I started off doing that, but it just didn't work. The reason is that the design goal is to simulate the ships on TV/movies, and Lucas, Roddenberry, et al. did not all use a universal manual to balance their spaceships. They just decided "I want this ship to do that" and so it could.
Luckily, I don't plan on "simulate" any existing Mecha properties (so in that regard, the goals and systems are very different and will lead to different opportunities and constraints)
Quote:
It's so hard to come up with values on what a particular ability is worth. is being able to use transporters better or worse than being able to execute a specific emergency evasive maneuver? Is being able to launch a Raptor which is able to use an EMP pulse better or worse than the Borg's boarding partie sbeing able to assimilate enemy Heroes?
Reminds me of something... Is it better or worse to immobilize a foe or to daze him?
Thoughts of the Arch Chancellor - My weblog on EN World - containing game related material, like: house rules, design theories, reviews, play reports, adventure ideas
Secret Member of <Think we would just hide our secret with a spoiler tag, eh?>
Thoughts of the Arch Chancellor - My weblog on EN World - containing game related material, like: house rules, design theories, reviews, play reports, adventure ideas
Secret Member of <Think we would just hide our secret with a spoiler tag, eh?>
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