New Releases In Stores This Week : 3rd July 2017

A rundown of the New Releases that should be hitting games stores this coming week! Board games, card games, RPGs, Wargames, Miniatures and collectible games... hopefully something for everyone! For more information about any of the products please contact your local games store.

A rundown of the New Releases that should be hitting games stores this coming week! Board games, card games, RPGs, Wargames, Miniatures and collectible games... hopefully something for everyone! For more information about any of the products please contact your local games store.


ROLE PLAYING GAMES

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Two Headed Serpent
Call of Cthulhu 7th Edition Campaign
By Chaosium

An Epic Action-Packed and Globe-Spanning Campaign for Pulp Cthulhu
The world needs heroes, now more than ever.

The Two-Headed Serpent is an action-packed, globe-spanning, and high-octane campaign set in the 1930s for Pulp Cthulhu. The heroes face the sinister conspiracies of an ancient race of monsters hell-bent on taking back a world that was once theirs.

Working for Caduceus, a medical aid organization, the heroes will loot a lost temple in the forests of Bolivia, go head-to-head with the Mafia in New York City, face a deadly epidemic in the jungles of North Borneo, uncover the workings of a strange cult in dust-bowl-era Oklahoma, infiltrate enemy territory inside an awakening volcano in Iceland, face the horrors of hideous medical experiments in the Congo, race to control an ancient and powerful artifact on the streets of Calcutta, and ultimately travel to a lost continent for a desperate battle to save humanity from enslavement or annihilation!

Packed with nine adrenalin-fuelled adventures, Keeper advice, gorgeous full-color maps and player handouts.

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Epsilon City Box Set
Metamorphosis Alpha Expansion
By Goodman Games

On a spaceship 50 miles long with more than a million colonists, Epsilon City was the single largest habitation. It was filled with entertainment centres, apartments, and offices for all the people moving about the ship during the long voyage. The city was designed to be maintained by its own artificial intelligence (A.I.) and a special series of robots able to maintain areas of the city when breakdowns happened.

Epsilon City wasn’t even half full when the interstellar radiation cloud destroyed the people of the ship and turned 99% of them into piles of white ash. The city was wiped out. Now, three hundred years later, things are vastly different in the city. The A.I. is insane and has an aggressive personality. The special robots have had to change or be destroyed, and have mutated much like the rest of the life on the ship. Wolfoid packs now inhabit many sections of the city and consider this metropolis their lair. And many more dangers lurk, hidden and waiting to be explored…

2016 marks the 40th anniversary of Metamorphosis Alpha! In honor of this milestone, creator James M. Ward has authorized Goodman Games to publish Metamorphosis Alpha: Epsilon City. This huge expansion for the starship Warden is the biggest expansion for the original 1976 edition ever published!

This box contains: The 272-page spiral-bound hardcover Epsilon City setting book, three 11”x17” maps, a 20-page cyborg supplement, and a 56-page adventure supplement.

Written by James M. Ward, and Jobe Bittman, Michael Curtis, Jon Hook, and Jim Wampler

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Dread on Demon Crown Hill
Dungeon Crawl Classics Adventure #92.5
By Goodman Games

A Level 2 Adventure for DCC RPG

Long ago, Frygorix of the Thousand Lies, a foul demon, ruled with fear from atop a lonely tor, spreading death and plague across the land. Two brave siblings, one bearing an enchanted shield of great power, challenged the demon, vowing to slay it and free the land. In their climactic battle, black towers of six-sided stone arose from the hilltop, an eerie outcropping called the Demon Crown by some. Stories hold that the shield lies untouched within the Demon Crown, but who knows what else might dwell within those weird, dark pillars of unearthly rock?

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Fifth Edition Fantasy Treasure Chest
5th Edition Dungeon & Dragons Adventure Box Set
By Goodman Games

This limited-time Treasure Chest contains 10 Fifth Edition adventure modules from Goodman Games at a special low price.

Includes: FEF1: Glitterdoom, FEF2: The Fey Sister’s Fate, FEF3: The Pillars of Pelagia, FEF4: War-Lock, FEF5: Into the Dragon’s Maw, FEF6: Raiders of the Lost Oasis, FEF7: Fantastic Encounters, FEF8: Eye of the Leviathan, FEF9: The Fallen Temple, FEF10: The Castle in the Sky.

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Dungeon Crawl Classics Treasure Chest
Dungeon Crawl Classics Adventure Box Set
By Goodman Games

This limited-time Treasure Chest contains 10 Dungeon Crawl Classics adventure modules from Goodman Games at a special low price.

Includes: DCC #67: Sailors on the Starless (Artist’s Choice Edition), DCC #77: The Croaking Fane, DCC #79: Frozen in Time (mini edition), DCC #83.1: Tales of the Shudder Mountains, DCC #84.1: The Rock Awakens, DCC #85: The Making of the Ghost Ring, DCC #88.5: Curse of the Kingspire, DCC #88: The 998th Conclave of Wizards, DCC #90: The Dread God Al-Khazadar, DCC: Masks of Lankhmar.

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Tome of Beasts
5th Edition Dungeons & Dragons Accessory
By Kobolds Press

A Horde of New 5th Edition Monsters—as Playable Pawns!

Fully 300 pawns for your 5th Edition game featuring fearsome new monsters from the Tome of Beasts, from tiny to huge!
Pawn stands not included.

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How To Write Adventure Modules That Don’t Suck
Roleplaying Accessory
By Goodman Games

Goodman Games has published more than 200 adventures and built an institutional knowledge on how to write adventure modules that don’t suck.

Many of our adventures are “modern classics” that have been in print for many years, in some cases earning multiple printings as they continue to sell year after year. For years we have run seminars at Gen Con and other conventions by the name “How to Write Adventure Modules That Don’t Suck”. Now all that institutional advice, all those great seminar discussions, all of our hard-earned lessons and experience, are consolidated into an easy-to-digest book of the same title.

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Prisoners of the Blight (Ironfang Invasion #5)
Pathfinder Adventure Path #119
By Paizo

Break the Mold!

Strange and terrible things blossom deep within the Fangwood, twisting plant life and the fey residents into blighted monsters. Many have braved the forest, but Princess Arlantia—the cruel dryad who rules the forsaken woods—allows no trespasser to leave her realm. Yet somewhere within these cursed depths lies the key to the Ironfang Legion's hidden stronghold. Can the PCs survive wicked fey, a festering dragon, and nightmarish beasts? Or will they become prisoners of the blight?

This volume of Pathfinder Adventure Path continues the Ironfang Invasion Adventure Path and includes:
· "Prisoners of the Blight," a Pathfinder adventure for 14th-level characters, by Amanda Hamon Kunz.
· Details on running campaigns in other famous blighted lands of the Inner Sea, by Larry Wilhelm.
· An exploration of the cult and faith of Cyth-V'sug, demon lord of disease, fungus, and parasites, by Jason Keeley.
· New fey boons and banes to spice up any campaign that involves the capricious denizens of the First World, by Isabelle Lee.
· A bestiary packed with festering, fairy-tale beasts, by Paris Crenshaw, Crystal Frasier, and Amanda Hamon Kunz.

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Adventurer’s Armory 2
Pathfinder Player Companion
By Paizo

Armed for Adventure

Following in the tradition of the most popular Pathfinder Player Companion of all time, Adventurer's Armory 2 is a comprehensive guide to equipment of all sorts. Containing a wide array of new adventuring gear, alchemical items, armor, clothing options, magic items,poisons, tools, traps, and weapons to outfit any character, this guide is a welcome addition to any armory. Whether you're looking to gain the edge in combat or fit in to a social situation, Pathfinder Player Companion: Adventurer's Armory 2 has you covered!

Inside this book you'll find:
· New feats, spells, and skill tricks to allow any adventurer to get the most out of the equipment they already own.
· Armor and weapon modifications, allowing smiths or skilled adventurers to customize equipment on the fly to meet specific needs.
· New construct familiars known as poppets—stuffed or wicker dolls crafted to carry out simple tasks at their masters' bidding.

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Aquatic Adventures
Pathfinder Campaign Setting
By Paizo

Dive into Adventure!

There's plenty of adventure hidden beneath the gentle tidal cycles and crashing waves of Golarion. Discover the rich ecologies and complex societies hidden in the briny depths of the oceans and seas. In this book you can learn more about merfolk nations, the dangerous sahuagin, peaceful aquatic humanoids, and the aquatic terrors that wage war against them. Dare deadly environments, explore strange underwater cities, and find lost treasures within these pages.

This book also provides a wealth of rules for underwater combat and ways for terrestrial adventurers to adapt to aquatic environs, including new archetypes, feats, and magic items. Dive in to underwater adventure!

Inside this book you'll find:
· A thorough gazetteer of Golarion's five oceans that explores the various points of interest and conflicts between those who make these bodies of water their home.
· A look at Golarion's seas and their inhabitants, as well as strange treasures that can be found within their depths.
· An expansion of rules for underwater combat that clarifies those presented in the Pathfinder RPG Core Rulebook and introduces new challenges to consider.
· Dozens of new archetypes, class features, feats, spells, and items both magical and mundane that players can use to prepare their characters for adventures beneath the waves.

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Ruined Village
Pathfinder Map Pack
By Paizo

You Can't Go Home Again!

Whether your players are solving the mystery of vanished village residents, searching for clues to a generations-old crime, or driving out invaders so settlers can return, impatient visitors don't want to wait for a Game Master to draw every hole in the roof. This Pathfinder Map Pack provides beautifully illustrated 5" × 8" map tiles that can be used to construct a variety of village ruins. Inside, you'll find 18 richly crafted map tiles, with features like:
· Abandoned Fountain
· Broken Bridge
· Moldering House
· Rotting Granary
· Scorched Room
· Weedy Graveyard

Game Masters shouldn't waste their time sketching maps whenever characters decide to visit an abandoned hamlet. With Pathfinder Map Pack: Ruined Village, you'll always be ready to take your players into the too-quiet walls of former residences—and face the horrors within!

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Bigger Caverns
Pathfinder Flip-Mat
By Paizo

Echoes of Peril

Whether players are seeking buried treasure or hunting creatures that haunt lightless underground complexes, the possibilities for adventure are endless with Pathfinder Flip-Mat: Bigger Caverns. With an area that's 45% larger than Pathfinder Flip-Mat: Twisted Caverns at their disposal, Game Masters can now dream even bigger! This massive gaming accessory presents an extensive cave system, complete with underground rivers, deep chasms, oubliettes, collapsing passages, subterranean flora, and other terrors for impetuous adventurers.

Don't waste your time drawing every ledge and craggy corner. With Pathfinder Flip-Mat: Bigger Caverns, you'll be prepared the next time your players set out into the bowels of the earth!

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A6: Of Banishment & Blight
5th Edition Adventure
By Troll Lord Games

Atop a cursed mountain, in towers of ice and snow is a danger of primordial origin - the Lord of Frost. From his frozen keep he threatens the lands and peoples in the shadow of his mountain, bringing low all who come too near. Help is needed to break his hold on the land and end his reign before his power reaches beyond the mountain itself.

The bold know no rest!

A mid-level adventure for a party of 3-6 characters. Play as stand-alone or part of a larger series.

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Adventuria Almanac Pocket Edition
The Dark Eye Supplement
By Ulisses

Explore the many facets of The Dark Eye with the Aventuria Almanac, your guide to the official setting for the fantasy role playing game. Immerse yourself in this exciting world and learn why the fantastic continent of Aventuria is like no other.

This indispensable guide is designed both for players and GMs. Explore the regions, kingdoms, and history of Aventuria in detail. Entries for key cities cover inhabitants, customs, trade, science, law and order, magic, and the works of the gods.

Learn about the icy wastes of the Far North, the many provinces of the Middenrealm, and the mysterious home of the elves in the verdant woods of the Salamander Stones. Travel the merchant routes of the Khôm Desert, face the perils of the Lizard Swamps and the steaming jungles of Meridiana, and delve into the hidden mines of the dwarves.

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On Aves’ Path
The Dark Eye Supplement
By Ulisses

“Such an incredible honor! Lord Aves, I thank you for this great opportunity to travel the known world, see its wonders, and record them for future generations.”

—from the travel journal of Riziana Winzberg, a Blessed One of Aves

The Church of Aves spared no expense to create the new edition of the Great Aventurian Atlas. On special commission, a young Blessed One named Riziana set out with her companions on a years-long tour of the continent, and now you can relive this amazing expedition through their travel accounts and diary entries. Learn more about Aventuria via the entertaining story of a diverse group of travelers.

This excellent and atmospheric addition to the Aventuria Almanac is written for GMs and players alike. Familiarity with the Core Rules is not required to enjoy this book.


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BOARD & CARD GAMES

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Near And Far
2-4 players, ages 13+, 60-120+ minutes
By Red Raven Games

Four wanderers search for the Last Ruin, a city that legends say contains an artifact that will grant the greatest desires of the heart. A lost love, redemption, acceptance, a family rejoined-- these are the fires that fuel the wanderers' journeys, but can they overcome their own greed and inner demons on the way?

In Near and Far, you and up to three friends explore many different maps in a search for the Last Ruin, recruiting adventurers, hunting for treasure, and competing to be the most storied traveler. You must collect food and equipment at town for long journeys to mysterious locales, making sure not to forget enough weapons to fight off bandits, living statues, and rusty robots! Sometimes in your travels you'll run into something unique and one of your friends will read what happens to you from a book of stories, giving you a choice of how to react, creating a new and memorable tale each time you play.

Near and Far is a sequel to Above and Below and includes a book of encounters. This time players read over ten game sessions to reach the end of the story. Each chapter is played on a completely new map with unique art and adventures.

Answer the call of the ruins and begin your journey.

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Guns and Razzes
Munchkin Pathfinder Expansion
By Steve Jackson Games

Munchkin Pathfinder 2: Guns and Razzes, a 112-card expansion to Munchkin Pathfinder. gives players the Gunslinger class and a new faction: the Razmiran Vision. The Gunslinger class specializes in firearms (always the best specialty for a fantasy character), and the Razmiran Vision faction lets players benefit from backstabbing.

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Dice Forge
2-4 players, ages 10+, 40+ minutes
By Libellud

Heroes, stand ready! The gods are offering a seat in heaven to whichever hero defeats their rivals. Your courage and wits will be your most precious allies as you use divine dice to gather resources along the road to victory.

Your divine dice are exceptional, with removable faces! Customize your dice to make them more powerful as the game progresses. Sacrifice gold to the gods to obtain enhanced die faces. Upgrade your dice to produce the resources you need. Overcome ordeals concocted by the gods to grow in glory and earn rewards. Skillfully manage the luck of the dice and take charge of your destiny. Only the greatest will ascend to the heavens!

Dice Forge is a development game featuring innovative mechanics based on dice with removable faces. In this dice crafting game, players build their own dice. Roll your dice, manage your resources, complete ordeals before your opponents and explore multiple winning strategies.
Now you control the luck of the dice!

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Lost in Time and Space
Arkham Horror The Card Game Expansion
By Fantasy Flight Games

You’re going to need a bigger gun,

At the end of The Dunwich Legacy cycle, and near the end of your path to abject madness, Lost in Time and Space is the climatic sixth Mythos Pack in the first full-length Arkham Horror: The Card Game campaign!

Nothing can prepare you for what you’ll discover at the cycle’s end. As your world dissolves into pathways of sound and color that extend for an eternity in all directions, the lines between objects grow jagged, shifting. Your skin starts to crawl, feeling as though it’s turning inside out. Somehow, you must find your way across this foreboding alien landscape. And, somehow, you know you’re not entirely alone…

Lost in Time and Space introduces a new scenario full to bursting with otherworldly chaos, non-Euclidean geometry, and menacing, extra-dimensional entities possessed of incomprehensible powers. You’ll find player cards strong enough that you might have a chance to survive, And for those who play it as the capstone of The Dunwich Legacy campaign, the scenario’s also littered with effects that call back to the decisions you’ve made. It is an adventure, a reckoning, and a descent into madness.

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The Red Wedding Chapter Pack
A Game of Thrones: The Card Game (Second Edition) Expansion
By Fantasy Flight Games

With The Red Wedding Chapter Pack for A Game of Thrones: The Card Game, you'll have the chance to continue the saga of A Storm of Swords with one of the most gut-wrenching and iconic moments of the entire series. Even as you walk among the fallen and the deadly power of House Frey continues to grow, you'll find new ways to spend and earn your gold, like the other expansions of the "Blood and Gold" cycle. With iconic characters like Ellaria Sand, Strong Belwas, Othell Yarwyck, and Walder Frey entering the game for the first time, The Red Wedding brings new horrors and schemes into every game.

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Allies of Necessity Force Pack
Star Wars The Card Game Expansion
By Fantasy Flight Games

If anything defines the Star Wars saga more than the lightsaber duels, blaster firefights, and epic space battles, it’s the friendships that emerge out of hardship and necessity. Whether it’s Luke Skywalker and Obi-Wan Kenobi looking for a smuggler to take them offworld or ex-convict Jyn Erso forced to work with a ragtag group of Rebels, outcasts, and Imperial defectors, these alliances can determine the fate of the entire galaxy.

Within Allies of Necessity and the new Alliances cycle for Star Wars: The Card Game, you gain plenty of incentives to bring multiple affiliations together. While multi-affiliation decks have always been a possibility, Allies of Necessity offers more tools to help you than ever before—starting with new affiliation cards, which offer new deckbuilding requirements and special abilities. What’s more, you’ll find iconic characters from Rogue One, Star Wars Rebels, and the Darth Vader comics throughout the cycle: in fact, this first Force Pack includes Doctor Aphra, Director Krennic, Captain Cassian Andor, and Jyn Erso.

With eight new objective sets (two copies each of four distinct sets), and twelve brand-new affiliation cards (two for each affiliation), Allies of Necessity promises to change your games like never before!

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Under the Big Top
Carcassonne Expansion Set #10
By Z-Man Games

At long last, the circus is coming to Carcassonne. The ringmaster has organized a night full of stunning acrobatic routines that will leave you speechless, while the most talented artists show their latest tricks. Followers can now be trained to perform human pyramids, and a circus tent will attract the people of Carcassonne, while the ringmaster keeps things organized and visitors calm and quiet.

Carcassonne: Under the Big Top is the tenth large expansion for Carcassonne and the first large expansion released exclusively for the second edition of Carcassonne.

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Endure The Stars
1-6 players, ages 13+, 30-180+ minutes
By Grimlord Games

Endure the Stars is a 1-6 player cooperative action survival game set on the planet-colonising ship, the N.W.E. Hikari. Players pick up the story one year into the Hikari's colonisation efforts and everything has fallen to ruin. Scientists aboard the ship were attempting to genetically engineer life forms to explore the planet below, unbeknownst to the ships general populace. But a series of tragedies lead to the truth being discovered and the ensuing chaos released the creatures from containment, where they rampaged through the ship, killing anyone they came across. Now the remaining crew live in small groups, salvaging whatever they can to survive.

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Not Alone
2-7 players, ages 10+, 45+ minutes
By Geek Attitude

It is the 25th century. You are a member of an intergalactic expedition shipwrecked on a mysterious planet named Artemia. While waiting for the rescue ship, you begin to explore the planet but an alien entity picks up your scent and begins to hunt you. You are not alone! Will you survive the dangers of Artemia?

NOT ALONE is an asymmetrical card game, in which one player (the Creature) plays against the rest (the Hunted).

If you play as one of the Hunted, you will exploreArtemia using Place cards. By playing these and Survival cards, you try to avoid, confuse or distract the Creature until help arrives.

If you play as the Creature, you will stalk and pursue the shipwrecked survivors. By playing your Hunt cards and using the mysterious powers of Artemia, you try to wear down the Hunted and assimilate them to the planet forever.

NOT ALONE is a light immersive card game resting on guessing, hand management, and a pinch of deck-building.

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Bohnanza: The Duel
2 players, ages 12+, 45+ minutes
By Rio Grande Games

Bohnanza – The Duel: Give as good as you get!

What was that thing about the gift horse? In this two-player variant of Bohnanza, both bean farmers give each other gifts of beans they can‘t use themselves – to make life harder for their opponent, if possible. Trying to fulfill their secret “bo(h)nus” requirements, they both need to keep a vigilant eye on the other player’s bean fields. Give as good as you get in Bohnanza – The Duel, there can be only one winner!

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Road Hog: Rule The Road
2-5 players, ages 10+, 30+ minutes
By Jolly Roger Games

Life on the road means relying on quick wits, mad skills, and a bit of luck to get there in one piece. Road Hog: Rule the Road captures the rolling shark tank that is our modern highway system where players shamelessly compete with each other in an infuriating race to be the first car off the exit to win.

The board is set up by placing seven road tiles. Players have a hand of three cards and use two dice to manipulate the traffic vehicles and move their own vehicle toward the exit. Cards are played to provide extra movement, move other vehicles, steal other players' cards, and create various other effects to attempt to jockey into first place.

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5-6 Player Expansion
Agricola Expansion
By Mayfair Games

This expansion for the popular connoisseur's game lets up to 6 farmers develop their farms! Lots of wood, additional farmyard boards, room tiles and food markers, 48 new occupations, 8 additional major improvements, and 4 Scotland themed promo cards breathe new life into the game! Agricola - finally playable with five and six players!


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MINIATURES & MINIATURE GAMES

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Imperial Light Carrier
Star Wars Armada Expansion
By Fantasy Flight Games

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Hammerhead Corvette
Star Wars Armada Expansion
By Fantasy Flight Games

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German Panzer IV (Desert)
TANKS Expansion
By Gale Force 9

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German Panzer III 5cm
TANKS Expansion
By Gale Force 9

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British Grant
TANKS Expansion
By Gale Force 9

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British Honey
TANKS Expansion
By Gale Force 9

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Miles Behind Us
The Walking Dead All Out War Expansion Set
By Mantic

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Tyreese Booster
The Walking Dead All Out War Miniatures
By Mantic

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Negan Booster
The Walking Dead All Out War Miniatures
By Mantic

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Maggie Booster
The Walking Dead All Out War Miniatures
By Mantic

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Julie & Chris Booster
The Walking Dead All Out War Miniatures
By Mantic

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Ezekiel Booster
The Walking Dead All Out War Miniatures
By Mantic

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Glenn Booster
The Walking Dead All Out War Miniatures
By Mantic


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WARGAMES

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Israeli Air Force Leader
1 player, ages 12+, 60+ minutes
By Dan Verssen Games

A major part of the game is mission planning. You decide how to arm your aircraft and which pilots are best for the mission. Pilots are rated for skill level. Deciding which pilots fly each mission is a major consideration. Your pilots will become fatigued with every mission. If you fly a pilot too often, his skills will degrade. Your pilots also gain experience with every mission flown. This makes for some great decision-making. Should you keep flying the top pilots and further fatigue them to get the job done, or fly the new guys to prep them for the tough missions ahead?

Missions are quickly resolved using an area movement system to display tactical combat over the target. Priority is placed on speed and realism. You get to resolve every missile launched at enemy bandits, and every air to ground attack against the enemy target. You also get to resolve the enemy SAM, AAA, and Bandit attacks against your aircraft.

While performing each mission, you get to decide how your pilots engage the enemy Bandits, SAMs, and AAA Sites. This makes for some tough choices. The more suppression munitions you haul to the target, the safer your pilots will be, but you will be able to load fewer munitions to destroy the target.

For IAFL, we have created a few entirely new systems. The Invasion Track, Escalation Cards, and Pilot Skills.

As historically Israel has been invaded quite a few times, the Invasion track symbolizes that. Some Target cards have the “Invasion” note on them, and this means that if you do not Destroy the Target that day, it will slowly Invade Israel ramping up Pilot Stress, and costing you previous Special Option points.

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Beyond the Beaches
ASL Starter Kit Bonus Pack 1
By MMP

ASL Starter Kit Bonus Pack #1 is a small scenario bundle (four scenarios) and one map all specifically designed for use with the ASL Starter Kit #1.


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COLLECTIBLE CARD, MINIATURE & DICE GAMES

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Street Fighter CCG (UFS): Chun Li vs Ryu 2-Player Starter
Street Fighter UFS Starter
By Jasco Games

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Street Fighter CCG (UFS) Booster
Street Fighter UFS Expnsion
By Jasco Games

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Battles of Legend Light’s Revenge
Yu-Gi-Oh! Booster
By Konami​


The above list has been compiled based upon distributor and retail new releases mailouts I receive. Please note that there may be some geographic differences in release dates and/or availability of items. Please contact your local store for more information.
 

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