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New game, playtesting several interesting ideas

Posted 21st September 2008 at 07:09 AM by StreamOfTheSky
Recently started a new campaign, and the more I think about all the differences from what I'm used to, the more I feel like documenting it. For one thing, this will be the first full campaign I've ever been DM for. But there are many other factors at play.

-The game is gestalt, something I've never done before. It will be a struggle to figure out appropriate challenges, though I did limit it to a single class each side and only one prestige class total.

-The party is all evil, with an ultimate goal to destroy existence. Hopefully their shared religion will keep them together.

-Rotating DM. I'm in charge, but all the players will take turns at the helm, and each respective DM runs his character even while controlling the action.

-The game is being played online in a chat room. I've done this before, but it's always a struggle to handle tactical positioning.

-Despite gestalt, we have no true arcanist (just a bard who's switching to Warchanter ASAP) and no dedicated tank. What we do have is two divine casters, two super stealthy characters, and every single person with ToB maneuvers and a recovery mechanic for them. We basically have no super-powered cannons, but between healing and maneuvers can literally fight all day. The first session saw 5 combats (total of 25 enemies), and the party still had barely cut into its daily reserves.

The party of "heroes," listed below. Started at level 3.
Spoiler:

Dolorito Montojo ("Pain"), NE Human Bard/Gladiator*. Uses a maneuver recovery mechanic based on Intimidate and Diplomacy checks.
Tanis Galleck, NE Human Rogue/Swordsage
Dais Araneae (me), NE Whisper Gnome Cloistered Cleric/Ninja of the Sublime Way**
"Sir," NE Half-Giant Favored Soul/Martial Hexblade***. Specializes in tripping and setting sun throws with whips.

*Homebrew Fighter kit, I improved all Fighters. Gets options for SA, limited maneuvers, evasion, and eventually Rogue special abilities.
**Homebrew Ninja class, like a mix of swordsage, original ninja, and monk with some new stuff, too. Link in sig.
***I basically removed spells, familiar, spellcraft; added warblade maneuvers/stances, martial lore. Altered feat selections, too. Disciplines: SS, DM, SH.


The funniest moment of the first session:
Spoiler:
Tanis is taunting the main foe, a mounted Barbarian/Fighter, who angrily declares how deadly he is with his lance. Sensing danger for the loudmouth, Dolorito readies to grease the ground he charges over. I move in the way, saying he'll have to run me over first. Grease spell goes off, Mustafa (his mule mount) crosses safely, continues on to me. I initiate counter charge, barely win, and at Sir's suggestion, send them back to the grease slick, which they promptly slip on and fall prone! Some devastating charge! Other than that, though, one of the best parts of the fight was that Tanis got his commupence every time he ran his mouth, as the NPCs proceeded to roll very well, critting twice. Eventually the whole party was telling him to shut up.


Tomorrow Dolorito's player will be running the dungeon, we'll see how that goes. It'll be fun for me to go all out with my character this time, no need to worry about "the DMPC overshadowing the others."

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