Here at EN World, I'm looking at all-ages tabletop role-playing games, board games, and card games. Do they engage the players at the kids' gaming table? Would they cut it at the adults' table? Are they genuinely fun for every age? Tiny Dungeon: Second Edition from Gallant Knight Games "is the newest iteration of the minimalist fantasy roleplaying game!" While this is a minimalist system, the book is not as it rings in at 209 pages of rules, monsters, microsettings, and GM tips.
It's kinda tangential to RPG news, so I wasn't originally going to cover this. But enough people have emailed me links to it that there's clearly interest in the subject. Hasbro has just sold its game manufacturing plants (one in Massachusetts, USA; and one in Waterford, Ireland) to Cartamundi, a Belgian company. They're not getting out of the publishing of games, just the physical manufacturing side, and this affects CCGs and boardgames rather than RPGs.
The plants produce Magic: The Gathering, Monopoly, and many other Hasbro games.
In a sentence familiar by now to D&D fans, Duncan Billing (executive vice president, chief global operations and business development officer) said “We will continue to focus on global brand building, driven by great storytelling and innovation”. The CEO, Brian Goldner, phrases it as "Hasbro is in the middle of transitioning itself from a toy and game company to an organization delivering global brand experiences." That's a phrase that will echo around the messageboards for a while....
The staff is being retained at both locations.
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