Posted 28th June 2008 at 10:09 PM by Wik (Wiktionary)
So, here's a basic set of rules for background skills. Note that I took this idea from the Earthdawn RPG - which handles the rules perfectly.
It's a little messy right now, but I plan on cleaning it up later - maybe when I get back from work.
**** Background Skills
All player characters have more than those skills that they get through their character class. They have probably learned some trade or another that would be useful outside of adventuring; the paladin probably knows a bit about the military organization of churches, while you don't get to be a wizard without knowing something about bookbinding.
Players in this system get to choose "background skills", which represent where the character comes from.
PCs are trained in two background skills of their choice. Each background skill represents a skillset and area of training that is fairly broad. PCs do not get background skills in weaponsmithing, for example - they are skilled in metalworking.
Unlike regular skills, being trained in a background skill offers a +3 bonus instead of +5. After all, the PCs haven't trained in their background skills to the same extent as their regular skills - they are heroes, after all, not blacksmiths.
Background skills have no key ability, instead drawing on whichever ability score seems most appropriate for the task. Thus, a character with the metalworking background skill might use intelligence as a key ability when trying to create a thin blade, while he may use wisdom when trying to spot the weaknesses in a forged suit of armour.
Note that these background skills suggest where the character hails from, and so should be tied into the PCs background tightly. Players use their background skills in play as they see fit.
Note that in some cases, a background skill could overlap with a regular skill. For example, if a character had brewing as a background skill, and he tried to use a ritual that allowed potions to be made, he could conceivably use his background skill. In this case, the character must make a skill check with his background skill (against a DC of 15 for heroic tier, 20 for paragon, and 25 for epic). If he succeeds on that skill check, he gains a +2 bonus on the skill check using the normal skill (Nature, in this case). Background skills can never overrule existing skills, but if used wisely, they can provide useful bonuses.
Whether or not background skills can be used in skill challenges is up to the individual GM. Example Background Skills
Metalworking
Storytelling
Carpentry
Entertainer (Music, Juggling, etc)
Farming
Sailing (also would include rope-tying, and weather sense)
Soldiering (the ins and outs of being a soldier)
Church Life (Church Hierarchy, could often be used to supplement religion checks)
Begging (Life of a street person, could be used to supplement urban-based checks) Feat Ideas
Trained in Background: All trained background skills offer a +5 bonus, instead of a +3.
Checkered Past: The character can choose two additional background skills. If taken after first level, these either represent aspects of the character that haven't been seen until now... or fields that the character has recently acquired through play.
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