So just found the blog feature really

Need to say something to the world.
My new campaign preparation went to the final stage and this weekend we'll tie all the loose ends of character generation and I'll have a week to prepare some features I'd like to see in the campaign.
First of all I'm going to run it very much like a movie series with musical theme, starting title sequence (I'll make one in 3d Max) and so on.
This campaign will have lots of new things for me and my players. I'm going to run it from PC screen without any printed material. In fact I'll have two screens - one for me and one the players, to show stuff on it. I'll use music a lot, but not ambient which could be annoying, but a few key musical pieces just in the right time - combat sequence (instead of saying "Roll for Initiative"), key monsters theme (the will be a spooky fey and Ashen Covenant) & some other themes.
And the first session I'm going to run a bit like Primetime Adventures. I'll start with opening frame and we'll try to tell the prelude story of this campaign and of each separate character frame by frame and scene by scene until they all get together in a designated place at which time we'll switch to all out combat and then a combat + skill challenge. I guess this way they'll have an easier time to remember each other backgrounds and play along.
We'll see how it turns out.