New Hobby Releases In Stores & PDF Spotlight: 25th September 2017

A rundown of the New Releases that should be hitting games stores this coming week! Board games, card games, RPGs, Wargames, Miniatures and collectible games... hopefully something for everyone! In addition to the games hitting your local store we’re also now listing a few RPG PDF releases from the last week that we hope may be of interest. For more information about any of the physical products please contact your local games store.

A rundown of the New Releases that should be hitting games stores this coming week! Board games, card games, RPGs, Wargames, Miniatures and collectible games... hopefully something for everyone! In addition to the games hitting your local store we’re also now listing a few RPG PDF releases from the last week that we hope may be of interest. For more information about any of the physical products please contact your local games store.


ROLE PLAYING GAMES

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Antihero’s Handbook
Pathfinder Supplement
By Paizo Publishing

Join the Moral Minority!

Not all adventurers are exemplars of heroism, righteousness, and justice, but that doesn't mean they can't get the job done. With Pathfinder Player Companion: Antihero's Handbook, you'll find new rules options for characters on the shady side of morality. Whether you need a less-than-heroic background to justify your character's flaws, are looking to join an antiheroic organization, or seek ways to play corrupt or cowardly adventurers, this book has just what you're after. Featuring new archetypes, alchemical items and discoveries, and magic items, Antihero's Handbook is the perfect guide for anyone not willing to stick to the straight and narrow.

Inside this book, you'll find:
· New archetypes, including a vigilante who changes identities even more radically than most, a rogue who handles jobs discreetly, and a gunslinger who talks big to keep his enemies off their game.
· A new bloodrager bloodline, corruption, and phantom emotional focus to help bring an adventurer's dark past to bear in the present with still darker power.
· New drawbacks, feats, poisons, and even cursed items that antiheroic adventurers can use to further their questionable causes, often at the expense of their reputation—or their allies!

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Into the Shattered Continent
Pathfinder Adventure Path #122 (Ruins of Azkant 2 f 6)
By Paizo Publishing

Island Intrigue

After working to secure their settlement on a surviving fragment of the lost continent of Azlant, the adventurers aid the colony by exploring the rest of the island to search for resources and look for potential dangers. Soon they learn of a sea hag whose attempts to revive the powerful oracular powers of the Azlanti threaten the island's inhabitants. But an even greater peril confronts them as they begin to notice that some people in the settlement are acting strangely—a haunting echo of the clues left behind after the original settlers vanished. Sinister forces are at work in the colony, and the adventurers must uncover a menacing threat to the settlement before they become the next victims of a vile plot.

This volume of Pathfinder Adventure Path continues the Ruins of Azlant Adventure Path and includes:
· "Into the Shattered Continent," a Pathfinder RPG adventure for 4th-level characters, by Robert Brookes.
· A gazetteer providing a look at some of the history, interesting denizens, and points of interest in the region where this story unfolds, by Adam Daigle.
· A collection of rare magical treasures from ancient Azlant, by Ron Lundeen.
· A bestiary full of monsters that inhabit the islands, by Ayla Arthur, Robert Brookes, Lucas J.W. Johnson, Robin Loutzenhiser, and Mark Moreland.

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Book of the Damned
Pathfinder Supplement
By Paizo Publishing

Abandon All Hope!

As long as mortals have feared what awaits them after death, the threat of damnation has loomed. Powerful fiendish lords rule the deepest, darkest reaches of the Great Beyond: archdevils, demon lords, the Horsemen of the Apocalypse, and more. Such is the power of their evil that even angels cannot resist it—when one servant of Heaven cataloged all the evil in existence in the Book of the Damned, Heaven's judges doomed him to exile, appalled at what he had wrought. And now you hold those horrors in your hands!

Pathfinder RPG Book of the Damned explores the evil planes and their fiendish rulers as they exist in the Pathfinder Roleplaying Game. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder RPG Book of the Damned includes:
· Descriptions for dozens of archdevils, demon lords, Horsemen of the Apocalypse, and other fiendish divinities, including the foul boons they grant to their most devoted followers.
· Explorations of otherworldly fiendish realms, including the infernal reaches of Hell, the death-haunted expanses of Abaddon, and the nightmare depths of the Abyss.
· Several brand-new monsters to fill out the ranks of all 11 of the fiendish races, from sinister classics such as demons and devils to new favorites like asuras and sahkils.
New blasphemous rituals, magic items, powerful artifacts, and spells to arm your villains with or for heroes to discover and defy.
· Three fiend-focused prestige classes, ready to vex and terrify adventurers who dare stand against their plots.
· An extensive collection of in-world excerpts from the sinister pages of the Book of the Damned itself.
· ... and much, much more!

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Haunted House
Pathfinder Flip-Mat
By Paizo Publishing

Get in the Spirit!

Adventurers can exorcise daily with Pathfinder Flip-Mat: Haunted House. Offering far more than a bare-bones map, each side of the Flip-Mat features an environment perfectly suited for encounters filled to the brim with ghoulish glee. One side displays the ground floor of a crumbling mansion, while the other shows an eerily abandoned upper floor and diabolically dilapidated attic. This portable, affordable map measures 24" × 30" unfolded, and 8" × 10" folded. Designed for experienced GMs and novices alike, and usable with both dry erase and wet erase markers, Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal!

Get to the game faster with Pathfinder Flip-Mat: Haunted House, and be ready next time your players are unwilling to give up the ghost!

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Condition Cards
Starfinder Accessory
By Paizo Publishing

Be prepared for nearly every outcome with Starfinder Condition Cards, a handy way for players and GMs to keep track of the most common conditions in the Starfinder Roleplaying Game. Has your soldier been paralyzed by an alien's toxic venom? Has your operative used a cloaking field to turn invisible? Is your entire starship crew off-kilter in zero gravity? Just hand out the appropriate cards and keep all the rules for each condition at your fingertips! This set of 53 comically illustrated, full-color cards will speed up gameplay at any table!

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Traveller Starter Set
Core Rules Set
By Mongoose Publishing

Traveller is a science fiction roleplaying game of bold explorers and brave adventurers. The Traveller Core Rulebook contains everything you need to create one of these adventurers and begin exploring the galaxy.

Spaceports, ancient civilisations, air/rafts, cold steel blades, laser carbines, far distant worlds, and exotic alien beasts – this is the futuristic universe of Traveller, the original and classic science fiction roleplaying game.

Come visit the future.

The Traveller Starter Set contains:
Book 1: Characters and Combat
Book 2: Worlds and Spacecraft
Book 3: The Fall of Tinath
Giant blank Sector Maps
6 Pre-generated Character Cards

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Apocalypse World 2nd Edition
Core Rulebook
By Lumpley Games

Something’s wrong with the world and I don’t know what it is.

It used to be better, of course it did. In the golden age of legend, when there was enough to eat and enough hope, when there was one nation under god and people could lift their eyes and see beyond the horizon, beyond the day. Children were born happy and grew up rich.

Now that's not what we've got. Now we've got this. Hardholders stand against the screaming elements and all comers, keeping safe as many as they can. Angels and savvyheads run constant battle against there's not enough and bullets fly and everything breaks. Hocuses gather people around them, and are they protectors, saviors, visionaries, or just wishful thinkers? Choppers, gunluggers and battlebabes carve out what they can and defend it with blood and bullets. Drivers search and scavenge, looking for that opportunity, that one perfect chance. Skinners and the Maestro D' remember beauty, or invent beauty anew, cup it in their hands and whisper come and see, and don't worry now about what it will cost you. And brainers, oh, brainers see what none of the rest of us will: the world's psychic maelstrom, the terrible desperation and hate pressing in at the edge of all perception, it is the world now.

And you, who are you? This is what we've got, yes. What are you going to make of it?

Available in both Hard and Soft covers.

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Heroes & Villains
7th Sea Supplement
By John Wick Presents

There is an energy in Théah. A great power summoning forth the brightest souls, and the darkest.

These are the Heroes and Villains of Thah.

For every knife-twisting assassin, there is an ever-diligent bodyguard. For each great act of courage and hope, there is a dastardly deed performed in darkness. For every Hero there is a Villain.

The 7th Sea Heroes & Villains book gives you 40 Heroes and 40 Villains to use in your game. It discusses heroism, villainy and possible redemption for lost souls who have fallen into darkness and includes new Advantages, Backgrounds and other systems for use with 7th Sea: Second Edition.

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Pirate Nations
7th Sea Supplement
By John Wick Presents

Let’s get the glad-rags on and drive her to sea
For a free sailor’s life for sure it ain’t free

Piracy on the Seven Seas has reached a fever pitch. The black flag poses a constant danger for merchants and navies, as unscrupulous brigands seek their fortunes. But there are more dangers afoot than pirates: beasts lurking under the waves, rumors of haunted and immortal ghost ships…and the demon named “Reis.”

This book contains material for 7th Sea: Second Edition including new Backgrounds, Advantages, Stories and Sorceries. It also includes five new Pirate Nations:
· Numa, the land where legends were born and never left
· La Bucca, the once-prison island turned headquarters for international intrigue
· The Atabean Islands, where the ghosts of Rahuri ancestors sail alongside native peoples
· Aragosta, home of the Brotherhood of the Coast and a pirate paradise
· Jaragua, self-liberated slave colony and home of a new Sorcery called Kap Sevi

Pirate Nations also includes new setting materials for 7th Sea featuring the Devil Jonah, the dreaded Reis and Theah’s first multinational, the Atabean Trading Company. There be adventure aplenty in these lands, more than any one crew can hope to see in a lifetime.

Sail, me hearties, and treasure what good luck you find. You’ll be needing it.

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Hunter Sheets Issue 2
SLA Industries Supplement
By Daruma Productions

This is the first in a series of Supplements and Expansions for the reprinted SLA Industries RPG.

An operative turned offworld Despot, a Downtown media sensation on the run, a precocious gang-member and an Enforcer Shiver gone rogue. SLA Industries has twenty problems you need to deal with.

An operative’s life is never dull.

20 hunter sheets and a threat analysis on the Root Dogs in one 80-page book.

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The Defeated Dead
Colonial Gothic Adventure
By Rogue Games

The American Revolution is over, and the colonies are now coming to terms with the aftermath. Creating a government is messy, but messier still is the call to expand the boarders of the young nation. As Americans moved out west for land, tensions between the natives and Americans reached an all time high in the region of the Old Northwest, part of which was to become the state of Ohio.

It was on a cold morning on November 4, 1791, when the U.S. Army met its’ greatest defeat. Now, three years later, efforts are underway to build a new fort on the site of St. Clair's Defeat. Much to the surprise to everyone, this is easier said than done. Numerous problems plague the construction, and rumors of the British spurring the Native Tribes in actions against the United States are spreading. With no one to spare, President Washington is looking for answers.

What no one knows is that the dead of Fort Recovery want their vengeance. Betrayed by the military, the soldiers were led to their death at the hands of a Indian uprising. In death, and unable to pass on, they now haunt the battlefield where they met their doom.

Set in the Northwestern Territories, The Defeated Dead is a new adventure designed for Colonial Gothic. Included are details of the Ohio Territories, as well as some of the most important forts located there.

So the question remains: can you bring peace to the dead?

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The Player Companion
Colonial Gothic Supplement
By Rogue Games

There are more things in heaven and earth...

You have traveled the Thirteen Colonies and beyond. You have faced down ancient spirits, legendary beasts and scheming magicians. You have fought for freedom, truth, and sanity. Still, there is much for you to discover.

Colonial Gothic: A Player's Companion offers a wide range of options, enhancements, and new material to raise your game to new heights:

• New skills, spells, and weapons
• New combat options
• Templates to aid in character creation
• Social status and its uses

Pick the rules you like or use them all. With Colonial Gothic: A Player's Companion, the choice is yours!

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Fantasy Friends
Golden Sky Stories Setting
By Ryo Kamiya

Fantasy Friends is an alternate setting for Golden Sky Stories that takes place in a small village in a high fantasy world. While great heroes are fighting the Dark Lord in distant lands, your village is peaceful, and although it won’t always be easy, in this place unlikely friendships can happen.

This book adds six new character types: aberrations, constructs, dragons, elementals, shapeshifters, and slimes. Each one has a full set of powers and weaknesses, and each can be reskinned as various types of specific monsters, allowing for dozens of different sorts of creatures. You can also use other Golden Sky Stories character types in the Fantasy Friends setting, and the book includes some suggestions for using those as-is or to represent various types of monsters.

You’ll also find rules for 36 different magic items to include in your stories, plus fantasy-themed NPCs to populate the town, the peaceful but quirky town of Grassdale, and some ideas for stories. All together, these let you use the rules of Golden Sky Stories to spin heartwarming tales in a fantastical world.

In order to play you will need the Golden Sky Stories rulebook, and the usual things it calls for (a few friends, pencils and paper, and some tokens to represent Dreams).

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Combat Tiers Base Set
Gaming Accessory
By Tinkered Tactics

Combat Tiers are designed to easily engage your gaming experience. The transparent material will not obscure the gaming environment. Multi-tier possibilities allow you to create various heights, while the large staging platforms allow players to place multiple figures in simulated flight or combat, keeping everything sturdy and precise. Combat Tiers are gauged in one inch increments both on the prominent staging platforms and on the supporting posts, so ranges can be easily determined at a glance. With included extension posts, your figures can soar to even higher heights. No longer are ranges reduced to estimations—know exactly how the battle unfolds!

The Combat Tiers Base Set includes:
two 5"×5" (25'x25') base platforms
two 4"×4" (16'x16') middle platforms with integral 2" (10') post
two 4"×4" (16'x16') top platforms with integral 2" (10') post
two 2" (10') extension posts
two 4" (20') extension posts


This game aid gives you the ability to show elevations ranging from 10' (using 1 base platform and 1 top platform) to 90' (using 1 base platform, 2 middle platforms, 1 top platform, and all 4 extension posts).


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ROLE PLAYING GAMES PDF SPOTLIGHTS

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Through Dungeons Deeper: A Survival Guide For Dungeoneers As Written By A Survivor
Systemless Supplement
By InfiniBadger Press

Have you ever wanted a primer on dungeon delving and dungeoneering? Ever wanted to know the stuff that real experts know about how to survive and thrive while looting dungeons of everything they have that's valuable and isn't nailed down?

THIS BOOK IS FOR YOU!

Written by master dungeoneer halfling Maximillian Sparfoot, veteran of a thousand dungeon delves (according to his own bio). Follow along with Max as he:​


  • [*=center]Explains the 10 Dungeon Axioms!
    [*=center]Introduces you to his 78 Rules of Dungeoneering, including preparation, your role in the party, how to fight wisely, and how to make a last will and testament, among other Very Important Rules If You Don't Want To Die! Tactics! Strategy! Other stuff!
    [*=center]Gives you important information about magic items, curses, owlbears, traps, mimics and gelatinous cubes!
    [*=center]Tells you the important things you need to know about the races and professions that you'll be dungeoneering with!
    [*=center]Includes a sample simple will from Stonehand & Associates, lawyers to dungeoneers!

So, what are you waiting for? Buy Max's super guide to dungeoneering today for yourself or a loved one who is considering delving in the darkest dungeons. You don't want them being unprepared, do you? DO YOU?

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Leagues of Cthulhu
Leagues of Adventure & leagues of Gothic Horror Supplement
By Triple Ace Games

Cthulhu dreams no longer in his house at R’lyeh

Beyond the world of mortal ken lies another, a nightmare world of profane alien gods, blasphemous terrors, nightmarish tomes of eldritch lore, bloodlines tainted by elder secrets, and forgotten places whose very existence makes a mockery of established history.

Welcome to that world.
Peer behind the veil of sanity you call reality and inside you’ll find:
* New options for characters prepared to stand against the horrors of the Lovecraft Mythos.
* Dread rituals for summoning alien fiends and communing with ancient gods.
* A tour of the many places spoken of in Lovecraft’s tales.
* A bestiary of monsters whose existence tear down the walls of sanity.
* Advice for playing in the Lovecraft Mythos.

Leagues of Cthulhu is powered by the Ubiquity game engine and requires both Leagues of Adventure and Leagues of Gothic Horror.

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White Star: Galaxy Edition (Swords & Wizardry)
Core Rulebook
By Barrel Rider Games

Ace Pilots, dead-eyed Gunslingers, and irrepressible Star Squirrels blast off across the stars to save the galaxy from the horrors of the Void! Hellfire Mecha march across the battlefield, leaving carnage in their wake! From the galactic center of Omega Consor to the Manrash System on the edge of the universe, the galaxy needs heroes!

Endless galactic adventure awaits you in White Star: Galaxy Edition! Integrated and updated to include material from White Star and the White Star Companion, White Star: Galaxy Edition integrates new rules, new options, and expands the original game. Now more than just a tool box, White Star: Galaxy Edition offers you a universe full of thrilling adventure!
White Star: Galaxy Edition includes:​


  • [*=center]Twenty-five character classes!
    [*=center]Complete rules for Starship, Vehicle, and Mecha combat!
    [*=center]New Starship and Vehicle Modifications!
    [*=center]New Aliens and Creatures!
    [*=center]New Equipment, Advanced Technology, and Cybernetics!
    [*=center]New Meditations and Gifts!
    [*=center]Two new forms of Mysticism: The tribal Etchings of the Yabnab and strange Chitterings of the Star Squirrels!
    [*=center]New Optional Rules, like Deeds Dark & Daring, to add pulp sci-fi heroics to your game!
    [*=center]New Star Systems: The rugged Marnash Sector and strange Scuiridae System!

White Star: Galaxy Edition is compatible with all previous White Star products and can be seamlessly integrated into White Box and other OSR material!

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Sunken Temple
WOIN Adventure
By Embers Design Studios

In the forbidden places of this world, where civilization has yet to penetrate, there dwell horrors of a primeval age. Scholars speak of these elder things - these morguul things - only hesitantly, for to drink too deeply of their lore is to stain one’s very soul.

Sunken Temple is an adventure for the WOIN system, intended for five characters of grades 6-10.

The adventure takes place in a mysterious range of never-before-seen mountains and is suitable for use in any setting. Sunken Temple is inspired by the works of H.P. Lovecraft, particularly The Case of Charles Dexter Ward, The Shadow Over Innsmouth, and At the Mountains of Madness. Pathfinder and 5E editions of the adventure are also available for 6th level characters.

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Wendy’s Guide to the Fleets of Franklin Subsector
Traveller Sourcebook
By Gypsy Knight Games

Incoming Intelligence Brief, Captain!
It is often said that war is 90% information and, in 24th century Clement Sector, it is no different. While most governments have intelligence agencies which provide this sort of information, the general public relies on Wendy's Naval Weekly as the premier source of naval information. Most starship captains have Wendy's Naval Weekly on their handcomps or mindcomps.

Based on Cascadia, with offices established on all the major worlds of each subsector, Wendy’s Naval Weekly has continued to publish monthly reports and annual summaries on naval development, technologies and defense news throughout the entirety of Clement Sector since the Collapse event ten years ago.

Wendy’s Guide to the Fleets of Franklin Subsector is the third of a series that collates all available information to provide a comprehensive overview of Clement Sector navies and their fleets. Each book will focus on a single subsector. Each of these books will briefly outline a system’s navy or defense force, provide some insight to how that organization functions and provide a list of the ships or in-system vessels that are reported to be in commission.

Now that information is available to you!

This book provides information on all of the fleets of Franklin Subsector, every ship currently operated in those fleets, doctrines, and even their uniforms. The book also contains an in-depth discussion of the Ledford-class Frigate operated by the Tal'Kalares Royal Navy providing all of the detail you've come to expect from our Ships of Clement Sector series.

Get your briefing today!

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Pigsmoke: A Roleplaying Game of Sorcerous Academia
Powered by the Apocalypse RPG
By Certain Death

Step into the shoes of the faculty of Pigsmoke School of Sorcery, America's finest learning institution for the magically gifted. Teach classes, publish research, and try to navigate the cutthroat world of academia when the demons are real, the auditors are constructs of pure order, and imposter syndrome might just mean you're a doppelganger.

Students exist to make your life difficult. Your department head is an arch-conservative taskmaster who leans on you to make their department look good. The Dean's Office wants to ensure you're following all of their ridiculous rules. The bursar won't give you any money, your peers want their names ahead of yours on your latest paper, and your personal life is a garbage fire. Chase tenure, avoid burnout, and try to resist the urge to go adventuring: like all get-rich-quick schemes, it'll probably just end with a humiliating death.

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100 Horror Adventure Seeds
Systemless Sourcebook
By Chronicle City

Never run out of scenario ideas again.

Zombies, Mutants, Serial Killers, Cannibals, Werewolves...

This book contains 100 horror adventure plots for use with any game.
Each consists of a premise, three plot twists and an epilogue. Some can be strung together to form an adventure arc, others can be used as a launch pad to a new campaign, as great fillers for your existing game or ideas for a one-off special!

Part of the successful 100 Adventure Seeds series.

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Pieces of Eight
Core Rulebook
By Gallant Knight Games

A minimalist take on pirate RPGs, Pieces of Eight is an experiement in binary difficulty resolution using only d8s from the mind of game designer Alan Bahr!

Like all Gallant Pocket Games, Pieces of Eight assumes the reader is familiar with the basics of roleplaying games and the medium. There is no learn to play section, or extensive guides for creating stories or enemies.

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Archive: Historical People, Places, and Events for RPGs
Systemless Sourcebook
By Molten Sulfur Press

Archive is a collection of adventure sites, NPCs, and events ripped right out of history and perfect for your campaign. It’s a 266-page book with 80 subjects. All have everything you need to make them come alive at your table: sights, smells, history, local color, and even plot hooks and ideas to help you adapt them to your campaign setting.

Need a villain? Throw your PCs against a big bad based on Ching Shih, the notorious pirate queen, presented with the tactics and schemes she used to wreak havoc across coastal China! Need a random encounter during travel? Recreate the 1861 encounter of the French corvette Alecton with a dying giant squid, and the social consequences that followed. Need an adventure site? Why not model it on Fort Jefferson, complete with real historical secrets for your PCs to uncover?

Archive’s thematically-organized, hyperlinked index makes it easy to find the perfect plot, site, or NPC for tonight’s game, or you can just crack it open and read as a history book. Whatever your campaign’s genre or setting, Archive is full to bursting with content that will bring your game to life.

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Bureau 13 d20 edition
Core Rulebook
By Tri Tac Talents LLC

Gencon Winning Game in 1992

Bureau 13 - Stalking the Night Fantastic d20 edition lets you become a member of the most secret government agency you have never known. Your mission is to serve and protect the citizens of the USA from all forms of malevolent supernatural beings, spirits, aliens, deities, and Things Man Should Never Know.

Included in this version we have added bookmarks and added a set of alternative Bane tables.


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BOARD & CARD GAMES

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Pathfinder Tales: Character Deck
Pathfinder Adventure Card Game Expansion
By Paizo Publishing

Stories of Legend!

The Pathfinder Adventure Card Game: Pathfinder Tales Character Deck features three new storied characters. Play aristocrat Varian Jeggare or his rough-and-tumble bodyguard Radovan, or the sharp-tongued naga pirate Celeste! This 109-card accessory for the Pathfinder Adventure Card Game gives you the cards you need to make your game a masterwork. Perfect for any Pathfinder Adventure Card Game Base Set or in the Pathfinder Society Adventure Card Guild organized play campaign!

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Muertoons
3-6 players, ages 12+, 10+ minutes
By Steve Jackson Games

In Muertoons, based on the animated series Muertoons and the 2003 card game Spooks, you get to follow the Muertoons characters to the Dia de los Muertos celebration — but only if you can get past grumpy Tio Rico, who hates the noise and lights of Dia de los Muertos and is making things difficult.

The Muertoons can show you the way to the event, but you need to do your part, too, by playing your numbered cards in the right order and discarding everything in your hand.; the first person to discard all their cards leads their friends to the Dia de los Muertos celebration!

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Shadowscape
1-4 players, ages 13+, 45-60+ minutes
By NSKN Games

Shadowscape is a mini dungeon crawl played on a modular board of rooms filled with monsters, treasures and traps. It takes place in the Mistfall universe, allowing players to once again take on the roles of iconic Heroes of both Mistfall and Heart of the Mists. Move, plot and fight competitively, cooperatively or solitaire, in a fast and furious mini dungeon crawler of epic proportions!

Each game is played on a five-by-five grid of dungeon room cards, randomized before every game. Players start by choosing their Heroes and placing their tokens in the corner rooms of the dungeon. Each Hero comes with their own set of four double-sided Action Cards placed on the table in front of the player.

During your turn, you will use two of those cards, performing Actions like attacking monsters (but not other Heroes), searching through rooms, moving or preparing for the next rounds. After using an Action Card, you will flip it to the other side, featuring a different Action.

Each Action can be boosted by using the Boon effects from any number of Fate Cards from your hand. Fate Cards are drawn from a common Fate Deck at different points of the game (usually when using the Prepare Action). But Fate Cards can also be used for their alternative Bane effect, which allows you to move monsters, make unexpected changes to the layout of the labyrinth, or snatch treasures from other players.

Each turn will end with the active player drawing one Fate Card for its third and final effect: monster spawn and movement. This is also the time when most monsters will be able to attack the Heroes, dealing damage some of which can be easily soaked, while other have to be placed on their Action Cards, making them unavailable until the Hero is healed.

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Iron Dragon
2-6 players, ages 12+, 240+ minutes
By Mayfair Games

Iron Dragon takes railroading games where they have never gone before — to a land filled with elves, cat-people, trolls and magic. Genetically engineered dragons pull trains across dangerous and unexplored territory. Connect cities, fight off forest creatures, and explore the underground to build a railroad empire.

Based on the Empire Builder system, this fantasy game puts classic building strategy and money management tools in a new venue. Players use erasable crayons on a special board and operate a rail empire. Perfect for an evening of fun and adventure with family and friends.

In Iron Dragon, probably the most elaborate of the crayon rail games from Mayfair Games, players are set within a fantasy world attempting to create an extensive and profitable rail network. Players use crayons to draw their rail lines on the game board itself and use their existing rail lines to pick up and deliver commodities for payouts dictated by cards.

In addition to the standard mechanisms of Empire Builder, Iron Dragon introduces Foremen, which reduce terrain building/river crossing costs depending on their race (elves get a discount in the forest, dwarves get a discount in the mountains, etc.) and Ships, which allow trains to cross the sea between continents, avoid bottlenecks on land, or jump between two unconnected rail networks. Resources are much more segregated by region, with each region specializing in a few resources based on their back story (which is written in the manual).

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Sentient
2-4 players, ages 12+, 45-60+ minutes
By Renegade Game Studios

The next great technological revolution is here. Sentient robots for information, transportation, industry — all at our fingertips. Building them is now the easy part. Programming them has proven to be more complicated. A handful of companies have emerged claiming to pull it off, but only one will win out. Your mission is clear: Procure valuable bots and plug them into your network. They'll have an effect on your systems. Anticipate it correctly, program your bots effectively, and attract the right investors to win and lead the sentient revolution.

In Sentient, players are tasked with choosing from available robots to program in their factory. Each robot that is added modifies your board and attracts the interest of investors for your company. Program your bots efficiently and collect the support of your patrons to build the most formidable operation.

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Zombicide Compendium 2
Zombicide Supplement
By Cool Mini Or Not

Zombicide’s Compendium #2 is a 112-page book entirely devoted to your favorite game! Inside, you’ll find updated versions of all the official Campaigns and Missions published for Season 1, 2, 3, and the various expansions as well as brand new Missions, missions from the first the Gaming Night boxes, and more!

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Oath of the Brotherhood: The Chosen
2-5 players, ages 12+, 80+ minutes
By Alderac Entertainment Group

A famous captain has arrived to the island with news of plunder and treasure. He seeks a few good men to add to his crew but will only accept members of the Brotherhood of Pirates. Rumor has it that he has amassed a huge fortune and is now looking for his replacement so that he can retire in a quiet plantation.

In this 2 to 5 player game you are a young pirate who wants to join the Brotherhood in order to get a place at the captain’s crew. However, the talk in the tavern is that it is more difficult to become a member of the Brotherhood than join the British Royal Navy. Will you be the one to rise to the challenge and manage to take the OATH OF THE BROTHERHOOD?

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Salem 1692
4-12 players, ages 12+, 30+ minutes
By Façade Games

Accuse and defend your fellow townsfolk as you hunt down the witches of Salem. Act fast, before conspiracy turns you against your own.

The year is 1692, and it is a perilous time to live in the town of Salem, Massachusetts. One wrong step, or one misplaced accusation, and you could be the next witch to hang. "Salem" takes players into this perilous world and lets them re-live the tension, politics, and religious extremism that still has people talking about it 300 years later.

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Tortuga 1667
2-9 players, ages 12+, 30+ minutes
By
Façade Games

The year is 1667 and you are a pirate sailing the waters of the Caribbean. A Spanish Galleon floats nearby, and you’ve talked your crewmates into working together to steal all of its treasure. What you haven’t told your fellow pirates is that you have no intentions on sharing the treasure once you have it. Your crewmates have told you that they share your loyalty and that they’ll help you maroon the greedy pirates on your ship to the rocky island of Tortuga. But you’ve seen your friends’ loaded pistols and heard their whisperings of a mutiny. You know that nobody can be trusted.

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Alicematic Heroes
3-5 players, ages 12+, 70+ minutes
By Japanime

The Queen of Hearts has summoned Alice to rebuild Wonderland, which has been devastated by an invasion of Nothing, which is devouring the dreams of all in the land — but the Queen has mistakenly summoned whole armies of Alices! Dozens of Alices abound, and now they're taking sides and forming teams to see who can put the land back together best.

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Heart of Crown
2-4 players, ages 12+, 30+ minutes
By Japanime

They were tough times, the days when swords and magic still ruled the world. A long, destructive war had ended, and the entire continent had been unified. Before the empire's subjects had even come to know peace, however, their great emperor fell victim to disease, having never declared a successor...

We must not return to that war-torn world! Thankfully you are an influential figure in the empire. Quickly lay claim to the throne and ensure the rock-solid unity and peace of the continent. Though the emperor had no son, there are seven candidates for succession, starting with the two lineal princesses. Now, let's get your favorite princess on the emperor's throne! Garner support from all over the country, clash with rival candidates and depend on your special skill!

Heart of Crown is a deck-building card game. Each player starts with the same deck, strengthens that deck with strategic cards, and finally one player will declare victory by throning the princess he controls. Each player's deck starts with seven "Rural" territory cards and three "Apprentice Handmaid" succession cards (an unreliable subject). Using the currency (coins) generated by your "Rural" territory cards, you incorporate cards from the market into your deck according to your own strategy.

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Far East Territory
Heart of Crown Expansion Set
By Japanime

Heart of Crown: Far East Territory, the first expansion for Heart of Crown, it may be integrated with other Heart of Crown expansions.

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Dynamite Nurse
3-5 players, ages 16+, 50+ minutes
By Japanime

In a mysterious world of swords and sorcery, you are the chief (or the nurse) of a temple hospital. Around the world, heroes entered dangerous dungeons in search of fame and fortune. Your job is to nurse and make better all of these heroes from injuries, sickness, and curses of underworld. But watch out! Rival hospitals are waiting for the chance to get in your way. Will you manage to earn the world's respect as a master doctor? Or will you end up as an infamous "dynamite nurse"?

In Dynamite Nurse, a card game with deck-building mechanisms, players represent hospitals that are trying to cure wounded heroes. Each hospital has only so many beds, however, and having too many patients will result in players not being able to take care of them. Thus, players try to dump annoying patients onto each other in order to stay famous as a good hospital chief – and not as the "dynamite nurse"...

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Contrast
2-6 players, ages 8+, 10-20+ minutes
By Pink Monkey

Contrast is a light party game in which players score points by characterizing objects the same way.

Each player has a deck of the same six cards, and each card has either opposite characteristics (short/long, round/square, etc.) or a pair of colors (red/yellow, blue/green). In each round, players simultaneously reveal one of the four cards they have in hand — as the other two cards are in front of them and cannot be used — with that card matching the top picture of the picture card deck in some way. The image might show a red balloon in the sky, for example, so do you reveal red, round, blue, or something else?

Everyone simultaneously reveals their chosen card. If a player has voted with the majority, they take a picture card from the deck to keep track of their points. Then everyone refreshes their hand by picking up their left-most card and putting down their played card on the right. Then, another round begins.

After the picture deck runs out, whoever has the most picture cards wins.


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MINIATURES & MINIATURE GAMES

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Broken Promises
Malifaux 2nd Edition Supplement
By Wyrd

Featuring exciting new models, two new Upgrades for every Master in the game, and great stories, Broken Promises adds more options to the Malifaux universe. If you're looking for new models for your Crews, a new way to play your favorite Master, or to delve deeper into the Malifaux world, this book has something for everyone.

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WYR20348 Union Steamfitters (3)
Malifaux Miniatures
By Wyrd

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WYR20441 Cyclops (2)
Malifaux Miniatures
By Wyrd

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WYR20640 Gremlin Criers (3)
Malifaux Miniatures
By Wyrd

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WYR20728 Tanuki (2)
Malifaux Miniatures
By Wyrd

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280190-0657 Caledonian Volunteers (4)
Infinity Miniatures
By Corvus Belli

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280294-0668 Locust, Clandestine Action Team (Hacker)
Infinity Miniatures
By Corvus Belli

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280394-0670 Shikami (Combi Rofle)
Infinity Miniatures
By Corvus Belli

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280491-0667 Hassassin Bahram (New Haqqislam Sectorial Army Starter Set)
Infinity Miniatures
By Corvus Belli

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280589-0669 Hellcats (Hacker / Boarding Shotgun)
Infinity Miniatures
By Corvus Belli

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280683-0655 Umbra Legates (Spitfire)
Infinity Miniatures
By Corvus Belli

View attachment 89018

280856-0671 Nagas (Multi Sniper / Combi Rifle with Mono Mines)
Infinity Miniatures
By Corvus Belli


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WARGAMES

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Space Empires 4X
1-4 players, ages 12+, 180+ minutes
By GMT Games

Space Empires is a game in the finest tradition of 4X space games - eXplore, eXpand, eXploit, and eXterminate. Each player builds up a space empire and uses it to conquer the other players. Exploration on the mounted map is simple for players (and dangerous for their ships), revealing different space terrain that affects movement and combat.

Space Empires was developed to keep a rich theme without overcomplicated rules. The game includes carriers and fighters, mines, cloaking, a very large technology tree, fifteen ship classes, merchant shipping, colonization, mining, terraforming, bases, shipyards, black holes, warp points, and non-player aliens. Yet the rules are short and intuitive: The basic rules are 8 pages long and increase to 11 pages in length when the advanced rules are included.

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Illusions of Glory
2-4 players, ages 12+, 360+ minutes
By GMT Games

Illusions of Glory: The Great War on the Eastern Front is the latest Card Driven Game to simulate the Great War in Europe. First came Paths of Glory by Ted Raicer, which simulates the entire war in Europe and the Middle East. It was followed by Pursuit of Glory, designed by Brad and Brian Stock, which focuses on the war in the Near East. Illusions of Glory takes this game system to a new and exciting level by applying its focus to the Eastern Front.

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Fields of Fire 2nd Edition
1 player, ages 12+, 300+ minutes
By GMT Games

Fields of Fire is a solitaire game of commanding a rifle company between World War II and Present Day. The game is different from many tactical games in that it is diceless and card based. There are two decks used to play. The Terrain Deck is based on a specific region and is used to build a map for the various missions your company must perform. The Action deck serves many purposes in controlling combat, command and control, various activity attempts. The units of the company are counters representing headquarters elements, squads, weapons teams, forward observers, individual vehicles or helicopters. A single game is a mission and several missions from a historical campaign are strung together for the player to manage experience and replacements. A mission can be played in about 1 – 4 hours.


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COLLECTIBLE CARD, MINIATURE & DICE GAMES

View attachment 89022

Ixalan Booster
Magic: The Gathering Expansion
By Wizards of the Coast

View attachment 89023 View attachment 89024

Ixalan Planeswalker Deck
Magic: The Gathering Expansion
By Wizards of the Coast

Available with Jace or Huatli.

View attachment 89025

Ixalan Bundle
Magic: The Gathering Expansion
By Wizards of the Coast

Includes a Player’s Guide with pictures of all cards in the set as well as ten 15-card booster packs, 80 basic land cards, 1 Ixalan card box, a learn to play guide, and an Ixalan themed Spindown Life Counter.

View attachment 89026

Ixalan Deck Builder’s Toolkit
Magic: The Gathering Expansion
By Wizards of the Coast

Ixalan Deck Builder's Toolkit containing:
· 125 semi-randomized cards
· Four 15-card booster packs from recent Magic sets
· 100 basic land cards
· Deck Builder's Guide to creating the best Magic decks
· Magic rules reference card
· Full-art reusable card storage box​



The above list has been compiled based upon distributor and retail new releases mailouts I receive. Please note that there may be some geographic differences in release dates and/or availability of items. Please contact your local store for more information.

Please note: Some of the links in the post above may be “affiliate links”. This means if you click on the link and purchase the item the author of this post will receive an affiliate commission.
 

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EthanSental

Legend
Supporter
I believe the paizo boards said this (book of the damned) was like 80% combined and reprinted stuff from previous material. If so, then they've done this a couple times already with other hardbacks... I guess with all the companion series they done that at some point combining like series makes sense. That Wayne Reynolds cover is nice!

the antihero handbook looks like an interesting read, might peruse it when I stop by my FLGS this week or next.
 
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