FFG's STAR WARS License Renewed - and Includes Episode 7!
  • FFG's STAR WARS License Renewed - and Includes Episode 7!


    There's not much that has come out of GAMA yet (although I'm sure some stuff will), but word has reached me that Fantasy Flight Games - which produces Edge of the Empire and other Star Wars RPGs - has had its license renewed. Not only that, but the license includes material from Episode VII: The Force Awakens.

    Edge of the Empire was released in 2012, and has two sequels: Age of Rebellion and Force & Destiny (the beginner game of which is apparently at the printer right now, and the full game expected May-ish).


    Comments 36 Comments
    1. fjw70's Avatar
      fjw70 -
      Hopefully they got the pdfs written into the agreement too, but probably not. :-)
    1. Tricky110974 -
      This is good news. Really like Edge of the Empire, not so interested in Age of Rebellion, but looking forward to Force and Destiny.
    1. chibi graz'zt's Avatar
      chibi graz'zt -
      Awesome, no one does SW like FFG, as a fan of West End SW this is the best iteration of the classic space opera franchise. Congrats to these great folk at FFG!
    1. Henry's Avatar
      Henry -
      This news has actually surprised me - I would have expected Disney to reevaluate all the Lucasfilm decisions - FFG must be doing pretty darned well, and has shown that the license is in good hands. Congrats to FFG for the good news, and congrats to some really great communities like d20Radio for a very healthy RPG future!
    1. Henry's Avatar
      Henry -
      Quote Originally Posted by chibi graz'zt View Post
      Awesome, no one does SW like FFG, as a fan of West End SW this is the best iteration of the classic space opera franchise. Congrats to these great folk at FFG!
      I wish I could get into the system, but I tried the story dice mechanic with Warhammer FRP 3, and it left me very cold - I just have a hard time getting into it. But I do know people who are having a lotta fun with it, and I'm glad they're not getting left in the cold. My Saga Edition books ain't going anywhere for me.
    1. Wolfx's Avatar
      Wolfx -
      How long was the license renewed for?
    1. jeffh -
      The system's all right, but the rulebooks... oh dear. They're bigger than the 5th Edition Player's Handbook for what's at heart a much less "crunchy" system and the main reason is that they never use five words when seventy will do. Things that could be explained in one sentence routinely have a longish paragraph devoted to them, not including examples. Then under the next heading, surprisingly often there's a second paragraph-long explanation of the exact same thing, in words just different enough to confuse the issue. I don't know what their editors are thinking.
    1. Evenglare's Avatar
      Evenglare -
      Hopefully this will force them to change their error of the Lightsaber Pike as the shadow guard is no longer canon, and the jedi guardians are.
    1. Jhaelen -
      Quote Originally Posted by jeffh View Post
      The system's all right, but the rulebooks... oh dear. They're bigger than the 5th Edition Player's Handbook for what's at heart a much less "crunchy" system and the main reason is that they never use five words when seventy will do.
      I've initially been put of by the bulk of the rulebooks, as well. However, once I started reading them, it wasn't that bad. I actually like the repetition of some key rules, since it means you're more likely to find the rule when searching for it.

      I'm currently reading 'Edge of the Empire' and 'Age of Rebellion' in parallel, comparing them chapter by chapter. I felt it's a bit bold, that they're selling you roughly 60% of the same content three times (if you're including 'Force and Destiny' in the count). However, there's small differences everywhere that remind you which of the books you're currently reading, e.g. for races that are included in both rule books, you get different descriptions, pointing out how they fit into a campaign for EotE or AoR, respectively.

      Although I haven't played it yet, I think, I like the custom dice system. It's less complicated than I initially thought, and the books give plenty of good examples on how to interpret the results. The only thing I slightly dislike are the dice themselves: If you're buying a starter set or a dice set, you don't even get enough dice for a single character! That's why I'll be using the dice app, instead.
    1. Chimpy's Avatar
      Chimpy -
      I love the presentation of the rulebooks, the production quality, the artwork, the setting... I just don't like the dice mechanic :-(
    1. delericho's Avatar
      delericho -
      Quote Originally Posted by Jhaelen View Post
      I'm currently reading 'Edge of the Empire' and 'Age of Rebellion' in parallel, comparing them chapter by chapter. I felt it's a bit bold, that they're selling you roughly 60% of the same content three times
      White Wolf used to do that with all their games. The thing is, if they're meant to be standalone games, they need to do that!

      Anyway, it's okay provided the rules remain exactly the same each time, or if the rules changes are very significant. That way, you either don't have to worry about it or the change is so large it slaps you in the face and can't really be annoyed. Just as long as they don't make small changes that require you to carefully reread the whole thing to pick up on the minutae...

      However, there's small differences everywhere...
      Oh. Never mind then.

      Although I haven't played it yet, I think, I like the custom dice system.
      Sadly, that was an absolute deal-breaker for me. That and my already having several different Star Wars RPGs and no need of another.
    1. jimmifett's Avatar
      jimmifett -
      Quote Originally Posted by delericho View Post
      Sadly, that was an absolute deal-breaker for me. That and my already having several different Star Wars RPGs and no need of another.
      I heartily recommend giving the dice a chance. The system is amazing, makes for great buy in from the players, is fast, and quite fun. It's made better roleplayers out of my 5e players that have tried it. Hell, I wish 5e used this.
    1. Maggan's Avatar
      Maggan -
      Quote Originally Posted by Henry View Post
      I wish I could get into the system, but I tried the story dice mechanic with Warhammer FRP 3, and it left me very cold - I just have a hard time getting into it. But I do know people who are having a lotta fun with it, and I'm glad they're not getting left in the cold. My Saga Edition books ain't going anywhere for me.
      The dice mechanic was simplified and streamlined in SW, reducing the bucket o' dice syndrome from WFRP. So we are playing WFRPv3 with the SW mechanic.

      Instead of adding dice, dice are upgraded which works well for us.

      /M
    1. fjw70's Avatar
      fjw70 -
      I like the dice system. My issue with the game (besides no PDFs) is all the fiddly bits of talents and force power trees, weapon mods, etc. I have played around with simplifying the game but haven't had much time to try them out.

      I really love the 5e model of a simple core with add-on rules that are truly optional.
    1. fjw70's Avatar
      fjw70 -
      Quote Originally Posted by Maggan View Post
      The dice mechanic was simplified and streamlined in SW, reducing the bucket o' dice syndrome from WFRP. So we are playing WFRPv3 with the SW mechanic.

      Instead of adding dice, dice are upgraded which works well for us.

      /M
      The dice system was greatly improved for SW. After seeing the Star Wars game I picked up WH 3e since it had a similar system but that a lot more rules heavy than SW. Although I did like the idea of the aggressive and conservative dice, at least in theory.
    1. jeffh -
      The dice system is great, I think it plays really well and people "grok" it easily enough. I don't know what the Warhammer one was like - which is stupid because I actually have it, but have never read it - so I can't speak to that comparison - but IME people pick it up quickly and the basic game and the beta explain it well. Pity the final books somehow developed all those tumors, but the actual system they describe, I have no problem with.
    1. bjmorga's Avatar
      bjmorga -
      Great news! My gaming group absolutely loves Edge of the Empire.
    1. Stacie GmrGrl's Avatar
      Stacie GmrGrl -
      FFG is doing amazing things with Star Wars right now and Disney knows that. Their Imperial Assault board game has been reported to be FGG's biggest selling game ever, and their X-Wing miniature game is now its number 2 largest selling product line ever.

      The dice system for their rpgs is amazing and one of the best I've ever had the opportunity to play with. It's fantastic and does a greater job of helping players tell and adapting to the story than almost any other rpg game system I've played. It's also easier than most games. All you have to do is compare symbols... no real math necessary.
    1. Jhaelen -
      Quote Originally Posted by delericho View Post
      White Wolf used to do that with all their games. The thing is, if they're meant to be standalone games, they need to do that!
      I liked the WoD approach better: They put all their common rules in a 'World of Darkness' core book, then released one specific core book for each of the different 'species' populating WoD, that described how they differed from the default. There was some overlap and duplication, but not as much as in FFG's Star Wars core books.

      Quote Originally Posted by delericho View Post
      Anyway, it's okay provided the rules remain exactly the same each time, or if the rules changes are very significant. That way, you either don't have to worry about it or the change is so large it slaps you in the face and can't really be annoyed. Just as long as they don't make small changes that require you to carefully reread the whole thing to pick up on the minutae...
      [...]
      Oh. Never mind then.
      I haven't noticed any actual rule changes. It's mostly just added (or different) 'fluff', examples and clarifications. In AoR, there's one additional skill, several new pieces of equipment and different ships. That's about it.

      Regarding previous Star Wars RPGs, I only know the version from West End Games. My memory about it is very fuzzy, though - too long ago that I played it. I just remember I didn't like it enough to play more than a few sessions.

      Judging from what I've read so far, the FFG version has a few skills too many for my taste, but I really like the system of careers and specializations. In particular, I think it's great, that there's no limitations regarding how many specializations you can take, and that you aren't limited to choices within your career. Since it doesn't use levels (you just expend xp to buy specializations, skill ranks or talents), you can really pick and choose to create exactly the kind of character you want to play.

      Oh, and I can't wait to get my hands on 'Force And Destiny', duplicated rule text or no!
    1. delericho's Avatar
      delericho -
      Quote Originally Posted by Jhaelen View Post
      I liked the WoD approach better: They put all their common rules in a 'World of Darkness' core book, then released one specific core book for each of the different 'species' populating WoD, that described how they differed from the default.
      White Wolf changed their approach when they moved to their "new" World of Darkness, which is as you describe. But the original versions ("Vampire: the Masquerade", "Werewolf: the Apocalypse", et al) had the full rules in a single book, with the vast majority of the underlying rules reprinted almost word-for-word... but with lots of little differences. The nWoD approach was, indeed, better.

      It was also a problem with a lot of d20 games as well, where again the rules were reprinted and yet the designers could never quite keep themselves from making lots of tiny changes as they went.

      I haven't noticed any actual rule changes. It's mostly just added (or different) 'fluff', examples and clarifications.
      Ah. That's a different matter. It's only adjusting the rules (and, in particular, small changes to the rules) that are a problem.

      Regarding previous Star Wars RPGs, I only know the version from West End Games. My memory about it is very fuzzy, though - too long ago that I played it. I just remember I didn't like it enough to play more than a few sessions.
      Fair enough. At one point or another, I've played every pre-FFG version of Star Wars except West End's "2nd Edition Revised and Expanded". And I've enjoyed both the WEG 2nd Ed and SWSE. But I can well understand that someone might prefer the FFG versions, of course.
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