New Releases In Stores This Week : 6th March 2017

A rundown of the New Releases that should be hitting games stores this week! Board games, card games, RPGs, Wargames, Miniatures and collectible games... hopefully something for everyone! For more information about any of the products please contact your local games store.



ROLE PLAYING GAMES

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Tombs of Desolation
Shadows of the Demon Lord Supplement
By Schwalb Ent

The Desolation stretches beyond the Northern Reach, a blighted place, poisoned by dark magic and infested with undead. Fools and heroes alike test their mettle against the dangers this land poses, forcing them to contend with blood-thirsty vampires or dust storms of apocalyptic proportions. This sourcebook reveals one of the most dangerous places in the lands of Rûl, providing new options for players and Game Masters alike, such as:

· Revenant, Salamander, and Vampire ancestries
· New paths including the Prince of Darkness and Slayer of the Dead
· The Blood tradition and new spells for existing traditions
· Details about the Desolation and surrounding lands
· New relics and creatures like the Cauldron of Death and the Desiccated One
· A new adventure!

Tombs of the Desolation reveals more details about the world of the Demon Lord, giving you all the tools you need to tell stories set in a desert wasteland!

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Terrible Beauty
Shadows of the Demon Lord Supplement
By Schwalb Ent

Heed the Call of the Faerie Queen!

All across Urth stand doorways to hidden places. These are the realms of the faerie, entire worlds of magic and wonder, fear and horror. No friends to mortals, the faeries abandoned Urth long ago, leaving their homelands to humankind to do with as it wished. Now, with the Demon Lord’s shadow casting a pall across the land, the faeries have begun to return from their self-imposed exile, to join the fight against the darkness and purge the world of the evil that grips it. Terrible Beauty presents tools for players and Game Masters to introduce faerie stories, mechanics, and themes into Shadow of the Demon Lord campaigns. Inside, you’ll find:

· The elf, hobgoblin, and pixie ancestries.
· An assortment of new paths such as the Avowed expert path and the eternal guardian and troll hunter master paths.
· The Fey tradition, and new spells for existing traditions.
· Overviews of several sample faerie kingdoms.
· New relics such as the Vorpal Sword and a new enchanted object table.
· New creatures ranging from the fair nymph to the foul jabberwock.
· A complete adventure for expert characters.

Terrible Beauty opens new doors to adventure and horror in a dying world, and the options presented here will leave your game forever changed!

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Judges Screen
Dungeon Crawl Classics Accessory
By Goodman Games

This 6-panel judge’s screen contains three pieces of original full-color artwork by Doug Kovacs, showcasing the strange places that DCC RPG can take you, and three panels of the most-used tables and reference materials for DCC RPG. It’s a must-have for every GM!

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FATE : Interface Zero 2.0
By Gun Metal Games

Full Metal Cyberpunk action, now for the Fate game system!


You’re hanging from the summit of a mile-high skyscraper, your cybernetic claws holding you in place while gunfire shatters the windows around you and a computer virus burns its way through your brain. When your network link to the rest of your team goes offline, you’re sure of one thing:

You should have charged the client double for this mission.

Interface Zero: Fate Edition has all the rules you need for cyberpunk action and adventure in the megacities and wastelands of the 2090’s. Inside this book you’ll find hackers, drone pilots, cyborgs, androids, cybermonks, human/animal hybrids, psychics, cybernetic implants, guns, armor, vehicles, agile powered armor and massive war robots. Pre-built aspects, occupations, and archetypes jump-start your game, and a flexible wealth system lets you get rich or die trying. Whether you’re a sprawl-crawling scavenger or an elite hyperchrome soldier, your tools and tech are all here in Interface Zero.

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Game Master’s Handbook
Savage Worlds : Rifts Supplement
By Pinnacle Entertainment

WELL, THAT ESCALATED QUICKLY!

Running Savage Rifts® is unlike any game you’ve ever run before: everything is bigger, faster, and over-the-top, with more adventure and threats thanks to the gaping holes in space-time that define the setting. The heroes of the setting are powered up and equipped with the kind of gear you need to fight inter-dimensional wars.

WE’VE GOT YOUR BACK

The Rifts® Game Master’s Handbook is packed cover-to-cover with everything you need to master a setting with decades of history and a Megaverse® of possibilities. A thorough yet concise overview of the world, with a focus on the North American continent where the Tomorrow Legion is based, adds to information about all the factions and other major known threats the heroes are likely to encounter. All you need to know about the ley lines, the Rifts, how they work, and how to on-the-fly generate them at need is included. You also get a powerful Adventure Generator tailored to the unique qualities of Rifts® North America and the foes that plague the Tomorrow Legion, powerful and useful advice on running a Savage Rifts® campaign; and much, much more!

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Savage Foes of North America
Savage Worlds : Rifts Supplement
By Pinnacle Entertainment

IN A WORLD FULL OF MONSTERS AND MADNESS, IT’S GOOD TO KNOW WHAT’S COMING.
One day, your heroes may face a heavily mechanized patrol of Coalition Soldiers. The next, they’re trading lasers and mystic bolts with a horde of cybernetic-loving demons called Brodkil. Next week, a gargantuan tentacled horror from a Rift threatens every living thing in the region, and it’s up to the Tomorrow Legion to stop it…somehow.

Rifts®: Savage Foes of North America contains stats and descriptions for all of the major monsters and enemies a group of heroes might face as they serve in the Tomorrow Legion: the Coalition States, the Federation of Magic, the Black Market, the 1st Apocalyptic Cavalry, the bandits of the Pecos Empire, and much, much more. Important key figures, such as Emperor Prosek, Lord Alistair Dunscon, and Sabre Lasar are included. For those times when a Rift opens and you want to randomly figure out what comes out of it, there’s an extensive Creatures from the Rifts Generator to help you.

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GM Screen & Garnet Town Gambit Adventure
Savage Worlds : Rifts Supplement
By Pinnacle Entertainment

Garnet Town Gambit Adventure
A small town is caught in the middle between different groups wanting to exploit the region. Heroes of the Tomorrow Legion arrive just in time to make a difference in this settlement’s future. But first, the Legionnaires have to deal with various threats that could wipe this town off the map!

GM Screen
The hardcover landscape GM Screen brings all the tables and charts for easy reference, including Combat Options, Reaction Table, and Ley Line Characteristics!

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The Tomorrow Legion Player’s Guide
Savage Worlds : Rifts Supplement
By Pinnacle Entertainment

Prepare yourself for a railgun-shredding, mega-powered magic flinging journey into a post-post-apocalyptic world where supernatural horrors vie with technological empires for mastery of the world.

THIS IS THE WORLD OF RIFTS®
Unpredictable holes in the very fabric of space and time open the way to countless creatures, beings, and dangers. Whatever you imagine—whatever you fear—it’s somewhere on this war-and-chaos ravaged world.

THE TOMORROW LEGION IS READY
In the battle for survival the Tomorrow Legion brings together the greatest, the bravest, and the craziest to stand against an infinity of threats. They stand for a better future than the past they’ve known.

The Rifts® Tomorrow Legion Player’s Guide contains everything you need to make and equip mega-powered characters for the Rifts® Earth setting. Iconic Frameworks load you up with options for well-known concepts (Glitter Boys, Juicers, Ley Line Walkers, Mind Melters), as well as the capacity to craft your own custom ideas. New Setting Rules bring home the gonzo, cranked-to-eleven nature of Rifts®, and the gear lists include everything from incredibly powerful weapons and armor to cybernetics to arcana-fueled Techno-Wizard items. New rules for Mega Powers bring magic and psionics to super-powered levels, and Hero’s Journey tables flesh out your characters in exciting and fun ways.

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North America & Castle Refuge Map Pack
Savage Worlds : Rifts Supplement
By Pinnacle Entertainment

Explore the world of Rifts® with this map of North America!

In addition to a map showing the hot spots of magic and population centers of Rifts® North America, the flip side of the map shows the layout of Castle Refuge, home of The Tomorrow Legion!

The maps are printed on sturdy 24 x 30 inches cardstock and are wet, dry, and even permanent marker erasable.

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Wasteland Portal & Lay Line Map Pack
Savage Worlds : Rifts Supplement
By Pinnacle Entertainment

What insane foe is perched in the center of the nexus point, siphoning the energy to fuel her evil powers?

The Wasteland Portal map features a portal to a verdant forest glade (and the Forest Glade Rift +Ley Line has a wasteland portal on it, so you can use the two together!). The Nexus Point side of the map shows crossing ley lines at a nexus sure to make your players anxious!
The maps are printed on sturdy 24 x 30 inches cardstock and are wet, dry, and even permanent marker erasable.

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Nexus Point & Forest Glade Map Pack
Savage Worlds : Rifts Supplement
By Pinnacle Entertainment

Who knows what will come through the Rift?

The Forest Glade Rift map features a portal to a broken wasteland (and the Wasteland Portal + Nexus Point map has a forest glade portal on it, so you can use the two together!). The Ley Line side of the map shows a ley line crossing a wasteland.

The maps are printed on sturdy 24 x 30 inches cardstock and are wet, dry, and even permanent marker erasable.

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Savage Rifts Collector’s Box Set
By Pinnacle Entertainment

Collector's Box Set containing: S2P11200 Rifts: The Tomorrow Legion Player's Guide (Softcover), S2P11201 Rifts: Game Master's Handbook (Softcover), S2P11202 Rifts: Savage Foes of North America (Softcover), S2P11203 Savage Rifts GM Screen and Garnet Town Gambit Adventure, S2P11204 Savage Rifts Map: North America & Castle Refuge, S2P11205 Savage Rifts Map: Wasteland Portal & Ley Line, S2P11206 Savage Rifts Map: Nexus Point & Forest Glade, Savage Rifts Bennies (20) and Savage Rifts Dice Set.


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BOARD & CARD GAMES

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Legendary : Noir
Marvel Legendary Deck Building Game Expansion
By Upper Deck

Mystery, secrets, and betrayal. Legendary’s 12th expansion steps into a universe where superpowers are replaced by gritty stories. This 100 card small box expansion hosts Heroes, Schemes, and Villains in a way never before seen in the Legendary universe. This is Legendary: Noir.

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Tak : A Beautiful Game
2 players, ages 12+, 20-60+ minutes
By Cheapass Games

"My next several hours were spent learning how to play tak. Even if I had not been nearly mad with idleness, I would have enjoyed it. Tak is the best sort of game: simple in its rules, complex in its strategy. Bredon beat me handily in all five games we played, but I am proud to say that he never beat me the same way twice." -Kvothe

Tak is a two-player abstract strategy game dreamed up by Pat Rothfuss in "The Wise Man's Fear" and made reality by James Ernest. In Tak, players attempt to make a road of their pieces connecting two opposite sides of the board.

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Dungeon Time
1-5 players, ages 8+, 10-60+ minutes
By Ares Games

Are you brave enough to accept the dungeon challenge?

In Dungeon Time, a real-time cooperative card game, you will enter a fantasy realm with only five minutes to complete your missions. Find the equipment, get the mission — while frantically trying to beat the clock and avoid being over-burdened by your equipment – and level up to higher challenges if you do!

In more detail, players play and draw cards, with each card showing either an item or a mission. Players call to one another for the items needed to fulfill missions; everybody plays their items on the stack, then you can play your mission on the stack and it will be fulfilled... Easy, isn't it? Except you have only five minutes to go through the whole deck, and each item played at the wrong time will burden your backpack, and risk bringing you one step closer to failure...

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All Men Are Fools Chapter Pack
A Game of Thrones LCG 2nd Edition
By Fantasy Flight Games

In the aftermath of the Battle of the Blackwater, a moment of peace falls across Westeros — but schemes are hatching in the darkness. All Men Are Fools is the first Chapter Pack of the "Blood and Gold" cycle for A Game of Thrones: The Card Game, and following the lead of the previous two cycles, this cycle focuses on the next book of the series, A Storm of Swords. At the same time, you'll find a new focus on your gold with a brand-new keyword and recurring events.

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Power of the Force Force Pack
Star Wars LCG Expansion
By Fantasy Flight Games

Just as the Force moves throughout the entire galaxy, binding and connecting all lifeforms, there is a new spark of rebellion that has begun to move across the galaxy, igniting everything it touches. From the planet Lothal, a small cell of rebels strikes back against the Galactic Empire — and they're becoming more powerful by the day. The Galactic Empire's might may seem unstoppable, but these young rebels are making a difference, and soon you'll be able to fight alongside them in your games of Star Wars: The Card Game.

Power of the Force is the fifth Force Pack in the "Opposition" cycle, and within this expansion, you'll find plenty of new "Specter" cards reaching across affiliations, even as other cards play into the feuds that exist between factions. With a completely new fate card focusing on Specter units, and iconic characters and vehicles like Ezra Bridger, Hera Syndulla, the Ghost, and "Howlrunner" joining the game, there's never been a better time to declare your allegiance and join the fight for the galaxy.

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Golden Fleece
Santorini Expansion
By Roxley games

Expand the gameplay of Santorini! The Golden Fleece expansion adds more Gods like the magical Hecate or the mysterious Hades and also Heroes like Hercules and Achilles! Also included is a Golden Fleece figure, which can give any player touching it the power of a God!

While Heroes have powerful abilities, they can only be used once per game. This is a great way to balance out skill gaps or introduce new players to the world of Santorini!

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Ultra Tiny Epic Kingdoms
1-5 players, ages 14+, 30+ minutes
By Gamelyn Games

Ultra Tiny Epic Kingdoms is everything Tiny Epic Kingdoms is (minus the exploration mini-expansion) in an Ultra Micro game! But The Epic game play has remained the same!

In Ultra Tiny Epic Kingdoms, you rule! But whether you reign supreme or crumble under pressure is entirely in your hands. You will be exploring lands and factions, expanding kingdoms, exploiting opportunities, and exterminating all those who question your rule… but so will everyone else! The result of this tiny conflict are nothing short of epic! In this surprisingly simple, yet deeply engaging game, players will be coming back for more and more. With 13 unique and thematic factions and 16 unique territories no game will ever be the same.

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Bullet Shaped Dice
Tiny Epic Western Expansion / General Accessory
By Gamelyn Games

A 6 shooter pack of custom high functioning 6 sided Bullet-Shaped Dice.
Use them to enhance any RPG or Game.

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Gallia / Corcisa Maps
Concordia Expansion Pack
By Rio Grande Games

Concordia: Gallia / Corsica is an expansion for Concordia that contains two maps for new strategic challenges:

· In Gallia, you start moving around with only one land colonist and have to settle inside one of the harbor cities before you can use your sea colonist as well.
· In Corsica, you will play on the tightest map ever published for Concordia, containing only twenty cities in eight provinces.

Both maps can be played at all player counts, but Corsica is especially meant for two or three players.

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Ghostel
2-4 players, ages 12+, 50+ minutes
By Tinkerbot Games

Prey on the phobias of guests by turning into their worst nightmares. Work with other ghosts to combine forces, and scare away the hardiest of hotel patrons to earn upgrades and get even scarier!

The randomised guest and dice roll mechanic means each round is different from the next, but there’s more than luck to winning the game.
Are you the scariest ghost of the night?

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Judge Dredd
Munchkin Apocalypse Expansion
By Steve Jackson Games

Bring justice to the apocalypse.

With this 15-card booster pack featuring characters and items from the hit comic Judge Dredd, you can keep your game of Munchkin Apocalypse in line with "street judges" – the brutal lawmen who take on the combined role of judge, jury, and executioner for the criminals of a dystopian future.

The judges themselves are monster cards, and there's plenty of Dredd-themed loot, too, such as the Judge's Badge. Card art comes directly from the 30-plus years of Judge Dredd comic history.

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Gang Up!
3-5 players, ages 10+, 30+ minutes
By CzaCha Games

Gang Up! is casual card game where you compete to become the ultimate crime lord! Recruit legendary gang members and commit crazy daring crimes. Use criminal influences and team up with other players to get ahead. And when they least expect it, backstab them to win the game!

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New York Slice
2-6 players, ges 8+, 30+ minutes
By Bezier Games

You've just been given a shot at being the head chef at the prestigious New York Slice pizza parlor. Now you and your fellow pizza chef wannabes have to make the most amazing pizzas...one slice at a time!

In New York Slice, each player slices pizzas into portions, giving their opponents first choice, while they take the leftovers. There are a dozen kinds of pizza to work with, from veggie to hawaiian to meat lover's, and each player decides if they want to eat or keep some of the slices, building the best collection of pizzas possible!

Each time a player slices a pizza, there's a different special to go along with it, whether it's allocated to one of the portions or placed on its own. Specials provide the player with special powers or points, such as calling dibs on a slice before the pizza is divided, getting one of the normally-out-of-the-game "mystery slices', having an opportunity to "sneak a slice" by moving it from one portion to another when they choose, and many more—there are 14 different "Today's Specials" in the game.

Some slices have anchovies on them (yuck!), which are worth negative points to anyone who collects them — but anchovies might show up on different pizza types you're collecting, so in order to have the majority of a type, you just might have to collect one with anchovies on it!

If you tie another player for the most slices of a type, neither of you gets any points — but a bunch of slices have two types of pizza on them, with each combo slice being worth half a slice of each type, which is great for breaking ties.

Most slices have pepperoni on them, which you can eat for points (instead of collecting to go for the majority of each slice type).

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Running With The Bulls
2-6 players, ages 8+, 40-60+ minutes
By Calliope

Get ready to embark on the craziest vacation ever! A herd of mischievous bulls has taken over the quaint town of El Toro, and players must outrun & outwit them in order to get to the fabulous destinations on the coast! Skillfully play cards to dodge the rascally bulls as they chase you through the streets! The dice themselves are the Runners, and you must maipulate them to determine both their paths & those of the Bulls themselves! It's all a bit like strategic pachinko! With a bit of planning & lot of luck, you’ll reach your spectacular getaway while Running with the Bulls!

In the game, players use handfuls of dice as runners, starting them at the top of the game board and playing cards to reroll those runners or influence opposing runners, with your goal for each of the three days being to get your runners to the fancy destinations (which are worth differing amounts of points) at the bottom of the board while avoiding the bulls that are chasing you.

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Menu Masters
2-5 players, ages 8+, 20-40+ minutes
By Calliope

It's a fine dining frenzy! In Menu Masters, you are a world-class chef, brimming with ideas for the greatest menus ever crafted, but the only way to become the Menu Master is to beat the other chefs to Market Street for the freshest, most delicious ingredients! You may choose to open a store to earn some money...or just grab your shopping basket and be the first in line at the market. It's the only way to get the best selection! But beware of the other chefs as they drive up demand and increase prices! Earn your stars in this deliciously fun race to gourmet supremacy, proving you are the greatest of menu masters!

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Hive Mind
3-12 players, ages 8+, 30-90+ minutes
By Calliope

Richard Garfield introduces Hive Mind, a buzzworthy new party game about beeing alike!
Up in the hive, the bees are trying to prove to the Queen Bee that they deserve to stay!

During the game, the players must be harmonious in answering intriguing questions based on their experience and opinions. The more answers they have in common with other players, the more points they get! Represented by bee pawns called Beeples, players move through the hive; those who score the fewest points each round must move closer to the hive exit. As soon as one or more bees exit the hive, the game ends. All the remaining bees win and survive the winter!

Hive Mind is a game for as few as three players up to as many as you want!

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Monstrous
2-8 players, ages 10+, 15-30+ minutes
By Goodgames Publishing/ CMON

Olympus is shaking to its foundations. Faith among the mortals is waning and with it the very power of the pantheon. Zeus is in a rage: "Hear me, gods! I command you to send forth my MONSTROUS pets. Make them rain from the sky and erupt from the underworld. We will rekindle these mortals' faith - through FEAR!"

Monstrous is a game of gods and monsters, fear and faith, dexterous skills and tactical combos.

Players are Greek gods throwing mythical monster cards from their hand onto a shared tableau of ancient Greek locations to gain as much 'Faith' as possible. But a strong guiding hand is not enough - cunning use of tactical monster and location powers is the key to gaining the most faith of all the gods, and the favor of Zeus.

During setup, a number of large location cards equal to the number of gods are arranged on the table - these are selected from 12 ancient Greek cities where the insolent humans cower. Locations have special powers and provide Faith when hit by Monsters. Depending on the number of gods playing, each god has a randomly constructed deck of between 7 and 10 out of 12 mythical monster cards, each with their own special power. Each god shuffles and readies these decks, then draws 3 of their monster cards ready to throw at locations and monsters already on the table.

On their turn, a god chooses a single monster from their hand, and throws it (without their hand crossing the table edge) attempting to hit:


1. a location - to use its special power, and any thrown monster power that affect locations, and gain its Faith.
2. other monster cards on the table - to use the special power of their thrown monster on the other gods’ monsters.
3. ideally both at the same time!

Look for the best cards to throw and the best targets to throw at. But beware: monsters may do unpredictable and dangerous things. Some monsters even act like traps on the table, taking effect as soon as they are hit. If Olympus is in play, powerful legendary monsters can be gained for gods to throw too.

Once a god has finished their turn, they draw a new monster and play proceeds to the next god. This proceeds until one god runs out of monster cards completely. Each other god then takes 1 final turn before the god with the highest Faith is declared the winner.

Monstrous blends stunning art of mythic Greece with quick card throwing, fist pumping action and the tactical combos that gods and gamers love. Every game is different and there are optional rules to tailor your MONSTROUS experience for children, team play and longer games with legendary monsters.

And yes, you can release the Kraken.

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Cosmic Kaboom
2-4 players, ages 12+, 25+ minutes
By Minion Games

For centuries, the factions have been at war. However, it wasn’t until recently that they discovered the ability to create a bomb so powerful as to destroy entire planets. But now the secret is out, and it’s a race to see which faction will crown themselves as the superior race.

Players will take turns flying (flicking) their space ships around space, collecting energy to power up space bombs and eradicate their enemies.

The goal of the game is to be the player with the most points at the end of the game proving that their alien species is the supreme race.

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Gloomhaven
1-4 players, ages 12+, 90-150+ minutes
By Cephalofair Games

Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for travelling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make.

This is a legacy game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions on what to do, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a cooperative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn.

Essentially, every turn a player will play two cards out of their hand. Each card has a number at the top, and the number on the first card played will determine their initiative order. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.


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MINIATURES & MINIATURE GAMES

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Icons of the Realms Starter Set
Dungeons & Dragons Miniatures
By Wizkids/Wizards of the Coast

The D&D Icons of the Realms Starter Set is the perfect supplement for your D&D tabletop roleplaying game. The 6-figure Starter Set represents some of the most iconic characters classes and races from the Dungeons & Dragons universe, including the dwarf cleric, human ranger, halfling rogue, northlands fighter, elf wizard, and the famous drow ranger, Drizzt Do’Urden. Combine these high quality miniatures with the 44 found within the D&D Icons of the Realms: Tyranny of Dragons booster packs to bring an exciting new depth to your D&D adventures.

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Prelude To Woodbury Solo Starter Set
The Walking Dead : All Out War Starter
By Mantic

The Prelude to Woodbury is a narrative single-player adventure featuring Brian ‘The Governor’ Blake and his exploits from before he rose to power in Woodbury and encountered Rick. The introductory quick-start tutorial will take you through the rules step-by-step as you play out the Governor’s story, and the box contains everything you need to get right into the action. You do not need the All Out War core set to play, but all of the Prelude to Woodbury components are all fully compatible with the core set, so you can use Brian and his equipment in your larger, two-player games.

This set contains 6 unique, collectible miniatures allowing you to add Brian ‘The Governor’ Blake to your games, along with 5 Walkers to battle your way through. It also contains an exclusive ‘Solo’ version of the game’s Event deck.

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Days Gone Bye
The Walking Dead : All Out War Expansion
By Mantic

Based on the events from the comics covering the early exploits of the Atlanta camp survivors, this expansion includes six new scenarios to play through as well as rules for creating your own characters from scratch. This set also includes 4 new Survivors – Dale, Jim, Allen and Donna – 2 extra walkers, new Character cards, Equipment cards, Event cards and scenery to add to your games.

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Morgan Booster
The Walking Dead : All Out War Expansion
By Mantic

The first survivors that Rick meets in the new world, Morgan and his son, Duane, have survived the horrors of the Walkers.

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Scenery Booster
The Walking Dead : All Out War Expansion
By Mantic

This booster pack contains 3D plastic scenery to add an extra level of realism to your games. These pieces are designed to directly replace the cardboard cars and barricades from the core game, as well as replacing the supply counters with 3D resource caches such as piles of food crates and abandoned luggage.


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WARGAMES

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Napoleonics Epic
Command & Colors: Napoleonics Expansion
By GMT Games

EPIC Napoleonics is the sixth expansion for GMT’s Commands & Colors Napoleonics game system. EPIC Napoleonics allows for fighting larger battles with more units. EPIC Napoleonics is actually two game systems in one – the Epic Battles system, and the La Grande Battles system. Although the scope of our Napoleonic game has changed size wise, the historical feel and the basic rules of play, for the most part, remain the same. To experience the maximum enjoyment with these two new Napoleonic game formats, both EPIC Napoleonics and La Grande Battles scenarios are best played using the Command card and Tactician card decks that were part of the Generals, Marshals and Tacticians expansion.

Included in this expansion are six standard sized scenarios that focus on key phases of the battle of Austerlitz, 2 December 1805. This expansion also features 12 EPIC sized engagements and two La Grande Battle scenarios. Also included are two double-sided mounted maps. The EPIC sided battlefield is larger, and at 11 hexes deep by 20 hexes wide, it is almost double the size of the standard size battlefield of 9 hexes deep by 13 hexes wide. When laid side-by-side to form the La Grande battlefield, the battle area is a whopping 11 hexes deep by 26 hexes wide.

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Clash of Giants : Civil War
1-2 players, ages 12+
By GMT Games

Clash of Giants: Civil War, takes the game system from Ted S. Raicer’s popular and critically acclaimed Clash of Giants WWI series to two of the storied battles of the American Civil War: Second Bull Run and
Gettysburg. CoG: Civil War uses a modified version of the chit-pull Activation system of Clash of Giants II: Campaigns of Galicia and First Ypres, 1914, while retaining the CoG combat system. Every (mostly brigade-level) unit has a Tactical Efficiency Rating based on its morale, training, leadership, and experience, but even a poor unit can have a heroic moment, while the Iron Brigade might not always be made of iron. It is a true player’s system, which produces realistic results without a lot of fiddly procedures, and allows players to concentrate on the game rather than the rules.

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Wing Leader: Supremacy 1943 – 1945
2 players
By GMT Games

WING LEADER: Supremacy 1943-1945 is the second volume of GMT's exciting Wing Leader game series, which started with Wing Leader: Victories 1940-1942. WING LEADER allows you to play out large-scale aerial combats in World War II.

Based on a unique side-scrolling view, WING LEADER: Supremacy 1943-1945 lets you recreate the climactic air battles at the end of the war. Scenarios feature fights above the Reich, Normandy, Italy, Romania, the Eastern Front, and the Pacific. Players fly squadrons and flights, attempting to intercept raids or fend off marauding fighters in fast-playing games that take between 90 and 120 minutes. Rules cover late war armaments such as air-to-air rockets and jet aircraft.

WING LEADER: Supremacy 1943-1945 is a stand-alone game and features more aircraft, more squadrons, and more battles. When combined with its sister game, WING LEADER: Victories 1940-1942, this second volume creates an experience that spans the entire war.

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Absolute Victory : World Conflict 1939 – 1945
2 players, ages 12+. 120-1200+ minutes
By Compass Games

A global-level World War II game from Compass Games from the Charles S. Roberts Award-winning design team of Ben Madison and Wes Erni. Absolute Victory features three large maps (39x26 hexes each) covering the entire world on a sliding scale that gives more attention to places of the world (such as Europe) that saw the most fighting, and less to places (such as South America) that didn't.

1,700 counters represent the armed forces -- land, naval, and air -- of more than 90 nations. A chit draw system of more than 2,500 random events plunges the players into the chaotic world of the wartime 1940s, a world of competing agendas, unstable nations and untrustworthy allies.

Game mechanics are designed to focus the player's attention on military and strategic aspects of the war rather than the "boring stuff". They include simple production rules (no bean counting), a tense land combat system featuring battle modes, and turns built around alternating pulses -- some military, some political -- that minimize 'down time' for the non-phasing player.

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1866 : The Struggle For Supremacy in Germany
2 players, ages 14+, 180-300+ minutes
By Compass Games

1866 is a two-player simulation dealing with the Austro-Prussian War of 1866 in Central Europe. One player controls the forces of Prussia and its allies, to include the young Kingdom of Italy and the other player controls the forces of Austria and its German Confederation allies. Using a shared deck of 55 Operations Cards, each player makes decisions concerning the deployment, combat and political-military operations in support of his forces and his general strategy. Orders of battle include all the historic corps/divisions (with some brigade counters) and all major generals involved in the conflict. The mapboard covers an area from Hamburg to Florence and Metz to Cracow. The system includes unique mobilization rules that reflect the difficulties of mobilizing for war while attempting to garner as many victory points before war is actually declared. Once war is declared, you must fight with the forces mobilized, so shrewd judgement is required as to what to mobilize, where those forces will operate and who commands them. Always waiting in the wings is the French 2nd Empire under Napoleon III, prepared to intervene if neither side appears able to clinch a quick and decisive victory. Other features include cavalry superiority, railroads, Prussia’s mobilization advantage and coordinated attacks. 1866 includes two scenarios, the Mobilization to War scenario (the Campaign scenario) and the Seven Weeks War scenario (covering the post mobilization situation). The cards are sub-divided into Mobilization and War decks, which are combined after war is declared.

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Putin Strikes : The Coming War for Eastern Europe
2 players, ages 12+, 120-240+ minutes
By One Small Step

Putin Strikes: The Coming War for Eastern Europe is a two-player game (solitaire suitable) in which one player (the Russian player) commands the Kremlin's forces, and the other (the Allied player) commands a polyglot international coalition opposed to him. This isn’t a simulation of the "opaque (a.k.a. gray) war" techniques most recently used by the Russians in the Crimea and eastern Ukraine. Rather, it's designed to facilitate the examination of the strategic possibilities (along with their operational undertones) inherent in the larger situation. That is, it models the parameters of possibilities if Putin decides to go all out--taking advantage of the democratic West's increasing befuddlement by the jihad--to make one quick blitzkrieg-like strike to grab Russia's western "Near Abroad."

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El Alamein
2-5 players, ages 18+, 60+ minutes
By Kamikaze Games

El Alamein (a stand alone expansion to Barbaros­sa) is a deck building card game for 2-5 players set in a fictional WWII universe where cute German military girls fight the British for Africa! Using an in-game deck-building mechanism one buys cards from an open card pool to build a strong strategic deck. The ultimate objective is to conquer the city of Alexandria. If Alexandria falls the player with the most victory points wins. Victory points are acquired by conquering different cities and strategic positions through­out the game.

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El Alamein Historical Photo Edition
2-5 players, ages 16+, 60+ minutes
By Kamikaze Games

El Alamein (a stand alone expansion to Barbaros­sa) is a Historical deck building card game for 2-5 players in which the German military fights the British for control of Africa!

Using an in-game deck-building mechanism one buys cards from an open card pool to build a strong strategic deck. The ultimate objective is to conquer the city of Alexandria. If Alexandria falls the player with the most victory points wins. Victory points are ac­quired by conquering different cities and strate­gic positions throughout the game.

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Barbarossa Historical Photo Edition
2-5 players, ages 16+, 60+ minutes
By Kamikaze Games

Barbarossa Historical Edition is a Historical deck building card game for 2-5 players in which the German military invades Russia! Using an in-game deck-building mechanism one buys cards from an open card pool to build a strong strategic deck. The ultimate objective is to conquer Moscow. If Moscow falls the player with the most victory points wins. Victory points are acquired by conquering different cities and strategic positions throughout the game.

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World at War 53 : Strike & Counterstrike- Battle For Moscow
Magazine & Wargame; 1 Player
By Strategy & Tactics Press

Strike & Counterstrike (SCS) is purpose-designed solitaire wargame that covers the Soviet counteroffensive against German Army Group Center (AGC) from early December 1941 to the end of April 1942. The single player actively commands the Soviet forces, while the rules system directs him in the deployment of the opposing German force. The player wins with the Soviets by seizing control of key territorial objectives. Games may also end in draws or German victories. Strike & Counterstrike shares the same system with Rampage, Stalingrad Cauldron, and Panzers East, there are differences in their details of play. That’s due to the differences in the time and space scales in the individual games, as well as the fact I’m always further developing my views in regard to the best particulars for use in Solitaire systems. Play each game in the system according to the specific rules presented for it.

Components: 22x34 inch map, 228 die-cut counters.

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COLLECTIBLE CARD, MINIATURE & DICE GAMES

View attachment 81829

Star Pack Battle Royal Booster
Yu-Gi-Oh! TCG Expansion
By Konami

View attachment 81828

Return of the Dragon Emperor Booster
Force of Will TCG Expansion
By Force of Will



The above list has been compiled based upon distributor and retail new releases mailouts I receive. Please note that there may be some geographic differences in release dates and/or availability of items. Please contact your local store for more information.
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