New Releases In Stores This Week : 31st July 2017

A rundown of the New Releases that should be hitting games stores this coming week! Board games, card games, RPGs, Wargames, Miniatures and collectible games... hopefully something for everyone! For more information about any of the products please contact your local games store.

ROLE PLAYING GAMES

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Grand Grimoire of Cthulhu Mythos Magic
Call of Cthulhu 7th Edition Supplement
By Chaosium

Over 550 spells of dire consequences, secrets, and unfathomable power!

Here are gathered spells drawn from over thirty years of Call of Cthulhu supplements and scenarios. Each spell has been revised for the Call of Cthulhu 7th edition game, including optional Deeper Magic for the most powerful of Mythos sorcerers and monsters, with which to beguile and confound investigators.

Packed full of advice and guidance on diverse matters including spell names, elements of spell casting, magical components, and astronomical considerations. Plus flawed spells, ley lines, folk magic, and the magic of the Dreamlands. Use this grimoire as a resource, a play aid, and as inspiration when designing scenarios. The Grand Grimoire of Cthulhu Mythos Magic is an essential supplement for Keepers of Arcane Lore.

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The Things We Leave Behind
Call of Cthulhu Adventure Anthology
By Stygian Fox Publishing

2017 Ennie Nominee for Best Adventure
2017 Ennie Nominee for Best Electronic Book

The Things We Leave Behind is an anthology of 6 modern day scenarios for the Call of Cthulhu roleplaying game published by Chaosium, Inc, edited by Jeff Moeller, and written by Brian M. Sammons, Scott Dorward, Simon Brake, Oscar Rios, and Jeff Moeller with art by Davide Como, Badger McInnes, Dean Engelhardt, and Stephanie McAlea.

Taking its inspirational cues from Delta Green, Fargo, Blood Simple, Hannibal, and True Detective, the book takes a mature look at the horror of human nature and its ability to be just as disturbing as anything from the Mythos.

The scenarios deal with unavoidable fates, dark secrets, and seriously bad choices made by the antagonists. As so often is the case, there are no winners when fate has trapped you in a dice game for doom or destiny. As such, please be aware that some of the themes are quite mature and are suitable for adult gamers only.

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Finsterland RPG: Adventures in a World of Magic and Technology
Core Rulebook
By Georg Pils

The old Emperor is dead. The new one is young and inexperienced. The Electors long for power. Civil was ravaged by Finsterland. The common people cling to the old ways, but scientific progress is rapidly advancing. The corset of social conventions is weakening, and new ways of life appear. Giant airships and the factories' smoke fill the skies.
Mighty sorcerers, greedy politicians, and cunning schemers - every faction. In the darkness, ancient evil stirs. These turbulent times need heroes!

Play as the dramatic hussar, the seasoned veteran, the brilliant detective or the masterful thief. Be an enigmatic magician, a charming dilettante, a talented engineer, a dashing bandit or a bizarre machinator!


Create your character and experience epic adventures!

Finsterland is a role-playing game for at least three players, ages 16 and up. Its world is similar to 19 th and 20 th century Europe, but full of magic, monsters and technological marvels.


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Murders & Acquisitions
Core Rulebook
By NerdBurger Games

Murders & Acquisitions is a tabletop RPG of subterfuge, espionage, intrigue, theft, and murder set in an absurd corporate world. Players portray go-getters intent on rising up the corporate ladder by whatever means necessary. The core game is set in an alternate version of our real world where literally anything goes in terms of corporate advancement. Spy on your enemies. Steal their secrets. Engage in corporate intrigue. Kill your rivals and cover it up. It's all fair game.

Five chapters of alternate rules allow you to expand the game with fantastic elements like magic, monsters, future tech, cosmic horror, and the apocalypse. You can mix and match these rule sets to create a unique game world for everyone to enjoy. Everything you need to play Murders & Acquisitions is contained in this all-in-one rule book.

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#Feminism: A Nano-Game Anthology
RPG Anthology
By Pelgrane Press

2017 Indie Groundbreaker Award Nominee for Best Art, Most Innovative, Game of the Year

Looking at the world through a feminist lens reveals absurd, tragic, and fascinating situations.
Written by feminists from eleven different countries, #Feminism offers bite-sized takes on contemporary feminist issues. Each of the 34 nano-games in this collection requires between three and five participants, simple (if any) props, and up to an hour of play time.

The games range from silly to serious, including scenarios about selfies and rom-coms as well as reproductive rights and domestic violence. And of course, enjoyment has no ideological boundaries— there are games here for participants new to feminism as well as those experienced in making gender arguments on the internet.

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Home by Dark
Core Rulebook
By Protagonist Industries

A small band of kids find a friendly little robot with a dangerous secret. A girl hears a young boy’s voice on the radio asking for help and convinces her teacher to assist in tracking him down. The players of the school soccer team find an oversized egg during practice and hide it behind the bleachers, where it starts to hatch.

Home by Dark is a story game inspired by films and series like E.T., The Goonies, and Stranger Things. You and your friends play as hopeful misfits whose lives are changed when they cross the path of a new ally with extraordinary abilities. As these characters protect their unusual friend and investigate mysterious pursuers, they will make discoveries about themselves and the strange events happening in their neighborhood. It’s a shared adventure that will have you and your friends feeling like you’re in a Steven Spielberg film.

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Settings
Colonial Gothic Supplement
By Rogue Publishing

Six towns, many secrets.

Plymouth, Massachusetts; Elizabethtown, Maryland; Savannah, Georgia; Charlotte Haven, Florida, Popham, Massachusetts; Roanoke Island. Six towns that appear to have nothing in common.

Award-winning author Jennifer Brozek (Caller Unknown, Never Let Me Die, and Keystones) takes you beneath the surface of six communities across Colonial America: the people, the societies, the secrets, and the things that were better left undiscovered.

Described in loving detail, each location is provided with a wealth of adventure seeds and campaign starts. Whether your Heroes are just visiting or decide to make a town their base of operations, you will find plenty here to provoke, challenge, and threaten them. There are wrongs to right, conspiracies to thwart, and monsters to slay. There are friends to help and foes to defeat. There are mystery, intrigue, and danger in plenty.

Just look beneath the surface.

Revised and re-edited for Colonial Gothic 3rd Edition, Settings incorporates Rogue Games' acclaimed Locations, The Lost Colony, and Roanoke Island, all in one book. Now it is even easier to use these locations.

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Wield Companion
Wield Supplement
By John Wick Presents

A collection of new settings and domains for Wield, including:
· Dark Chrome, where vatcha are sentient cybernetic transplants.
· Old Japan, where the kami spirits inhabit all things.
· Old Smoke, a dark shadow of Victorian London.
· Princesses of Ellysial, a world far beyond our own where flowers are always in bloom.
· Sentient Frames, where the vatcha help Frame Pilots compete in the Mecha Games.
· The Big Dust, a wild and lawless place attracting all manner of thieves, murderers, and ruthless outlaws.
· Whispering Shadows, a demon-haunted world where spirits can possess a mortal shell with a single touch.

Wield Companion also includes two new short stories and rules for using the principles of Wield in Fate Core.

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Mythic Mortals
Core Rulebook
By Technical Grimoire Games

You play as yourself suddenly granted incredible and unstable abilities. Your powers, weapons, and flaws change every few turns, forcing you to constantly adapt.

You’ll be fighting in your hometown, defending your school from monsters, and saving your world from utter destruction. Once you master your powers and your cards, then you will Be the Hero!

Features

- Designed from the ground up for quick, satisfying play sessions (2-3 hours).
- The Rules and Setting make an easy, comfortable introduction to new players.
- Cards switch out every few turns, constantly providing new combinations of powers, weapons and flaws.
- Players start out strong, no need for leveling or grinding. All the cool weapons and powers are at your disposal from the beginning!


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BOARD & CARD GAMES

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Valletta
2-4 players, ages 10+, 40-80+ minutes
By Z-Man Games

In 1566, Jean Parisot de Valette, 49th Grand Master of the Order of Malta, laid the foundation for Valletta, the future capital of Malta.

In Valletta, players take inspiration from Jean Parisot de Valette in order to procure raw materials; hire merchants, bricklayers and roofers; and build their own version of the magnificent capital, with its mighty bastions, baroque buildings, and a right-angled street network. Cultivate your contacts with the Order of Malta to improve your reputation.

Players are supervised in their work by de Valette, who patrols his streets as a building inspector. When he reaches the end of his patrol, the game ends and a winner is determined.

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Mini Civilization: Guns & Steel
2-4 players, ages 10+, 45-60+ minutes
By Pegasus Spiele

From the Stone Age to the New Age! Guns & Steel lets you experience the history of mankind in less than an hour.

From the beginnings of agriculture and bartering to the first voyages into outer space: can you use your resources skillfully to adapt to new powerful technologies? Are you the world's first leader to shape a whole new era in history? Will your civilization survive the test of time?

Guns & Steel is a compact strategy game that will challenge you on every turn.

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End of the Line
3-5 players, ages 13+, 70-80+ minutes
By Fight In A Box

End of the Line is a game of post-apocalyptic family survival. Your goal is to outlast your opponents as you experience mutant attacks, dehydration, starvation and some of the worst pop culture references the end days has to offer.

In End of the Line, you experience the end times from the perspective of an everyday citizen. With your Dad, Mom, Boy, Girl and Dog your family must stand in line waiting for food, water, fuel, and ammo. Meanwhile, terrible things (played by you and your opponents) are happening trying to make collecting those resources difficult. It's worker placement gone horribly, horribly wrong.

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The Ruhr Valley
Haspelknecht Expansion
By Capstone Games

In Haspelknecht: The Ruhr Valley, an expansion for Haspelknecht, coal mining has now become an inherent and lucrative business for farmers in the Ruhr valley. The tunnels are dug deeper and longer through the use of iron. Water channels are implemented to help drain the pit water. Most of the population earns their living exclusively by mining coal and delivering the black gold to peddlers and the first coal barges cruising the river, which gives its name to the valley and the entire area — the Ruhr.

This expansion features two new challenging modules and 21 new development tiles for you to explore!

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Lignum 2nd Edition
2-4 players, ahes 12+, 90-120+ minutes
By Capstone Games

Starting with a limited amount of resources and workers, you set out to run your lumber mill as efficiently as possible. Savvy investments and proper planning will ensure that your mill will be the most profitable. Be cautious, however, for competition is fierce! You will need to secure the best cutting areas, make use of limited contract workers, and continually update and replace your equipment. Your competitors are not the only thing to worry about as you will also need to store enough firewood and food to survive the harsh winters.

Lignum is a strategic optimization game that portrays the logging industry in the 19th century. Each round, players travel to the nearby forest, picking up tools and hiring workers along the way. After felling timber, players must decide how to transport their wood to their sawmills and if the wood should be processed or sold immediately, all the while optimizing their entire processing chain.

The second edition of Lignum also includes the "Joinery & Buildings" expansion. In this expansion, players can visit two additional locations along the supply path. Players may now acquire special buildings that give them unique, special abilities for the remainder of the game. Additionally, players can acquire joiners to help generate more income each round; if those joiners are supplied with the appropriate wood, players can earn extra money at the end of the game!

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Santo Domingo
2-6 players, ages 8+, 20-30+ minutes
By Pegasus Spiele

In Santo Domingo, all players have the same set of eight action cards. Each round, they choose one or two (depending on the number of players), reveal them at the same time, then execute the actions in a fixed order. This allows the players to collect goods, exchange them for victory points, or even receive victory points directly. However, with a limited supply of goods and points in each round, the strength of a card depends on which cards the others have played.

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Lobotomy
1-5 players, ages 14+, 60-80+ minutes
By Titan Forge Games

Take the role of escaped mental patients in this fully cooperative board game for 1 to 5 players. Enter the abandoned mental hospital from your worst nightmares. Each player controls a different crazy character with their own story and phobias which can become reality in any moment. There is one goal: to escape. But it is not easy when you think that all the staff are the evil monsters and the warden is the worst of them.

Lobotomy is a scenario based adventure/dungeon crawler game. Lobotomy introduces such features as:
· big (yes very big) modular board where each module is a different part of the hospital (including outside areas like garden or chapel)
· completely different characters, with their own stories and mental illness which define their skills and powers
· different monsters, mostly based upon the old pulp horror movies
· fight, explore, or learn about your past, but you don't have much time until the warden finds you, and you must be prepared to face him

All characters and monsters have their own awesome miniatures (with over fifty in the base set).

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From The Deep
Lobotomy Expansion
By Titan Forge Games

From the Deep is a Lobotomy Board Game Expansion Set inspired by the dark and twisted novels of H.P. Lovecraft.

There is an ancient evil lurking in the basement of the mental hospital. The Deep Ones, an amphibious humanoid race, are preparing a ritual to call upon their deity. The only people aware of the danger are the patients of the asylum. Are they crazy or is Dagon the Great One really coming to destroy reality?

Find out with 5 game changing modules included in the expansion. Go deep with new miniatures: a new character Philip Howard, a horde of Deep Ones and the terrifying Father Dagon. Alter the gameplay with a set of small boards - the locations of challenging rituals. And finally get rewarded for saving the world by a deck of mysterious, powerful, beautifully drawn artifacts.

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Sorcery
Barony Expansion
By Matagot

Barony: Sorcery, the first expansion to Barony, brings magic to the world, with a sixth action now available to the players that allows them to cast powerful spells. Before they can cast spells, however, they need mana, and only a few places on the board allow them to collect those precious mana points. The battle for control and access to these places will be hard!

Barony: Sorcery stays true to the base game as the new elements add no luck to the game, instead opening up possibilities for players to bend the rules, thereby adding even more tension to the board. This expansion also adds components for a fifth player: new tiles, new wooden components, new player aid.

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Implements of Destruction
Boss Monster Expansion
By Brotherwise Games

The gloves are off and the gauntlets are on! Implements of Destruction is the first expansion since Tools of Hero-Kind to feature Items, which attach to Heroes but can be claimed by Bosses. This set features 5 new Bosses and 24 new Items. It's playable with Boss Monster or Boss Monster 2, and it includes Explorer Items for your 5-6 player Crash Landing games!


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Africa Cycle
Fireteam Zero Expansion
By Emergent Games

Fireteam Zero: The Africa Cycle, the second expansion for Fireteam Zero, lets you go head-to-head with Thornspawn, an entire new monster family comprised of eight Scavengers, four Wooden Men, and Prime, who is a 60mm tall boss figure!

This expansion lets you add gear to your hero as you progress, with the gear also being usable in the base game and other expansions.

Fireteam Zero: The Africa Cycle includes four double-sided map tiles with new terrain as well as new locations and adventures, including an entire new three-mission operation as well as three new standalone missions

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Marshlands
Kingdom Builder Expansion
By Queen Games

Kingdom Builder: Marshlands, the third boxed expansion for Kingdom Builder designed by Donald X. Vaccarino, builds on this already exciting world of skill acquisition and land dominance.

There are 24 location tiles with 8 new abilities and 12 summary cards for the edges of the board. There are 4 new board quadrants with the Marshes land type on them. Castles have been replaced with Forts adding a different scoring possibility. To go along with this new land type, 5 Marsh terrain cards are added to the terrain deck.

What makes the Marshlands expansion unique are the bonus abilities. For they include new abilities, a bonus ability is unlocked if you manage to collect that ability twice. For example, if you have collected the Rider ability, you may move one of your pieces into an adjacent land hex. If you collect a second Rider, then in addition to getting to move twice via your Riders, you can also jump one piece in a straight line to the first empty land hex.

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Harvest
Kingdom Builder Expansion
By Queen Games

Kingdom Builder: Harvest, the 4th boxed expansion for the award winning game Kingdom Builder designed by Donald X. Vaccarino, builds on this already exciting world of skill acquisition and land dominance.

Kingdom Builder: Harvest adds many new strategic possibilities to this already classic game.

Farmland, a new terrain type does not have terrain cards. The only way to expand into it is to build into adjacent terrains and spread into the Farmland. Silos on the board allow players at the end of the game to move up to 3 of their own pieces adjacent to any empty land hex next to their own settlement. The Cabin ability allows the use of two Scout meeples that can traverse land, water, or mountains. Six new Kingdom Builder cards encourage expansion.

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Design Town
1-4 players, ages 10+, 30-60+ minutes
By Pegasus Spiele

Build your own town in Design Town! In this deck-building game, you have no hand at all; instead, you play cards directly from the top of your deck. Winning the game requires delicate strategies...and some luck as well!!

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Candy Match
2-6 players, ages 8+, 10-20+ minutes
By Pegasus Spiele

In Candy Match, players place cards depicting one to three sweets. As soon as a player finds a card combination in which all the candy depicted is in pairs, they call "Candy match" and show their solution. If the symbol pairs are correct, the player receives all the cards involved in the matches; if they're wrong, each other player takes one card from the center of the table. Once the draw pile is exhausted and no more combinations can be found, the game ends and the player with the most points wins.

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Animals on Board
2-4 players, ages 8+, 15-30+ minutes
By Stronghold Games

The accessible and clever game Animals on Board features a two-tiered cardboard ark that will hold each player's animal tiles. At the start of the game, each player draws three animal tiles, chooses one of these tiles, and places it on a bracket of his ark without showing it to the other players.
The leftover animals that players initially drew begin forming what will become a single animal collective in the center of the table. The total number of animals in the collective is based on the number of players, but one animal in the collective will always be face-down. Each player also starts with one food crate and may never have more than five food crates at any time.

On each turn, a player has two options: (a) split a collective of animals into two groups and take a food crate, or (b) take one of the animal collectives into their ark by paying a food crate for each animal in that group. As players choose their group of animals, they drop out of the turn. The first player to drop out of a turn starts the next turn. The game ends when an ark has at least ten animals on board.

Before scoring, all animals in pairs are discarded because a guy called Noah claims all animal pairs for himself. Single animals score the points imprinted on the tile (from 1-5) and herds of animals automatically score five points each. Remaining food crates also score one point each.


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MINIATURES & MINIATURE GAMES

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Skaven & Dwarf Pitch
Blood Bowl Accessory
By Games Workshop

Play games of Blood Bowl on this excellent double-sided foldout card pitch! Made to the same specifications as the pitch found in the boxed game, it features a filthy, ‘orrible Skaven pitch on one side – the reeking, dank cavern is perfect for scuttling about on – and a much tidier, properly-hewn Dwarven stadium-vault on the other. Of course, the 2 double-sided dugouts follow the same themes.

Supplied with a new Subterranean Weather Table – exclusive rules featuring weather effects appropriate to underground sports brutality!

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Dwarf Giants Dice Set
Reikland Reavers Dice Set
Goblin Dice Set
The Gouged Eye Dice Set
Skaven Doce Set
Blood Blood Accessories
By Games Workshop

Dice sets for Blood Bowl. Available for five different teams.

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Opener of the Way
Cthulhu Wars Expansion
By Petersen Games

Opener of the Way adds the cosmic horror of Yog-Sothoth. He changes the fundamental laws of reality. With his ability of the Million Favored Ones, his units are able to promote for free after combat. Cultists promote to Mutants, Mutants become Abominations, and Abominations become Children of Yog-Sothoth. (Children of Yog-Sothoth can fragment into as many Mutants as are in your unit pool.) He also has the Dragon Rising and Dragon Descending spellbooks, which can only be used once per game (they are flipped upside-down after use). These give him potent one-time boosts which are real game-changers. Other spellbooks let him rain death from the sky; summon monsters from enemy-held gates; and channel raw Power into a Battle. And of course, Yog-Sothoth gives you the ability to move from Gate to Gate without passing through intervening Areas.

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The Sleeper
Cthulhu Wars Expansion
By Petersen Games

The Sleeper turns indolence into a virtue, as the greed-crazed God of Entropy, Tsathoggua, emerges from the depths to turn the world upside-down. The Sleeper can force enemy factions to make sacrifices to him, and he is able to capture and sacrifice enemy monsters. In addition he brings out ancient sorceries, with monsters that appear for free on-map, burrowing their way up from underground, arcane wizards who are able to teleport to an enemy player's Faction Card and parasitize their special abilities, and the fearsome Formless Spawn.

The Formless Spawn, a signature monster, have battle strength equal to the number of them on the map. For instance, if you have all four Formless Spawn in play, each has a Combat of 4 (which is huge). He has other abilties such as Cursed Slumber, Lethargy, Death from Below, and Burrow, all of which let him do more with less, making him the most Power-efficient faction around.

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Windwalker
Cthulhu Wars Expansion
By Petersen Games

The Windwalker features a new and unusual faction, with Ithaqua, the god of Outer Space. His faction is most powerful in the late game, when his mighty army, fueled by his Sweeping Winds, Howl, and Ice Age spellbooks and abilities, dominates play. He also features the dread Gnoph-Kehs, strong monsters whose cost lessens the more numerous they become, setting up a feedback loop that forces other players to take note.

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Tcho-Tcho
Cthulhu Wars Expansion
By Petersen Games

The Tcho-Tcho Expansion adds a new faction to Cthulhu Wars. The Tcho-Tchos are a human-based faction representing the physically advanced, but ethically repulsive Tcho-Tcho tribe with the ability to interfere with other players by worshipping their Great Old Ones! Your own Great Old One, Ubbo-Sathla, is a tool and slave, not an object of worship!

Unique among Cthulhu Wars factions, the Tcho-Tchos have access to three high priests. In addition to the standard power generation and pacing benefits granted by recruiting additional high priests, the Tcho-Tchos exploit this advantage through two spellbooks (Hierophants and Martydom) based around high priests. The other distinction of the Tcho-Tchos is the way they interact with other factions; the spellbooks Tablet of the Gods and Idolotry enable the Tcho-Tcho faction to leech off other players, and Soulless makes your cultists less attractive to capture.

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Great Old Ones Pack 1
Cthulhu Wars Expansion
By Petersen Games

Cthulhu Wars: Great Old One Pack One adds five new Great Old Ones to Cthulhu Wars, and all five are available to each faction on a first come, first served basis. If you awaken Mother Hydra first, then no one else has access to her...unless they can kill her and reawaken her for themselves. Each Great Old One has its own special ability, plus its own unique spellbook, which is earned separately from your own.

Abhoth is, of course, the horrible thing which is the source of all uncleanness. When you awaken Abhoth, you gain the power to place Filth tokens around the map. The Filth tokens "fight", participating in battles in their areas, and any damage they inflict goes onto both sides of the battle. However, since the Filth itself is immune, it gradually makes the world a more and more polluted cesspool.

Chaugnar Faugn gives you the ability to alter the way the Elder Signs work (to your advantage). In addition, he provides you with a new action: Miri Nigri (cost 1) select an area in which you have units; a battle immediately begins there, and all your cultists in the area add +2 to their combat.

Cthugha is difficult to get as you have to sacrifice a Great Old One, but it changes the way battle results work, allowing you to transform your kills rolled into Elder Signs. Of course, this spares your opponent, but hey, Elder Sign! Also, his spellbook, Fire Vampires, earns you Power for damage inflicted on YOU.

Mother Hydra gives you the ability to sting your enemy out of the sea, reserving them for your own use. Her Zygote spellbook permits you to spawn multiple cultists at once at a low cost.

Yig makes your cultists poisonous, so if they're eaten by enemies, those enemies die. In addition, when he earns his spellbook, each turn your foes must decide whether to donate power to you or have you earn doom points.

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High Priest
Cthulhu Wars Expansion
By Petersen Games

The High Priest expansion includes 7 High Priest figures. They all are the same shape, cast from the same mold, but they come in 7 different colors - one for each faction (Great Cthulhu, Crawling Chaos, Black Goat, Yellow Sign, Opener of the Way, Sleeper, Windwalker).

The High priest is a cultist subtype. His abilities does not change between the factions, but the application might vary.

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WYR20241 Draugr (2)
Malifaux Miniatures
By Wyrd

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WYR20535 Dead Outlaws (3)
Malifaux Miniatures
By Wyrd

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WYR20638 Banjonistas (3)
Malifaux Miniatures
By Wyrd

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WYR20725 Terracotta Warrior (3)
Malifaux Miniatures
By Wyrd

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280726-0673 Outrage Character Pack
Infinity Miniatures
By Corvus Belli

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280189-0650 6th Airborne Ranger Reg. (Molotok)
Infinity Miniatures
By Corvus Belli

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280293-0663 Teutonic Knights (Spitfire + Combi Rifle)
Infinity Miniatures
By Corvus Belli

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280392-0649 Zhanying Imperial Agents (Hacker)
Infinity Miniatures
By Corvus Belli

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280586-0651 Riot Grrls
Infinity Miniatures
By Corvus Belli

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280682-0653 Rodok, Armed Imposition Detachment (Missile Launcher)
Infinity Miniatures
By Corvus Belli

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280855-0638 Ekdromoi (HMG + Combi Rifle)
Infinity Miniatures
By Corvus Belli

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280931-0652 Sukeul Commandos (Missile Launcher)
Infinity Miniatures
By Corvus Belli


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WARGAMES

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Revolution Road
1-2 players, ages 10+, 120-180+ minutes
By Compass Games

Revolution Road presents the first two conflicts between Britain and her American colonials in 1775 which ignited the American Revolutionary War. Two complete games are included, BOSTON TO CONCORD and BUNKER HILL. These are fast, tense battles. Card driven, area movement, low counter density, quick play and simple to learn, all make REVOLUTION ROAD a wonderful introduction To the American Revolution and to to war-gaming. Its wealth of historical information makes it an ideal teaching tool.

Although the scale between the games is decidedly different the same rules apply with only slight differences. BOSTON TO CONCORD is a game of maneuver, very chess-like. For the Patriot player it involves alarming the countryside with night-riders, mustering militia and trying to fend off the best infantry in the world. For the British it is playing hide and seek with Patriot Arms caches as he ferrets out Sons of Liberty troublemakers and then tries to make it back to waiting reinforcements as the Patriot forces grow to unmanageable size.

Bunker Hill is a different animal altogether, a basic slug-fest. The Patriot player faces a growing tide of redcoats who threaten to overwhelm his defense works on every turn. Patriots face disappearing ammunition, flanking, panic and optional rules for alternate British landing sites. As casualties mount historic leaders try desperately to rally their men and bring about the miraculous result reflected upon by British General Henry Clinton when he declared "It was a dear-bought victory; another such would have ruined us."

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Sovereign of the Seas
1-2 players, 90-720+ minutes
By Compass Games

SOVEREIGN OF THE SEAS is an uncomplicated war game centered on the naval aspects of the series of wars between England and the various European powers between 1756 and 1805 for dominance of the world’s oceans.

The game depicts this conflict at a strategic level, with most operational and tactical details represented by fast and easy-to-play systems, rather than intricate mechanisms. The intent of the game is to provide a broad overview of the historical events while being fun to play. SOVEREIGN OF THE SEAS owes its original inspiration to the game concepts of WAR AT SEA published by The Avalon Hill Game Company, a game which covered the war in the Atlantic in World War Two. SOVEREIGN OF THE SEAS borrows a number of these concepts from this earlier game as a starting point, such as area movement, individual capital ships, individual leaders, battle line resolutions, and rolling sixes to hit, and then diverges significantly to reflect the sailing warship era situation.

The object of the game for the English player is to destroy the naval forces of the European Powers player and prevent them from obtaining control of vital sea areas around the world. The object of the game for the European Powers player is to escape the forces of the English player and obtain temporary sea control of vital areas to support the continental and colonial objectives of various European nations. The game uses over 650 counters, a two piece map, and numerous organization cards and play aid sheets.

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Time of Crisis: The Roman Empire in Turmoil, 235-284 AD
2-4 players, ages 14+, 150-210+ minutes
By GMT Games

During the Crisis of the Third Century, the Roman Empire nearly collapsed in the face of calamitous internal and external strife, including continuous civil war and barbarian invasions from all directions. Beginning with the assassination of Emperor Alexander Severus, a period of 50 years saw nearly as many different men seize imperial power over all or part of the Empire, until the reforms of Diocletian in 284 AD ushered in an era of peace.

In Time of Crisis, 2-4 players take the reins of Roman dynasties, gathering and wielding influence among the senate, military, and people of Rome to ensure that their legacies are remembered by history instead of being lost to the mists of time. Starting from control of one province and a few low-value cards, you are challenged to establish your base of power during this fragile period of Roman history. You must build your armies, take control of valuable provinces, develop your support, and defend yourself against barbarian incursions, inopportune events, and the machinations of your political opponents.

Time of Crisis is easy to learn and playable in about 2-3 hours. It incorporates popular game mechanisms such as deckbuilding and hand management, but also delivers a true light wargame experience. The historical flavor is strong, with many meaningful decisions and opportunities presented to players on the board. This game finally fully closes the loop between deckbuilding card games and board games. Your cards dictate what actions are available to you on the board, and in turn, your position on the board directly determines how you can add or remove cards from your deck to make yourself stronger for future turns. Will you specialize in manipulating the Senate, wielding the power of the Legions, or being a man of the People? Or will you master a blend of all three? In a twist unlike most deckbuilding games, you have the privilege of selecting the cards that compose your hand each turn! However, you still need to eventually work through your entire deck before you can use your cards again, so deck management and timing is critical.

All of the key elements of the era are present in Time of Crisis: civil wars between competing generals and governors, Roman legions defending the frontiers against barbarian tribes, Senate favoritism, barracks emperors, even angry mobs, inflation, the Praetorian Guard, and the ability to carve off your own piece of the Roman Empire. Can your dynasty arise as the new leaders of the Roman Empire before Diocletian emerges and brings peace once again?

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Next War Supplement 1
Next War Expansion
By GMT Games

This Next War supplement will contain the following items:
•Cyber Warfare Capabilities
•Alternate Advanced Air Game
•Submarines
•Random Events
•Optional Rules
•One and a half counter sheets (containing the counters necessary for Cyber Warfare, Alternate Air Game, and Submarine Markers as well as some useful game state markers)
•One new Advanced Game Sequence of Play (incorporating necessary changes for the new rules)
•One Player Aid Card

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Federation Master Starship Book
Star Fleet Battles Supplement
By Amarillo Design Bureau

Just how and why did any Federation starship class get into production? With this you will know! The first volume in the long-anticipated Master Starship Book series is now available. Every Federation ship in Star Fleet Battles, including X-ships, Y-ships, and R1 units. Every ship is illustrated. All updates, corrections, and errata have been added. The ships are in order (regardless of the product they came from) with the enhanced format listing detailed information in a consistent manner.

This product contains ship descriptions (only). There are no SSDs in this product.

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Hydran Master Starship Book
Star Fleet Battles Supplement
By Amarillo Design Bureau

The second volume in the long-anticipated Master Starship Book series is now available. It includes every Hydran ship in Star Fleet Battles, including X-ships, Y-ships, and R1 units that are specific to the Hydran Kingdom. Every ship is illustrated. All updates, corrections, and errata have been added. The ships are in order (regardless of the product they came from) with the enhanced format listing detailed information in a consistent manner.

This book contains the descriptions of the ships, but no SSDs.

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Klingon Master Starship Book
Star Fleet Battles Supplement
By Amarillo Design Bureau

The third volume in the long-anticipated Master Starship Book series is now available. It includes every Klingon ship in Star Fleet Battles, including X-ships, Y-ships, and R1 units that are specific to the Klingon Empire. Every ship is illustrated. All updates, corrections, and errata have been added. The ships are in order (regardless of the product they came from) with the enhanced format listing detailed information in a consistent manner.

This book contains the descriptions of the ships, but no SSDs.

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Romulan Master Starship Book
Star Fleet Battles Supplement
By Amarillo Design Bureau

The fourth volume in the long-anticipated Master Starship Book series is now available. It includes every Romulan ship in Star Fleet Battles, including X-ships, Y-ships, and R1 units that are specific to the Romulan Star Empire. Romulans are especially challenging because of the history of the various great houses insisting on a particular design, the various stages of early versions of what would become the cloaking device, and the addition to their fleet of converted Klingon ships.

Every ship is illustrated. All updates, corrections, and errata have been added. The ships are in order (regardless of the product they came from) with the enhanced format listing detailed information in a consistent manner.

This book contains the descriptions of the ships, but no SSDs.

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Lyran Master Starship Book
Star Fleet Battles Supplement
By Amarillo Design Bureau

The fifth volume in the long-anticipated Master Starship Book series is now available. It includes every Lyran ship in Star Fleet Battles, including X-ships, Y-ships, and R1 units that are specific to the Lyran Star Empire. Lyrans are interesting because some ships were assigned to particular duchies. (This book does not focus on ships from the Lyran Democratic Republic; those will be in their own book.)

Every ship is illustrated. All updates, corrections, and errata have been added. The ships are in order (regardless of the product they came from) with the enhanced format listing detailed information in a consistent manner.

This book contains the descriptions of the ships, but no SSDs.


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COLLECTIBLE CARD, MINIATURE & DICE GAMES

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Sun & Moon Burning Shadows Theme Decks
Pokemon TCG
By Pokemon

View attachment 86553

Sun & Moon Burning Shadows Booster
Pokemon TCG
By Pokemon

View attachment 86554

Sun & Moon Burning Shadows Elite Trainer Box
Pokemon TCG
By Pokemon

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Code of the Duelist Booster
Yu-Gi-Oh! TCG
By Konmai

View attachment 86556

Shadow Legion
Dragonborne TCG Trail Deck
By Bushiroad

View attachment 86557

Mystical Hunters
Dragonborne TCG Trail Deck
By Bushiroad

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Alpha Dominance
Dragonborne TCG Trail Deck
By Bushiroad​


The above list has been compiled based upon distributor and retail new releases mailouts I receive. Please note that there may be some geographic differences in release dates and/or availability of items. Please contact your local store for more information.
 

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Birmy

Adventurer
As someone who backed the Kickstarter for Lobotomy and has yet to receive it, it's a little concerning to see it listed for general sale. Hmm, off to the KS comments I go...
 

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