7th Sea Hits Kickstarter
  • 7th Sea Hits Kickstarter


    John Wick bought the rights to his 1999 7th Sea roleplaying game back last year with the intention of releasing a second edition of the game. That new edition has just hit Kickstarter with a bang - $66K in under an hour, more than double its funding goal. "John Wick brings 7th Sea back in a 300-page, full-color, hardbound book. Revised rules, revised Nations, updated for the 21st Century." John Wick is, of course, an international assassin who goes on a revenge spree after some Russian criminals kill his dog. No, wait, wrong John Wick.



    There's already a Quick Start PDF, which backers get free access to immediately. You get two PDFs - an adventure called Long Live the Prince!, and five pregenerated characters. The adventure is 33 pages long, and includes basic rules. The Kickstarter itself offers the hardback for $60, or the PDF for $20.

    What's 7th Sea? Well, it's an RPG by John Wick, originally released in 1999. In Wick's own words, "7th Sea was a game inspired by the works of Alexandre Dumas, The Princess Bride, and other novels and movies of high adventure, and it played fast and furious, emulating the pace we've come to expect from movies such as Captain Blood, The Three Musketeers, and Pirates of the Caribbean." The setting, Theah, is very similar to 17th Century Europe.

    The 2nd Edition of 7th Sea (the one being Kickstarted now) is the 3rd most anticipated RPG of 2016.

    Wick himself is no stranger to controversy. He recently told us about how Tomb of Horrors is the "worst, &#@&$&@est, most disgusting piece of pig vomit ever published". A couple of years ago, he created widespread internet arguments when he stated that "The first four editions of D&D are not roleplaying games."

    You can find the 7th Sea Kickstarter here.
    Comments 34 Comments
    1. fuindordm's Avatar
      fuindordm -
      I'm very excited to see that he's dramatically expanding the geography of the setting!
      Ben
    1. Morrus's Avatar
      Morrus -
      $145K. I think this one's going to break some records.
    1. TroyBentonGames's Avatar
      TroyBentonGames -
      Good on you John. Glad to see this one take off the way it did.
    1. Paraxis -
      Anyone that has funded this, could you give a short example of task resolution from the quick start, is it the roll and keep system, a variant of it, or something entirely new and different.
    1. NerfedWizard's Avatar
      NerfedWizard -
      Quote Originally Posted by Paraxis View Post
      Anyone that has funded this, could you give a short example of task resolution from the quick start, is it the roll and keep system, a variant of it, or something entirely new and different.
      It's explained on the Kickstarter:-

      Fans of the old game will be glad to hear we still have the classic five Traits—Brawn, Finesse, Resolve, Wits, and Panache—as well as Skills to describe your character’s training and experience. However, instead of Roll and Keep your Trait, it’s now Roll and Keep Everything. That’s right, you keep all your dice and use them to resolve risky and dangerous actions.

      After you roll, you take your dice and make sets of 10. Each set is a Raise. You can use Raises to accomplish goals, overcome obstacles, and dodge consequences. In other words, Raises make your character awesome. And as a 7th Sea Hero… you’ll have lots of Raises.
    1. Canezar's Avatar
      Canezar -
      Quote Originally Posted by Paraxis View Post
      Anyone that has funded this, could you give a short example of task resolution from the quick start, is it the roll and keep system, a variant of it, or something entirely new and different.
      You declare your intent, the GM assigns consequences (run through a burning building, take two wounds). You roll trait+applicable skill, keep all your dice and make sets of 10 (do not sum the total). Every set is a raise, which are assigned to success or dodging consequences (two raises mean you could get through the building but take one wound, or take no wounds and get stuck in the building). Duels play out differently, a lot more back and forth between the participants but you're still assigning raises to get things done.
    1. Barantor's Avatar
      Barantor -
      Quote Originally Posted by Canezar View Post
      You declare your intent, the GM assigns consequences (run through a burning building, take two wounds). You roll trait+applicable skill, keep all your dice and make sets of 10 (do not sum the total). Every set is a raise, which are assigned to success or dodging consequences (two raises mean you could get through the building but take one wound, or take no wounds and get stuck in the building). Duels play out differently, a lot more back and forth between the participants but you're still assigning raises to get things done.
      Few questions if you don't mind.

      Does this make combat rather long or does it resolve rather quickly?

      Does the default setting use gunpowder or is it more about swashbuckling style action?

      Class system or is it fairly open style?

      Thanks.
    1. Canezar's Avatar
      Canezar -
      Quote Originally Posted by Barantor View Post
      Few questions if you don't mind.
      1. From what I have read, 'Action Scenes' can be resolved fairly quickly, the system is much more cinematic than the first edition was. Combat against minions will play out like you'd expect a movie would, fights against Villains and their henchmen could potentially drag out due to how they scale but that is really up to the GM.

      2. 7th Sea has always used gunpowder, Pirates of the Caribbean tech level. Swashbuckling is heavily encouraged though, as the stat line for a gun is basically the same as a sword (heroes have stats, everything else is a prop).

      3. Open style, characters built from backgrounds and advantages rather than a specific class (no word on build-breakdown or advancement yet).
    1. Zaran's Avatar
      Zaran -
      This is the same system that Legend of the Five Rings uses or am I thinking of another setting?
    1. Zaran's Avatar
      Zaran -
      Guess it used to be like LotFR but now it's different.
    1. DEFCON 1's Avatar
      DEFCON 1 -
      Quote Originally Posted by Barantor View Post
      Few questions if you don't mind.

      Does this make combat rather long or does it resolve rather quickly?

      Does the default setting use gunpowder or is it more about swashbuckling style action?

      Class system or is it fairly open style?

      Thanks.
      - I'm presuming combat is faster than 1st edition, where each character had twice their Resolve in dramatic wounds before going unconscious so it meant high Resolve characters could withstand punishment for an hour plus of gametime during duels. Swordfights between a PC and NPC could literally take hours to finish. This new system looks at first blush to not be nearly as long.

      - Yes, there are pistols and rifles in the setting, but they are usually one-and-done weapons you tend to drop after firing once rather than attempting to reload. Standard pirate setting use of gunpowder-- powerful weapons that take too long to reload and tend to break at inopportune moments.

      - System is fairly open. 1st edition had three types of "classes" (if you could call them that): Sorcerers, Swordsman School members, and other folks. Buying a Sorcery or Swordsman School gave you great benefits but were really expensive in terms of build points. This new system seems to make Sorceries and Swordsman Schools into Advantages or Backgrounds you buy like any others, so they probably are much cheaper but won't give as powerful benefits as you got in 1st edition. Also, that really no longer makes them more like "Classes" in the traditional sense. Anyone can probably buy a sorcery or swordsman school.
    1. DEFCON 1's Avatar
      DEFCON 1 -
      Quote Originally Posted by Zaran View Post
      Guess it used to be like LotFR but now it's different.
      Indeed. Both Five Rings and 7th Sea used the 'Roll & Keep' game system in their original forms. This new edition of 7th Sea has changed the dice mechanic a bit.
    1. Canezar's Avatar
      Canezar -
      Quote Originally Posted by Zaran View Post
      This is the same system that Legend of the Five Rings uses or am I thinking of another setting?
      The first edition of 7th Sea was made after L5R but was very similar: Roll and Keep against a target number where Raises were called prior to rolling - they increased the TN but gave you bonus effects.

      This second edition uses the familiar term of a Raise but they're more of a resource you gather and spend. The older edition also had you keeping less dice where this one lets you keep all of them.
    1. Nellisir's Avatar
      Nellisir -
      $229,566

      That's...impressive.
    1. DEFCON 1's Avatar
      DEFCON 1 -
      The biggest thing in this Kickstarter for those of us who played the original 7th Sea is the reward of all 39 1st edition sourcebooks in PDF form. Many of those, like Pirate Nations, had been out of print for years and would cost like a hundred bucks on Ebay when they came up. So to get all the nation books, all the secret society books, and everything else in between is just awesome. Even if they become "out of date" per se once the 2nd edition is released... they are all absolutely all crammed full of ideas and NPCs that I'm sure could be used in the new game too. More than $350 worth of game books all for a minimum of a $40 pledge. That is too good to be true.
    1. EthanSental's Avatar
      EthanSental -
      I'd be curious to know the sales of popular kick starters like this after it is out and in stores. Is this funding so well due to the people backing it being 97% of the people who will buy and play the game or will sales in stores or online via stores be enough to keep it afloat? Im in the group that if I'd didn't know about the Kickstarter for whatever reason and saw it at my flgs might glance at it but wouldn't buy. Just curious to know.
    1. Cristian Andreu's Avatar
      Cristian Andreu -
      Backed it last night.

      It's evident there were lots of unspent fandollars accumulated after so many years without any 7th Sea!
    1. DEFCON 1's Avatar
      DEFCON 1 -
      Quote Originally Posted by EthanSental View Post
      I'd be curious to know the sales of popular kick starters like this after it is out and in stores. Is this funding so well due to the people backing it being 97% of the people who will buy and play the game or will sales in stores or online via stores be enough to keep it afloat? Im in the group that if I'd didn't know about the Kickstarter for whatever reason and saw it at my flgs might glance at it but wouldn't buy. Just curious to know.
      I suspect that in this specific case... it's those of us who are backing the Kickstarter that are and would have been the ones who would have bought it in the stores. We're basically all pre-ordering a game we've wanted to get for years now. While there might be a small contingent of people who could buy the books in the store after the fact (maybe more impulse or "Hmm, that looks interesting!" purchases)... all the rest of us who fell in love with the first game have been waiting on the sidelines for something like this to come about. And once it was announced that Wick had reacquired the rights and was going to make a second edition... I doubt there were very few 7th Sea fans who didn't hear about it immediately. And the fact that the KS is now so far above its original asking level just goes to prove who much goodwill the original game built up that we've all come running back to get the new edition once its released (not to mention the almost 40 books of the previous edition as well.)
    1. sidonunspa's Avatar
      sidonunspa -
      Quote Originally Posted by Barantor View Post
      Few questions if you don't mind.

      Does this make combat rather long or does it resolve rather quickly?

      Does the default setting use gunpowder or is it more about swashbuckling style action?

      Class system or is it fairly open style?

      Thanks.
      If you join his email list you get the 7th Sea 2nd edition quickstart.... has the basic rules and and adventure

      http://www.sailthe7thsea.com/

      your welcome

      also

      http://johnwickpresents.com/games/7t...uickstart-faq/
    1. Hand of Evil's Avatar
      Hand of Evil -
      still on the fence on backing this one, never liked the rule system but loved the setting, may be worth it just for that.
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