he heard the group was looking for him and wants to meet them in the morning. Malkaius observes that the message is very formal, and suggests that they ought to purchase some fine clothes to make a good showing.

With that, everyone heads back to the Broken Shard Inn for a night’s rest.

The next morning, Malakith is awakened by the sound of his bedroom door closing. He opens his eyes to see a halfling dash off with Adelbert’s invitation! Pausing long enough to rouse his comrades, the dragonborn runs after the thief. Malkaius wakes and follows right behind, his nightclothes flapping in the breeze. Diesa looks out the window of her room to see the dragonborn give chase to a halfling thief, and grabs her gear and rushes out after them.

The pursuers chase the wily halfling up and down the city’s streets. Malkaius twice runs into dead ends. Malakith holds his own, but it is Diesa who closes on the halfling thief. Showing remarkable endurance and athletic ability, she runs flat-out and catches up with the burglar in a cul-de-sac in a rundown section of the city.

Malakith and Malkaius catch up as Diesa slaps a pair of manacles on the thief’s wrists. As Malakith and Malkaius move in to interrogate the halfling, a guttural shout calls out from behind them. The group turns to see a dozen goblins, all armed, closing in from the surrounding buildings. The adventurers share a nervous look; only Diesa had the presence of mind to grab her gear before running out to chase the halfling . . .
Scribe Ineti's Avatar
Registered User
Posted in 4e , Eberron , D&d , Tdth
Views 138 Comments 0 Scribe Ineti is offline
Old

Cast of Characters

Posted 5th August 2008 at 07:13 PM by Scribe Ineti (The Dragonthrone Heirs)
Updated 17th August 2008 at 07:00 AM by Scribe Ineti
In preparation for running the first session of my 4e Eberron campaign, "The Dragonthrone Heirs," my players created characters in a cooperative chargen session and we came up with the following fearless 1st level heroes:

Diesa Farhelm, a dwarf ranger played by Jess
Malkaius, a tiefling fey-pact warlock devoted to the Raven Queen played by Matt
Malakith, a black dragonborn cleric of the Blood of Vol played by Tom
Zenya, a half-elf dragonmarked rogue (bearing the least Mark of Detection) played by Andi

The players also worked out some backstories that meshed or would mesh pretty well. We're starting the campaign in the Brelish city of Starilaskur. Malakith and Malkaius are traveling to the city following the rumors of a mutual enemy, a necromancer named Naar'kul, being seen in the area. Diesa comes to the city seeking out pieces of her family's missing treasure hoard, which had been looted at some point during the Last War. And Zenya was born and lives in the city, taking on odd jobs and acting as an information gatherer and "security specialist".
Scribe Ineti's Avatar
Registered User
Posted in 4e , Eberron , D&d , Tdth
Views 130 Comments 0 Scribe Ineti is offline
Old

Dragonmark conversion for my 4e Eberron game

Posted 8th July 2008 at 10:36 PM by Scribe Ineti (The Dragonthrone Heirs)
Updated 5th August 2008 at 07:24 PM by Scribe Ineti
One of the players in my upcoming 4e Eberron game wanted to have a dragonmark, so I did some work, posted the draft on the boards for comments, and finalized it as follows. Thought I'd share for your edification and use if you so desire. It's a heroic level feat.

Least Mark of Detection [Half-elf]
Prerequisite: Half-elf
Benefit: You can invoke the power of your dragonmark to use the Least Mark of Detection power:

Least Mark of Detection
Feat Power
Daily * Arcane
Standard Action
Ranged Area
10 (15 at 11th level, 20 at 21st level)
Effect: Make a Wisdom check. Use the result as a bonus to either:

• An Arcana check made specifically to detect magic within range (p. 181 4e PHB), or

• A single skill check made to detect poison at range (could be a Dungeoneering, Heal, or Nature check, depending on the nature of the poison and the whims of the GM)

In addition to the daily power above, you gain a +1 dragonmark bonus to Perception checks.

Special: You must take the Least Mark of Detection feat to use this power.
Scribe Ineti's Avatar
Registered User
Posted in 4e , Eberron , D&d , Tdth
Views 525 Comments 0 Scribe Ineti is offline
Old

Introduction

Posted 5th July 2008 at 03:26 AM by Scribe Ineti (The Dragonthrone Heirs)
So, today marked the completion of the second of two 4e playtests I wanted to run with my group before we committed ourselves to a 4e campaign.

The two playtests went very, very well, much better than any of us could have hoped for. Combat was fast and furious, and most importantly, FUN for everyone. Skill challenges were an interesting angle to the game, RP was excellent as it often is with this particular batch of players, and overall it was a stunningly positive experience.

With those positive vibes to build on, I'll be starting a 4e Eberron campaign in three weeks. I already have a very rough overarching metaplot, and a title for the entire campaign, "The Dragonthrone Heirs."

The players are discussing what classes and races they'll play, and I'm working on plot notes, and starting to build some encounters for them to deal with. All in all, I'm looking forward to this.

This will be my first D&D campaign as a DM in nearly 20 years. The last time I ran D&D was just after 2nd edition came out, back in 1989. I ran a couple good campaigns, then moved on to other games and settings. I played 3.0 and 3.5 a couple times, but could never drum up the desire or enthusiasm to run a game.

4e has definitely relit my creative D&D fires, and I am eager to jump into this new campaign and see if I can get these 1st level heroes on the path to 30th level immortality.

I encourage you to join us on that journey! Happy reading.
Scribe Ineti's Avatar
Registered User
Posted in 4e , Eberron , Misc. , D&d , Tdth
Views 147 Comments 0 Scribe Ineti is offline
And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 04:15 AM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.