Not the Advanced version, but the original MB/GW game.
Would it work in today's gaming world if a new version or a game like it was made, if there was a legal way to make a game like it?
There are all the tiles for DDM, and power cards now for 4th in regards to D&D; it seems like this would be right up today's markets alley.
So what types of things would people want to see from a game like this in this day and age, if it way able to be legally made something like it?
Actually, DOOM is a sci-fi replica of Heroquest. Characters don't really improve but just get more equipment.
As for the Dungeon Tiles, I've been scanning those into the computer and working on setting them into cards [with Magic Set Editor] to run random adventures and so on with the 4th ed rules.
DOOM and Descent are both very similar games using the same general system overall (with some differences in detail) from the same company... DOOM being sci-fi and Descent being fantasy.
Bye
Thanee
__________________
In our world, immortality is not for the living. The legend lives on!
In Memoriam Dave Arneson ( April 7th, 2009) & Gary Gygax ( March 4th, 2008).
Wondering what the Dungeon Tiles are like? Take a look here (up to DU5 Sinister Woods).
Yup, that's a good way to describe Doom and Descent. I've always seen Descent as a more complex version of Heroquest. I think, for Heroquest to work out in this environment, it'd have to play faster and more streamlined since the longer, more complicated side is pretty much owned by Descent these days.
I love HeroQuest... I think it's more fun than Descent. Maybe Descent is a more sophisticated game, but it doesn't have furniture.
Interesting factoid:
In 2002, Hasbro (owners of MB) reconfigured HeroQuest and re-released it exclusively in Europe as "The Dungeons & Dragons Fantasy Adventure Boardgame". Hasbro wanted to exploit their new D&D property and make the game -just different enough- to legally distance themselves from Games Workshop. Still... no furniture.
I would love to get my hands on a copy. Alas, it never came to North America!
Interesting factoid:
In 2002, Hasbro (owners of MB) reconfigured HeroQuest and re-released it exclusively in Europe as "The Dungeons & Dragons Fantasy Adventure Boardgame". Hasbro wanted to exploit their new D&D property and make the game -just different enough- to legally distance themselves from Games Workshop. Still... no furniture.
I would love to get my hands on a copy. Alas, it never came to North America!
I actually got a copy of that and yes, it's very much like HeroQuest which I also have. It uses different dice hasn't got any of the trappings of D&D (BAB, hp, skills and all that jazz) but you get differently colored dice (with swords indicating wounds inflicted instead of skulls like HeroQuest) to roll depending on your weapons or spells (which are on cards). It's okay and plays very much like HeroQuest
__________________ This is SO wrong on SO many levels...
It is pitch black. You are likely to be eaten by a Femir.
Thank the gods, I was worried it was a chaos warlock!
I have not heard of Descent, or really like the idea of the sci-fi games. I prefer fantasy games as far as roleplay elements, but will look into those mentioned.
I think games like HeroQuest need to make a comeback that offer a complete game in one box, like old D&D boxed sets in a way.
I think all this added buying is hurting games, and trying to think of a way to make something like HeroQuest work again.
Thank the gods, I was worried it was a chaos warlock!
I have not heard of Descent, or really like the idea of the sci-fi games. I prefer fantasy games as far as roleplay elements, but will look into those mentioned.
I think games like HeroQuest need to make a comeback that offer a complete game in one box, like old D&D boxed sets in a way.
I think all this added buying is hurting games, and trying to think of a way to make something like HeroQuest work again.
Heroquest had several expansions: Kellar's Keep comes to mind. After checking boardgamegeek.com I notice that there was also Return of the Witch Lord, Barbarian Quest pack, Elf Quest Pack, Against the Ogre Horde, and the Wizards of Morcar (the latter two were never released in the US). Standard practice in the industry today is (and always has been) to whet the buying public's appetite with something and try to keep them hooked with expansions.
I agree that we need more titles like Heroquest. Lately, I've been enjoying it more than any RPGs.
There's just something satisfying about an adventure you can complete in one evening.
There's one more Heroquest expansion that is super-rare called "Heroquest Advanced Quest". It basically doubles all the materials in the standard box, including the furniture and the board, and you play across multiple boards in a giant, sprawling maze.
The expansions sell on ebay for ridiculously high prices, but I've never seen Advanced Quest for sale. I could only imagine.
Well last Is aw eBay had the unpunched HeroQuest sell for about $80, and a punched Advanced was around $120.
I got a couple spare used ones for under $50 total and both had some parts missing, but they were cannibalized and one even had some pieces from expansions in it.
This game is still hot and very collectible. I think there could be a real market in these times for such games as HeroScape shows some interest, but has the extra costly parts of all plastic contruction.
I understand why the D&D version didn't do so well because it focused too closely on the D&D name, and people more wanted to play the RPG than a board game.
I think a key selling point in a new model of game like this was in the D&D version with modular boards, but they just stopped too short.
I wish I knew enough about IP and copyright to know what parts of the game idea are patented and what aren't so that the D&D version could be made without too much of a nod or affront to GW.
I wish I knew enough about IP and copyright to know what parts of the game idea are patented and what aren't so that the D&D version could be made without too much of a nod or affront to GW.
I don't know about the rest of it, but the attack/defence dice mechanic is identical in Heroscape. Maybe a dungeon focused version of that would capture something of the old Heroquest.
Of course, it couldn't be called Heroquest, as Issaries picked up the trademark after it lapses. Dungeonscape has a nice ring to it, though.
I long ago plundered my HeroQuest game for the minis for D&D.
This reminds that I need to put all the monsters back in the HeroQuest box to make sure it's complete. I think I'll see I get some players for it over the holidays.
__________________ Words of wisdom from Gary Gygax:
From my perspective wanting less in the way of rules constraints comes from being a veteran Game Master who feels confident that more good material comes from imagination and player interaction with the environment than from textbook rules material.
more words of wisdom:
Rashness and foolhardiness are harbingers of death, as is timidity, in such adventure setting.
Those that complain about real challenges might be better off playing Candyland with their little sister
First and foremost, munchkinism arose as a contemporary of the OD&D game. Nothing in the rules of that or any other version of the game was needed to make it flourish.
There is no relationship between 3E and original D&D, or OAD&D for that matter. Different games, style, and spirit.
[E]xperience has taught me that everyone has their own gaming preferences, and it is not a matter of "good" or "bad" in all, save in light of one's own preferences.
Interesting factoid:
In 2002, Hasbro (owners of MB) reconfigured HeroQuest and re-released it exclusively in Europe as "The Dungeons & Dragons Fantasy Adventure Boardgame". Hasbro wanted to exploit their new D&D property and make the game -just different enough- to legally distance themselves from Games Workshop. Still... no furniture.
Stupid Hasbro stupid! Why didn't they pursue this? I might have been a good marketing gimmick for the IP.
Anyway, I have fond memories of HeroQuest, and the minis and furniture are all pretty good for using with D&D. For anyone who's interested, I even have a webpage with some house rules and new quests, but I haven't updated it in something like 7 years.
__________________ "Y'know, I think my favorite thing about being a hero of destiny is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in your way." -- 8-bit Theater
"i did not serve with napolean in his artillery. but i did play wargames with him and his men." -- diaglo
Thank the gods, I was worried it was a chaos warlock!
I have not heard of Descent, or really like the idea of the sci-fi games. I prefer fantasy games as far as roleplay elements, but will look into those mentioned.
I think games like HeroQuest need to make a comeback that offer a complete game in one box, like old D&D boxed sets in a way.
I think all this added buying is hurting games, and trying to think of a way to make something like HeroQuest work again.
Descent, the fantasy game, is astonishingly good. There are a bunch of expansions for it; the most recent allows a campaign game that is played in about hour-long sessions that can go for quite a long time indeed.
They need to make names copyright for all formats at once!
I don't buy all board games, I still have many I don't play so thought Descent to be the video game and the board game has the same genre. I am still waiting to find people so I can play my first game of Dark Emperor, and play some more Snit's Revenge.
Maybe there isn't much stopping people from making their own Hero Quest type of game then.
What ideas for changes to it or for making something like it would people gere have?
New spells? New items form the armory? New "classes"? New Monsters? A new board?