Go Back   EN World D&D / RPG News > Blogs > Wiktionary

Just, y'know, games and stuff.
Rate this Entry

House Rule - Critical Hits for Minions

Posted 11th July 2008 at 07:17 AM by Wik
So, last night, we had a fun encounter with numerous goblin minions backed up by a Tiefling Commander and a Goblin Skullcleaver. It was a large fight, with the goblins desperately trying to defend the inn they had been holed up in.

A very cool fight, with three different floors of combat, and each character involved in his own little challenge. The Eladrin Warlord and the Drow Rogue were trying to take down the Skull Cleaver on the upper floor. The Elven Ranger and an NPC ally named Arielle (A Human Warmage) were focused on a fight with the Tiefling on the roof, with the ranger occasionally firing down through the skylight onto the first floor (the first floor having a railing that overlooked the dining area). And the minotaur fighter trying to stop the little goblins from swarming him.

The problem? Minions don't deal any extra damage on a critical. And I rolled quite a few.

I personally think minions should deal double damage on a critical hit. And my players agreed with me on the spot, even though it meant quite a bit more damage to themselves.

Here's my logic: on a critical hit, the monster or PC does full damage. This can be a huge effect, especially when you factor in bonus magic item damage from a critical hit. In the first round, our ranger inflicted something like 40 damage on critical!

A minion's damage is a flat number. This number represents the average damage that minion would do, if he had been rolling dice. that 4 points of damage the minion does is really the average of 1d6+1, rounded down.

Now, if that minion got a critical, wouldn't it stand to reason that the damage he would inflcit would be a maximum, instead of an average?

So, double minion critical hits. Makes sense to me, and it's a new house rule.

Submit "House Rule - Critical Hits for Minions" to Digg Submit "House Rule - Critical Hits for Minions" to del.icio.us Submit "House Rule - Critical Hits for Minions" to StumbleUpon Submit "House Rule - Critical Hits for Minions" to Google
Views 658 Comments 3
Total Comments 3

Comments

  1. Old
    arscott's Avatar
    I've been putting a lot of though into "happens-on-crit" stuff for minions.

    In particular, I think the best way to minion-ize monsters who have special stuff happen all the time with their basic attack is to make that special stuff happen on a crit.

    So if the Human Guard trips his foe with a halberd on every attack, a Human Guard minion might trip his foe on a natural 20, and so forth.
    permalink
    Posted 11th July 2008 at 04:29 PM by arscott arscott is offline
  2. Old
    Wik's Avatar
    Also a good idea! I may steal that very same idea for a monster I'm working on in my Newt 'zine!
    permalink
    Posted 11th July 2008 at 09:34 PM by Wik Wik is offline
  3. Old
    blargney the second's Avatar
    An interesting house rule I read gave minions +1d6 on a crit, and more dice at higher levels, but I don't remember the progression.
    -blarg
    permalink
    Posted 28th September 2008 at 03:14 AM by blargney the second blargney the second is offline
 
Total Trackbacks 0

Trackbacks

And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 12:40 AM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.