Unearthed Arcana Sorcerers: Favored Souls, Phoenix Sorcery, Sea Sorcery, & Stone Sorcery
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  • Unearthed Arcana Sorcerers: Favored Souls, Phoenix Sorcery, Sea Sorcery, & Stone Sorcery


    After a bit of a break, Mearls & Crawford's Unearthed Arcana is back - and this time it introduces four new Sorcerous Origins: The divinely inspired Favored Soul, the immortal flame-powered Phoenix Sorcery, the elemental Sea Sorcery, and earth magic with Stone Sorcery. As always, these are playtest rules -- "These game mechanics are in draft form, usable in your campaign but not refined by design iterations or full game development. They are not officially part of the game. For these reasons, material in this column is not legal in D&D Adventurers League events."



    This article was originally published in forum thread: Unearthed Arcana Sorcerers started by Raunalyn View original post
    Comments 176 Comments
    1. Raunalyn's Avatar
      Raunalyn -
      Favored Soul (again), Phoenix Sorcery, Sea Sorcery, Earth Sorcery.

      Could this be the start of Elementalists?
    1. Raunalyn's Avatar
      Raunalyn -
      Ok...I really like the Sea Sorcerer. Flavorful and mechanically interesting.
    1. vincegetorix's Avatar
      vincegetorix -
      I like the flavor, but I find it strange that none of the new subclasses make any use of the sorcery points. They all manage to look like the class has ''magic blood'' but I feel it lacks the distinctive ''I can manipulate and influence the raw basis of magic itself''. Its like they are more ''thematic mages'' than ''creature of pure magic''.

      Also, I do not understand the addition of the Smite spell-line to the Earth-themed sorcerer.
    1. MechaTarrasque's Avatar
      MechaTarrasque -
      I like most of them (and maybe all of them, still thinking on the phoenix).

      I admit I was wrong in thinking they weren't going to keep access to cleric spells for the favored soul. It seemed like having those and melee attacks would be too much, and this is better (plus the requests for a buffing sorcerer are fulfilled). If you squint right, the stone sorcerer (with all those paladin spells) could be the divine melee sorcerer, and at any rate, it is a melee sorcerer, which is a good thing.

      Sea sorcerer is sweet. Curse of the Sea and Shifting Form are two good mechanics that I hope the surveys support (sorcerers could use more of those kinds of subclass features).

      I am a little uncertain about the phoenix one. The fluff makes it sound like the sorcerer takes damage from the mantle of flame, but I don't see that in the mechanics. Holy Jean Grey, but Form of the Phoenix is nice.
    1. Xeviat's Avatar
      Xeviat -
      I'm disappointed that they went away from extra spells known for the Favored Soul. They dropped these for the Storm Sorcerer, so I understand. I also both do and don't like that the Favored Soul has no connection to a specific deity; no favoritism of domain spells or things like that. This differentiates them from the Theurge Wizard archetype, but I think it makes the Favored Soul a little bland.

      The Sea Sorcerer's cantrip buff is super cool. I hope we see more stuff like that in he future, maybe in feats?

      I also love the Earth Sorcerer's AC boost. 13+Con? Sign me up. It's little, but it really speaks to how they act.


      Sent from my iPhone using Tapatalk
    1. Raunalyn's Avatar
      Raunalyn -
      Quote Originally Posted by vincegetorix View Post
      I like the flavor, but I find it strange that none of the new subclasses make any use of the sorcery points. They all manage to look like the class has ''magic blood'' but I feel it lacks the distinctive ''I can manipulate and influence the raw basis of magic itself''. Its like they are more ''thematic mages'' than ''creature of pure magic''.

      Also, I do not understand the addition of the Smite spell-line to the Earth-themed sorcerer.
      Yes, that is odd. Some of the effects could benefit from the Sorcery Point usage that Wild and Dragon sorcerers have (don't recall off the top of my head if Storm Sorcerer does).

      I really didn't like the Stone Sorcerer...just doesn't feel very sorcerer-y to me....
    1. Morrus's Avatar
      Morrus -
      I'll turn that into an actual post for you, @Raunalyn. Don't you worry!
    1. MechaTarrasque's Avatar
      MechaTarrasque -
      Quote Originally Posted by vincegetorix View Post
      I like the flavor, but I find it strange that none of the new subclasses make any use of the sorcery points. They all manage to look like the class has ''magic blood'' but I feel it lacks the distinctive ''I can manipulate and influence the raw basis of magic itself''. Its like they are more ''thematic mages'' than ''creature of pure magic''.

      Also, I do not understand the addition of the Smite spell-line to the Earth-themed sorcerer.
      Good catch on the sorcery points. A fairly common complaint is that the sorcerer doesn't have enough sorcery points, so maybe they are trying to move away from subclass features that use them. If they ever made 5.5e, then I wouldn't mind if they took sorcery points away from spells altogether and just had them feed into subclass abilities (and if sorcerers wanted to use points, they could use the DMG point system), but I am almost certainly in the minority (although I don't see how they can solve the budgeting problem unless they seriously up the number of sorcery points, and for balance reasons, I don't see that happening).
    1. vincegetorix's Avatar
      vincegetorix -
      After reading the document again, I considered something (sorry if it seem obvious): I think that, maybe, WotC are testing different features for archetypes they intend on releasing some day, but they add ramdom flavors to them to confuse the readers on the true archetype flavor they are creating. I found in the artificer UA that the gun-thing archetype was oddly similar to how I imagined the classic Arcane archer. In this week UA, it seems to me that if you removed the whole stone and earth theme of the Earth origin, you win what I think looks like the Magus/Swormage class from previous editions.
      Aegis + shield/Weapon prof + Innate armor + weapon-based spells = my swordmage from my old 4th ed. game.
    1. Bawylie's Avatar
      Bawylie -
      I don't know. I don't much like these but maybe because I don't much care for sorcerer.

      After reading this I feel like reworking the entire class to a more elementalist style thing instead of alt-wizard.


      -Brad
    1. Raunalyn's Avatar
      Raunalyn -
      To add to my thoughts from earlier...

      For the Favored Soul...why don't they use Sorcery Points to trigger the Favored by the Gods ability? Is it that it's more powerful than the Wild Sorcerer's Bend Luck? Why not reduce it to 1d4 and make it like Bend Luck?
    1. MoonSong's Avatar
      MoonSong -
      I'm not really happy with them.

      Favored Soul.- I can live with it. Certainly not too bad, I just like the other version more. A solid white mage, and the open season on cleric spells certainly helps -Silence I'm looking at you-. I don't like othering effects even when they are positive. But Hey at least something I can use.

      Phoenix. I don't think we needed this. Fire is already a dominant strategy, we didn't need another frie focused subclass. More so since this one rewards you for being and acting like a psychopath.

      Water.- How does water relate with not having to eat, drink or sleep? The benefits are too complex otherwise.

      Earth.- Ughh yet another "you are a monster"
    1. Caliban -
      Personally, I think Favored Soul should be a warlock with a Celestial patron.
    1. ad_hoc's Avatar
      ad_hoc -
      I like them for the most part. The new favoured soul is much better designed than the old one so that's good.

      I'm not big on the sea theme. We already have the Storm Sorcerer who specializes in lightning and thunder magic.

      Why do we now have a sea sorcerer with lightning and cold?

      I would prefer a different water theme and focusing on acid and poison. Giving Poison Spray a boost is a good idea.
    1. Li Shenron's Avatar
      Li Shenron -
      I like them all but I also don't understand why the designers aren't emphasising the Sorcerer's identity through its unique features i.e. metamagic and sorcery points. These could mechanically be wizards, clerics, warlock or even druid subclasses.
    1. Greg K's Avatar
      Greg K -
      This is, for the most part, the first time that I have liked the basic concept behind the Favored Soul in any edition since it does not change character into an angelic being with wings. However, I am not fond of Divine Magic giving free choice of cleric spells. If I run 5e, I will have to go through and tailor choices by deity domain or the type of being with the addition of spells communing with the parental being.
      On the other hand, I think I would prefer the concept of divine blood watched over by the gods presented as a demi-god race: Hercules (demi-god fighter), Achilles (demi-god fighter), Perseus (demi-god fighter), Circe (demi-god sorcerer(ess))

      As for the other bloodlines, I am not fond of them.
    1. MonkeezOnFire's Avatar
      MonkeezOnFire -
      I think making the earth bloodline a sword mage makes sense when you consider that many of the earth manipulation spells are fairly high level (wall of stone is 5th level, stone shape is 5th or 6th IIRC) so making an earth bender themed sorcerer isn't very viable without granting them a slew of spells (while the Elemental Evil player's guide added a few it seems they're staying away from referencing content that isn't in the PHB and those spells were kinda lame). Though I may be biased towards liking this since I love gish type classes and earth is my favourite element.

      The Sea sorcerer is also very cool. The curse mechanic seems like great fun to play with and seems quite versatile. It does somewhat dictate your spell choices, but that seems to be a theme of the bloodlines. It's just extra noticeable with the sorcerer getting so few spells known.

      I'm not surprised to see that they don't have the bonus spell list that the first few sorcerer UA articles did since it differs from what's in the PHB, but I am somewhat saddened to not see it here. Overall, I think these succeed as they make me want to play a class that I normally dump in favor of the wizard.
    1. Plaguescarred's Avatar
      Plaguescarred -
      Interesting stuff Stone Sorcery has dwarf written all over it!


      Yan
      D&D Playtester
    1. Thurmas's Avatar
      Thurmas -
      I'm disappointed in the Favored Soul. While I think the extra spells from the original UA Favored Soul could have a been a little powerful, limiting the spells to a single domain(deity) was very fitting. I dislike opening it to all the cleric spells. Plus, compared to the Sorcerer spell, I can't really see picking many cleric spells over the spells the Sorcerer already has access to. I also miss the weapon and armor proficiencies and especially I miss the wings. I thought that was the coolest aspect of the class. Holy Warrior that works toward his goal until finally earning his wings in the service of his deity. Between the two, I would still prefer the first Favored Soul UA.

      The Phoenix Sorcerer is just ok. Interesting flavor, but kind of boring I think.

      The Sea Sorcerer is interesting, I've always wanted more elemental types. I wish it was more ice/cold themed then adding the lightning aspects. Call it an Ice Sorcerer (jut name your character Elsa and be done with it). I think the biggest problem in this regard is the limited number of cold and lightning spells reduces its effectiveness. It would be better if it used cold and air/wind based spells, maybe with force damage related aspects.

      I like the theme of the Earth Sorcerer the best of all of them. Some cool effects, although I don't really understand the addition of the smith spells and plenty of toughness and maneuverability. I think of the four this is the only one I'd be interested in playing.
    1. TerraDave's Avatar
      TerraDave -
      Worth the wait? I actually thought these where pretty good, if you want to play a sorcerer.

      I guess the storm sorcerer is the missing air one?
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