EN Publishing: EN5ider, TRAILseeker, & WOIN Updates!

This week from EN Publishing we have a new plug-in location in the Over the Next Hill series over on EN5ider, the 5th Edition Patreon, a look at how the legal system works in a fantasy medieval world filled with magic over on TRAILseeker, the Pathfinder Patreon, and a monster-creation system (and web app!) for GMs who need a little help creating NPCs and critters for the What's OLD is NEW system - along with an accompanying web app which does all the work for you!

This week from EN Publishing we have a new plug-in location in the Over the Next Hill series over on EN5ider, the 5th Edition Patreon, a look at how the legal system works in a fantasy medieval world filled with magic over on TRAILseeker, the Pathfinder Patreon, and a monster-creation system (and web app!) for GMs who need a little help creating NPCs and critters for the What's OLD is NEW system - along with an accompanying web app which does all the work for you!

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Over the Next Hill: Gazebo Bay continues EN5ider's series of locations designed to be dropped right into your 5E campaign setting with no hassle. "Gazebo Bay is a tropical island, and a place to recuperate after an arduous adventure. Ambrose Ingram brings you NPCs like Chef Bosco, and "Big E" Affleby, and a description of the island and its various areas. Illustrated by Victoria Oliveria."


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For Pathfinder fans, we take a look at fantasy law and order over on TRAILseeker in Fantasy Law: Magical Order. "What happens when magic and law enforcement meet? How does the legal system in a fantasy medieval world work? This article takes a look at the laws of a typical fantasy setting, along with the ways trials are conducted in a world with divination, or trial by combat. By Charlie Brooks; illustrated by Tamara Cvetkovic."


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If you need help creating NPCs and monsters for your WOIN game, check out Monster Design over on the WOIN Patreon, EONS. "This system takes you through the steps by choosing a template and power level and going from there."

That article is also accompanied by a web app which does all the work for you! Simply select the creature's role, size, type, and dice pool, and the app generates a stat block for you. All you need to do is name it, tailor it to your thematic needs, and add exploits. Here's an example of its output:

Large Nonsentient 8d6 Artillery Mechanoid

Mechanoids are immune to mental attacks, are vulnerable (1d6) to electricity damage, and vulnerable (2d6) to ion damage. They are usually immune to the Sick and Fatigued conditions.

STR 6 (3d6) AGI 10 (4d6) END 6 (3d6)
INT 15 (5d6) LOG 10 (4d6) WIL 10 (4d6)
CHA 10 (4d6) LUC 1 (1d6)

MELEE DEFENCE 14
RANGED DEFENCE 28
MENTAL DEFENCE 24
VITAL DEFENCE 18

HEALTH 24
SOAK 4; VULN 1d6 electricity, 2d6 ion
IMMUNE Sick, Fatigued

INITIATIVE 6d6
PERCEPTION 8d6
SPEED 4; JUMP 20'/6'

REACH 5-ft
ACTIONS 2

Melee Attack 4d6 (2d6+3 damage)
Ranged Attack 8d6 (4d6 damage; range 18)
Mental Attack 4d6 (2d6+4 damage)

Skills combat 1 (1d6), perception 6 (3d6), tactics/reactions 1 (1d6),

You should now proceed to tweak these stats and add exploits. Here are some suggestions based on your choices, but you should try to come up with something unique.

Burst 4. Attack all within area (make one attack roll). Wizard’s fireball or soldier with a grenade launcher. Alternatively, a Cone 4 such as a breath weapon or flamethrower.



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