Keep Your Powder Dry! Part 3: Industrial Firepower [5E]
  • Fantasy Flight Games Announces Genesys RPG

    Fantasy Flight Games have announced a new Roleplaying Game featuring their Narrative Dice System, the system used to power their Star Wars range of RPGs. The Genesys Core Rulebook will include all the core mechanics of the game, advice for Game Masters on adventure creation and play, and an overview of...

    Read More

    Pathfinder News Roundup For 6-28-2017

    Howdy folks, and welcome to the PAIZO NEWS ROUNDUP! My name is Ben, and Iím going to use this space to fill you in on some of the ins and outs whatís happening in the Paizo world. Thereís more juicy details out for those of you out there waiting for every scrap of Starfinder, as well as news on Pathfinder-related products and exclusives. Letís get...

    Read More

    The Pride Of Blue Rose

    After a successful Kickstarter project, Green Ronin Publishing have put out a second edition of their Blue Rose role-playing game. Inspired by the works of romantic fantasy from authors such as Mercedes Lackey, Tamora Pierce and Diane Duane, Blue Rose was originally powered by a variant of the D20 rules that...

    Read More
  • Keep Your Powder Dry! Part 3: Industrial Firepower [5E]


    New on EN5ider, the 5th Edition Patreon! In the third part of your Keep Your Powder Dry Series, we take a look at industrial firepower - the weapons from the 18th and early 20th centuries. New 5E weapon properties include capacity, chain fire, and double-action are joined by the new weapons - the carbine, pepperbox pistol and rifle, pocket pistol, revolver, and rifle. Finally, we include new feats such as Greased Lightning and Mounted Musketeer. By Walt Ciechanowski; illustrated by Tamara Cvetkovic.


    Comments 4 Comments
    1. mdusty -
      Can I post questions here? Under Double-Action weapon property, it states that creatures with Extra Attack or Multiattack do not suffer disadvantage on the second attack. Is that because they may use their Extra Attack to get off the second attack with no disadvantage? Or can they attack twice with it as an action, no disadvantage on the second attack, then attack twice again using their Extra Attack and still get no disadvantage on the second (now fourth) attack?
    1. Morrus's Avatar
      Morrus -
      You can definitely ask here! I'll page @Jumblejacks!
    1. jamesjhaeck's Avatar
      jamesjhaeck -
      The intent is that characters with Extra Attack get a second attack anyway, meaning that the Double-Action property doesn't do anything for them. They can Extra Attack as normal. The Double-Action property is mainly a boon to characters who don't "naturally" get an Extra Attack.
    1. mdusty -
      Excellent, that's what I had assumed, but I wanted to clarify. I have a fighter in my group that uses guns and I know the question will come up once I introduce this weapon property. Thanks!
    Comments Leave Comment