New Releases In Stores This Week : 7th August 2017
  • New Releases In Stores This Week : 7th August 2017


    A rundown of the New Releases that should be hitting games stores this coming week! Board games, card games, RPGs & Wargames... hopefully something for everyone! For more information about any of the products please contact your local games store.


    ROLE PLAYING GAMES



    Nations of Theah Vol. 2
    7th Sea Supplement
    By John Wick Presents

    What is free can never be caged.

    What is caged will never know freedom.

    Revolution, democracy, freedom—Théah’s eastern nations know these words well. As each nation struggles to find its footing in these treacherous new landscapes, unrest looms on the horizon.

    This book contains material for 7th Sea: Second Edition including new Backgrounds, Advantages, Dueling styles and new monsters. It also includes expanded setting information for Théah’s four eastern nations:
    · Eisen, including information about the Eisenfursten, the Horrors within the nation, various locations around the nation, and an expansion on Hexenwerk
    · The Sarmatian Commonwealth, with an inside look at the new nobility and those who oppose it, information on the two halves of the country, and an in depth look at Sanderis
    · Ussura, including a view of the two contenders for the throne, the Ussura countryside, and a look at Tur, a Leshiye as powerful as Matushka
    · Vodacce, including the ongoings of the various cities in Vodacce, important people around the nation, and a look at what happens when Sorte is used untrained

    Adventure, political intrigue and upheaval lurk around every corner. Are you ready to take up the cause?



    Knights of the Dinner Table #245
    Comic & Magazine
    By Kenzer & Co


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    BOARD & CARD GAMES



    Spirit Island
    1-4 players, ages 13+, 120+ minutes
    By Greater Than Games

    Spirit Island is a cooperative, settler-destruction strategy game for 1 to 4 players designed by R. Eric Reuss and set in an alternate-history world around A.D. 1700. Players are different spirits of the land, each with their own unique elemental powers, forced to defend their island home from colonizing Invaders spreading blight and destruction. Work with your fellow spirits and the native islanders to increase your power and drive the invading colonists from your island in this strategic area-control game.



    Branch & Claw
    Spirit Island Expansion
    By Greater Than Games

    The Branch & Claw Expansion for Spirit Island, featuring two new Spirits (Sharp Fangs Behind the Leaves and Keeper of the Forbidden Wilds) and a new Adversary (France) as well as adding Events to the Invader Phase of the game!

    The Event Deck has events that happen each turn, adding further variation to the game play. In addition, the expansion has Tokens that prevent the invaders from exploring, building, or ravaging or add wild Beasts to the land, a new set of powers (31 Minor and 21 Major) that use the new Tokens and expand the gameplay, 15 new Fear cards, new Blight cards, and new Scenarios.



    Exoplanets
    2-4 players, ages 12+, 60+ minutes
    By Greater Than Games

    Exoplanets is a dynamic game for 2-4 players, wherein each player contributes to the creation of an entire planetary system. Each player’s role in Exoplanets is to expand the system by adding new planets, create and evolve life forms, and fulfill various tasks. To fulfill these tasks, you will manipulate the planetary system in any way necessary, potentially altering the relations between planets and possibly even the life-giving star at the system’s center.

    In Exoplanets, players will use their terraforming skills to create planet interdependencies, which will provide valuable resources. These resources will allow players to create new life on the planets’ surfaces, and help them to evolve those life forms into new species. While developing the solar system, players will also obtain space tiles which will allow them to influence planets, possibly making the game easier for themselves or more difficult for their opponents.

    Eventually the available collectible energy of the star will be depleted, signaling the end of the game. A player wins by having the most Creation Points after the star is depleted. Points are gained for the creation and development of life on planets and for the execution of unique goals that are discovered and achieved during the game.



    The Great Expanse
    Exoplanets Expansion
    By Greater Than Games

    Space is vast, its ever-increasing breadth mind boggling. You never realized just how vast it could be until you and your kind set out among the stars to terraform new worlds and bring life to desolate worlds. You found the perfect system to create and evolve, but just beyond its reaches lies a Great Expanse, with mysteries and riches untold.

    The Great Expanse is an expansion for Exoplanets that brings the wonders and mystery of Gravity, strange Stars, Deep Space – with 16 new Space Tiles – and even bits to add a 5th explorer to your games. Feel free to add any or all of these modules to your travels and expand your horizons!



    Merchants of Araby
    2-5 players, ages 8+, 60+ minutes
    By Daily Magic Games

    Become the wealthiest merchant prince or princess in all of Araby by establishing an entourage of merchants and allies, teaching virtues, summoning djinni, negotiating frequently, and making successful caravan investments.

    Simply stated, everything in Merchants of Araby is negotiable for everything. Players may trade gold for camel placement, cards for products, actions for promised actions, camel placement for ally tasking, cards from entourage to entourage, cards from hand to hand, something for nothing. The list is nearly endless. If you can strike a deal with another player for any game resource or action, then feel free to do so.

    Your entourage is refreshed at the beginning and the end of each of your turns so that you have the option of tasking them on other player turns.



    The Grey Havens Nightmare Deck
    Lord of the Rings Card Game Expansion
    By Fantasy Flight Games

    Continuing in the greatest traditions of The Lord of the Rings: The Card Game, The Grey Havens Nightmare Decks build upon the game’s versatile framework – and the thrilling adventures from The Grey Havens expansions – to offer you bold, colourful, and thematic new experiences in the world of J.R.R. Tolkien’s Middle-earth.

    The three Nightmare Decks from The Grey Havens Nightmare Decks are contained in one package and introduce new encounter cards, quest stages, and setup cards that modify the scenario from The Grey Havens, recasting them in the darker, deadlier, and more treacherous shadows of the game’s Nightmare mode. Like a sudden squall, these cards can dramatically change the course of the nautical adventures you first enjoyed aboard the Dream-chaser and west of the shores of Middle-earth.

    Are you ready to face these deadly new challenges? Sail the raging seas with The Grey Havens Nightmare Decks!



    Zombie Dice: Horde Edition
    2+ players, ages 10+, 10-20+ minutes
    By Steve Jackson Games

    Eat brains. Don't get shotgunned.

    In Zombie Dice, you are a zombie. You want braaains – more brains than any of your zombie buddies. The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn! Whoever collects 13 brains first wins. Each game takes 10 to 20 minutes and can be taught in a single round.

    Each turn, you take three dice from the box and roll them. A brain symbol is worth one point at the end of the round, while footsteps allow you to reroll this particular dice. Shotgun blasts on the other hand are rather bad, cause if you collect three shotgun blasts during your turn, it is over for you and you get no points. After rolling three dice, you may decide if you want to score your current brain collection or if you want to push your luck by grabbing new dice so you have three again and roll once more.

    Zombie Dice Horde Edition includes the Zombie Dice base game, as well as the Zombie Dice 2: Double Featureand Zombie Dice 3: School Bus expansions, along with a cloth bag and a scorepad to keep track of those tasty brains.



    1960: The Making of the Presdent
    2 players, ages 12+, 90+ minutes
    By GMT Games

    Winner of the 2008 International Gamer Awards best two-player strategy game and nominated for numerous other awards, 1960: Making of the President is widely recognized as the best U.S. presidential election game ever published. Of course, the inspiration for this design derives from GMT's blockbuster card-driven game, Twilight Struggle. So we are pleased to announce that 1960 is coming home to GMT in an all-new edition, just in time for you to argue with your uncle over the 2016 presidential elections.

    For those of you unfamiliar, in 1960: The Making of the President, you take on the role of Kennedy or Nixon vying for the right to lead the United States during the heart of the Cold War. However, it is not just foreign policy that poses a challenge to American leadership; the year 1960 is synonymous with great social upheaval and progress. The candidates must contend with the question of civil rights and balance their positions on social justice against the need for valuable Southern electoral votes. Of course, the ever-present issue of the economy also rears its ugly head, and both Nixon and Kennedy will compete to be the candidate with the voters' pocket books in mind.

    The contest is fought out on an electoral map of the United States as it stood in 1960—a map where Louisiana and Florida share the same number of electoral votes, as do California and Pennsylvania. Using a card-driven game system, all the major events which shaped the campaign are represented: Nixon’s lazy shave, President Eisenhower’s late endorsement, and the 'Catholic question' are all included as specific event cards. The famous televised debates and final election day push are each handled with their own subsystems. Candidates vie to capture each state’s electoral votes using campaign points in the four different regions of the country. At the same time, they must build momentum by dominating the issues of the day and attempt to gain control of the airwaves.


    The GMT edition of 1960: Making of the President will benefit from the years of suggestions, variants and clarifications that have emerged from game play since the game was first published. However, this will fundamentally be the same great game that players already know and love.



    Banana Bandits
    2-4 players, ages 8+, 25-40+ minutes
    By Cool Mini Or Not

    The boss of the Banana bandits is selecting one member of the crew as his successor. Whoever can first collect three golden banana coins will be the next leader of Banana bandits, and you obtain the golden banana coin by gathering gorilla coins that are held by the other gorillas. Catch these other gorilla's coins to claim victory!

    Banana Bandits is an exciting family game with a eye-catching 3D building. Each turn, the active player has three action points, and the player can choose any of these actions to execute:
    · Move the gorilla up, down, left or right 1-3 spaces.
    · Fight with an adjacent opponent by rolling the dice.
    · Draw a card, but only if you're on the first floor.
    · Collect all the coins in the room.

    When a player collects enough gorilla coins, they can convert two different colors of gorilla coins to one golden banana coin.



    Leaders of Euphoria: Choose A Better Oppressor
    4-8 players, ages 12+, 25+ minutes
    By Indie Boards & Cards

    You have survived The Incident... the destruction of the modern world as we know it. The Euphorians are brainwashing survivors to convert them to loyal workers that will maintain their extravagant city. Meanwhile, the Subterrans are emerging from their tunnels to claim the city for themselves. In order to stay within the city's walls, you'll need to be loyal to the faction that your Recruits support. A new order emerges from the ashes of civilization. A leader must be crowned... will you choose a better oppressor?



    Train Heist
    2-4 players, ages 12+, 45-60+ minutes
    By Cryptozoic Entertainment

    That dad-blam Sheriff has gone too far this time! He's ridin' the rails with his corrupt and wealthy friends, while the good folks of this territory are stuck in poverty. No sir, that just ain't right! We aim to bring justice to the West, and the only way to do that is to rob that there train and see that the good folks of this county get the spoils!

    In Train Heist, up to four players work together to board the train, loot the passengers and cargo, and vamoose with the goods before the Sheriff catches you! Bring enough finery back to each town before the train arrives to keep the Sheriff at bay. If you can pull this off, everybody wins, but be careful because if enough perilous events occur or a hangman noose is tied up, it's game over for all!



    Zpocalypse 2: Wasteland
    2-5 players, ages 14+, 120+ minutes
    By Greenbrier

    As the sun sets on another day of defending the Burbs, you can't help but ask yourself, "Is this all there is? Are we truly doomed to live out our days in this suburban purgatory?"

    Players brave enough to venture out beyond their white picket fences and take to the highway in Zpocalypse 2: Wasteland, an expansion for Zpocalypse 2: Defend the Burbs, will find themselves greeted by mutants, bandits, mad scientists, and more.

    Featuring a four-part campaign adventure, new survivors, weapons, locations, craftables, and terrain, the Wasteland expansion adds hours of blood curdling fun for the whole family.



    Escape The Room: Mystery At The Stargazer’s Manor
    3-8 players, ages 10+. 90+ minutes
    By ThinkFun

    What are “Escape the Room” games?
    Escape the Room games began as digital adventures and quickly turned into real-life events all around the world where players are locked in a room and must uncover clues and hidden objects to escape. ThinkFun’s version of Escape the Room allows you to bring all the excitement of these experiences into your very own home!

    The Mystery:
    It’s 1869 and the town’s well-respected astronomer has not been seen since the untimely passing of his wife. Recently, strange things have been happening at his manor – loud and unfamiliar noises, an unpleasant smell, and smoke billowing from the observatory. It’s up to you and your guests to solve the mystery at the Stargazer’s Manor!

    The Objective:
    Spend an evening working with your guests to solve puzzles, unlock hidden clues, and unravel the mystery of the Stargazer’s Manor. Will you and your guests be able to solve the mystery and save the astronomer before time runs out?



    Escape The Room: Secret of Dr. Gravely’s Retreat
    3-8 players, ages 13+, 90+ minutes
    By ThinkFun

    The Mystery:
    The year is 1913 and you are the lucky winner of a free stay at Foxcrest Retreat, where the famed Dr. Gravely has improved upon the latest in spa treatments and relaxation for those of high social standing. You take a long all-expense-paid train ride to the retreat. Upon your arrival, however, you and your fellow guests may find the "health retreat" is not what it seems...

    The Objective:
    Work with your guests to discover the dark secret of Dr. Gravely's retreat by finding clues and solving puzzles. But be careful...in the story, the doors have shut and locked behind you. Will you and your guests discover the secret and escape the room before time runs out?



    Nemo’s War Second Edition
    1-4 plyers, ages 13+,60-120+ minutes
    By Victory Point Games

    Jules Verne's classic novel Twenty Thousand Leagues Under the Sea tells the story of Captain Nemo and his astounding ship, the Nautilus. The second edition of Nemo's War, Victory Point Games' popular solitaire offering from designer Chris Taylor, is a greatly enhanced offering featuring mass-production printing and amazing Ian O'Toole art and graphics throughout.

    Set in year 1870, you set sail in this amazing electric-powered submarine, assuming the role and motive of Captain Nemo as you travel across the seas on missions of science, exploration, anti-Imperialism, and War!

    With this supercharged second edition of Nemo's War, prepare yourself for the adventure of a lifetime!



    The Networks
    1-5 players, ages 13+, 60-90+ minutes
    By Formal Ferret Games

    In The Networks, you and your opponents are new television networks, and you need new programming. For this, you’ll need Shows, Stars, and Ads.

    Shows need Stars and Ads. Stars give you bonus viewers (points), and Ads give you extra money. You’ll need everything you can get; you'll have a small amount of resources and time, and you must grab the latest hot show before your opponents.

    And some Stars will give their best effort only if you put them on in the proper conditions. For example, some Stars only want to be put on dramas. Other Stars want to be the only Star on the show. And your Ads will give you the most money only if you put them on in the correct time slot.
    Finally, Shows age and viewers lose interest, so you have to keep your line-up fresh by canceling shows and sending them into reruns. Fortunately, you can get viewers from your reruns, and you'll get bonuses if you get a lot of shows of the same genre throughout the game.

    If you need a special push, Network Cards can give you special powers — but will a Network Card be better than another action? You'll have to make that call.
    The player with the most viewers after five seasons wins!



    Shop ‘n Time!
    28 players, ages 13+, 15-30+ minutes
    By Mercury Games

    How about some nice aftershave from 1949? Or maybe you're looking for a fancy fly swatter from 2014? You just found a magical store that has all of these products and more! All it takes is a good eye and a fast hand, and these bargains can be yours!

    Shop 'N Time is a real-time, app-assisted card game with simple rules. In the basic game mode, "Price Target", each player is given the same budget, then dealt a hand of seven cards. You pick one to purchase, pass the rest, possibly pick another, then pass, etc., and you keep going until you have at least three cards but think the price of those items is still within your budget. Once everyone passes, each player scans the items they've purchased to see who's come closest to spending the budget without going over.

    Shop 'N Time includes four different games to play with two different playing modes: real-time and strategic.



    Unbreakable Bonds
    Runebound 3rd Edition Expansion
    By Fantasy Flight Games

    You’ve spent your life tramping across the fields of Terrinoth, facing danger time and again, testing your skills in battle against terrifying monsters, and living a life of unchecked adventure. You never know what you may discover beyond the horizon—a towering range of mountains, the lair of an evil beast, or the sun reflecting from the walls of one of the Free Cities. Yet throughout your travels, there’s always been a feeling of competition with other adventurers, driving you to fight harder and move faster than another so-called “hero.” Just maybe you’d prefer to work and fight together, once in a while?

    Unbreakable Bonds is a new expansion for Runebound, and gives you the option to dramatically reshape the nature of the game. Rather than competing against up to three opponents, Unbreakable Bonds invites you to journey through the fantasy realm of Terrinoth as part of a group, or even to strike out on your own in a solo game! With a robust combat system to control the monsters, two new heroes, five cooperative / solo scenarios, and a wealth of new asset and skill cards for any game, Unbreakable Bonds pushes the borders of Terrinoth further than ever and leads you beyond the edge of the map.



    Attack On Titan: The Last Stand
    2-5 players, ages 14+, 30+ minutes
    By Cryptozoic Entertainment

    In Attack on Titan: The Last Stand, one player takes on the role of a Titan while the others represent the human heroes fighting it. The Titan piece is a vertical game board element that the hero game pieces climb in an effort to take it down.

    It's all come down to this. Titans have broken through Wall Maria and are heading for the supply depot in Trost. If the depot falls, all the resources needed to continue fighting off these monstrous aberrations will be destroyed and all hope for the last remnants of mankind will be lost. It's up to you and your team to fend off and fell the Titans before they can succeed! Are you ready for the last stand?

    Play as your favorite Attack on Titan Character... or as the Titan!

    During each round of the game, the Titan player chooses two Attack cards to play: One face up and one face down. The other players then roll their dice and try to avoid these Attacks, but knowing only what one of them is. The other will be a surprise, so players will have to use their wits to figure out what they need to avoid it. Protect your very lives and the castle walls to save the day!

    Positioning is key! The Titan and the castle walls create a vertical playing surface. Move your character up and down as you see fit to avoid Attacks, or tactically position yourself to land a devastating blow on the Titan. Tactics Cards can be revealed and utilized or passed on until later. Your goal is to weaken the Titan so that it's susceptible to a kill shot. But watch out! The Titan has lots of tricks waiting for you...



    Ticket To Ride Europe: First Journey
    2-4 players, ages 6+, 30+ minutes
    By Days of Wonder

    Easy to learn and quick to play, Ticket to Ride: First Journey is the perfect introduction to the Ticket to Ride series.

    Players collect train cards, claim routes on the map, and try to connect the cities shown on their tickets to achieve victory.

    So climb aboard and embark on your very own railway adventure!



    Vikings: Raid & Conquer
    2-5 players, ages 13+, 60+ minutes
    By High Roller Games

    Raid & Conquer is based on the hit TV series, Vikings. This strategic deck building card game is designed to bring out the Viking in any fan and even challenge the most skilled gamers. Experience the life and times of an ambitious Viking in the course of an hour. There are shaky alliances and brutal betrayals. You can battle each other or work together and travel to newly discovered lands to Raid and Pillage. Are you willing to share the plunder when you're in command?

    Your goal is to become the next Viking legend. Play as one of the 5 main characters from the show: Ragnar, Lagertha, Rollo, Floki or Bjorn. Go on raids, attack other characters and collect treasure!

    The game ends when a player has collected 5 Raid Cards. This does not mean that the player has won the game. Rather, all characters count their total Legend Points found in each of the Treasure cards and Raid cards.

    If you are the player with the most Legend Points, you become Viking king and win the game of Raid & Conquer! Congratulations! You are now the most legendary Viking of all time. The stories of your bravery and ambition will be told for generations to come.

    This is Season 1, Episode 1 of your Viking adventure. What happens next... is up to you.



    Modern Art
    3-5 players, ages 10+, 45+ minutes
    By Cool Mini Or Not

    Buying and selling paintings is a very lucrative business, at least that's what Hollywood's led us to believe, and that's the premise of this game. Five different artists have produced a bunch of paintings, and it's the player's task to be both the buyer and the seller, hopefully making a profit in both roles. He does this by putting a painting from his hand up for auction each turn. He gets the money if some other player buys it, but must pay the bank if he buys it for himself. After each round, paintings are valued by the number of paintings of that type that were sold. The broker with the most cash after four rounds is the winner.



    Cosmocracy
    2-8 players, ages 12+, 30-60+ minutes
    By Redshift Games

    A sci-fi party game where players debate ridiculous issues plaguing the universe to win votes and become President of the Galaxy.

    In Cosmocracy players argue over randomized sci-fi themed topics by making up facts and pandering to the other alien races to win votes and become the next President of the Galaxy. There is no wrong way to debate because anything you say in this game is automatically true. If a player states that the galaxy is at war with evil space oysters, then that is the case for the rest of the game. As the debates go on, the players establish the galaxy and how it works, creating a unique experience every time you play.

    After each debate the voters use their race cards to vote for the “Pro” or “Con” candidate. Voters may choose the candidate who best appealed to their race's needs or whoever had the funniest or most creative response.

    At the end the game, the player that received the most votes is elected President of the Galaxy.



    Delve
    2-4 players, ages 14+, 60+ minutes
    By Indie Boards & Cards

    Brave Delvers from across the realm have journeyed to seek their fortune within the dungeons of Skull Cavern. Gold, treasures, and perilous encounters await behind every door! Grab your gear, sharpen your swords, and watch out for those kobolds!

    In Delve, players guide their band of adventurers through the dungeons of Skull Cavern. Each turn place a dungeon tile and an adventurer, exploring the dangers below and searching for loot. When a room or corridor is completed, Delvers must fight for their share of the gold and treasure. But if a player manages to complete a room alone, they must overcome dangerous encounters before collecting their riches.

    Delve combines tile-laying and an immersive narrative experience in a new and exciting way.



    Junk Art (Plastic Version)
    2-6 players, ages 8+, 30+ minutes
    By Pretzel Games

    In Junk Art, players are presented with junk from which they must create art. Thus the name.Junk Art contains more than ten game modes, along with more than sixty big colourful plastic components. In one version of the game, players pile all of the parts in the center of the table, then are dealt a number of cards, with each card depicting one of these parts. On a turn, a player presents their left-hand neighbour with two cards from their hand. This neighbour takes one card in hand, then takes the part shown on the other card and places it on their base or on other parts that they've already placed. If something falls, it stays on the table and the player continues to build on whatever still stands. Once players have finished playing cards, whoever has the tallest work of art wins.



    Wibbell++
    2-10 players, ages 8+. 2-45+ minutes
    By Stuff by Bez

    Wibbell++ is a game system: a deck of cards, each with a pair of letters.

    In the box are five rulesets: Wibbell (the fastest word game in the west, 10-30 minutes, 3-7 players); Phrasell(the party game of inventing little phrases, 20-30 minutes, 4-10 players); Grabell (a speed pattern recognition/dexterity game, 2-3 minutes, 2-7 players); Alphabeticell (assembling an alphabetical sequence, 3-7 minutes, 3-7 players); and Faybell (a co-operative storytelling activity, 15-30 minutes, 2-5 players).

    Wibbell (the 'flagship' game) is a speed-based word game that involves shouting out words that contain particular letters. As you collect more cards, the game becomes more difficult until the end of the round. Round handicaps give the game some more strategy and gives everyone else a chance to catch up.



    Drinking Fluxx
    2-6 players, ages 21+, 25+ minutes
    By Fully Baked Ideas

    We are celebrating Fluxx’s 21st birthday with Drinking Fluxx! With plastic cards! Cards include Toastmaster, Forbidden Word, Not It, and RPS Drink. Tons of fun whether you’re drinking beer, wine, soda, or juice!



    Cortex Challenge 2
    2-6 players, ages 8+, 15+ minutes
    By Asmodee

    Challenge your brain in a fun new game that tests your thinking, memory and speed skills! Compete with other players in 8 different challenges which will make you use all your brain power: touch tests, observation, analysis, mazes, coordination and more!



    Cortex Challenge Kids 2
    2-6 players, ages 6+, 15+ minutes
    By Asmodee

    Challenge your brain in a fun new game that tests your thinking, memory and speed skills! Compete with other players in 8 different challenges which will make you use all your brain power: touch tests, observation, analysis, mazes, coordination and more!



    Tabletop Gaming Magazine #11
    Games Magazine
    By Warners

    Inside Issue 11, you’ll also be among the first to read our exclusive interview with the makers of epic sci-fi RPG Starfinder – the follow-up to legendary fantasy game Pathfinder – our celebration of The Hobbit and Lord of the Rings games as Middle-earth turns 80, iconic roleplaying publisher R. Talsorian talking Cyberpunk and The Witcher, a look at the biggest new announcements from this year’s UK Games Expo, the latest reviews of the games you should be playing this summer, and much, much more!

    PLUS! Issue 11 includes a free WORLD EXCLUSIVE alternate character card for Michonne in The Walking Dead: All Out War


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    WARGAMES



    Modern War #31: Combat Veteran
    Magazine + Wargame
    By Strategy & Tactics Press

    Combat Veteran is a simple two-player tactical combat system that simulates the dynamics of infantry combat at the individual (man-to-man) level. This game features two particular historic scenarios as the introduction to the wider system: Firefight at the Rice Paddy Angle(Vietnam in Mekong region, 1967), and Firefight at Combat Outpost Keating (Afghanistan in the Nuristan Province, 2009). Both firefights involved about a platoon of US infantry against a numerically superior enemy force. The US and Viet Cong game soldier game pieces represent specific, individual men of their respective units, whereas Taliban soldier game pieces represent three to six men. Each hex represents about 40 meters of actual terrain (almost half a football field from hex corner to hex corner), and the entire map area is roughly the same acreage as Hyde Park in London. Each weapon game piece represents one specific type of named weapon and its standard loadout. For example, the M60 weapon game piece represents one M60 machinegun, at least a 150 rounds of ammunition, and presumably a spare barrel (and even an asbestos glove), etc.


    The above list has been compiled based upon distributor and retail new releases mailouts I receive. Please note that there may be some geographic differences in release dates and/or availability of items. Please contact your local store for more information.
    Comments 2 Comments
    1. EthanSental's Avatar
      EthanSental -
      I'm continually amazed at the amount of new stuff coming out...most i don't know why it's even being made but it's good to see the creativity none the less.
    1. Shawn Carman's Avatar
      Shawn Carman -
      On the one hand, I wish these articles included the MSRP. On the other... it's probably for the best.
    Comments Leave Comment