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[Design] The Last Minute Rush!

Posted 25th February 2009 at 07:27 AM by Wik
So, there's only a few days left in the Contest. I'm sure I'm not the only one in a mad panic to get this thing done. The clock is ticking, and I'm hoping I can get a semi-finished product out the door.

I have thirty pages done, and I'm doing about five pages a day right now. Today, I had a few things I had to take care of (the girlfriend needed a favour), but when I got home two hours ago, I leapt to work. Tomorrow will be more more of the same.

Unfortunately, I'm seeing things that will have to be cut. I just don't have time to do them. Some of my psychic powers will be cut. I've already cut out a few skills (social interaction skills are now gone, as is the throwing skill - meaning the game will lack grenades for now). Many of my interesting creatures are now gone - Spirit Bears may not get in, and I won't be able to detail as many types of Nightmare Runner as originally planned. Gear was cut short, combat options are reduced, and a neat idea I had involving character concepts and non-combat skills probably won't make it.

What I'm really noticing now, though, are the details. My damage system doesn't really work as it stands, but I did a last minute fix today that will make it presentable until I can patch it up after the contest is over. A lot this game is really in the idea stage - and I like that. Hopefully players will look at my product and tinker with it, until they arrive at something that fits their own view on how a game should be.

All that negative stuff said, I'm really excited about showing off all my work. Hopefully, I'll have 40 pages by then... and a nice product to show off. Until then, I'll leave you all with this little teaser - a couple of psychic powers available to characters (I currently have about ten... hopefully I'll get the number to about sixteen or seventeen by the end of the contest, but no promises!)

Attached Files
File Type: pdf Awakening - Psychic Powers Preview.pdf (71.6 KB, 69 views)
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