Just, y'know, games and stuff.
[Design] Getting things done
Posted 5th January 2009 at 08:14 AM by Wik
So, I've hit a snag. I'm still working on my "basic mechanics" section, and I'm trying to write out the rules allowing for characters to take multiple actions. Unfortunately, while I know what I want to do mechanically, I'm having a very hard time writing it down.
A quick primer on the system:
1) Players declare their actions at the start of their turn, and can't deviate (Well, they can, but there are a few drawbacks to doing this).
2) If they take only one action (moving, shooting, or whatever else), they get a +10% bonus on the attempt. (Essentially, "aiming").
3) If they take two actions, neither action has a penalty (so, they could shoot a gun twice). For every additional action, ALL actions suffer a cumulative -10% penalty. So, if a character moves behind cover (1 action), fires his gun twice (2 more actions), and then throws a grenade (1 action), he suffers a -20% on all checks made during that round.
4) If any skill is reduced to a level of 10% or lower (before difficulty modifiers are applied), it automatically fails. If you have no training and no attribute bonuses, your base skill is 20%. Meaning, don't shoot your gun three times a round if you're not trained!
5) If you take an action outside of your turn (perhaps from an adrenaline ability, or maybe if I institute an "out of turn dodge" rule), it counts as an action on your next turn.
6) You cannot perform the same action more than twice in a round. So, you can't fire the same pistol three times in a round (unless you have an ability that allows it). You can take two move actions, but not three (instead of a normal move, you can choose to "run", which gives you a minimum +10 feet bonus, or more if you take two run actions).
So, that's the rules... but I'm havign a helluva time writing them down clearly. It's sort of like writer's block. Which sucks... I want to get past the pure "rules" of the game (Mechanics, Levelling, and Combat) to start writing character options (particularly the skills chapter, and the psychic powers chapter).
A quick primer on the system:
1) Players declare their actions at the start of their turn, and can't deviate (Well, they can, but there are a few drawbacks to doing this).
2) If they take only one action (moving, shooting, or whatever else), they get a +10% bonus on the attempt. (Essentially, "aiming").
3) If they take two actions, neither action has a penalty (so, they could shoot a gun twice). For every additional action, ALL actions suffer a cumulative -10% penalty. So, if a character moves behind cover (1 action), fires his gun twice (2 more actions), and then throws a grenade (1 action), he suffers a -20% on all checks made during that round.
4) If any skill is reduced to a level of 10% or lower (before difficulty modifiers are applied), it automatically fails. If you have no training and no attribute bonuses, your base skill is 20%. Meaning, don't shoot your gun three times a round if you're not trained!
5) If you take an action outside of your turn (perhaps from an adrenaline ability, or maybe if I institute an "out of turn dodge" rule), it counts as an action on your next turn.
6) You cannot perform the same action more than twice in a round. So, you can't fire the same pistol three times in a round (unless you have an ability that allows it). You can take two move actions, but not three (instead of a normal move, you can choose to "run", which gives you a minimum +10 feet bonus, or more if you take two run actions).
So, that's the rules... but I'm havign a helluva time writing them down clearly. It's sort of like writer's block. Which sucks... I want to get past the pure "rules" of the game (Mechanics, Levelling, and Combat) to start writing character options (particularly the skills chapter, and the psychic powers chapter).
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