Just, y'know, games and stuff.
[Design] Damage and Healing
Posted 15th February 2009 at 10:21 AM by Wik
So, I just finished the damage section on my RPG Design entry. It's two pages and a bit long, and I think it works pretty well in a small-scale RPG like Awakening. While it may be clunky in writing, I hope to clean that up during edits.
The main intent of damage was to have a system that reflected nicks and scrapes as well as ongoing wounds. Wounds happen, and they can be brutal. But much of the damage PCs suffer is considerably less.
Much like 4e, PCs will fully heal (or, at least, almost fully heal) in between encounters. However, in Awakening, PCs can suffer wounds that can get pretty bad. Furthermore, if a character gets really banged up, healing those wounds is going to get tricky.
The main intent of damage was to have a system that reflected nicks and scrapes as well as ongoing wounds. Wounds happen, and they can be brutal. But much of the damage PCs suffer is considerably less.
Much like 4e, PCs will fully heal (or, at least, almost fully heal) in between encounters. However, in Awakening, PCs can suffer wounds that can get pretty bad. Furthermore, if a character gets really banged up, healing those wounds is going to get tricky.
Total Comments 0
Comments
Total Trackbacks 0

















And yet another word from our sponsors
