Sean's Picks of the Week (0629-0703) - Pathfinder, Savage Worlds, AMP, Rifts, and More!

Here in the States, we will be setting off minor explosions for most of the weekend. Some will roll critical failures (likely having an alcohol-induced penalty), because... FREEDOM! Anyway, here's a fantastic array of gaming goodness for those smart enough to stay inside when the bottle rockets fly.

Here in the States, we will be setting off minor explosions for most of the weekend. Some will roll critical failures (likely having an alcohol-induced penalty), because... FREEDOM!

Anyway, here's a fantastic array of gaming goodness for those smart enough to stay inside when the bottle rockets fly.


Shadows of the Dusk Queen

For everyone who’s been wanting a properly fairy-tale-themed adventure for their d20 rolling time, this one may just well be your Huckleberry.

Mirror, mirror on the wall…

Before you is a dark forest with trees rising as much as a hundred feet into the air. Foreboding and sorrow seem to emanate from within. Occasionally, shadowy creatures are glimpsed moving among the trees. Slow, plaintive howls echo among the dark branches as a cool wind begins to blow, as if whispering barely discernable words…

“She has returned. She has returned. She has returned.”

Shadows of the Dusk Queen is a Pathfinder Roleplaying Game compatible adventure for 8th-level characters that takes players deep into a forest out of a dark fairy tale, where a long-imprisoned fey queen has returned – and evil creatures are stirring.

Featuring full-color art by Brian Syme, Shadows of the Dusk Queen is great for groups who love dark fantasy adventure, or for GMs looking to shake things up by bringing a little fear to the table.

The whispers are getting louder. Do you dare take the forest path, and learn the secrets of the Dusk Queen?



Cards & Quests Custom Decks

My fascination with card-driven RPG mechanics continues to grow, and I am really glad to see these decks supplied as very useful accessories for this interesting game from Skirmisher.

Skirmisher Publishing LLC is pleased to announce the release of eight custom decks of cards for use with the Cards & Quests fantasy role-playing game!

In Cards & Quest, conflict, magic, and skills can all be resolved using a standard deck of 52 poker cards in a system that is intuitive, fun, and simple and which presents an enjoyable combination of chance and strategy. Each of the custom decks has printed on it for quick reference and seamless game play the Combat Actions available to characters affiliated with one of eight elements, Earth, Fire, Heaven, Lake, Mountain, Thunder, Water, and Wind.



Cake Walk

The ENnie Award Nominations are out, so expect to see a parade of products from that list show up here for your consideration. Today we open up with something from my friends at Fabled Environments, who not only put out a great (and very creative) adventure, they add excellent production values, exceptional maps (something they’re famous for), and cardstock model templates to use for the game, embedded right there in the product!

Fabled Environments is proud to announce that Cake Walk, written by John Beattie/ artwork by T. Jordan Peacock, has been nominated for two Ennie Awards (Best Adventure and Best Electronic Product).

John and Jordan have created something special with this module for Savage Worlds. In this adventure, the Heroes take on the seemingly mundane role of animal control officers. However, when they respond to a complaint of an animal infestation at a local sweet goods factory, they end up facing something that is neither mundane nor an animal.

Apart from the Savage Worlds ruleset, dice and a pencil, everything you would need to play this adventure is included such as pregens, figure flats, a map of the facility and even adventure seeds to take this from a one-shot adventure to a campaign.



AMP: Year Two

Eloy Lasanta is taking a unique approach to the superhero RPG genre, both with the core conceits of the AMP line, as well as how he’s proceeding with material release. AMP: Year Two updates the game organically by evolving it alongside the storyline he’s planned out for the whole thing – just like a comic series, really.

The year of fear has begun! Continuing the story into the year 2016, AMP: Year Two is the latest sourcebook for the AMP: Year One RPG. Not only does this book expand the world timeline, but provide full details on how AMPs have begun to affect the rest of the world. AMP: Year Two introduces 4 brand new Affiliations for characters to join, 1 additional powers for each Strain (like Horror for Mindbenders or Immortality for Bulks), and one awesome universal power, Gadgeteering, available for both AMPs and Saps.


Vampire Kingdoms, New Revised

As a young gamer, the Vampire Kingdoms region (effectively, all of Mexico) was one of the most fascinating places in the entire Rifts setting to me. It remains a compelling idea – a place where your group of heroes can go nuts, slaying evil vampires and saving a part of the world. The depth of the region and its inhabitants (including the far more complex and sinister than expected Reid’s Rangers) was always impressive, and now they’ve gone in and made it even better.

For centuries, Mexico has been considered the realm of monsters best left alone. A land dominated by packs of Wild Vampires and rumored to be the home of Vampire Kingdoms in the south. Most of the northern civilizations have stayed away, but over the last 20 years, a growing number of heroes, vampire slayers and adventurers have been waging something of a secret war against the undead. As that battle escalates, stories of heroes, vampires and entire human populations enslaved by the undead or penned, raised and slaughtered like cattle, are starting to leak out. Come see for yourself if the rumors are true and join the battle for humanity in Mexico.

  • Rifts vampires, how they think, behave, fight and kill.
  • Different types of vampires, their Master, and the Vampire Intelligence (the deific creator of the undead).
  • 40+ vampire abilities, vampire weaknesses and combat notes.
  • Hero Vampire and Deluded Vampire optional player characters.
  • Chupacabras, Mind Slaves, henchmen and other vampire protectors.
  • Vampire Hunter O.C.C., Reid’s Ranger O.C.C., and other heroes.
  • Vampire combat and the weapons and techniques of vampire slayers.
  • Vampire slaying weapons and gear, riding animals and monsters.
  • The city-states of El Paso and Ciudad Juarez described.
  • The Vampire Kingdoms, vampire society, human cattle and servants.
  • Town creation rules and tables, and the hold vampires may have over them.
  • Ideas for adventure, combat and much more throughout.
  • 224 pages, written by Kevin Siembieda.
~~~~~
I've got three gatherings over the next two days, where I will be mainly eating some great food and spending time with great friends. Yes, this will include watching things explode in the night sky tomorrow evening, but at least I will be watching it done by professionals.

May you have a grand weekend, whether it's celebrating the birth of the United States or some other wonderful event, or at least celebrating the company of family and friends.

The Adventure Continues!

~SPF
 

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