Are you interested in a miniature game where the miniatures are metal and not prepainted?
If so, there are two skirmish level games I would heavily recommend.
The most tactical and position-based game out there right now is probably Infinity. Its rules are absolutely phenomenal, and in the world of miniature games, its not that expensive (which means its still kind of expensive). Its miniatures are the absolute top of the line on the market in terms of sculpt quality and creativity. It is set in a science fiction setting. It has anime influences, but the anime influences are mixed with a cutting edge european comic book style character design. Here is a link to the gallery of their product line. Its kind of an obnoxious flash gallery, so be forewarned. Each army has its own style, so check out a couple if you visit.
Less expensive, and perhaps a little more what you're used to, is Anima Tactics. It is heavily anime influenced, but its sculptors are (like Infinity's) mostly Spanish, so while the character design is anime, the proportions and stylings are European. You only need about six figures for a viable, full size army, and that will run you about sixty bucks. Prices are much higher for metal figures than you're used to with plastics, but I can assure you that its a reasonable deal within the market. The miniatures are probably the top of the line in terms of fantasy figures produced these days. And the rules are very solidly written. There are a number of factions in Anima Tactics, and they cover the gamut of fantasy and anime archetypes: the Empire is knights with huge armor and weapons, the Church is leather armor clad inquisitors and demon hunters, Wissenschaft has a science fiction/ steampunk element, Samael is nonhuman anime, and the Azur Alliance is ninjas and gentlemen assassins. Here is a link to the gallery of their miniatures. Scroll around a little, the styles vary wildly between factions.
I really enjoyed the movement/positioning/chess-like aspect of DDM Skirmish.
You could try HeroScape. I played DDM, it was fun for a while... but IMHO was a bit too CCGlike in exception based complexity. I find HeroScape to be much more stremlined. Also the lego-like terrain rocks.
You could use a lot of DDM figures as heroscape figures, though large and huge figures would need re-basing. There is a "make your own heroscape stat card" website that features many DDM figures (although check my Iron Chef Chinese card on that site).
__________________ Anyway, to cut a long story short I threw a and a which beat his and a , another double followed by a double and a double . After he'd thrown a and a I threw a and a .
If you liked DDM/Chainmail, you might also enjoy Confrontation. Its similar enough that at one point I considered translating some of its units into Chainmail/DDM.
Andy the originator, Mega the drama queen, Mania the insane, Al whom uses movie quotes to connect with the world he did not create, Ugh- primal urges and the only sane one of the group and DarkMania the Sith Lord
Livin' in a world he did not create and can not destroy to rebuild.
We have a group of die-hard Warmachine/Hordes players, but Monsterpocalypse has completely taken over the gaming table. Giant Godzilla style monsters mixing it up with giant robots - man, what's not to like???
I expected this game to be a "beer & pretzels" rules lite game. And while the rules are in no way complicated, there is a surprising level of strategy involved in both building your force, and controlling the map.
I've played a LOT of minis games, everything from Rogue Trader to Clix, and this is the only game I've ever got that visceral, cinematic feeling in the pit of my stomach when I play. Of course, I watched a LOT of monster movies as a kid, so it's easy to imagine the action in my head when Zor-Raiden Smashes Terra Khan through a row of Apartments and into an Oil Refinery.
Great game. Cool looking models. Can't reccomend this highly enough!
Ridicule me all you like for suggesting this, but I personally really like the Pokemon Trading Figure Game. There's a fair amount of randomness to it, but managing that risk and tactical awareness of the board I find to be hugely fun, and the rules are very simple while supporting quite a bit of depth. Essentially, it's a very soundly designed game that's been marketed to the wrong demographic. The marketing's been abysmal (from the packaging, there's no way to tell it's got a board and so all you see is the spinner figures) and the second set has been delayed for nearly two years now and once again has no release date... Even so, if the Pokemon franchise has any nostalgia value for you whatsoever, look into it. (I saw it a while back, dismissed it out of hand as silly, saw some people playing it at a con, asked to try it, played for three hours - winning all but one of the games - and promptly bought $50 worth of figures.)
Andy the originator, Mega the drama queen, Mania the insane, Al whom uses movie quotes to connect with the world he did not create, Ugh- primal urges and the only sane one of the group and DarkMania the Sith Lord
Livin' in a world he did not create and can not destroy to rebuild.
Andy the originator, Mega the drama queen, Mania the insane, Al whom uses movie quotes to connect with the world he did not create, Ugh- primal urges and the only sane one of the group and DarkMania the Sith Lord
Livin' in a world he did not create and can not destroy to rebuild.
I'll pop this question out there again- What can be said about this game? The local Game shop has it but I need to know more about it before I buy it.
The monster figures are large. If you're familiar with Warmachine/Hordes they are about as large as a light 'jack/beast. Or perhaps as big as a Large DDM figure. The units are pretty small, and seem to fit in scale well.
The rules are fairly simple, but all the models have special ability symbols you have to consult a chart for. After a few games with a particular faction you start to get the hang of it.
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The box had a picture that seemed to include buildings and the such. Are those just props or do they have meaning?
I'm curious both for myself and as a possible item for x-mas for my son. He is ten. He plays Heroclix fairly well so I'm thinking a similiar game would be okay with him.
Andy the originator, Mega the drama queen, Mania the insane, Al whom uses movie quotes to connect with the world he did not create, Ugh- primal urges and the only sane one of the group and DarkMania the Sith Lord
Livin' in a world he did not create and can not destroy to rebuild.
The buildings are actually very vital to gameplay. A lot of them have special abilites if you have units near them, such as giving all your units more movement or longer range. They are also the quickest way for your monsters to "charge up" their power dice which enable them to do special moves.
Another good thing about building is damage. Normally, every hit on anything does one damage. But say you throw, toss, batter, slam, whatever another monster onto a building, now you've done two damage to them. Let's then say that building is one that leaves a hazard (fire or radiation) after it is destroyed. Now you've done three damage. Considering most monster forms (each monster has two forms you have to destroy) only has 5-7 health, dishing out 3 in one go is pretty hefty.
Reaper Warlords is meant to be used for... well, Reaper Warlords but has generic rules for allowing full substitutions of units/characters. PDF for the rules are found over there as well for free.