New Releases In Stores This Week : 23rd January 2017

A rundown of the New Releases that should be hitting games stores this coming week! Board games, card games, RPGs, Wargames, Miniatures and collectible games... hopefully something for everyone! For more information about any of the products please contact your local games store.

ROLE PLAYING GAMES

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Pulp Cthulhu
Call of Cthulhu 7th Edition Supplement
By Chaosium

Calling All Heroes! It’s Time To Take The Fight to Cthulhu!

Pulp Cthulhu is a game of two-fisted adventure, weird science, dark deeds, and brave heroes. With this book, some roleplaying dice, and the Call of Cthulhu Rulebook, you have everything you need to adventure and explore games set in the pulp genre.
Tired of your investigators dying in quick succession when jaunting around the world in a desperate bid to save humanity? Wishing that sometimes your investigator could make a stand instead of hiding and waiting for the eldritch horror to pass? Pulp Cthulhu ups the ante and provides you with tougher, more capable heroes—ready to take on the villainous machinations of the Cthulhu Mythos!

Here you will find an adapted character generation system, rules for psychic powers, sanity, augmented skills, and weird science, as well as tips for Keepers on developing and running pulp-style games. Also, you will find information on “the Pulps” themselves and the 1930s era when America was in the grip of the Great Depression and on the road to World War II. A collection of pulp villains and monsters, and a range of pulp organizations provide the Keeper with a firm basis for running pulp style scenarios and campaigns. Four action-packed scenarios round out the book, getting your Pulp Cthulhu games started with a bang.

The guidance in this book means that you can apply the Pulp Cthulhu rules to any setting and time period, enabling Keepers to bring the flavor and action of pulp to the classic 1920s or modern-day eras, as well as anywhere else they see fit.

A Time For Heroes And A Time For Adventure!

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Adventure Path #113 : What Grows Within
Pathfinder Supplement / Adventure
By Paizo Publishing

Death From Below

After finding the route to the lost city of Neruzavin, the adventurers must mount an expedition into the vast and deadly desert region called the Parchlands, where they hope to catch up to their treacherous former employer. Once they brave the heat-blasted wasteland, the heroes arrive in an abandoned city at the edge of a lake where a Great Old One slumbers. The adventurers must track Count Lowls's party, recover a vile tome, activate the city's Star Stelae, and perform a powerful ritual that allows them to follow the insane noble to Carcosa. Along the way, the heroes must be careful they don't wake the slumbering Great Old One or stir up the flying polyps sealed beneath the city!

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Strange Aeons Poster Map Folio
Pathfinder Campaign Setting Accessory
By Paizo Publishing

Navigate the Unfathomable!

See the eerie and eldritch sights of the Strange Aeons Adventure Path with the Strange Aeons Poster Map Folio! Gaze upon alien and otherworldly vistas, explore creepy countrysides, and plot the course of your unsettling adventures.

These three huge, lavishly illustrated poster maps display locations found in the Strange Aeons Adventure Path. Thrushmoor, the town where one of the adventures is set, comes to life in the first map, while the second map depicts an ancient alien city in a remote, blasted desert. The final map is a pictorial and informative map of horror-filled Ustalav, complete with sketches of some of the denizens and dangers of that haunted land.

Whether you need a fog-shrouded town, foreboding ruins, or a gorgeous player handout, these beautiful maps are the perfect resources for the Strange Aeons Adventure Path or any fantasy campaign.

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Qadira, Gateway to the East
Pathfinder Companion
By Paizo Publishing

GENIE MYSTICS AND DESERT GLORY

A hot-blooded realm of riches, slavery, and blood feuds, the desert nation of Qadira looks down upon foreigners, for all other lands are glass when compared with Qadira’s diamonds. Ogre mercenaries and soldiers on flying carpets keep caravans safe from bandits and strange beasts. Bound genies build majestic palaces or guard pompous wizards, while tribes of jann roam the deserts hoping to free all geniekind. Militant factions of Sarenrae’s faith rattle their sabers and train dervishes, while mages and scholars from across the world line up to attend Qadira’s prestigious academies. And through it all, the war-mongering satrap turns his ambitious eye toward Taldor and the lands to the west, ready to break the centuries-long peace if only the padishah emperor would give him permission.

This Pathfinder Companion describes the country of Qadira and its capital of Katheer, the city of a million caravans. Study the secrets of the daivrat, humans honored with the trust of wise and deadly genies! Learn how to tell a half-genie from a thin-blooded suli-jann! Unlock Qadiran secrets with new feats and traits! Everything you need to know to play a Qadiran character—or defend yourself against one—is right here!

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Healer’s Handbook
Pathfinder Player Companion
By Paizo Publishing

Good for What Ails You!

Whether it's for getting patched up after a fight, dealing with a debilitating disease contracted in a fetid dungeon, or negating the effects of a terrible poison in the middle of combat, eventually every adventurer needs a healer. Most healers have their own agendas, though, and these don't always end at mending their allies' ailments. With Pathfinder Player Companion: Healer's Handbook, characters can learn to efficiently heal their patients—without finding themselves reduced to being walking first-aid kits.

Inside this book, you'll find:
· Healing-focused archetypes for 10 classes, such as the angelfire apostle cleric and invigorator paladin—plus options for arcane healers, such as the faith singer bard and arcane physician wizard.
· Feats geared toward characters who like to heal on their own terms, plus feats that allow any adventurer to harness her own vigor in the heat of battle.
· A host of new options to customize features for classes that dabble in healing, including focused blessings for warpriests, new paladin mercies, druidic herbalism, and a shaman spirit specialization.

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Map Pack : Armada
Pathfinder Map Pack
By Paizo Publishing

All Hands on Deck!

Weigh anchor and prepare to attack! Whether your players are defending against a naval attack, boarding a pirate ship to rescue a hostage, or heading into battle with seafaring allies, the armada will carry them into the fray, and no Game Master should have to draw every plank and belaying pin. This Pathfinder Map Pack provides beautifully illustrated 5" × 8" map tiles that can be combined into a variety of ship configurations. Inside, you'll find 18 richly crafted map tiles, including:
· Airship
· Alchemical Steamship
· Barge
· Caravel
· Carrack
· Submersible

Game Masters shouldn't waste their time sketching maps whenever characters set sail. With Pathfinder Map Pack: Armada, you'll always be ready when your players decide to head out to sea in search of adventure!

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Elemental Planes Multi-Pack
Pathfinder Flip Mat
By Paizo Publishing

Find Your Element!

Bring your players to the great beyond with Pathfinder Flip-Mat: Elemental Planes Multi-Pack! Each side of these two Flip-Mats depicts an exciting location on one of the Elemental Planes. From a coral reef cave on the Plane of Water to volcanic wastelands on the Plane of Fire, and from a cloud castle on the Plane of Air to a stalagmite forest on the Plane of Earth, wonders and perils abound. Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal, giving you vibrant maps you can use again and again!

Don't waste your time sketching when you could be playing. With the Pathfinder Flip-Mat: Elemental Planes Multi-Pack, now you can focus on what matters the most: the action in your game!

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The Dark Eye RPG Pocket Edition
Core Rulebook
By Ulisses

The Dark Eye is Germany’s premiere fantasy role-playing game, in continuous publication for more than 30 years, now in English in this exciting new edition.

You and your friends play the leading roles at the center of heroic action. Travel the land as a virtuous knight, elven ranger, or erudite mage. Rebuild the war-weary Middenrealm, marvel at exotic wonders in the Lands of the Tulamydes, discover lost ruins in the steaming jungles of the South, or try to drive back the evil of the Shadowlands. Rescue innocent victims from cults of the Nameless One, navigate labyrinthine plots and intrigues at the Court of the Empress, or stand shoulder-to-shoulder with the brave defenders of the border cities to repel the ever-growing Orc Storm. Experience the breadth of Aventuria, The Dark Eye’s immersive fantasy world crafted by those steeped in medieval lore amid ancient forests, forbidding mountains, and fairy-tale castles.

The Core Rules present all of The Dark Eye’s refined, time-tested game system. Character experience earns additional skills, new spells, and special fighting styles to face ever greater challenges. To get started, all you need is pen and paper, dice, and this book. Build the characters you want to play, or choose from a large selection of customizable character archetypes.

Enter the classic fantastic world of The Dark Eye. Glory and adventure await!

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Character Sheets
Dark Eye RPG Accessory
By Ulisses

As heroes of The Dark Eye, you constantly face new adventures and gain precious experience, which improves your skills. You also gain riches and come to possess valuable artifacts and other pieces of equipment. You meet numerous friends and foes on your journeys, all of whom undergo similar changes. The Dark Eye character sheets let you keep track of all these important details.

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Outbreak : Undead 2nd Edition Starter Kit
Core Rules Set
By Hunters Books and Apparel

The world is overrun with undead. Humanity has turned on one another as society collapses. You are one of those lucky few survivors... you have many choices ahead.

Will you be a vicious vigilante, plundering and doing whatever it takes to survive? Or will you do your best to preserve civilization, even at the cost of your own life?

Take control of your future! Fight the undead and protect what is yours! But before that, make sure you have a plan.

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Knights of the Dinner Table #238
Magazine by Kenzer & Co

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Knights of the Dinner Table #239
Magazine by Kenzer & Co


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BOARD & CARD GAMES

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Inis
2-4 players, ages 14+, 60+ minutes
By Matagot

Inis is a game deeply rooted in Celtic history and lore in which players win by being elected King of the Island (Inis). Players can try to achieve one of three different victory conditions:

· Leadership: Be the leader — i.e., have more clan figures than any other player — of territories containing at least six opponents' clans.
· Land: Have your clans present in at least six different territories.
· Religion: Have your clans present in territories that collectively contain at least six shrines.

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Machi Koro : Bright Lights, Big City
2-5 players, ages 10+, 30+ minutes
By IDW Games

Machi Koro: Bright Lights, Big City is a standalone, fast-paced game for 2-5 players. Each player wants to develop the city on their own terms in order to complete all of the landmarks under construction faster than their rivals. On their turn, each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns, they get the effect of that building; in some cases opponents will also benefit from your die (just as you can benefit from theirs). Then, with money in hand a player can build a landmark or a new building, ideally adding to the wealth of his city on future turns. The first player to construct all of their landmarks wins!

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Dungeons & Dragons : Rock Paper Wizard
3-6 players, ages 14+, 30+ minutes
By WizKids

In Dungeons & Dragons: Rock Paper Wizard, the dragon has been slain, leaving behind a treasure over which to fight, and the players are wizards who are fighting to claim the most gold from the dragon's pile.

The players have a shared "spellbook" of cards depicting various well-known D&D spells, and each card shows a unique hand gesture that the player must make to cast, while pointing at another player as the target of the spell. All players choose their spells simultaneously, and the spells can move the wizards closer or farther away from the treasure or affect the game state in other ways as well. It's a game of second-guessing, satisfying successes, and agonizing reversals as each spell cast potentially affects the outcomes of the following ones!

The first player to grab 25 gold pieces from the hoard wins.

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Mummy’s Mask Adventure Deck 4 : Secrets of the Sphinx
Pathfinder Adventure Card Game Expansion
By Paizo Publishing

Forgotten No More!

The sun beats down upon you in this Mummy's Mask adventure! Crossing the Dunes of Death, you are beset by maftets, leonine creatures who worship Areshkegal, the mistress of riddles. Your pursuit of the Forgotten Pharaoh grows ever more dire. The Pathfinder Adventure Card Game: Secrets of the Sphinx Adventure Deck is a 110-card expansion that adds 5 new scenarios to the Pathfinder Adventure Card Game, and also includes new locations, villains, monsters, scourges, traders, loot, and more.

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Scrap Metal Force Pack
Star Wars LCG Expansion
By Fantasy Flight Games

Throughout the saga, Star Wars has been defined by rivalries and conflict. Luke Skywalker, hero of the Rebellion, is opposed by Darth Vader, one of the Dark Lords of the Sith. Han Solo, a smuggler from the Outer Rim, is tracked by Jabba the Hutt and his teams of bounty hunters. Princess Leia Organa is taunted and questioned by Grand Moff Tarkin. These enmities and threats bring the characters to life, and now, you can bring some of these rivalries into your games of Star Wars: The Card Game with Scrap Metal, the next Force Pack in the Opposition cycle.

Like the other Force Packs of the cycle, Scrap Metal comes with ten new objective sets (two copies each of five distinct sets), each challenging the way you view the battles between the factions of Star Wars: The Card Game. Here, you’ll find a host of new versions of iconic characters, including Jabba the Hutt, C-3PO, R2-D2, and Jek Porkins. With plenty of new fate cards to bring new tension to every edge battle, the rivalries that exist between factions are about to become more explosive and dangerous than ever before!

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Teenage Mutant Ninja Turtles : Shadows of the Past
2-5 players, ages 14+, 75+ minutes
By IDW Games

Teenage Mutant Ninja Turtles: Shadows of the Past is a scenario-driven campaign game that features story content from the IDW TMNT comic. One player takes on the role of the ultimate villain Shredder, while the others take the role of their favorite Turtle. The Turtle players battle their way through a series of 60-90 minute missions in which they develop their characters' strengths, fighting styles, and equipment along the way to create a lasting story arc. Fan-favorite characters like Casey Jones and Alopex appear throughout the missions as the Turtles call on their closest allies for help in battling their deadliest foes.

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The Colonists
1-4 players, ages 12+, 30 – 360+ minutes
By Mayfair Games

In The Colonists, a.k.a. Die Kolonisten, each player is a mayor of a village and must develop their environment to gain room for new farmers, craftsmen, and citizens. The main goal of the game is full employment, so players must create new jobs, educate the people, and build new houses to increase their population. But resources are limited, and their storage leads to problems that players must deal with, while also not forgetting to upgrade their buildings. Players select actions by moving their mayor on a central board.

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Vinos Deluxe (Kickstarter Edition with all expansions)
1-4 players, ages 14+, 60-135+ minutes
By Eagle-Gryphon Games

Vinhos (the Portuguese word for "wines") is a trading and economic game about wine making. Despite its small size, Portugal is one of the world's leading wine producers. Over six years of harvests, cultivate your vines, choose the best varieties, hire the best oenologists, take part in trade fairs, and show your opponents you are the best winemaker in the game.

As winemakers in Portugal, the players develop their vineyards and produce wine to achieve maximum profit. The object of the game is to produce quality wines that can be exchanged for money or victory points.

The Vinhos Deluxe Edition features new art from Ian O'Toole, all components and improved rules of the original game of Vinhos, and a new simplified version of the game. The board is double-sided and features both versions of the game.

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Pyramid Arcade
1-10 players, ages 5+, playing time varies
By Looney Labs

Pyramid Arcade is a compilation of 22 games that can be played with "Looney Pyramids" and assorted other components. Looney Pyramids are colored pyramids in three sizes that can nest together.

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Starfall
2-4 players, ages 13+, 30+ minutes
By IDW Games

The night is still, cloudless and dark. An oasis of interstellar magic lies beyond the stratosphere: countless stars, burning comets, planets, ivory moons, nebulae and perhaps even a beastly black hole or two. It's all up there for the finding. At the Royal Hinterland Observatory, endless elaborate sky formations are within reach of discovery—but you have to lay claim before your fellow astronomers nab the glory for themselves. StarFall is a clever game of wits, bidding and quick thinking in which the aim is to obtain the most impressive portfolio of cosmic curiosities.

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The Game On Fire
1-5 players, ages 8+, 20+ minutes
By IDW Games

Are You Ready For More of The Game? The 2015 Speil Des Jahrs nominee is back with a brand new edition! The Game: On Fire adds even more fun to one of the most addictive games to come out in recent years. In The Game: On Fire, 1-5 players work together to try and discard 98 cards into 4 different piles while never telling each other exactly which cards they're holding. Adding fuel to the fun are the new "On Fire" cards, which MUST be played on when they hit the table. If you like the The Game, you'll love the added challenge The Game: On Fire brings.

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10’ To Kill
2-4 players, ages 12+, 10-15+ minutes
By REBEL.pl

10' to Kill is a deduction game for 2-4 players that's played in about ten minutes. There are 16 characters on the board, and each player secretly embodies one of them. Each player also has three secret targets they must eliminate, without being discovered. The players have two actions each turn from the following choices: move any character anywhere on the board, eliminate a character (different ways of doing this), or make an identity check by the police. The trick is that when a character is eliminated, nobody says by whom or how! You must apply yourself in blending your true hitman in a crowd of possible suspects, or guess which character is the hitman of the other players.

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13 Clues
2-6 players, ages 8+, 30+ minutes
By dv Giochi

The city of London has been shaken by heinous crimes, and Scotland Yard is groping in the dark. 13 Clues, set at the end of the 19th century, puts players in the shoes of the detectives, each trying to solve their own mystery. Each player sees the clues — person + location + weapon — for the other players but not their own. They investigate by asking questions, by consulting the secret informant, and by making accusations in order to collect clues and rule out suspects. The goal of the game is to identify which of the 13 clues match their case before the others do!

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Little Circuses
1-7 players, ages 10+, 30-45+ minutes
By IDW Games

Step right up, step right up! The little circuses are open for business!
In Little Circuses, you'll build your big top with attractions that'll wow the crowd. Recruit sword swallowers, daredevils, and mesmerizing mystics in an effort to turn your little road show into a fixture of fun!

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First Class
2-4 players, ages 10+, 60+ minutes
By Z-Man Games

In First Class: All Aboard the Orient Express, players try to score as many fame points as possible by building a rich network of rails, by building luxurious train cars, or by serving well-paying passengers.

First Class is a card game that feels more like a board game, and since each game is played with the base cards and two of five modules, the game offers lots of variety as not all elements are used in each playing.

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Great Scott!
3-5 players, ages 11+, 20-45+ minutes
By Sinister Fish

Great Scott! - The Game of Mad Invention is a Victorian themed card game of rival mad inventors.

In Great Scott!, the whimsical 19th century parlour game that never was, 3-5 players build five card inventions with an eye to victory in the inventor’s contest at the Great Exhibition. Combine Animal, Mineral, and Vegetable assets with Destructive, Productive, and Transportive concepts to create one of the greatest inventions not known to mankind!

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Venom Assault
1-5 players, ages 13+, 60-120+ minutes
By Spyglass Games

In the year 2050 the United Nations made a startling discovery that changed the course of the future. They learned of the existence of a global terrorist organization known only as VENOM. This group was responsible not only for every act of terror in the past two decades, but they were also the ones who brought about the start of World War III.

Their only goal is that of world domination, and armed with this knowledge the UN enacted Project Freedom. Their chosen general, Abraham Steele, would be in charge of recruiting an elite task force whose only goal would be to stop VENOM once and for all.

Venom Assault is a Cooperative Deck Building game with Dice based combat for 1-5 players. Players will use their turns to recruit new Freedom Squadron Soldiers and Vehicles into their hands that they will use to challenge one of the seven VENOM leaders on the board. Each card will have set abilities that can help bring about victory, but VENOM can also call upon their own troops to help them out as well.

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Villagers of Valeria
1-5 players, ages 14+, 30-60+ minutes
By Daily Magic Games

A village-building card game set in the world of Valeria. Establish resources, construct buildings, and attract adventurers to your Village to be crowned the next capitol city.

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Warcults
Cave Evil Expansion & Stand Alone Game
2-12 players, ages 18+, 120-1000+ minutes
By Emperors of Eternal Evil

Cave Evil: Warcults is a stand alone game. Players who own Cave Evil can expand their game with Warcults. It can be played either as an individual game or as an expansion.

Players who own Cave Evil have the liberty to play as only a Warlord, only a Necromancer or both.

Players who own Warcults will begin as a Warlord, but they will be able to connect each future Corroded Corridor to this issue.

GAMEPLAY
As we learned in CAVE EVIL, a Necromancer can weave a web of control over 6 Squads, but their power does not end there. While they may dominate 6 squads, others may swear their allegiance to the infernal magi. The cave is endless. Battles for territory will forever ensue. The forbidden wizards must raise troops from their species, create Warriors from the weak and shoddy, inspire Command and demand the allegiance of their greatest Warlord. The warrior path begins!

Warcults is an introduction to a Warrior Path - the first expansion for CAVE EVIL.

A Warrior path is a way to play Cave Evil. It is a modified Sequence of Play to accommodate players that prefer to play with just a Warlord Character or with both a Warlord and a Necromancer.

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Burke’s Gambit
4-8 players, ages 14+, 20+ minutes
By Wizkids

Speeding through space, Burke's Gambit is a rugged company freighter on an extremely important mission, with its seasoned crew being tasked with finding powerful alien technology. What the crew finds instead is something they never expected: a dangerous parasitic organism has somehow made its way into the ship and inside the body of one of the crew members!

Just as the bio-organism contamination alarm goes off, one of the crew members seizes the chaotic moment and sabotages the freighter's engines. The ship, its crew, and the parasitic organism are all on a collision course with planet Earth, where further contamination of the world's population awaits.

Which of the crew are dedicated company personnel wanting the alien organism to reach Earth? Which are just crew wanting to identify the infected crew member? Most importantly, which member of the crew is infected?! Join the crew of Burke's Gambit on a wild space adventure with hidden affiliations and a hidden infected player.

In Burke's Gambit, players take on specific roles of Captain, Marine, Comms Officer and more as they take turns and roll a die. The possibilities of the die include damaging another player, healing themselves, looking at a crew affiliation card, or even scanning a player's diagnostic card. But if you roll an engine power up, you hasten the ship's arrival to Earth. When Burke's Gambit reaches Earth, a vote must be held to eject someone from the airlock (assuming anyone's left)!

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United : Assault
Star Realms Expansion Packs
By White Wizard Games

As the fight for galactic dominance rages, once unthinkable alliances have become a reality. Harness these newly united powers or be destroyed by them.

This United Assault pack includes all-new multi-faction ships and bases: 2 Alliance Transport, 2 Blog Bot, 2 Coalition Patrol, 1 Embassy Base, 1 Exchange Point, 1 Lookout Post, 2 Trade Star, and 1 Union Stronghold

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United : Command
Star Realms Expansion Packs
By White Wizard Games

Under your command, once legendary rivals unite for a common purpose. Will you lead them to victory?

This United Command pack includes all-new multi-faction ships and bases: 2 Alliance Frigate, 1 Alliance Landing, 2 Assault Pod, 2 Coalition Freighter, 1 Coalition Fortress, 2 Unity Fighter, 1 Unity Station, and 1 Union Cluster.

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United : Heroes
Star Realms Expansion Packs
By White Wizard Games

This 13-card pack contains a rules card and 12 new Hero cards.

Acquire these heroes directly into play to immediately gain powerful effects and to trigger ally abilities. Scrap them right away or save them for the perfect moment to do it again!

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United : Missions
Star Realms Expansion Packs
By White Wizard Games

In the midst of endless war, you have been tasked with a set of secret missions. Complete them and see the galaxy united under your rule. Failure is not an option.

This 13-card pack contains a rules card and 12 new Mission cards.

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Star Realms Promo Pack 1
Star Realms Expansion Pack
By White Wizard Games

Ships and bases of legend can at last be part of your arsenal! This pack contains 15 new art versions of many of the most sought after promo cards for use with the Star Realms Deckbuilding Game.

This pack contains: 2 Battle Screecher, 1 Breeding Site, 2 Star Market, 1 Megahauler, 2 Fortress Oblivion, 1 The Ark, 2 Battle Barge, 1 Starbase Omega, 2 Security Craft, and 1 Mercenary Garrison.

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Uprising – Flames of Scarros
Epic Expansion Pack
By White Wizard Games

For years, the wilds around the city of Covenant have been terrorized by the mighty Drakka. Now, there are whispers that the tyrannical dragon may have been defeated. This is small comfort to those being burned out of their home by Drakka's possessive hound Scarros.
With each fiery battle, Scarros' power seems to grow. Will someone defeat him before the wilds are consumed in flames?

This Flames of Scarros pack contains 13 cards for use with Epic Card Game: Scarros Hound of Drakka, Hunting Pack, Go Wild, Little Devil, No Escape, Saren Night Stalker, Force Field, Reset, War Machine, Brand Rebel Fighter, Master Zo, Silver Dragon, and a Wolf/Zombie token.

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Uprising – Kark’s Edict
Epic Expansion Pack
By White Wizard Games

Captain Marcus' tyrannical grip on the people of Covenant has sparked an uprising. With the city in chaos, Chamberlain Kark has issued an edict declaring martial law. As the Watch makes scores of arrests, popular support for the uprising grows even stronger. Will justice prevail?

This Kark's Edict pack contains 13 cards for use with Epic Card Game: Chamberlain Kark, Justice Prevails, Martial Law, Mythic Monster, Fires of Rebellion, Spore Beast, Consume, Grave Demon, Winged Death, Citadel Scholar, Fairy Trickster, Night of Elara, and a Human/Demon Token.

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Uprising – Velden’s Wrath
Epic Expansion Pack
By White Wizard Games

The mighty Velden has come from the far north. Has this wrathful titan come to fight the forces of Drakka and demons of Raxxa, or is he just another one of the mysterious Helion's puppets? The fairies say he is the one heralded by the mist guides, and they've rallied to his banner. As his forces come closer to his city of Covenant, the question looms: hero or villain?

This Velden's pack contains 13 cards for use with Epic Card Game: Velden Frost Titan, Erratic Research, Frantic Digging, Angel of the Gate, Rescue Griffin, Village Protector, Den Mother, Flame Spike, Winds of Change, Demonic Rising, Raxxa's Enforcer, Rift Summoner, and a Human/Demon token.

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Uprising – Will of Zannos
Epic Expansion Pack
By White Wizard Games

With the city of Covenant in the midst of a savage uprising, a dark force is growing in the shadows. Zannos, the Corpse Lord, is using the casualties of the conflict to provide more soldiers for his army of plague zombies. Can the will of Zannos be stopped before it is too late?

This Will of Zannos pack contains 13 cards for use with Epic Card Game: Zannos Corpse Lord, Corpsemonger, Plague Zombies, Citadel Raven, Reusable Knowledge, Siren's Song, Avenger of Covenant, Bodyguard, Gladius the Defender, Entangling Vines, Pyrosaur, Savage Uprising, and a Wolf/Zombie token.

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Hero Realms Deckbuilding Game
2-4 players, ages 12+, 20+ minutes
By White Wizard Games

Hero Realms is a fantasy-themed deck-building game that is an adaptation of the award-winning Star Realms game. The game includes basic rules for two-player games, along with rules for multiplayer formats such as Free-For-All, Hunter, and Hydra.

Each player starts the game with a ten-card personal deck containing gold (for buying) and weapons (for combat). You start each turn with a new hand of five cards from your personal deck. When your deck runs out of cards, you shuffle your discard pile into your new deck. An 80-card Market deck is shared by all players, with five cards being revealed from that deck to create the Market Row. As you play, you use gold to buy champion cards and action cards from the Market. These champions and actions can generate large amounts of gold, combat, or other powerful effects. You use combat to attack your opponent and their champions. When you reduce your opponent's score (called health) to zero, you win!

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Cleric Pack
Hero Realms Character Pack Expansion

Play Hero Realms as a holy Cleric. Heal the injured and lead your devout followers in battle. With your faith (and your mace), prepare to smite the wicked!

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Fighter Pack
Hero Realms Character Pack Expansion

Play Hero Realms as a powerful Fighter. Shrug off attacks as you slash and bash your way through enemies. Bring down even the greatest foe with a single mighty blow.

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Ranger Pack
Hero Realms Character Pack Expansion

Play Hero Realms as a deadly Ranger. Track your enemies through the wilderness, call your allies to battle, and take down even the deadliest foe with one well-placed arrow.

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Thief Pack
Hero Realms Character Pack Expansion

Play Hero Realms as a cunning Thief. Through sleight of hand, your enemies' riches will become your own. Few can catch you, and those who do will soon feel the point of your knife!

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Wizard Pack
Hero Realms Character Pack Expansion

Play Hero Realms as a mystical Wizard. With your feline familiar by your side, summon forth scorching flames from your enchanted staff, and lay waste to your enemies!


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MINIATURES & MINIATURE GAMES

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USS Defiant (Wave 28)
Star Trek Attack Wing Expansion
By Wizkids

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Borg Sphere 4270 (Wave 28)
Star Trek Attack Wing Expansion
By Wizkids

View attachment 80319

Calindra (Wave 28)
Star Trek Attack Wing Expansion
By Wizkids


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WARGAMES

View attachment 80318

Barbarossa Deluxe
1-2 players, 2-6+ hours
By Decision Games

A strategic-level, two-player “mini-monster” of intermediate complexity, designed by Ty Bomba, covering the entire Russo-German War. Play may end sooner than the historic termination time, if the German player is able to do significantly better than his historic counterparts by advancing so quickly he causes the overall political, social, economic and military collapse of the Soviet Union. Likewise, if the Soviet player is able to carry out his strategic comeback more efficiently than did historic counterparts during the second half of the war, the game may again end earlier than it did historically.

View attachment 80317

World at War #52 : Sealion
Magazine plus Wargame
By Strategy & Tactics Press

Sealion - Proposed German Invasion of England:
Britain stood alone against Hitler’s Germany in the summer of 1940, and for the first time in 150 years faced the possibility of invasion. Only the English Channel separated the two foes, and it remained to be seen if it could be overcome by the Germans.


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COLLECTIBLE CARD, MINIATURE & DICE GAMES

View attachment 80316

Volcanion Mythical Collection & Magearna Mythical Collection
Pokemon TCG Expansions
By Pokemon


The above list has been compiled based upon distributor and retail new releases mailouts I receive. Please note that there may be some geographic differences in release dates and/or availability of items. Please contact your local store for more information.​
 

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AngusA

First Post
Are most of these Kickstarter based?

Some are, but certainly not all by any means. Many RPGs, board/card games, CCGs and miniatures are still funded and produced outside of Kickstarter. Plus many games that are funded by Kickstarter don't always manage to get into the distribution network and retail stores for one reason or another. All of the above are games you should be able to find (or atleast order) through your FLGS.
 

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