TRAILseeker #20: Power Components: The Biting Flames

Exclusive to TRAILseeker patrons! Daniel Marshall brings you special components to augment your Pathfinder RPG spells! In this article, find rules for harvesting ingredients, ranging from the organs of defeated creatures to the essence of elementals; and details on trading exotic ingredients with essence vials. Plus six sample ingredients, from dragon bone and ifrit blood to phoenix ashes and salamander horn. Illustrated by Nick Cramp & Jeremy Corff.

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  • Multiclassing Feats. This article presents a selection of multiclassing feats which allow characters to pick up skills from those whose paths they cross. By Jonathan Palmer.
  • Archery Contests. Running and conducting large archery tournaments can be fun and easy! By Russ Morrissey, based on an original article by Ryan Nock.
  • Red Fangs in a White Night. This is an adventure for four 7th-level characters. Werewolves, vampires, a city under a white dome, and a missing archmage. Can the PCs catch White Night’s mysterious werewolf? And what will they discover in the process? By Thiago Rosa.
  • Urndaemon, Voludaemon. This article presents an horrific demon, just waiting to corrupt your adventurers. By Jessie Staffler.
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  • Crypta Hereticarum: The Vault of Heresies. Evil lies trapped within the Crypta Hereticarum — the Vault of Heresies. The Clergy believes that true evil cannot be destroyed, and that killing an unholy disciple or destroying a cursed item will only free its malevolence to wreak havoc elsewhere in the world. For centuries, whenever the priests and godhands of the Clergy collected dangerous items, captured evil acolytes, or rescued afflicted innocents whose curses they could not break, they placed them in the vault, built beneath the desolate isle of Odiem, off the coast of the city Sid Minos. Many still tried to plunder its treasures - but these dungeon delvers are drawn not only by the promise of rare riches and powerful magic, but by the mysterious temptation of the vault’s greatest prisoner, Ashima-Shimtu.
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  • Fantastic Tomes & Librams. 1d100 mundane but exotic books and tomes to furnish a wizard's study, a library, or a treasure hoard. Each entry contains the book’s name, its author, a short description, and an optional notation indicating its rarity, relative value, and number of pages. By Russ Morrissey.
  • Making Mischief: A Dirty Trick Guide. Make the most of the dirty trick combat maneuver with this guide by Thomas Kyle, which also includes four new feats and two new spells designed to fool and bewilder your opponents in battle!
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    [*=left]Chimeric Fusion. This brand new Chimeric Variant system allows you to create chimeras beyond the Greek archetypal dragon, lion, and goat, and adds nearly 20 new aspects including the yeti, aboleth, spider, golem, and cobra. Additionally, two new spells allow casters to engage in the practice of chimeric fusion. By Anthony Torretti; illustrated by Jen Tracy & Rick Hershey.
    [*=left]Power Components: The Biting Flames. Daniel Marshall brings you special components to augment your spells! In this article, find rules for harvesting ingredients, ranging from the organs of defeated creatures to the essence of elementals; and details on trading exotic ingredients with essence vials. Plus six sample ingredients, from dragon bone and ifrit blod to phoenix ashes and salamander horn. Illustrated by Nick Cramp & Jeremy Corff.
 
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