#1: Twilight Struggle
#2: Power Grid
#3: San Juan
#4: Advanced Squad Leader
#5: Last Night on Earth, the Zombie Game
#6: Tigris and Euphrates
#7: Caylus
#8: Roma
#9: Notre Dame
#10: Thebes
Risk 2210 is definitely way better than plain ol' Risk, though not saying much. I've got a friend who's obsessed with it, though (your name's not Skye, is it?)
Huge 2210 fan here too. Even started on a website for it, and have one of those oversized plexiglass boards for the game that I won at GenCon in 2001 or 2002.
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CyberPunk, Star Frontiers, HeroQuest, deadEarth and GunPorn
I'd give a shout out to Lost Empires, a Knizia game of exploration (actually a card game of suit building with some nice tactical choices and a clever delay-the-game-end mechanic), [...].
Lost empires is a great little two player game. Note that this year's Spiel des Jahres is Knizia's Keltis, which has many parallels to Lost Empires, somthing like Lost Empires for four people.
By the way, it's the first time Rainer Knizia recieved this award.
Just out of curiosity, and totally off topic, but how sturdy are the miniatures in the WoW board game? Since the WoW minis game is going to be 40mm scale, I've been thinking more and more about picking this up, but i don't know if the quality of the minis is worth it
Just out of curiosity, and totally off topic, but how sturdy are the miniatures in the WoW board game? Since the WoW minis game is going to be 40mm scale, I've been thinking more and more about picking this up, but i don't know if the quality of the minis is worth it
Just so you know, they're not painted, and come in 3 colors each: red. green and blue. The quality of the plastic is decent. It's not as bendy as the D&D minis plastic, so it's more likely for these to break, though the only problems I've had were with a few of the flying minis in Starcraft having snapped off their clear plastic bases during shipment, a common problem, but FFG was very good about replacing them promptly). I wouldn't call it brittle, though. If you don't mind garish colors or you're willing to paint them, go for it.
I just played Dungeon Twister, and was surprised to find that I really enjoyed it. I say I was surprised because dungeon crawly games usually just make me wish that I was playing D&D, instead (e.g. Talisman, Dungeon!, Hero Quest, Runebound, et cetera). Dungeon Twister has a lot more strategy, and little randomness.
__________________ "You want to play "Semantics and Lawyers"? Go ahead. We'll be busy kickin' ass and chewing Stygian Black Lotus- the best!" - Predavolk
Just so you know, they're not painted, and come in 3 colors each: red. green and blue. The quality of the plastic is decent. It's not as bendy as the D&D minis plastic, so it's more likely for these to break, though the only problems I've had were with a few of the flying minis in Starcraft having snapped off their clear plastic bases during shipment, a common problem, but FFG was very good about replacing them promptly). I wouldn't call it brittle, though. If you don't mind garish colors or you're willing to paint them, go for it.
Yeah, i paint almost all my own minis, I play Anima, Warmachine, and 40K. I even tend to repaint/touch up heroclix. I'm glad to hear they're not bendy, that's what I was afraid of, I was hoping for hard plastic, not like the rubbery Star Wars/D&D minis. Much easier to paint something that doesn't bend. I'll have to check it out, if I'm not mistaken it averages out to less than 50 cents per mini. Although I only really want the Horde characters and the murlocs, but that's my problem.
Yeah, i paint almost all my own minis, I play Anima, Warmachine, and 40K. I even tend to repaint/touch up heroclix. I'm glad to hear they're not bendy, that's what I was afraid of, I was hoping for hard plastic, not like the rubbery Star Wars/D&D minis. Much easier to paint something that doesn't bend. I'll have to check it out, if I'm not mistaken it averages out to less than 50 cents per mini. Although I only really want the Horde characters and the murlocs, but that's my problem.
Just so we're clear, it's not as hard as the plastic used in Warhammer (which I'd definitely describe as brittle). So somewhere between Warhammer's hard brittle plastic and DDM's soft rubbery plastic.
RoboRally Fun with crazed robot racing. The more dangerous the map, the better.
Betrayal at House on the Hill Its every horror movie that every happened in an abandoned house. Coop, but with an eventual secret traitor. Works better with the errata; one of our most requested game.
Haven't played Arkham, which I read is in all ways better; but I'd like a comparison for one who has played both.
__________________ stonegod -- LEB judge and spawn of Khyber since 2005 (Blog)
I recently acquired Power Grid, and can heartily recommend it as one of the better Eurogames I've played.
__________________ "You want to play "Semantics and Lawyers"? Go ahead. We'll be busy kickin' ass and chewing Stygian Black Lotus- the best!" - Predavolk
I was beaten to the punch on Betrayal at House on the Hill. After a move, it's the only game I still have, and you'll have to pry it from my cold dead hands.
I will not add my own list of games here, that's way too long. I'm just going to go with what people have not mentioned that I'd suggest:
Kingsburg - lots of fun development game. It's a nice balance between an Ameritrash (lots of dice rolling) and Euro (you use the dice rolled to allocate to advisors to get their favours to build your city). Mid-level strategy game.
Louis XIV - brain. hurt. Very intense brain burner Euro with just the right amount of luck and extreme strategy. Plays in an hour or so, but no more than a few games at a time can be played.
Through the Ages - if you like Civ, you'll love this. Such a good civilisation building game.
Gloom - more fun than anything else; it's a card game with a few little neat tricks but nothing spectacular. Nice and amusing on Halloween though.
Coloretto - so, so fun. Card driven game, short and can play fast and highly tactical with some strategy. Very easy to learn.
San Juan - Puerto Rico done with cards pretty much. Strategies are slightly different and set-up time is much shorter.
Descent - probably my favourite RPG / co-op dungeon crawler board game. Highly amusing, but much better with the Well of Darkness and Road to Legend (campaign) expansion.
Order of the Stick - you'll need to adjust the game slightly to make it replayable (too long for what it is) but still fun. Definitely more for the fans though.
Surprised Battlelore! hasn't been mentioned before now. Love this game. I own the game and all the expansions but unfortunately the expansions have dried up lately.
I like Descent but it's replayablity to me seems a bit weak, it seemed to get repetitive, though it might be worth trying the expansions.
I'll definitely agree wiht those who support Bang! Great game. The expansions might be avialable in stores in product called 'Bang the BUllet', and Bullet shaped cone that contains the main game and all three expansions.
Also love Twilight Imperium.
A fun game once and awhile is Cash and Guns. Plays real fast. It's a great moment when you look up and all the other players are pointing a gun at you.
My wife and I have played the Settlers of Catan card game several times.
__________________ Amo Drakones et Specos
Last edited by johnsemlak; 7th August 2008 at 10:08 PM..
Surprised Battlelore! hasn't been mentioned before now. Love this game. I own the game and all the expansions but unfortunately the expansions have dried up lately.
Yeah. I enjoy BattleLore, although I don't play it that often. I thought it began weakly, but improved greatly once they released the medieval lore rules. Both the Hundred Years War and the Scottish Wars expansions are fantastic.
Gotta agree on Arkham Horror being a great game. The co-op aspect is a lot of fun and while we've probably played 20+ games, I've never had one go the same way twice. I'm also a fan of the fact that it's difficult to win at (even more so with the various expansion packs).
Arkam horror is a fun game and we play it and have several of the expansions. However I will say that the game's big flaw is that it doesn't ajust well to increased number of players. 1-3 players will find it extremely hard, 4-5 will be about just right, 6+ will rule the game. It can be played up to 8 players.
Arkam horror is a fun game and we play it and have several of the expansions. However I will say that the game's big flaw is that it doesn't ajust well to increased number of players. 1-3 players will find it extremely hard, 4-5 will be about just right, 6+ will rule the game. It can be played up to 8 players.