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    Mutant: Year Zero (MY0) is a hardcover 272 page full color post-apocalyptic RPG by Swedish Fria Ligan (Free League). Awarded with a Silver ENnie for Best Rules at Gen Con 2015, Mutant: Year Zero uses attributes, skills, and items to form a d6 dice pool with one 6 indicating success. Players play human mutants with roles like enforcer and gearhead. Each PC has one or two mutations, all randomly determined and extremely powerful.


    Think of the old days of FRPGs when parties bumbled into encounters, opening doors without preparation or scouting. Think of how few parties actually took prisoners in order to gather information! And how few parties ran away occasionally rather than engage in a fight that had nothing to do with their mission and might get them killed. And today?

    Cubicle 7 Entertainment have just made available the range of Warhammer Fantasy Roleplay 2nd Edition PDFs through Drivethrurpg and RPGNow. Cubicle 7’s highly anticipated 4th edition of the game is based upon the 1st and 2nd editions so now’s your chance to refresh your memory and fill in the gaps in your collection!


    Industry stats are a bit like buses - you wait ages for one, and then two come along at once. I covered Fantasy Grounds' latest stats a few days ago, and now Roll20 has weighed in. The two data sets usually line up reasonably well at the top end (taking players as the metric, both give 62% to D&D 5E, although Fantasy Grounds has the next highest at Pathfinder with 11%, while Roll20 reports nearly 20%). In third place, Fantasy Grounds features Savage Worlds, but that system is #14 on Roll20. For Roll20, as well as Fantasy Grounds, D&D's lead increased slightly over the last quarter. Interestingly, World of Darkness is now above D&D 4E for the first time.

    With the ENnie Awards coming up at Gen Con soon, and voting fully underway, I thought another look at the various nominations was in order. So, once again, I've chosen to delve into certain categories and pick something to highlight while pointing out some other entries in the same field. This week, it's the Judges Spotlight Winners, Best Family Game, Best RPG Related Product, Best Art, Cover, and Product of the Year.

    Flying Buffalo started the Catalyst series of supplements back in 1981 with the first Grimtooths Traps. The first of their CityBooks, Butcher, Baker, Candlestick Maker followed in 1982, winning that years H.G. Wells Award for Best Role Playing Adventure. The series comprised of systemless books that could be used for any roleplaying game and, as such, are as useful today as they were when they were originally published. Now, for the first time, Flying Buffalo have released the seven books in the CityBooks series as well as the Treasure Vault book as scanned PDFs.

    The pre-order for the Tal'Dorei Campaign Guide, the D&D 5th Edition campaign setting book written by Matthew Mercer and James Haeck, published by Green Ronin, and based on Geek & Sundry's popular Critical Role web-series, was launched a few days ago (with overwhelmingly popular success, I'm told). It's a full-colour hardback book, 144-pages in length. James Haeck was happy to answer a few questions about the book, and about working with Matt Mercer, and Green Ronin was kind enough to send along a couple of gorgeous previews, which you can see below.

    Hello everyone, Darryl here with this week’s gaming news! D&D Beyond launch date and pricing information finally announced (and it’s not that bad all things considered), this year’s Spiel des Jahres winners announced, Privateer Press launches a new miniature subscription box service, WizKids steps on the toes of Penny Arcade, and more!

    I (as in EN World) will be sponsoring a brand new tabletop roleplaying games club right here in the heart of sunny Southampton, UK. The club opens this evening for the first time (Wednesday, July 19th) at 6pm and will run every Wednesday evening. If you're in the Southampton area and are looking to join a new game, this is an ideal opportunity. There will be games of all stripes, from D&D to to the latest indie games.


    It shouldn't be much of a shock to people that I am more of a fan of science fiction than fantasy. And probably because of the fact that my tastes have always been more defined by my reading comics than the classics of the genre, I don't sweat about the science in my science fiction. Laser swords. Explosions in space. Kidnapped space royalty. Robots. Space battles. I can't get enough of that stuff. My ideals for science fiction tend towards Metal Hurlant (I like the original French name of the magazine better because it causes less confusion with the music genre), The Incal, Valerian and Laureline and Judge Dredd than Asimov and Clarke. In this vein, I decided to talk about the Bulldogs! science fiction role-playing game from Galileo Games, and using the Fate Core rules, today.

    The release date for the D&D electronic tools suite is August 15th, 2017! "The “Hero Tier” subscription, for $3/month, will be able to make unlimited characters and use homebrew content from other users. For $6/month, the “Master Tier” subscription unlocks the ability to share paid content with up to 12 other players across all of their games, as mentioned above. That paid content includes rule supplements, such as Volo's Guide to Monsters, which will cost a fixed, one-time price of $30. Adventure modules, such as Curse of Strahd, will cost $25 (though special Founders’ Pricing on the first seven days after launch will instead be $20). Free accounts can purchase these supplements as well, and no content will be lost if your paid subscription lapses."

    A rundown of the New Releases that should be hitting games stores this coming week! Board games, card games, RPGs, Wargames, Miniatures and collectible games... hopefully something for everyone! For more information about any of the products please contact your local games store.



    Here at EN World, I’m continuing to look at all-ages tabletop role-playing games, board games, and card games. Do they engage the players at the kids' gaming table? Would they cut it at the adults' table? Are they genuinely fun for every age? Little Wizards is the English version of Contes Ensorcelés, which is based on P'tites sorcières. Antoine Bauza created the French originals while Amanda Valentine is responsible for co-translations and some modifications to Antoine’s work. Without a command of French to verify, Little Wizards is akin to the third edition of this game. Targeting ages 6 to 10, the game puts each player into two roles: a lil' mage and a familiar. For $14.95 PDF or $24.95 print, the 128-page rulebook covers character creation, game mechanics, magic, GMing for a young audience, and three adventures.

    We've talked before about geek culture taking over the world, from movies to conventions, but another trend is accelerating that may affect hobby gaming: the death of the retail store. Can geek culture save it?



    Talislanta is a fantasy role-playing game created by Stephen Sechi. Talislanta: The Savage Land is a recent kickstarter that takes place right after the disaster that in the original rules took place centuries in the past. Stewart Wieck was the sponsor and publisher of this newest version. The game will be full color and available in five games systems: the original rules, D&D 5E, Pathfinder, Savage Worlds, and Open D6. Mr. Wieck worked hard to bring visionary RPGs to gamers everywhere and he will be missed. I am sorry for his family’s loss.

    Between the appearance of randomly generated (and often dead) characters from the fun & cheeky original Traveller web-based randomizer and the general release of the new Star Trek game, it seemed like this would be a good week to Take to the Stars! Though not one of this Picks this week, one should not forget our fine host's most excellent N.E.W. as another option for hitting the spaceways.

    Hello everyone, Darryl here with this week’s gaming news! Gen Con sells out, but doesn’t, but kinda does, but you can still get in. ENnie Award voting opens and find out who’ll be telling us the winners! Dice Tower Award winners announced! Star Trek Adventures released in digital format! An update on HyperRPG’s copyright claims and the HUGE legal quagmire it was a part of! And more!



    If it wasn’t for digital tools, my shelves would be completely overloaded like they were in the mid 90’s. While supplements of D&D, Palladium Books, and the World of Darkness, claimed most of the shelf, between these were a number of duds (which shall not be named) and some of the more innovative and in my opinion underrated RPGs in those days. Two such come to mind, Amber Diceless and Pendragon. Both of these were not only unique to the norm of RPGs, but challenged some of the fundamental ideas of the hobby at the time.


    I don't think that I am stepping out onto a particularly fragile limb when I say that Mindjammer is one of the best original science fiction settings to be created in the contemporary era. It also isn't much of a risk to that that the setting, and the games attached to it, isn't as well known as it could be. We're facing a resurgence in science fiction, and science fantasy, gaming right now, and Mindjammer should be a game that you check out as you are looking for things to scratch that science fiction itch.

    I've just received the latest usage statistics from the good folks over at the Fantasy Grounds virtual tabletop showing which game systems are being played on their system. The last set of stats from Fantasy Grounds were back in January, covering up to Q4 2106. This latest set runs through June 2017. So, what's changed? Not a lot as it happens. D&D 5E's share has increased from 58% to 62%, Pathfinder has drooped to 11%, Savage Worlds has increased to 7%, and D&D 3.5 has dropped from 6% to 4%, leaving Other Games to drop from 17% to 16%.

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