Want To See The Castle Ravenloft Poster Map In CURSE OF STRAHD?
  • Want To See The Castle Ravenloft Poster Map In CURSE OF STRAHD?


    Those who are excited about the fold-out map in Curse of Strahd can take a peek at it courtesy of Jeremy Crawford. The map features Barovia on one side, and Castle Ravenloft on the other, depicted in a gorgeous isometric view just like the original Ravenloft module was back in 1983.


    Comments 57 Comments
    1. dave2008's Avatar
      dave2008 -
      Nice map, I really like the scale of this 3D map. Not sure about the original, but usually 3D maps are so tiny. Not enough to make me buy - but very cool
    1. Radaceus's Avatar
      Radaceus -
      Who's work is that (Schley? doesn't look like his style), very nice insert!
    1. ninjayeti's Avatar
      ninjayeti -
      Looks very nice. Seems a bit unwieldy for purposes of actually trying to run the adventure though.
    1. The Human Target's Avatar
      The Human Target -
      Isometric maps= pretty but useless.
    1. Savage Wombat's Avatar
      Savage Wombat -
      Isn't it funny how us old-schoolers look at that map and go "yep, that's Castle Ravenloft all right."
    1. chibi graz'zt's Avatar
      chibi graz'zt -
      I was not going to buy this. I'm now going to buy this.
    1. MonsterEnvy's Avatar
      MonsterEnvy -
      Quote Originally Posted by ninjayeti View Post
      Looks very nice. Seems a bit unwieldy for purposes of actually trying to run the adventure though.
      From the looks of the Table of Contents we are getting top down versions of the floors.
    1. GX.Sigma's Avatar
      GX.Sigma -
      This is by far the most impressive part of CoS we've seen. So innovative! This map is light-years more advanced than anything WotC has produced before!

      [/actually not sarcasm; it's kinda sad]
    1. AaronOfBarbaria's Avatar
      AaronOfBarbaria -
      Quote Originally Posted by Savage Wombat View Post
      Isn't it funny how us old-schoolers look at that map and go "yep, that's Castle Ravenloft all right."
      Yeah, it's like seeing an old friend from back in the day and they look just like they did then, but with a nice set of clothes and a fresh haircut.
    1. TerraDave's Avatar
      TerraDave -
      It looks almost exactly the same, but on a nice poster.

      And of course it is usefull. We used it!

      The castle feels more 3d in play then a typical dungeon, and can be real test of your players sense of where their characters are.
    1. wedgeski's Avatar
      wedgeski -
      Quote Originally Posted by The Human Target View Post
      Isometric maps= pretty but useless.
      Why do you say that?
    1. wedgeski's Avatar
      wedgeski -
      Looks like a photoshop touch-up of the original, but no worse for it.
    1. The Grassy Gnoll's Avatar
      The Grassy Gnoll -
      Quote Originally Posted by GX.Sigma View Post
      This is by far the most impressive part of CoS we've seen. So innovative! This map is light-years more advanced than anything WotC has produced before!

      [/actually not sarcasm; it's kinda sad]
      It's actually exactly the same as the original map from the 80s.
    1. Charles Rampant's Avatar
      Charles Rampant -
      My players totally hated this map. They were irredeemably lost by the third room, in thanks to refusing to do any mapping themselves, and so basically just wandered around and desperately peered out of windows in an attempt to find out where they were. I thought it was hilarious, naturally. This map is indeed a touch tough to use in play - you have to mentally re-orientate it while drawing - but much easier to use while reading to work out how the castle fits together.

      This looks nice, and I'm really interested to see what the other side looks like.
    1. LostandDamned's Avatar
      LostandDamned -
      it's much more practical overall then it's original form, simpler due to it's scale, of course hiding it from players while playing will be some task.....
    1. Mercule's Avatar
      Mercule -
      Looks exactly right. Man, I used to have that map memorized. I'm not normally a killer GM (I have only a handful of non-Ravenloft PC deaths over 35 years), but I always ran Strahd as ruthless, crafty, and resourceful. Players repeated threw down the gauntlet to see if they could beat I6.

      I remember with special fondness:
      - The Thief-Acrobat who died by falling damage because he tried to grapple Strahd at the edge of the overlook.
      - The Magic-User who died by his own lightning bolt because Strahd goaded him into using it between two stone walls (1E lightning bolt bounced and vampires were resistant or immune to lightning).
      - The Paladin who had his Holy Avenger secretly stolen during a midnight camp encounter (i.e. diversion) and replaced with a duplicate with Nystul's magic aura (do not spend two weeks investigating Strahd before moving in). Strahd grabbed the sword and snapped it over his knee before the Paladin discovered the switch. I've never seen such abject, crestfallen horror on a player's face.
      - The Wizard who slipped through the drawbridge and used his Wand of Wonder as a last ditch effort, turning himself to stone. They would have needed a dustpan to collect him.
    1. Jabborwacky -
      I love poster maps.
    1. MrHotter's Avatar
      MrHotter -
      Quote Originally Posted by LostandDamned View Post
      it's much more practical overall then it's original form, simpler due to it's scale, of course hiding it from players while playing will be some task.....
      I'm tempted to let the players find the blueprints of the castle so I don't have to deal with mapping. Unfortunately I would not want them to know about the secret doors, so I could not just toss this map on the table.

      I'm wondering if Gale Force 9 will have a DM screen with this map on one side. That may be more useful.
    1. Radaceus's Avatar
      Radaceus -
      is this the only map for it the castle or just a nice aid? Or are their actual top down views?

      I believe Mike Schley is doing some of the cartography, and if so, he almost always offers both a DM and Player version on his website
    1. GX.Sigma's Avatar
      GX.Sigma -
      Quote Originally Posted by The Grassy Gnoll View Post
      It's actually exactly the same as the original map from the 80s.
      That's what I'm saying. Adventure design has stagnated so much that the best thing in this book is a reprint of a 33-year-old map. They didn't improve it or next-level it in any way; they just hit copy and paste. I appreciate the respect for the original work, but they could've tried to do "Ravenloft improved." Instead, it just looks like they're doing "Ravenloft again," plus enough filler to reach their mandated page count. If I wanted an exact copy of I6, I'd just buy a copy of I6. The original module had a lot of great ideas, but why don't they try to come up with some new great ideas?

      It seems like they thought I6 was 100% perfect (which is obviously false), and that there was no way they could do any better than that (which is apparently true). It's cheap and safe. They're not trying to achieve something truly great and advance the state of the art; they're just cashing in on a property they already own, where all the creativity has already been done for them. Like Hollywood.

      Of course, this is just my opinion based on what they've revealed so far. I'll eat my words if the rest of the adventure has any great, original, innovative ideas (from this century).

      I've already pre-ordered it, and I'm sure I'll get value out of it (because, hey, 5e Ravenloft), but I expect this'll be my last WotC purchase for quite a while.
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