New Releases In Stores This Week : 10th July 2017

A rundown of the New Releases that should be hitting games stores this coming week! Board games, card games, RPGs, Wargames, Miniatures and collectible games... hopefully something for everyone! For more information about any of the products please contact your local games store.

A rundown of the New Releases that should be hitting games stores this coming week! Board games, card games, RPGs, Wargames, Miniatures and collectible games... hopefully something for everyone! For more information about any of the products please contact your local games store.



ROLE PLAYING GAMES

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Game Master’s Screen and Resource Book
Timewatch Supplement
By Pelgrane Press

TimeWatch designer Kevin Kulp has traveled into the future where he’s already completed the TimeWatch Game Master’s Screen and Resource Book, and brought it back for your use and enjoyment! He probably did not catastrophically disrupt history in the process!

The TimeWatch GM’s Screen is three-ply and portrait-oriented, with all-new art on one side by TimeWatch artist Rich Longmore and enhanced by 13th Age artist Lee Moyer. On the other side is the essential information and tables a GM needs to run a TimeWatch game.

The Resource Book includes advice, guidance and rules for:
· Making combat in TimeWatch even more fun
· Pre-made Rebel organizations to bedevil or ally with your time-traveling Agents
· 16 new time seeds for near-instant missions, organized by the Adversaries and Antagonists that each mission seed uses. If you read the Adversaries in the main book and thought, “that sounds fun but how would I use it?”, you’ll like this section.
· Protect the secrets of the future, present and past until the time comes to reveal them

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The Valkyrie Gambit
Timewatch Adventures
By Pelgrane Press

A trio of TimeWatch Roleplaying Game adventures: face Nazis, dinosaurs, power-crazed Egyptian gods, and—worst of all—yourself!

The Sphinx and the Madman
Why does the Great Sphinx of Giza suddenly have your face? In an alternate history, you may be your own worst enemy…and your future self has a lot to answer for! Can you restore the true timeline?

The Misery Trumpets
A peaceful autumn hike in northern Vermont turns into a cross-dimensional raid to save the sanity of everyone you know. When your own world is one of many, where do your allegiances lie?

The Valkyrie Gambit
Someone changed the outcome of World War II, using methods that defy TimeWatch’s warning system. Now it’s up to your team of time cops to solve the mystery, stop an assassination, prevent nuclear war, and maybe corral a stray rampaging dinosaur or two along the way. To the time machines!

These one-shot adventures showcase what the TimeWatch RPG can do, and show GMs how to create their own time-traveling adventures. Face your past to save the future.

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The Adventurer’s Almanac
Fantasy RPG Supplement
By Goodman Games

Set a date for adventure with The Adventurer’s Almanac! An entire year’s worth of adventure awaits you inside its pages, complete with magical items, interesting personalities, strange festivals, and dangerous sites to explore, all presented in a system-neutral format suitable for any fantasy campaign. The Adventurer’s Almanac also includes a fantastical calendar to bring structure to your game seasons loaded with more than 300 adventure seeds and a complete astrological system that gives characters personality traits, interesting benefits, and troublesome disadvantages to contend with. Don’t let time run out on your campaign. Get the Adventurer’s Almanac today!

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Karthun: Lands of Conflict
Fantasy Setting
By Evil Hat Productions

Karthun was once a land of peace and prosperity. Then the release of the Worldfire and the breaking of the planes ushered in the Age of Conflict. Now, rulers wage war against the legions of the Three Demon Kings, ravenous undead horrors…and each other. Karthun needs heroes to stand against the darkness, but to be a hero in Karthun is to be a legend, for even the gods can perish here. All that awaits the fallen is the cold embrace of the Mother of the Dead.

Karthun is an extensive epic fantasy setting for use with your favorite system such as Fate, D&D, or Savage Worlds. You must own a system book of your choice to play. Inside, you’ll find plenty of character ideas, locations, and NPCs to send your characters off on adventures galore. This book includes:
· Plenty of international strife and potential controversy to fuel a political intrigue plot, an extensive spy network designed to support campaign espionage, and warring nations to build epic battle campaigns
· Smaller locations and story seeds to support one-shots or shorter campaigns
· A sample bestiary, including new creatures like the Worldfire Hound and the Spinesnatcher, for your adventurers to defeat
· A variety of potential player character races and classes, including a new race, the Illyn
· Karthun technologies to bring a new twist to the standard fantasy campaign
· An adventure template to help you build your campaigns, as well as a starter adventure: the Black Cabinet

Karthun needs heroes. Will you heed the call?


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BOARD & CARD GAMES

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Cities in Ruin
Eldritch Horror Expansion
By Fantasy Flight Games

You feel it just below the surface. Something gnawing at the edges of society, an ancient being that could so easily erase the steady march of machines and concrete that have come to be recognized as progress in the modern world. Your visions show you a desolate future, where all that remains is dust, ash, and those who have long-slumbered.

Violent earthquakes contort cities to unrecognizable ruin, torrential typhoons eradicate coastlines, and deep below the the Earth, something ancient stirs.

Shudde M’ell, The Cataclysm from Below, approaches with destruction and ruin as his heralds.
Cities in Ruin brings four new investigators, and a slew of new monster and encounter cards to the world of Eldritch Horror. New Ancient One Shudde M’ell’s presence brings a destructive twist to the game in the form of deadly disasters.

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Caverna: Cave vs Cave
2 players, ages 10+, 20-40+ minutes
By Mayfair Games

In the two-player game Caverna: Cave vs. Cave, each player starts the game with only two dwarves and a small excavation in the side of a mountain. Over the course of eight rounds, they'll double their workforce, open up new living space in the mountain, construct new buildings and rooms in which to live, and dig for precious metals.

In more detail, each player starts the game with an individual player board that's covered with a random assortment of face-down building/room tiles and only one space. Some tiles are face up and available for purchase at the start of play. Four action tiles lie face up as well. At the start of each of the eight rounds, one new action tile is revealed, then players alternate taking actions, with the number of actions increasing from two up to four over the course of the game. As players excavate their mountainous player board, new building and room tiles are added to the pool; some rooms can be used immediately when acquired, whereas others require the use of an action tile.

After eight rounds, players tally their points for buildings constructed and gold collected to see who wins.

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King of the Creepies
2-6 players, ages 12+, 40+ minutes
By IDW Games

In King of the Creepies, up to six players try to build their ultimate teams by collecting creepie cards and outfitting them with gear and special abilities to fight in fast-paced battles. Players bet their hard-earned monies in the hope of buying the perfect cards to crush their enemies, but goblins are always hiding just out of sight to cause all sorts of mischief! Bet, bribe, and battle your way through the marketplace and the arena to become the King of the Creepies!

Each round of the game is played in three phases. In the market phase, players buy and sell cards to try to assemble a team of well-equipped creepies. In the match phase, players reveal their chosen combatants, then bet their monies on the outcome; after bets have been placed, a mischief card is drawn, which affects the battle in an unpredictable way. The battle phase is where the majority of the game takes place. Players battle each other using one of thirty unique creepies, using gear, items, and special abilities to help their cause. The winner earns a victory crystal, and whoever collects five crystals first wins!

The game includes a variant ruleset for "poker mode". In this version of the game, players draw an entirely new hand each round and go through a series of rounds of betting before battle, with the combat winner gaining the pot. Players then draw a whole new hand and try again until one player has all the monies!

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The Wars To Come
A Game of Thrones: The Iron Throne Expansion Set
By Fantasy Flight Games

Your struggles for King’s Landing grow larger and more intense than ever with The Wars to Come expansion for Game of Thrones: The Iron Throne!

The Wars to Come features everything you and your friends need to expand your games of The Iron Throne to seven players, including two new Houses—House Greyjoy and House Martell—and their ten new leaders. Can you rise above all six of your rivals to claim the Iron Throne? The new leaders, House cards, and unique abilities from The Wars to Come ensure you'll not only find yourself confronted by more Houses, but by more of the chaos created by war and your opponent's unpredictable talents.

Additionally, The Wars to Come introduces a deck of twenty-five new allies. These iconic characters root your schemes and politics more firmly in the world of HBO's acclaimed Game of Thrones, even as they permit access to a wide range of new abilities that can dramatically change the shape of a battle—or even the game!

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Millions of Dollars
3-8 players, ages 10+, 25+ minutes
By Matagot

Every division of booty is a tense situation. Will you be the Mastermind, the Driver, or the Snitch?
Millions of Dollars is a hidden role game with no elimination and non-random distribution of roles in which you negotiate and talk your way into as much loot as possible. Choose your role well and disguise your duplicity until the moment that you can play your cards just right.

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Unreal Estate
2-5 players, ages 8+, 20+ minutes
By Grand Gamers Guild

Thieves' Guild or Elven Treehouse? Magic Shop or Dwarven Tavern? Build your fantasy cityscape by matching houses and racking up the points before your opponents have a chance to score.

Unreal Estate is a game of drafting, hand management, and timing. Pick your fantasy building from the Proposal Board, keeping an eye on what other players select. With a rotating start player, make sure you score your set against the Scrap Pile before your opponents can. Special building cards will keep all players on their toes.

The player with the most points when the deck runs out wins.

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Problem Picnic – Attack of the Ants
2-4 players, ages 6+, 30+ minutes
By Kids Table BG

It's a perfect day for a picnic! The park fills with families, spreading their blankets, and setting out colourful plates loaded with delicious treats.

But there has never been a picnic without uninvited guests ... ANTS!!

In Problem Picnic: Attack of the Ants, players are competing ant colonies trying to steal the best plates of food from the picnic blankets. In this 2-4 player, dice-rolling dexterity game, the dice are your ants. Roll them onto the picnic cards, trying to get the most ants onto the best foods. Different custom dice at your disposal represent your industrious Workers, speedy Scouts, and sturdy Soldiers. At the end of the day, the colony that has arranged their stolen plates to best satisfy the whims of the Queen will earn the most points and win the game.

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Guildhall Fantasy: The Gathering
2-4 players, ages 100+, 30-45+ minutes
By Alderac Entertainment Group

There can be only... Wait! There is another!

Guildhall Fantasy: The Gathering is a standalone game in the Guildhall series, featuring six never before seen professions. Additionally, this set contains two mini expansions: "The Chapter Masters" and "The Master Houses".

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The Sponsors
Millennium Blades Expansion Pack
By Level 99

Nine additional sets of promotional cards for use within the Millennium Blades Card Board Game.

These promo sets were Sponsored by friends in the gaming industry who have offered to let us print some of their characters on promotional Millennium Blades cards! These cards will be hard to find outside the project.

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Stroop
2-4 players, ages 8+, 10-15+ minutes
By Grand Gamers Guild

Stroop is a real-time observation game based on the psychological Stroop Effect, which is a phenomenon caused by different functions of the brain interfering with one another.

The cards in Stroop each display a single word. The words are printed in several colors (black, red, blue, and yellow), sizes (big and little), and styles (hollow and solid), and they have different numbers of letters (three, four, five, and six). The challenge is to read one word and quickly match it with the description of another word — without regard to what the second word says.

In the first round of the game, players are dealt an equal number of cards, and a card is turned face-up in the center of the table, forming the base of a pile. Players then race to find a card in their deck that the center card describes, and place this on top of the pile, changing the center card. Play continues until one player runs out of cards.

The second round of the game is similar to the first, except that the rule for eligible cards to play is reversed: now a card may be played only if its text describes the qualities of the card in the center. The player with the fewest cards remaining wins.


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MINIATURES & MINIATURE GAMES

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Auzituck Gunship
Star Wars X-Wing Expansion
By Fantasy Flight Games

Designed by Appazanna Engineering Works of Kashyyyk and equipped with three wide-range Sureggi twin laser cannons, the Auzituck gunship was known for its impressive firepower and incredible durability. The Auzituck Gunship Expansion Pack brings this ship to X-Wing™ as a resilient, pre-painted, small-base Rebel starship with three attack, one agility, and six hull protected by three shields and the reinforce action. You’ll find even more ammunition and defensive options among the expansion’s four ship cards and six upgrades.

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Scurrg H-6 Bomber
Star Wars X-Wing Expansion
By Fantasy Flight Games

The Scurrg H-6 Bomber was crafted with combat versatility in mind. It was armed with powerful shields and a bristling array of destructive weaponry, and one of its prototypes was infamously stolen by Captain Nym. You’ll find not one, but two different ship cards for this notorious pirate in the Scurrg H-6 Bomber Expansion Pack for X-Wing™, allowing you to fly him with the Rebellion or the galaxy’s Scum and Villainy. Additionally, the expansion’s pre-painted, small-base miniature starship is accompanied by three other ship cards, plus a hefty complement of ten upgrades laden with ordnance.

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TIE Aggressor
Star Wars X-Wing Expansion
By Fantasy Flight Games

The TIE aggressor was designed for long missions, supply chain raids, and tactical flexibility, and in X-Wing™, it can lend a great deal of tactical flexibility to your Imperial fleet. Much of this versatility comes through the ship's ability to equip a turret weapon and a pair of missiles. Altogether, the TIE Aggressor Expansion Pack pairs its pre-painted miniature starfighter with four ship cards and five upgrades, plus everything else you need to fly the ship to battle.

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Carrion Lancers Unit Expansion
Runewars Miniatures Games Expansion Set
By Fantasy Flight Games

The massive Carrion Worms that follow the armies of Waiqar the undying are not easily tamed, but those that are prove to be valuable assets for the carrion worm masters on the field of battle. Carrion Worms are swift for their size and inspire fear in the heartiest of Waiqar’s enemies.

The Carrion Lancers Unit Expansion features two Carrion Lancer Plastic Figures, one new and one identical to the core set, to expand your legions of the undead. The expansion also features eight new upgrade cards to improve your armies and crush your enemies underfoot.

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Rune Golems Unit Expansion
Runewars Miniatures Games Expansion Set
By Fantasy Flight Games

Deep within the ancient fortresses of Terrinoth stand ancient stone guardians, ever vigilant. Only awakened by Lords and Wizards who know the secrets that can imbue the golems with life when the need is dire. The strength and ferocity of these golems knows no equal, scything their massive blades through infantry and cavalry with ease. Rune Golems will stop at nothing to destroy the enemies of the Daqan, and then return to their hidden slumber until called upon again.

The Rune Golems Unit expansion features two Rune Golem Plastic Figures, one sculpt new to this expansion and one identical to the Rune Golem sculpt found in the Core set, as well as eight upgrade cards to help you build your army anyway you choose. Crush the enemies of Daqan beneath your feet with the Rune Golems Unit expansion.

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03800 Mara Frostraven, Female Ant-Paladin
Dark Heaven Legends Range
By Reaper Miniatures

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03814 D’Mona, Female Vampire
Dark Heaven Legends Range
By Reaper Miniatures

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03815 Skeletal Halfling
Dark Heaven Legends Range
By Reaper Miniatures

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03816 Skeletal Elf
Dark Heaven Legends Range
By Reaper Miniatures

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03817 Skeletal Dwarf
Dark Heaven Legends Range
By Reaper Miniatures

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03818 Lord of Death
Dark Heaven Legends Range
By Reaper Miniatures

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03820 Skeletal Minotaur
Dark Heaven Legends Range
By Reaper Miniatures

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03821 Half Orc Merchant
Dark Heaven Legends Range
By Reaper Miniatures

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WYR20346 Carlos Vasquez
Malifaux Miniature
By Wyrd Miniatures

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WYR20534 Bandidos (3)
Malifaux Miniature
By Wyrd Miniatures

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WYR20727 Yasunori (2)
Malifaux Miniature
By Wyrd Miniatures

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FRB-ASS026 Cadena
Freebooter’s Fate Miniature
By Freebooters Miniatures


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WARGAMES

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Baptism By Fire : The Battle of Kasserine
1-2 players
By Multi-Man Publishing

Baptism By Fire: The Battle of Kasserine, February 1943 (Battalion Combat Series [BCS]) chronicles the first real ground operations by the US Army in the ETO in WW2. Every wargamer knows this battle was a severe Allied setback. What is not obvious, however, is that Allied troops on the ground gave a good account of themselves against the remnants of Rommel's vaunted Afrika Korps, despite the ineffective and confused leadership that existed at Corps level.

In the end, while GIs and Tommies fought their guts out to make up for the mistakes of their leadership, the advantages achieved by initial Axis successes were allowed to blow away in the wind by an equally detached and confused Axis High Command. In its case, how to best exploit the results of their initial attack depended on an argument raging within the Italian Commando Supremo and the persuasive abilities of Albert Kesselring and Erwin Rommel. After much discussion and the loss of several crucial days, the Axis decided on the less ambitious plan, which was itself no longer even possible.

Baptism By Fire is the second game in the Battalion Combat Series, which took players by storm with its block buster initial release Last Blitzkrieg. The game is designed as a more accessible entry to the system for those who want something smaller and faster than the earlier monster game. Here the wide open desert, limited number of Formations, and short scenario length provide players with a rapid and fun introduction to the series, the chance to develop their play skills to become a more effective BCS player overall, and to take a good look at this poorly understood battle.

Once again, the masterful order of battle research by Carl Fung showcases the forces involved with more fine detail than ever before. As a result, the common misconceptions of hapless GIs and Afrika Korps supermen is put to rest.

To give players a better feel for the pulse of the battle, the Germans run rampant for a few turns but then must idle back for several more while their commanders figure out what the overall objective will be. The player selects this objective randomly in the middle of the game, and it determines his Victory Conditions. This precludes the Axis player from overusing his limited combat power beforehand (since he might be going down the wrong road, literally) and keeps the Allies off balance as they must protect against both possibilities.

With a campaign game of only 10 turns, multiple plays are readily possible and various strategies for both sides can be explored.


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COLLECTIBLE CARD, MINIATURE & DICE GAMES

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Hour of Devastation Booster
Magic: The Gathering Expansion
By Wizards of the Coast

Each booster pack contains 15 cards to add to your collection - and you can expect one of those 15 to be a rare or mythic rare. Some packs even contain a premium foil card!

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Hour of Devastation Bundle
Magic: The Gathering Expansion
By Wizards of the Coast

Includes a player's guide with pictures of all cards in the set as well as ten 15-card booster packs, 20 full-art basic land cards, 60 basic land cards, 1 copy of each token available in the set, and an Hour of Devastation-themed life counter.

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Hour of Devastation Planeswalker Deck
Magic: The Gathering Expansion
By Wizards of the Coast

Best for new players. Each deck focuses on one of Magic's iconic Planeswalkers. Includes a 60-card deck with a mythic rare planeswalker card, two 15-card Hour of Devastation boosters, a strategy insert, and a learn-to-play guide

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Espeon-GX Premium Collection
Umbreon-GX Premium Collection
Pokeman TCG Expansions
By Pokemon

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Shiny Tapu Koko-GX Box
Pokeman TCG Expansion
By Pokemon

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Chaos Control Crisis Booster
Future Card Buddyfight X Expansion
By Bushiroad

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Decimating Black Dragon Trial Deck 1
Future Card Buddyfight X Expansion
By Bushiroad

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Ruler of Havoc Trial Deck 2
Future Card Buddyfight X Expansion
By Bushiroad

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BanG Dream! Booster
Weiss Schwarz Expansion
By Bushiroad​



The above list has been compiled based upon distributor and retail new releases mailouts I receive. Please note that there may be some geographic differences in release dates and/or availability of items. Please contact your local store for more information.
 

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