RPG Crowdfunding News 046: Underworld Races & Classes, Arthur Lives!, Tyrants & Hellions, Swordfish

Welcome back to our weekly look at tabletop roleplaying game, and accessories, crowdfunding roundup! Each week we’ll be looking at a few campaigns currently running that have caught our eye as well as occasionally speaking to some of the creators about their campaigns, or looking at some of the ‘behind the scenes’ business aspects of putting together, launching, operating and then delivering a crowdfunded project. If you have anything you’d like us to cover, or questions about anything we talk about, please don’t hesitate to leave a comment or contact me directly.


Underworld Races & Classes – 5th Edition & Pathfinder RPG by AAW Games
(Campaign Ends : Saturday 29th April 2017; 03:00 UTC)

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AAW Games were nominated for an ENnie Award for the 2014 mega-adventure Rise of the Drow and have once again returned to worlds under our fantasy lands with their latest kickstarter, Underworld Races & Classes. Releasing for both 5th Edition and Pathfinder, each book will be a colourful 250+ pages and include a total of 14 new races and over 25 classes.

Each book “will include everything you need to create and play new and exciting races from the caverns of the world below. The pages will include new classes, archetypes, origins, and domains.”

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The 14 Underworld Races in the book are as follows: Ahoolings (nefarious bat-people of the underworld), Colliatur (crystal-infused champions of life), Dodelig (friendly dias de los muertos-style undead halflings), Draaki (fallen dragonkin of the dark), Drow (the insidious matriarchal rulers of the underworld), Funglet (the enigmatic fungus-folk), Hoyrall multi-armed insectoid interlopers from the realms beyond), Kraidyl (the profane crocodile-like race of heretic predators), Svirfnedblin )brilliant scientists of the realms below) and Vestraadi (alien and bliund, seeing the world with their unique sonar). In addition there are four types of Dwarves – Dvergr (master sappers), Dweorg (legendary smiths), Gitwerc (masters of the infernal regions of Hel), and Zwerc (isolationist and fey, redefining what ‘dwarf’ means).

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Class options range from the Ahool’s Iron Singer. Colliatur Reavers, Drow’s Master of the Web and Mistress of the Web, Dweorg Fortune’s Smith and a host of other race specific and general class options.

In addition to these there is also a detailed history and information about each race, its settlements and customs, as well as interactions with other races both in the Underworld and beyond. There’s also a completely revised domain for the insidious drow to make the upperworlders fear even the very shadow they cast!” and much more!

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Arthur Lives! 2d Ed. A Modern Arthurian RPG for Fate Core by Walt Robillard
(Campaign Ends : Tuesday 2nd May 2017; 17:50 UTC)

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Arthur Lives! is a second edition of this urban fantasy game when you play reincarnated Arthurian heroes. This second edition is using the FATE system, whilst the first (published back in 2009 by Vigilance Press) used the True20 system.

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Arthur Lives! Is a roleplaying game of supernatural adventure, conspiratorial intrigue, and occult mystery using the FATE Core system. Heroes and villains from Arthurian myth have been reincarnated, coming back to life in the cinematic present. At first, these individuals don’t remember their former lives, but as they begin to recognize each other, old feuds and tragic affairs resurface. Why has the King returned now? Does some unseen danger threaten? And if the answer is yes, will these legendary heroes be able to put their old grievances aside long enough to oppose it?


Tyrants & Hellions: A Book of Villains for 5th Edition by 2CGaming
(Campaign Ends : Monday 1st May 2017; 08:00 UTC)

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Tyrants & Hellions is a book of villains for Dungeon Masters for use with 5th Edition Dungeons & Dragons. The book includes extensive details on twelve villains – complete with schemes, lairs and backstories – methods (both mechanical and thematic) to create villains, and a bunch of villainous archetypes and options for every player class if you have a group thay wants to take a walk on the evil side.

Every villain in Tyrants & Hellions is designed following the same core principles as the Total Party Kill Handbook and the Trap Compendium: easy to use, minimized prep time, and plenty of scaling options to adjust it to fit your game. In other words, they're Dungeon Master friendly. Your job is hard enough already, let us make it easier.

One of the new scaling features we'll be introducing in Tyrants & Hellions is time. Some groups meet weekly, and can handle a villain with plans that take 10 sessions to come to fruition. Some groups are lucky to meet once a month, and, unless your players take exemplary notes, they're going to forget a few details. The villains in Tyrants & Hellions are written around a midpoint between these two extremes, and have advice for how to scale the villain's schemes so they take longer or get rolling more quickly. The game should fit your group's schedule, not the other way around.



Swordfish Islands: Hexcrawl Adventures on Hot Springs Island by Jacob Hurst
(Campaign Ends : Wednesday 3rd May 2017; 01:19 UTC)

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Swordfish Islands: Hot Springs Island is a high fantasy sandbox adventure setting that can be used with any tabeltop RPG. It comprises of two books… one for players and the other for GMs.

A Field Guide to Hot Springs Island is a fully illustrated, 240 page book for players. It is written “in-character” and can be used by characters in the game world to help identify plants and monsters, translate ancient languages, and as a resource of advice and rumors.

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The Dark of Hot Springs Island is the game masters book. It is a fully illustrated 192 page book. Hot Springs Islands is a hexcrawl, and the Dark contains all the details needed to run a sandbox game there. There are 75 locations on the island, and 26 maps ranging from ogre villages to a ruined elven city to the volcanic lair of a vain efreet. Seven factions, 87 interconnected non-player characters and 300 problematic treasures are sure to generate plenty of lingering repercussions each time your players make a decision. Finally, 448 random events and encounter motivations help ensure that every play-through of Hot Springs Island can explode into wildly different outcomes from the same basic parameters.


Gametee: World’s Finest Leather Notebooks for Gamers by Gametee
(Campaign Ends : Sunday 30th April 2017; 20:30 UTC)

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These notebooks are things are beauty and it’s become obvious over the course of the campaign so far that a lot of people agree. With an initial funding goal of £7500 the campaign has already reached almost £110,000 with still a week to run! (as of this writing)

Gametee: World’s Finest Leather Notebooks for Gamers are inspired by a lifetime’s experience of tabletop gaming and roleplaying systems. Designed to complement your imagination, our notebooks pay loving tribute to the finest genres of high fantasy. Functional, elegant, and long-lasting, they are artisanal items designed to accompany you on travels through universes both real and fictive.

The most powerful gaming platform is the human imagination. Treasure your gaming memories in our finest Leather Notebooks; Finely hand-crafted from a seamless piece of thick hide, and finished using an ancient method of oak bark tanning, each soft, supple notebook is masterfully embellished with a highly detailed embossing of one of our beautiful designs. Each intricate pattern is gently and permanently applied to the leather, creating raised and relieved designs that are a pleasure to run your fingers across. Created from the finest full-grain leather, retaining the characterful marks of hide, each notebook is left unpolished, ensuring it will develop a desirable rich and natural patina with age.

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Each leather notebook contains four interchangeable notebooks - perfect for keeping track of multiple campaigns and characters. They are effortless to remove and replace.

Featuring earth-toned, aged paper stocks, each Notebook is complete with FOUR inner notebooks in squared, lined, plain and craft paper.

Each notebook comes with a campaign-limited page marker clip - ideal for securing important documents or attaching pens to your notebook.

The DM’s Companion and Critical Hit Notebook both feature detachable D20 dice cast in timeless brass - ensuring you’ll never be without your trusted dice at your side.

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Manage campaigns and play effortlessly with a range of spacious sleeves, pen straps, card holders and front and rear pocket.


Four unique designs to choose from… The DM’s Companion, The Critical Hit Journal, The Grimoire of Spells and The Book of Elder Gods.

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If you like what we do here at EN World (the Forums, Columns, News, ENnies, etc) and would like to help support us to bring you MORE please consider supporting our Patreon. Even a single dollar helps Thanks!

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If you have a forthcoming Kickstarter, or see one that excites you, please feel free to drop me an email on angus.abranson@gmail.com You can follow me on Twitter @ Angus_A or on Facebook where I often post about gaming.

Until next week, have fun and happy gaming!

Angus Abranson
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