(KS) Revolutionaries – The American War of Independence RPG

Mark Rein-Hagen’s Make-Believe Games launched their latest Kickstarter on 4th July. An appropriate date considering the game is Revolutionaries – The American War of Independence from the creative team of Nathan Tucker, Mark Kelly, C.A. Suleiman and Ryan Schoon.

Mark Rein-Hagen’s Make-Believe Games launched their latest Kickstarter on 4th July. An appropriate date considering the game is Revolutionaries – The American War of Independence from the creative team of Nathan Tucker, Mark Kelly, C.A. Suleiman and Ryan Schoon.


Travel back in time to colonial America and an age of high-stakes diplomacy and perilous revolution in this roleplaying game of colonial struggle for independence. Experience first-hand the gripping drama of the politics and the grim realities of the war and not only meet the founding heroes who helped a nation break free, but become one yourself.

In this storytelling game you make history come alive by bearing witness to the events that gave birth to a mighty nation. But before it was history, it was news. Tell your own story within the sweeping saga of the “shot heard around the world” and do something few games have allowed before: make the difference and change the course of history.

A front-row view of the revolution that changed the history of the world, Revolutionaries is the game every history buff needs to have in their collection.

THE GAME

Revolutionaries is a new roleplaying game set during the American Revolution, 1775 to 1783. You take on the role of a newly initiated member of the Culper spy ring, and are thrown into a world of secrets, with danger at every turn. You will be trained and taught the hidden art of espionage, sabotage, tactics, esoteric rituals, and combat. Your adventures may take you from the battlefields of Trenton and Saratoga to the frost bitten tundra of Valley Forge, or within the shady basement meetings of Philadelphia’s Tun Tavern. You will become the perfect spy.

From the darkness shed by tyrannical monoliths, you will seek to cast light across all endeavors. The obligations of your past life are forfeit in this pursuit. You have been reborn.

You take your place alongside your brothers and sisters in a fellowship whose mandate is older than the empire you stand against. You now rise above your past rank or station, equal in this fellowship and just cause.

Answerable only to your code, the Wardens, and your own moral compass, you are welcomed in all domains under the owl and snake. The signs you have been given identify you as a member of this order and allow you to verify the character of others who would claim the honor of being named Culper.

You have a responsibility to stand against tyranny and those secret masters who bend and shape mankind’s will to suit their own purposes. You will be given a multitude of weapons to hunt these oppressors of liberty.

From the belly of their own darkness you will strike where they fear most. You will tread upon their domain uncontested and unknown, to wound them without even a whisper from your shadow. You will plunder their secrets, turn their ambitions against them. Silent and vengeful, you leave no murmur unattended, no letter unread, no thirst for vice unquenched.

While the free citizens of these United States will never know of your true name, deeds, or sacrifices, rest assured that it is your firm hand that will allow the tree of liberty to bloom.

You are Culper.

Welcome to the Culper Ring.

Go behind the scenes of a war that birthed a nation. Take a stand alongside the founding fathers. Based upon early successes in Setauket and New York, Washington’s spy network has expanded across the United States and throughout Europe. Conduct secret missions for the commander in chief and his senior wardens Tallmadge and Hamilton. Help Benjamin Franklin recruit allies in France and other parts of Europe. Take the fight to the enemy and shake an empire to its very core.

Organized into hidden lodges, you and your fellow operatives are charged with defending the American colonies and their citizens from all manner, mode and modus of threats. You will be armed with the latest inventions and innovations. You will cultivate a growing network of contacts, assets, and informants. You will be taught secret esoteric knowledge that will give you an edge in the theater of war. You will be called upon to strike devastating blows against the forces of tyranny. From surveillance, turn, and recruitment, to infiltration and even assassination, your actions will deliver a resounding message.

Your voice will be heard!

Behind the British Empire is a driving force dictating the course of human history. These secret masters and their elite agents, known only as the Shadow Coats, manipulate the very memory of the world and all those who live upon it. Under the leadership of Washington, Tallmadge, Hamilton, and the mysterious Professor, you will oppose their machinations at every step!

The stage is set. Marching orders have been given. Battle lines have been drawn. With liberty and justice at stake, you can no longer give in to the luxury of indecision.

You must take a stand against tyranny.

THE SYSTEM

The Revolutionaries roleplaying game has been designed using the Axiom System, the card based engine Make Believe Games uses for all its original RPGs. Axiom does away with the traditional character sheet in favor of hands of cards. (No pencils or paper required!)

When arrayed in front of players, these cards tell them everything they need to have on hand, from Skills to special abilities to setting concerns such as political faction, allegiance, or rare access to important resources.

These cards serve double and triple duty as dice roll influencers and as the measure of a character’s health. The more powerful the character, the more cards one can have in play.

You can make an Axiom System character in minutes from any walk of life across the colonies. Each persona is as compelling and as different from another as you want it to be, with the same cards having the potential to represent different things narratively from character to character.

Axiom games are not only the ultimate pick-up games for roleplaying, but also robust venues for experimentation and improvisation with the hobby itself. The Axiom System allows a group to pick and choose which Axioms (rules) everyone wants to play with.


REVOLUTIONARIES – American War of Independence RPG is running Kickstarter until Tuesday 1st August 2017.
 

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John Bonar

Villager
Thanks HawaiiSteveO,

We hope that this is something that will appeal to a pretty wide audience of gamers, and love the picture and the bardic inspiration reference.

If anyone has any questions or comments please feel free to ask them here or on the Kickstarter we'd love to hear from you!
 


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