New Releases In Stores This Week : 29th May 2017

A rundown of the New Releases that should be hitting games stores this coming week! Board games, card games, Wargames, Miniatures and collectible games... hopefully something for everyone! For more information about any of the products please contact your local games store.



BOARD & CARD GAMES

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Yokohama
2-4 players, ages 12+, 90+ minutes
By Tasty Minstrel Games

Once Yokohama was just a fishing village, but now at the beginning of the Meiji era it's becoming a harbor open to foreign countries and one of the leading trade cities of Japan. As a result, many Japanese products such as copper and raw silk are collected in Yokohama for export to other countries. At the same time, the city is starting to incorporate foreign technology and culture, with even the streets becoming more modernized. In the shadow of this development was the presence of many Yokohama merchants.

In YOKOHAMA, each player is a merchant in the Meiji period, trying to gain fame from a successful business, and to do so they need to build a store, broaden their sales channels, learn a variety of techniques, and (of course) respond to trade orders from abroad.

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Colossuem
3-5 players, ages 10+, 60-90+ minutes
By Tasty Minstrel Games

In Colosseum each player is a Roman impresario - producing great spectacles in his or her arena in the hopes of attracting the most spectators. Players earn wealth and glory for each event run, using it to create ever more ambitious events. They will need to improve their arena, find the best performers, lure the Emperor and his nobles, and manage assets for long-term success to be granted the title of Grand Impresario, with tales of your extraordinary spectacles acclaimed throughout the empire.

As commanded by the Emperor, the greatest celebration in Roman history has continued unabated for 99 days. All of Rome has borne witness to the grandest spectacles the empire has ever seen— all to commemorate the opening of the Amphitheatrum Flavium, the Colosseum.

Tens of thousands have flocked to the city to experience the sight of a hundred gladiators in battle...rare and exotic animals prowling the arena floor...and to hear and see the greatest musicians and entertainers from throughout the empire. But these events have only been a prelude to today — the closing finale! As a master impresario you have prepared for this moment your entire life. Titus himself has taken his seat in the Emperor’s Loge. At the drop of his hand, the final spectacle will begin. Your moment in the sun has come...

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The Fall of Astapor Chapter Pack
A Game of Thrones The Card game (2d Edition) Expansion
By Fantasy Flight Games

Bloody plots consume the Seven Kingdoms, as once-loyal bannermen turn against the kings that they had sworn to serve. A procession from Dorne marches north to King’s Landing, intent on exacting vengeance against the Lannisters. Robb Stark moves quickly to reclaim Winterfell, unaware of the dark plots being hatched in Harrenhal and The Twins. And on the continent of Essos, Daenerys Targaryen liberates the city of Astapor from the Good Masters and wins an army of Unsullied in the manner of Old Valyria—with fire and blood!

The Fall of Astapor is the third Chapter Pack in the Blood and Gold cycle for A Game of Thrones: The Card Game, continuing the saga of A Song of Ice and Fire into the third volume, A Storm of Swords. Within this pack, you’ll find more cards focusing on the new bestow keyword, powerful new economy, new ways to spend your gold, and the subtly growing influence of House Frey. You’ll even have the chance to add iconic characters and locations to your deck, including Grey Worm, The Twins, and a new version of Theon Greyjoy.

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Hanamikojoi
2 players, ages 10+, 15+ minutes
By Emperor S4

Welcome to the most well-known geisha street in the old capital, Hanamikoji. Geisha — the graceful women elegantly mastering in art, music, dance, and a variety of artistic performances after years of training — are greatly respected and adored. Geisha may be translated to "artist" and they dance, sing and entertain everyone.

In Hanamikoji, two players compete to earn the favors of the seven geisha masters by collecting the performance items with which they excel. With careful speculation and sometimes a few bold moves, you may earn the essential items by giving away the less critical ones. Can you outsmart your opponent and win the most favors of the geisha?

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Round House
2-5 players, ages 10+, 60-90+ minutes
By Emperor S4

The round houses (a.k.a., Fujian Tulou) are unique rural dwellings that can be found in the mountain areas in southeastern Fujian, China, dating back to the Ming dynasty (17th century). A round house is a large, multi-floor, enclosed, and fortified earth building housing usually a whole clan, which functions as a village and is known as "a little kingdom for the family".

In the game Round House, players are the head of a family who tries to lead their members to glory. Players take turns moving their pawns around the circular building in one direction, performing different actions to get goods, trade goods for money, hire experts, send family members for distant business, and eventually bring the families home to worship the ancestors. By cleverly moving your pawns around the round house and maximizing the performance of your faithful family members, you might become the most glorious family and win the game!

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Lorenzo Il Magnifico
2-4 players, ages 12+, 60-120+ minutes
By Cool Mini Or Not / Cranio Creations

Lorenzo de' Medici, also known as "Lorenzo il Magnifico" (Lorenzo the Magnificent), was one of the most powerful and enthusiastic patrons of the Italian Renaissance.

In Lorenzo il Magnifico, each player takes the role of a head of a noble family in a city during the Italian renaissance. You try to accumulate prestige and fame to gain more victory points (VP) than the others. To do so, you send your family members to different areas of town, where they can obtain many achievements. In one location they get useful resources, in another development cards (which represent newly conquered territories, sponsored buildings, influenced characters, or encouraged ventures), somewhere else they activate the effects of their cards.

Family members are not identical. At the beginning of each round, you roll three dice to determine the family members' value. You must carefully choose where to send your family members with a higher value...

You can gain VP several ways, and you must also pay attention to your relations with the Church. The game is divided into three periods, each formed by two rounds; at the end of each period, players must show their faith, and whoever hasn't prayed enough will suffer hard penalties.
After six rounds, you calculate your final scoring, and the player with the most VP wins.

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Mint Works
1-4 players, ages 13+, 10-20+ minutes
By Five24 Labs

Mint Works is a light and straight forward worker placement game. Its compact size makes it easy to put in your pocket and take it anywhere. Its simple rules make it easy to introduce new players to the genre of worker placement.

During the game each player will have a limited amount of Mint Tokens, which represent their workers.

Players will use these mint tokens to earn more tokens, take first player or buy and build plans.
Plans are how players earn points. Some plans will give only points, others will give extra powers to the owner.

Once any player has at least 7 points earned (or if there are not enough plans to refill the stock) the end of the game is triggered. The game will then be over at the end of the current round.

Whoever has the most points provided by plans they have built wins!

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Stay Away
4-12 players, ages 12+, 15-60+ minutes
By Ares

A group of archeologists has mysteriously disappeared during an expedition to the risen island of R'lyeh. You are a member of a rescue team sent to aid them, but as you investigate the site, you encounter something terrible that seeks to destroy your team from within...

You'll need intuition, nerves of steel, and clever acting if you're going to survive and win the game. Who will believe you? Who is whom, and who is what? You can't trust anyone and no one will trust you, so block the doors, quarantine a suspect, reveal your identity to your "allies", grab a flamethrower, or run away — but look carefully where you will end up because "The Thing" might be closer than you think...

In Stay Away!, 4-12 players try to track down "The Thing", a creature 
awakened from a nauseating eternal slumber on the emerged R'lyeh island that has the capability of possessing the human body, cloning it, then taking its place, so as you play you won't know who "The Thing" is or when someone will become "The Thing" or who is infected or not. The archaeologists are looking for The Thing; their goal is to work together to identify which player is The Thing and roast it with a "Flamethrower" card. You remain Human until The Thing passes an "Infected!" card to you during a card exchange, at which point you become an Infected and take on that new Role: You are now an ally of The Thing and must take care that its identity is not revealed.

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Flatline: A Fuse Aftershock Game
1-5 players, ages 10+, 25-45+ minutes
By Renegade Game Studios

Flatline is a co-operative dice game set in the Fuse universe. Players must roll their dice and work to combine them with other players in order to properly treat arriving patients. Every round, players race against a one-minute timer and must deal with the needs of wounded crew members as well as other emergencies within the ER. Time is running out!

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Nordheim
Conan Boardgame Expansion
By Monolith

The north wind blows in from the rugged domains north of Conan's homeland. With Asgard to the east and Vanaheim to the west, these two territories compose the frozen tundra that is Nordheim. The men of these lands are toughest of the tough, hardened by cold and battle. Blood spilling across the pristine snow as different tribes fight for supremacy.

Despite the uneasy relationship between the Cimmerians and the Aesirs, Conan earns their respect through strength of arms and embarks on more than one adventure across these glistening lands.
Join Conan and his companions as they cross swords with the Vanirs, pursue the Frost-Giant's daughter, do battle with a necromancer defiling the burial grounds of wars past and more in the Third expansion for Conan.

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Random Encounter: Seas of the Sea Chicken
1-5 players, ages 10+, 15-20+ minutes
By IDW Games

Random Encounter is a strategic, number-based, pixel-art card game for all ages. Players build encounters made up of various creatures, then try to win as many battles as possible at the table in the pursuit of loot! Each fully customizable deck is made up of basic number creature cards along with several trick creature cards to throw your opponents off guard. Two or more players compete to reach five loot before other players by either winning the most battles or stealing loot from the coffers of their fallen enemies.


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MINIATURES & MINIATURE GAMES

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Shadow War: Armageddon Rulebook
Core Rulebook
By Games Workshop

The Shadow War: Armageddon rulebook is a 200-page softback, featuring new rules and some features previously only available online:

- A short history of the brutal conflicts that have wracked the hive world of Armageddon
- rules and background for 12 further factions not previously found in the boxed game’s rulebook
- Core Rules

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Death Zone Season 2
Blood Bowl Sourcebook
By Games Workshop

In Blood Bowl Death Zone Season Two you’ll find:

- New teams! Included are rules for Underworld Denizens, Goblins and Chaos Renegades
- 12 Star Players – Dwarf, Skaven, Dark Elf, High Elf, Wood Elf, Amazon, Human, Halfling, Lizardmen, Vampire, Goblin, Chaos Renegade and Norse teams
- New optional rules!
- Rules for well-known referees and coaching staff, with their own quirks and specialities, and rules for different stadium and pitch types;
- History and team rosters for 6 new Hall of Fame entries
- The Official Blood Bowl reference guide – an up-to-date summary of available teams, and a Skills Update featuring some corrections, clarifications and new skills
- A ton of all-new background content detailing key teams, players and events in the history of Blood Bowl; facts and figures that every fan needs to know.

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Scargrag Snivellers Team
Blood Bowl Miniatures
By Games Workshop

Includes 12 Plastic miniatures, goblin team ball, team turn and reroll counters and tokens

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Goblins
Blood Bowl Miniatures
By Games Workshop

4 Multi part plastic Goblins


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WARGAMES

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Simple Great Battles of History 2nd Edition
2 players, ages 10+, 90+ minutes
By GMT Games

Simple Great Battles of History (Simple GBoH) allows gamers to recreate the significant battles of the ancient Western world covered by GMT's Great Battles of History (GBoH) Series. Simple GBoH is designed for players who want a faster, less die-roll-heavy version of the GBoH system, while retaining as much of the historical flavor and insight of the original rules. These rules and its companion playbook cover all the battles published in Deluxe Great Battles of Alexander, SPQR, Caesar: The Civil Wars, Caesar: Conquest of Gaul, Cataphract, and all their related modules. The battles presented in C3i are published in the Simple GBoH Battle Manual.

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The Second Great War
Second Great War At Sea Sourcebook
By Avalanche Press

In November 1916, the freshly-reelected U.S. President Woodrow Wilson renewed his earlier attempts to mediate a peace between the warring European powers. On December 18th Wilson sent identical notes to the warring powers asking them to state their conditions for peace, and later offered to mediate a settlement. The warring sides rejected his offer.

Wilson’s failure marked the last chance for a negotiated peace to end the Great War before one side collapsed. What if he had succeeded? What if the First Great War had come to an end in December 1916, sparing the lives of millions and uncountable destruction?

The Second Great War is a sourcebook describing the world of Wilson’s Peace, one in which the great empires of Eastern Europe - Germany, Austria-Hungary, Russia and the Ottoman Empire – survived for another generation. In this alternative reality, war returned to Europe in 1940 as the vengeful authoritarian regimes in France, Italy and Russia unleash aggressive war against the prosperous social democracies of Germany, Austria and Poland. That background forms the setting for our Second Great War at Sea series.

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Panzer Grenadier: Korean War Counter Attack
1-2 players, ages 12+, 30-240+ minutes
By Avalanche Press

Driven back into the Pusan Perimeter, American and South Korean forces – soon joined by British, Turkish and other United Nations contingents – held the line and in the fall of 1950, launched a powerful offensive against the North Koreans. With strong tank-led forces surging northward and other units landing by sea at Inchon, the United Nations rapidly turned their victory into a North Korean rout.

Korean War - Counter Attack is a complete boxed game in the Panzer Grenadier series based on these fearsome battles. You do not need any other game to play all of its 65 scenarios. Design is by Jay Townsend, creator of our Saipan game.

The North Koreans have a wide array of Soviet-made weapons, spearheading their attack with T-34/85 tanks. The South Koreans are fairly lightly equipped, while their American allies bring the tanks and guns that won the Second World War: M26 Pershings, M24 Chaffees and a blistering helping of air power.

New forces arrive to help out: the U.S. Marine Corps deploys some real armor this time: the the castoffs of the Pacific War, but M26 Pershings of their own. There's also a helicopter (games with helicopters are always better) and the British are here. too.

The game includes four semi-rigid mapboards, with art by Guy Riessen. The maps are fully compatible with all others in the Panzer Grenadier series, and those from Panzer Grenadier (Modern) and Infantry Attacks, too. Plus 517 playing pieces: smooth, scorchless, sootless laser-cut piece, a joy just to hold in your hands. And 62 (sixty-two!) scenarios.

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Soldier Emperor
2-7 players, ages 14+, 240 minutes
By Avalanche Press

Between 1803 and 1815, Napoleon Bonaparte lent his name to an entire age. Soldier Emperor covers the entire sweep of the Napoleonic Wars from 1803 to 1815, as fleets and armies clash from Ireland to Persia. Military, economic and political factors come together in a game playable to completion in just a few hours.

Each player has armies and fleets. There are also a handful of generals and admirals to assist these in battle and in movement. The best are Napoleon, Nelson and Wellington, standing head and shoulders above every other general. The worst is Austria's unhappy General Mack, along with the hapless Prince of Orange, Spain's arrogant Cuesta and Napoleon's profligate brother Jerome.

Players have allies; some are set at the beginning of the game, other alliances are forged during the course of play. Everyone else is an enemy. No one is “neutral”; those are just enemies you haven’t attacked yet.

The map is divided into land areas and sea zones. Armies move on land, fleets at sea. Each land area is rated for the amount of money and manpower it generates each turn. Manpower represents not just fresh recruits for your forces, but also the things made with human labor: food, uniforms, weapons and so on. Money is, well, money. You expend manpower to rebuild your forces, and money to finance their actions. Thus you need to hang on to areas that generate these resources for you, and take them from the other guy.

You do that by defeating enemy armies, and besieging enemy areas. Combat is conducted by rolling dice, one for each attack factor. These hits must be sustained by enemy armies by reducing them in strength, or eliminating them. A good general lets you roll more dice. Each area is rated for its garrison strength; to capture it, you have to defeat the garrison troops through siege (in addition to driving off any enemy armies there). The procedure here is very similar.

Throwing a twist into all of this is card play. The universe is loaded with random elements; life does not unfold as an orderly series of “phases.” After a short countdown to start the game, players can play cards at any time, in any order.

The cards are the centerpiece of the game, giving it its free-wheeling nature. Dysentery can strike. Generals can vacillate. Local militia can appear to help. Soldiers might run off to loot. Bridges get burned, snow falls early, the harvests are bad, the harvests are good. Royal marriages, minor country alliances, the rise of new leaders — all sorts of events take place during card play.

Soldier Emperor includes eight scenarios plus a campaign game covering the entire era. Play ends on a pre-determined turn or when a player has achieved his or her conditions for automatic victory, whichever comes first.

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Moscow ‘41
1-2 players, ages 14+, 60-120+ minutes
By Vento Nuovo Games

MOSCOW '41 is a light/medium wargame covering the German Army Group Centre offensive aimed to seize Moscow, after having successfully defeated several Soviet armies in the great encirclement battles at the frontier and established two bridgeheads on the Dnieper.

Although based on a historical event, the two players can modify the course of the operations, with the Germans trying to achieve a decisive victory before the winter comes, and the Soviets playing a fighting withdrawal, until ready to strike a decisive blow at the invaders.

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B-17 Flying Fortress Leader
1 player, ages 12+, 30-120+ minutes
By Dan Verssen Games

B-17 Flying Fortress Leader is a WWII strategic bombing solitaire game that takes place in the European Theater of Operations (ETO).

In B-17 Leader, you are in command of the Eighth Air Force stationed in England, charged with reducing Germany's ability to wage war. Your primary mission is to destroy the Luftwaffe to ensure a successful D-Day landing, but multiple secondary missions are also required to help advance the fronts in multiple theaters.

You will have multiple historic Bomber Groups composed of B-17 Flying Fortresses, B-24 Liberators, and B-26 Marauders. Optional B-29 Superfortress and B-25 Mitchell Bomber Groups are included. Your Bomber Groups will be protected on their journey in Luftwaffe controlled airspace by Fighter Groups composed of MK VII Spitfires, P-47 Thunderbolts, P-38 Lightnings, and P-51 Mustangs. Your groups can progress in experience levels from Newbie to Ace, but may be Reassigned as they gain experience. Optional Renown Commanders provide groups with special skills and tactics, but could be killed during the Campaign.

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Modern War #30 : Operation Enduring Freedom
1 player
Magazine & Wargame by Strategy & Tactics Press

Enduring Freedom is an operational-level solitaire simulation of the US-Coalition invasion of Afghanistan in the wake of the 11 September 2001 terrorist attacks in New York and Washington. The player controls the forces of the Coalition (US, NATO, and the Northern Alliance). The game system controls the opposing Islamist forces (Al Qaeda, the Taliban, and Pakistani Volunteers). The objective of the game is for the Coalition to destroy Al Qaeda and establish the basis for a stable Afghanistan such that a new civil war will not break out later. The game covers the period of October 2001 (the initial US invasion) to March 2002 (the conclusion of Operation Anaconda).

Components: One 22" x 34" map & 176 counters


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COLLECTIBLE CARD, MINIATURE & DICE GAMES

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Bewear-GX Box
Pokemon TCG Expansion
By Pokemon

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Tapu Koko Pin Collection
Pokemon TCG Expansion
By Pokemon​


The above list has been compiled based upon distributor and retail new releases mailouts I receive. Please note that there may be some geographic differences in release dates and/or availability of items. Please contact your local store for more information.
 

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