Wherein I will discuss all aspects of my small (read: tiny) pdf publishing company, The Fantasy Cartographic.
Preview: The Martialist
Posted 14th November 2008 at 01:48 AM by The Cartographist
In my last post, I solicited suggestions for the name of a new martial class that will be the subject of The Fantasy Cartographic's next release. A good number of people spoke up, and I took some of those suggestions. Below is a preview of material that will appear in our next release: Class: The Martialist:
CLASS TRAITS
Role: Striker
Power Source: Martial.
Key Abilities: Strength, Dexterity, Constitution
Armor Proficiencies: Cloth, Leather.
Weapon Proficiencies: Fist, Foot, Body.
Bonus to Defense: +1 Fortitude, +1 Reflex
Hit Points at First Level: 12 + Constitution Score
Hit Points per Level Gained: 5
Healing Surges per Day: 6 + Constitution modifier
Trained Skills: Endurance. From the class skills list below, choose three more trained skills at 1st level. Class skills: Acrobatics (Dex), Athletics (Str), Intimidate (Cha), Stealth (Dex), Streetwise (Cha), Insight (Wis).
Build Options: Brawler, Grappler
Class Features: Expert Grapple
As a martialist, you have complete control of your body, and you use it to best advantage.
You might be a freedom fighter standing up to the well-armed troops of an oppressive baron, a street tough who guards your neighborhood from the chaos of the wider city, a wandering pilgrim seeking your destiny, or maybe the bodyguard of a sinister crime lord.
Those who don’t know any better see your empty hands and take you for an easy mark. They would be well-served to pay attention to the manner that you move, the strength of your fists, and the confidence with which you carry yourself. Their contempt doesn’t bother you; in fact, it is to your advantage.
Martialist Class Features
You have the following class features.
Expert Grapple.
As an expert in close-quarters combat, you are skilled in grabbing opponents and controlling them. When you attempt to grab a target (See chapter 9 of the PHB), use the following rules instead:
Grapple: Standard Action
Target: You can attempt to grapple with one creature that is smaller than you, the same size category as you, or one category larger than you. The creature must be within your melee reach.
Strength Attack: If you have one hand free, make a Strength attack + 4 vs. Reflex. If you have both hands free, make a Strength attack + 6 vs. Reflex.
Hit: The enemy is in your control until it escapes or you end the grapple. Your enemy can attempt to escape on its turn.
Effects of the Grapple: As long as you are controlling an enemy, you gain a + 4 bonus to hit using any exploit that has the grapple keyword; you gain a + 2 bonus to hit using any exploit with the fist or foot keyword. If an enemy attempts to escape from you, you have a + 4 bonus to you defense.
Sustaining the Grapple: You sustain the grapple as a minor action. You can end the grapple as a free action.
Effects that End the Grapple: If you are affected by a condition that prevents you from taking opportunity actions, you immediately let go of a grappled enemy. If a push, pull, or slide moves you or the creature with which you are grappling out of your reach, you can attempt to move or move with the grappled target such that you remain adjacent to the target following the movement. See Move Grappled Target below. If you fail to move the target, the grapple ends.
To move a creature with which you are grappling, you must succeed on a Strength attack.
Move Grappled Target: Standard Action
Strength Attack: Make a Strength attack + 2 vs. Fortitude.
Hit: Move up to half your speed and pull the grappled target with you. The grappled condition is maintained.
Miss: If you fail to move your grappled opponent, the grapple ends, and he can make an opportunity attack against you.
(OR)
Hit: If you or your target is the target of a push, pull, or slide, you both move together equal to the number of squares the movement was designed to move you minus one. The grabbled condition is maintained.
Miss: The grapple ends, and the opponent with the higher initiative roll can make an opportunity attack against the other.
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The team at The Fantasy Cartographic has done playtesting with the Expert Grapple class feature, and we are happy with it. However, we are interested in hearing what any of you might think of it. We look forward to any feedback from the community.
CLASS TRAITS
Role: Striker
Power Source: Martial.
Key Abilities: Strength, Dexterity, Constitution
Armor Proficiencies: Cloth, Leather.
Weapon Proficiencies: Fist, Foot, Body.
Bonus to Defense: +1 Fortitude, +1 Reflex
Hit Points at First Level: 12 + Constitution Score
Hit Points per Level Gained: 5
Healing Surges per Day: 6 + Constitution modifier
Trained Skills: Endurance. From the class skills list below, choose three more trained skills at 1st level. Class skills: Acrobatics (Dex), Athletics (Str), Intimidate (Cha), Stealth (Dex), Streetwise (Cha), Insight (Wis).
Build Options: Brawler, Grappler
Class Features: Expert Grapple
As a martialist, you have complete control of your body, and you use it to best advantage.
You might be a freedom fighter standing up to the well-armed troops of an oppressive baron, a street tough who guards your neighborhood from the chaos of the wider city, a wandering pilgrim seeking your destiny, or maybe the bodyguard of a sinister crime lord.
Those who don’t know any better see your empty hands and take you for an easy mark. They would be well-served to pay attention to the manner that you move, the strength of your fists, and the confidence with which you carry yourself. Their contempt doesn’t bother you; in fact, it is to your advantage.
Martialist Class Features
You have the following class features.
Expert Grapple.
As an expert in close-quarters combat, you are skilled in grabbing opponents and controlling them. When you attempt to grab a target (See chapter 9 of the PHB), use the following rules instead:
Grapple: Standard Action
Target: You can attempt to grapple with one creature that is smaller than you, the same size category as you, or one category larger than you. The creature must be within your melee reach.
Strength Attack: If you have one hand free, make a Strength attack + 4 vs. Reflex. If you have both hands free, make a Strength attack + 6 vs. Reflex.
Hit: The enemy is in your control until it escapes or you end the grapple. Your enemy can attempt to escape on its turn.
Effects of the Grapple: As long as you are controlling an enemy, you gain a + 4 bonus to hit using any exploit that has the grapple keyword; you gain a + 2 bonus to hit using any exploit with the fist or foot keyword. If an enemy attempts to escape from you, you have a + 4 bonus to you defense.
Sustaining the Grapple: You sustain the grapple as a minor action. You can end the grapple as a free action.
Effects that End the Grapple: If you are affected by a condition that prevents you from taking opportunity actions, you immediately let go of a grappled enemy. If a push, pull, or slide moves you or the creature with which you are grappling out of your reach, you can attempt to move or move with the grappled target such that you remain adjacent to the target following the movement. See Move Grappled Target below. If you fail to move the target, the grapple ends.
To move a creature with which you are grappling, you must succeed on a Strength attack.
Move Grappled Target: Standard Action
Strength Attack: Make a Strength attack + 2 vs. Fortitude.
Hit: Move up to half your speed and pull the grappled target with you. The grappled condition is maintained.
Miss: If you fail to move your grappled opponent, the grapple ends, and he can make an opportunity attack against you.
(OR)
Hit: If you or your target is the target of a push, pull, or slide, you both move together equal to the number of squares the movement was designed to move you minus one. The grabbled condition is maintained.
Miss: The grapple ends, and the opponent with the higher initiative roll can make an opportunity attack against the other.
--------------------------------------------------------------------------
The team at The Fantasy Cartographic has done playtesting with the Expert Grapple class feature, and we are happy with it. However, we are interested in hearing what any of you might think of it. We look forward to any feedback from the community.
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