New Hobby Releases In Stores & PDF Spotlight: 16th October 2017
  • New Hobby Releases In Stores & PDF Spotlight: 16th October 2017


    A rundown of the New Releases that should be hitting games stores this coming week! Board games, card games, RPGs, Wargames, Miniatures and collectible games... hopefully something for everyone! In addition to the games hitting your local store we’re also now listing a few RPG PDF releases from the last week that we hope may be of interest. For more information about any of the physical products please contact your local games store.
    ROLE PLAYING GAMES



    Space: 1889 Core Rulebook (2nd Printing Revised)
    Core Rulebook
    By Clockwork Publishing

    Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published – because it was too fantastic.

    In the year 1870, American inventor Thomas Edison paved the way to the stars!

    “He reached Mars with the prototype of an ether flyer and was the first man to set foot on the red sand of a foreign world. He was the first of many to come who would gaze in astonishment at the wonders of Mars and its inhabitants—the canals of the Red Planet, built many millennia ago; cities that were already old when on Earth, the Sumerians stacked clay bricks to build the first settlements; and relics of old technologies the functionality of which has long been forgotten. Numerous other explorers have followed in Edison’s footsteps, not only reaching the Red Planet, but pushing forward to the other planets.”

    Space: 1889 brings to life the literary fantasies created by Jules Verne, H. G. Wells, Arthur Conan Doyle, H. R. Haggard, and many others. Space: 1889 is a science fiction roleplaying game in a more civilised time. A time when gentlemen and ladies of good character discover that there are adventures to be found in London’s fogbound alleys just as much as there are on the dusty streets of Syrtis Major on Mars. A time when soldiers might be posted to East Africa or Mars by order of their country; a time when inventors rush to test their latest designs and their latest theories; a time when historians search for the secrets of the ancient Martians; and when wild Venusian Lizard-men and proud Martian steppe warriors must serve their tribes and seek fame and fortune in a time when aliens from Earth have come to their planets.

    Included in the Corebook:
    · The World of Space 1889, a comprehensive and detailed guide to the fantastic worlds of Space 1889 – everything you need to play in one book.
    · Much, much more detailed background information than in the original rulebook from 1989, published by GDW. Extensive information on the inner planets Mercury, Venus, Earth (& Luna) and Mars.
    · Easy to learn rules and Character Generation, using the Ubiquity-System, originally created for the Hollow Earth Expedition rpg.
    · Equipment and Weaponry.
    · Full color interior artwork.



    Marvels of Mars
    Space: 1889 Supplement
    By Clockwork Publishing

    This source booklet contains two different supplements for playing on Mars, using the Ubiquity version of the Space:1889 roleplaying game.

    Creatures of Mars
    Mars—a dying planet, still far from dead!


    In the vast steppes, in the sand of equatorial deserts, on the mountain tops, at the icy poles, in the massive artificial canals and in the ancient sewers of Martian cities, underneath the dry dust of Mars’ surface, and in the wide open of the cloudless skies: the Martian flora and fauna thrive everywhere and have managed to adapt to even the most unfavorable of environments.


    Expand the game’s atmosphere by including herds of grazing eegars, a lens beetle lamp, or a tasty krolik dish with all six legs still attached. Confront your players with challenging combat encounters with a teshuwaan, a dust kraken, or even the legendary white ape. Alternatively, add some flavor to your game by having the adventurers participate in a gashant race or ambush them with a Deimos crawler—the deadliest weapon of the Worm Cult. This sourcebook contains descriptions and stats for more than sixty Creatures of Mars, for every purpose imaginable!

    Wonders of the Martian Past
    The Mars of today is but a pale shadow of its former glory, where great technological marvels lie hidden in the sand, long forgotten by the native Martians. For Martian technology had already reached its lofty peak by the time human weapons technology had evolved to the stage of throwing stones at each other. But the slow death of the planet halted the march of Martian technology, and now the secrets of the ancient Martians lie forgotten as Martian civilization continues to decay.


    Discover the many varied roles of Martian crystals: shoot mighty rays with fire lances, communicate across the void with pair stones, or have mind blowing experiences with Martian mind crystals. Encounter amazing Martian robots or find out how ancient Martian cities were powered by telluric currents. Discover the ancient history of the Canal Builders themselves, and uncover their darkest secrets!


    The second part of this sourcebook is dedicated to the Wonders of the Martian Past and contains background information about the technological history of Mars as well as detailed descriptions of more than 20 aspects of ancient Martian technology. Also included are two adventures centered around Martian technology.



    The Strange Land
    Space: 1889 Savage Worlds Adventure
    By Clockwork Publishing

    Far away from his home planet, Canal Martian boy Kime lives on the estate of Lord Feltam. Hithe who shows the orphaned child off to entertain his curious guests during his illustrious dinner parties. Not only does Kime come from a foreign planet, he also has a most extraordinary talent: his lifting gland is rudimentarily functional, allowing him to levitate in the air - although exhausting him visibly.

    At one of these dinner parties, the adventurers have the pleasure to meet this remarkable Martian. However, the boy disappears the same night and it is up to the player characters to search for him immediately. Their first trace leads them to a dubious travelling circus and in the end, the adventurers find themselves on the frontlines in the London dockworkers's strike.
    In part two, the player characters can choose to meet Kime again on Mars. Hired by a British officer in Parhoon, the adventurers are now involved in a conflict between the local potentate and the former orphan boy Kime who in the meantime has become a figurehead of the Martian canal workers. The British colonial power has, of course, its own interests.



    London Bridge Has Fallen Down
    Space: 1889 Adventure
    By Clockwork Publishing

    Mylarkt—Mars’ oldest city, home to a proud and fading race. But that pride masks a rot festering in the cracks of the city’s decay, an underworld teeming with smuggled goods and ancient artifacts sold at the behest of local crime lords to be shipped out along the ancient canals of which the city’s founders were pioneers—or so the inhabitants claim.

    No sane Earthman would enter this pit of iniquity willingly—but who can refuse the request of a grieving noblewoman? Lady Edith Tillington is mourning her husband, a scientist in her Majesty’s service, who crashed in the desert onboard an ether flyer called London Bridge. She is now in need of bold, Mars-proven adventurers willing to help her recover the remains of her late husband. The characters arrive at the ancient Martian city only to find themselves at the very heart of the city’s quarrels, with the colonial powers, local smugglers, assassins, and the ruling elite of Mylarkt all playing out their own selfish schemes. In a wild chase, they will find themselves forced to make their way deep into the Isidis Desert, where they will be confronted with the best kept secret of the Empire!

    This adventure includes a detailed description of the city of Mylarkt, including a city map, with additional locations, factions, and thrilling plot hooks providing inspiration for further adventures in and around Mylarkt, a city with a long history and powerful interests at play.

    This adventure is written for the Ubiquity Version of the Space:1889 RPG.



    Ghosts of Dathomir
    Star Wars Force and Destiny Expansion
    By Fantasy Flight Games

    The dark side is calling you in Ghosts of Dathomir, an upcoming adventure supplement for the Star Wars™: Force and Destiny™ roleplaying game. When a mysterious and powerful artifact suddenly surfaces on Toydaria, you embark on a journey into the lawless Outer Rim. Along the way you’ll enter negotiations with a ruthless Hutt kajidic, experience relentless Force visions, and discover some of the darkest secrets of the galaxy.

    This 96-page, beautifully illustrated book introduces locations throughout the Star Wars galaxy, a new and mysterious Force power, and many adversaries including Toydarian merchants, ruthless mercenaries, Hutt crime lords, and powerful wielders of the dark side of the Force. Designed to be used with the Force and Destiny roleplaying game, Ghosts of Dathomir can also easily be integrated into an Age of Rebellion™ or Edge of the Empire™ campaign.



    Gamemasters Screen
    7th Sea Accessory
    By John Wick Presents

    Three-panels, hard-backed, full color and full of all the information you need to make quick decisions in the high action world of Théah!


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    ROLE PLAYING GAMES PDF SPOTLIGHTS



    Demon Lord’s Companion 2
    Shadow of the Demon Lord Supplement
    By Schwalb Entertainment

    The Demon Lord’s weapons are many, and its agents have spread across the world, sowing chaos and despair wherever they go. As the world trembles before the dark one’s imminent arrival, new peoples join the struggle, coming forth to lend aid to the beleaguered defenders. Demon Lord’s Companion 2 reveals new secrets about peoples, magic, and development opportunities for characters and the groups to which they belong. Inside this book, you’ll find:

    • Six new ancestries drawn from the forgotten corners of the world, including the thieving molekin, the mercurial sylphs, and the serpentine nagas who protect the great Cosmic Egg.
    • New themes for building group identities, which let you and your friends play as sworn defenders charged with protecting the innocent, trusted agents in service to the Archmage, intrepid adventurers in search of treasure, or one of many more options.
    • Four expert paths that define new aspects of character development, which include the divining auspex, who sees the future in her enemies’ movements, and the inscrutable wardscribe, who specializes in building magical traps.
    • Eight new master paths to reward the most successful characters, allowing players to take on the roles of masters of Soul magic, Invocation magic, sleuths, and other endeavors.
    • Four new traditions that expand the role of magic—Invocation, Metal, Order, and Soul—and a full suite of spells for each one.


    Demon Lord’s Companion 2 builds on the first book of that name by providing a slew of new options for exploring and fighting in a world in its final days. With it, you can play tree people, mortals who can turn into cats, wield the power of Metal magic, and join others in their war against the darkness. Do you have what it takes to fight the Shadow? With this book, you will!



    Lore of the Gods
    Pathfinder Sourcebook
    By DragonWing Games

    Add some new deities to your Pathfinder Roleplaying Game. Lore of the Gods: PFRPG Edition introduces four new pantheons to your game. Choose from Egyptian, Greek, Mesopotamian, and Norse mythologies to broaden your game. Learn the histories behind each god profiled. Learn what it takes to be a devout follower rather than just a worshiper. Face the monsters of mythology and seek out the artifacts and magic items of the gods. Included in Lore of the Gods: PFRPG Edition are:
    - Deity profiles that include favored classes and races
    - Rules for creating avatars, demigods, deities and even designing your own pantheon
    - New feats, skills, domains, spells, and magic items
    - New prestige classes and templates that are directly influenced by certain deities
    - Creatures, beasts and heroes drawn directly from mythological lore

    Whether it's Odin, Zeus, Amon, or Ishtar, show your players that there are reasons why the gods grant boons and bring dooms.



    Freedom City 3rd Edition
    Mutants & Masterminds Sourcebook
    By Green Ronin

    With the Mutants & Masterminds RPG you have the power to become a hero. Freedom City gives you the world’s most renowned city of heroes to rescue from the forces of evil! Called “the greatest superhero setting ever,” the award-winning Freedom City is a fully realized and detailed metropolis that can serve as a home base for your heroes or just one of the many places they visit while saving the world of Earth-Prime from disaster. Your heroes can fight the forces of SHADOW, puzzle out the schemes of the Labyrinth, and defeat the alien invaders Syzygy and the Meta-Grue. With dozens of foes and hundreds of locations, Freedom City gives you everything you need to run an exciting Mutants & Masterminds campaign. Use it on its own or in conjunction with Emerald City and the Atlas of Earth-Prime for world-spanning action!



    Bedlam Hall
    Core Rulebook
    By Monkeyfun Studios LLC

    Bedlam Hall is the new macabre role-playing game from Monkeyfun Studios. Powered by the Apocalypse, players take the terrible role of servants for the Blackwood family who are quite… different. The family’s troubles run the gamut between inconvenient relationships to terror-driven psychoses that can turn bloody and violent. Not quite the best employers to work for, in any sense of the word. Coupled with the house’s own peculiarities and a overwhelming need to maintain one’s own skeletons in the closet, every member of staff has their hands full to say the least.

    Can you manage to survive the strange happenings and the family’s unnatural behavior while still keeping the house under control and your references in order? Play to find out.



    In The Company of Vampires
    Pathfinder Sourcebook
    By Rite Publishing

    In the Company of Vampiresintroduces moroi culture, providing a unique new undead race with versatile customization options representing vampiric families and curses. Do you choose the divine inspired, the bestial nightcallers, the disturbing nosferatu, the fey-touched shades, the masterful sovereigns, the stoic vanguards, the magic-wielding warlocks, or some combination?

    This book also includes:

    • Alternate racial traits, including mingled lineages and humanoid racial trait options.
    • The blood noble paragon class, with more than 80 unique talents to drive your undead evolution.
    • Make any class vampiric with the blood bastard and cambion archetypes!
    • Favored classes, racial feats, and new spells.
    • Optional hunting rules, a revised vampire template, and advice for running games for vampires!




    Origins
    ICONS Sourcebook
    By Ad Infinitum Adventures

    Icons Origins offers additional expanded resources, options, and tools for hero creation for use with Icons Superpowered Roleplaying, helping you to create the hero you want to play quickly and easily. It includes:

    • Archetypes! Thirteen ready-to-play hero archetypes, each with six variations, for a total of over a hundred pre-generated characters!
    • Heroes by the Numbers! An expansion of the optional Creation Point system of hero creation for players who prefer a less random and more structured approach.
    • Background Generation! A set of random tables for quick generation of character backgrounds, from demographics to past history, important events, and key values.
    • Specialties & Knacks! A compilation of specialties from the Assembled Edition and other Icons products, along with an expanded seletion of optional knacks to customize characters.


    Icons Origins also offers more on team building, character modeling for free-form hero creation, pregenerated supporting cast characters, and all you need to create the heroic icon of your dreamsi



    Tactics of Everglow
    Ponyfinder Pathfinder/5E Supplement
    By Silver Games LLC

    Our explorers have returned from the distant east with a wealth of knowledge, to say nothing of tales of new allies, and threats. We have found and documented places of learning, both grand and humble, serious and whimsical places that stand, ready to receive those ready to humble themselves. Besides new tricks and spells, and entire exotic way of life has been brought to us, those who dance with the planes themselves and draw power from it.

    Compatible with Pathfinder and 5th edition!

    • Dozens of new feats
    • Places of learning to offer new tricks or backgrounds for your characters.
    • A base class, Elementalist, ready to play from level 1 to 20. Take hold of the planes!
    • Three new races and several subraces to diversify your options.
    • The Champions of Everglow, pregenerated heroes, at three different levels to use as PCs, NPCs, or otherwise.
    • New monsters to surprise your players with.
    • New spells to add new sparkle to your adventures.
    • AND SO MUCH MORE!




    The Next Generation Starfleet Deck Tiles
    Star Trek Adventures Accessory
    By Modiphius Entertainment

    Assemble an away team!

    This gaming tile set is a PDF containing 32 interchangeable 240mm square and 120mm by 240mm map tiles of Federation starship interiors.

    Rick Sternbach has joined the Star Trek Adventures development crew. Sternbach (Star Trek: The Next Generation Technical Manual, Star Trek: Deep Space Nine Technical Manual, Haynes Klingon Bird-of-prey Owner’s Workshop Manual) served as senior illustrator and technical consultant on The Next Generation, Deep Space Nine and Voyager television series and has been consulting with Modiphius Entertainment on the development of the geomorphic tile artwork and deck plans. The interchangeable deck tiles combine in hundreds of ways and along with the official Star Trek Adventures miniatures help create exciting missions on your tabletop.

    The Starfleet PDF deck tiles set contains:
    • Fully realised top-down designs of key locations on a Federation starship: the bridge, main engineering, astrometrics, sickbay, and other corridors and shuttlebays.
    • Marked with movement areas compatible with the 2d20 system for use with the Star Trek Adventures conflict rules.

    Keep hailing frequencies open to see the full range of forthcoming products. Hardcover supplements await along with lots of accessories including maps, gaming tiles, dice sets and the Borg Cube Collector’s Edition game box.



    Blood Dark Thirst
    OSR Game
    By Kort’thalis Publishing

    All the bloodsucking, none of the baggage!

    This is a complete vampire RPG where you get to play demonic bloodsuckers stalking the night, feeding on mortals, and reveling in the dark, pre-apocalyptic cities of the modern era. Whether you're good, evil, or just out for yourself is completely up to you... but every choice has a price.

    Blood Dark Thirst uses the VSd6 system, popularized by Alpha Blue, Crimson Dragon Slayer, and The Outer Presence. That means it's extremely rules-light, old school, and easy to learn/play/run. So, even though it uses d6 dice pools, rather than a standard d20, it's classified as 4th wave OSR.

    While this does not contain a character sheet, a brief introductory scenario is provided. When purchasing Blood Dark Thirst you get both the bloody parchment color version and printer-friendly black and white version.



    Slasher RPG
    Core Rulebook
    By Higher Grounds

    You are the Director.
    You are the Survivor.
    You are the Killer.

    Have you ever wanted to direct your own slasher film? Do you ever watch horror movies and find yourself yelling at the screen trying to tell the survivors how stupid they are for running up the stairs instead of out the door? Do you ever side with the Killer in horror movies, critiquing their style and creativity?

    Step into Slasher, a survival horror RPG powered by FATE.

    In Slasher, there are three main play modes. The Game Master plays as the Director, furnishing the plot, the setting and the supporting cast for the game. Then there are the Survivors, a group of hapless folks who find themselves having a very bad evening. You'll even get to play as the Killer, thinking up creative ways to maim, disembowel and otherwise murder the Survivors.

    Get ready for the bloodbath of the century



    Magnum Vice: Fury Force
    Core Rulebook
    By Gallant Knight Games

    Magnum Vice: Fury Force is a minimalist, action packed, over the top take on the tropes of 70s and 80s action films and television!

    It uses a heavily modified version of the TinyD6 ruleset! Like all Gallant Pocket Games, Magnum Vice: Fury Force assumes a basic level of knowledge about roleplaying games and their tropes, trends, and standard modes of play.


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    BOARD & CARD GAMES



    Betrayal at Baldur’s Gate
    3-6 players, ages 12+, 60+ minutes
    By Wizards of the Coast/Avalon Hill Games

    The shadow of Bhaal has come over Baldur's Gate, summoning monsters and other horrors from the darkness!

    As you build and explore the iconic city's dark alleys and deadly catacombs, you must work with your fellow adventurers to survive the terrors ahead. That is, until some horrific evil turns one — or possibly more — of you against each other. Was it a mind flayer's psionic blast or the whisperings of a deranged ghost that caused your allies to turn traitor? You have no choice but to keep your enemies close!

    Based on the award-winning Betrayal at House on the Hillboard game, in Betrayal at Baldur's Gate you'll return to Baldur's Gate again and again thanks to the fifty included scenarios only to discover it's never the same game twice.

    Can you and your party survive the madness, or will you succumb to the mayhem and split (or slaughter!) the party?



    Zero Day: Shadowrun Card Game
    2 players, ages 13+, 15-30+ minutes
    By Catalyst

    You are the contagion. You are the fear. You are the thing that makes the megacorporations of the world tremble. In the world of Shadowrun, the Corps thinks they have everyone and everything under their thumb, but they don`t have you - the hacker in the Matrix, the fly in the ointment. You know where the world`s deepest secrets are buried - and you have the weapons needed to fight to bring them out! Hack your way through corporate countermeasures in Zero Day, a fast-and-furious, two-player card game set in the Shadowrun universe.



    First Martians: Adventures on the Red Planet
    1-4 players, ages 10+, 60-90+ minutes
    By Portal Games

    Built on the core of the award-winning Robinson Crusoe: Adventures on the Cursed Island, First Martians: Adventures on the Red Planet pits players against the hostile Martian environment and a whole host of new adventures and challenges. The immersion experience is further enhanced with an integrated app that maintains the balance and challenge throughout. Players have the option of taking on the design as a series of separate games, in a custom campaign mode in which each successive game builds on the last.



    Raiders of the North Sea
    2-4 players, ages 12+, 60-80+ minutes
    By Renegade Game Studios

    Raiders of the North Sea is set in the central years of the Viking Age. As Viking warriors, players seek to impress the Chieftain by raiding unsuspecting settlements. Players will need to assemble a crew, collect provisions and journey north to plunder gold, iron and livestock. There is glory to be found in battle, even at the hands of the Valkyrie. So gather your warriors, it’s raiding season!

    Aim of the Game
    The aim of Raiders of the North Sea is to impress the Chieftain by having the most Victory Points (VP) at the game’s end. Victory Points are gained primarily by raiding Settlements, taking Plunder and making Offerings to the Chieftain. How players use their Plunder is also vital to their success. The game ends when either only 1 Fortress raid remains, all Valkyrie are removed, or all Offerings have been made.



    Munchkin Wonderland
    2-6 players, ages 6+, 60+ minutes
    By Steve Jackson Games

    Munchkin Wonderland transports players to the iconic world of Lewis Carroll's Wonderland novels. Move around the illustrated game board. If you land on a monster like the Jabberwock or Cheshire Cat, beat it with a roll of the dice and Treasure cards like Six Impossible Things Before Breakfast, the Vorpal Blade, or Stolen Tarts! Maybe you'll even get help from the Caterpillar or Dormouse.

    When the deck of Treasure cards runs out, whoever has the most loot wins!



    The Expanse Board Game
    2-4 players, ages 14+, 45-75+ minutes
    By WizKids

    The Expanse, a board game based on the Syfy television series of the same name, focuses on politics, conquest and intrigue similar to the board game Twilight Struggle, although with a shorter playing time. The card-driven game uses key images from the show, along with action points and events that allow players to move and place "Fleets" and "Influence".

    In more detail, players represent Earth's UN forces, the military of Mars, the rebels of the O.P.A., and the mysterious corporation Protogen Inc. Each player has special abilities that must be maneuvered to gain advantage. Players increase their control over the solar system using characters and events from the universe of The Expanse



    Legend of the Sea Robbers
    Catan Expansion
    By Mayfair Games

    Catan: Seafarers Scenario – Legend of the Sea Robbers includes four new linked scenarios that tell the "Legend of the Sea Robber" to celebrate the 20th anniversary of Catan: Seafarers. Each scenario can be played individually, with players trying to win the game as usual by collecting ten victory points, but players can also record their scores at the end of each scenario, with effects of one game affecting the next.

    Catan: Seafarers Scenario – Legend of the Sea Robbers requires both the Catan base game and the Catan: Seafarers expansion.



    Dice Town Revised Edition
    2-5 players, ages 10+, 45+ minutes
    By Matagot

    Picture a place somewhere in the American Wild West that has everything from rich gold veins ready for mining to beautiful fields perfect for raising cattle. The question is, who will own the town when all is said and done? Well, pardner, if you don’t have lead in your feet – and aren’t afraid of taking some lead in your body – it’s high time to stake your claim!

    In this classic board game of dice and land grabs, players take turns rolling the poker dice and building the strongest hand possible. Whether you rob the bank, mine for gold, or settle the land, only the best rolls win. If your hand isn’t what you hoped it would be, you can always try again – as long as you can afford it. In this town, luck may decide the winner, but the best players make their own luck.



    Cowboys
    Dice Town Expansion
    By Matagot

    With Dice Town: Cowboys, the second expansion for Dice Town, in addition to watching your wealth, you now have to watch your herds! This mini-expansion — which consists of a game board, three cards, and fifteen cow miniatures — gives players a new way to use the Aces that they roll. Now you can retrieve cows from the field and score for your herd, but if you leave them outdoors, you'll need to keep an eye out for opponents who will try to steal them from you!



    Meeple War
    2-4 players, ages 10+, 30-60+ minutes
    By CMON

    Before these elegant little wooden figures served faithfully in Carcassonne City and many other playful treasures, did you know that the meeples were originally battle vehicles for the four kingdoms of Lilliput? Embody yourself as one of the leaders of those kingdoms and re-enact (in actual size!) those tremendous battles of history. Develop your city, claim new territories, fight for glory, and destroy enemy cities: It’s time for meeple war!

    To win Meeple War, gain six victory points by fighting enemy armies, destroying enemy cities, and gaining control of areas. Over the course of the game, you develop your city, build powerful armies, fight and destroy buildings. In this game of timing and strategy, anticipation and diplomatic skill — or perhaps crying — is key to victory.



    Aeon’s End – War Eternal
    1-4 players, ages 14+, 60+ minutes
    By Indie Boards and Cards

    Gravehold remains the last bastion of The World That Was. As the otherworldly incursions from the creatures known only as The Nameless intensify, a cadre of strange survivors emerge from the void itself. Will they be Gravehold's salvation or its undoing?

    War Eternal is a standalone game compatible with the cooperative deck-building game Aeon's End. Players struggle to defend Gravehold from The Nameless and their hordes using unique abilities, powerful spells, and an all-new cast of dynamic characters. Featuring a number of innovative mechanisms, including a variable turn order system that simulates the chaos of an attack and deck management rules that require careful planning, War Eternal can be played alone or combined with other Aeon's End content for a game experience like no other.



    Flames & Frost
    Valeria Card Kingdoms Expansion
    By Daily Magic Games

    New threats have reared their monstrous heads in the land of Valeria! Scouts have reported seeing fiery hounds to the South and beasts that bring with them winter's deathly bite to the North. The King's heralds have been dispatched to all of the corners of Valeria to call upon new Adventurers for you to recruit while the workers lay the foundation of new Domains.

    Valeria: Card Kingdoms – Flames and Frost adds two new powerful Monster stacks, a new set of Citizens to recruit, and new Domains for you to purchase.



    London: Second Edition
    2-4 players, ages 14+, 60-90+ minutes
    By Osprey Publishing

    A brand new edition of a popular classic, London will appeal to the strategic thinker among board game fans. Tasked with rebuilding London in the decades following the great fire, players will juggle building requirements, bank loans and poverty as they strive to realise their vision for the city.

    The game features a unique mechanic of playing cards to develop the city, then 'running' the city by taking all the card actions simultaneously. Players will have to repay all their loans before the game ends, but only need to worry about how much poverty they're creating relative to the other players.



    Torres
    2-4 players, ages 10+, 60+ minutes
    By Hutch

    Torres is an abstract game of resource management and tactical pawn movement. Players are attempting to build up castles and position their knights to score the most points each turn. Players have a limited supply of knights and action cards that allow special actions to be taken. Efficient use of pieces and cards, along with a thoughtful awareness of future possibilities, is the heart of this game.

    Torres is considered by many to be an informal member of what is referred to as the Mask Trilogy.



    Specter Ops: Crossfire
    5-10 players, ages 14+, 5+ minutes
    By Plaid Hat Games

    The Intel is solid. Raxxon will be transporting a VIP through a sector heavy with civilian traffic. This makes the mission a tricky one. You'll be working alone as they try to throw you off their tail. Don't be fooled. You need to get in and get the job done before the chance passes by. Just be sure to not get caught in the crossfire. Deception and negotiation are your greatest tools. Complete your mission, no matter the costs.

    Introducing Crossfire, a game in the world of Specter Ops. Emerson Matsuuchi has partnered with Plaid Hat Games again to take players back into the dystopian struggle between Raxxon and A.R.K. This time, players compete in two teams to either protect or assassinate a Raxxon VIP, while trying to determine whether other players at the table are who they really claim to be. The clock is ticking...



    Samurai Gardener
    2-5 players, ages 10+, 15-20+ minutes
    By Osprey Publishing

    Balancing thoughtfulness and great speed - such is the way of the gardener.

    You are a samurai, tasked with upholding the honour of your noble lord. Now you must face your toughest task yet - ensuring he has a more beautiful garden than the other Japanese lords!

    Move quickly to grab the best cards, but play them thoughtfully to ensure you have the most appealing bushes, paths and ponds. Race to complete your garden quickly, or plan carefully to go for the big points!



    King’s Life
    4-8 players, ages 10+, 20+ minutes
    By Pandasaurus Games

    A King just wants to have fun!

    It's Monday in a King's Life, and laborious kingly duties have made for one irritable monarch. Good thing our fair ruler devotes every other day of the week to kingly delights.

    Come Tuesday, it's up on his courtiers, you fair players, to pull his highness out of his fun. Each day left in the week brings different demands - a hunt! A feast! A tourney! A ball! The cunning courtier that can tickle the tyrant's fancy with his or her own grand plan will be in the king's good graces and enjoy a coveted seat on the royal council.

    King's Life is a zany game of alliances and wit by Bruno Faidutti (Citadels, Incan Gold) and Gwenael Bouquin for up to EIGHT eager players - clock in at just 30 minutes. Enter this wacky world and get lost in the pomp and splendor befitting of only a king.



    Red Scare
    4-8 players, ages 8+, 30-45+ minutes
    By Pandasaurus Games

    The threat of Communist infiltration is at an all-time high, and red panic is everywhere. It’s on you, trusted patriots of the FBI, to scour the files of any and all that may be promoting the Soviet agenda and threatening these sacred shores. The nation trusts you to detect, then publicly accuse and deport these traitors. But watch out because double agents are everywhere! Even your closest colleagues are not to be trusted. Perhaps even you have something to hide…

    Red Scare is a hidden role/social deduction game with a delightful wrinkle; the only way to discover the truth about your friends is with a pair of secret decoder glasses! The game features no player elimination, so everyone is in on it until the end.



    156 Sunny Street
    Dream Home Expansion
    By Rebel.pl

    Spice up your next Dream Home game with more helpers, tools, décor, rooms, and two new ways to play!

    In addition to adding new room and resource cards, with this expansion set for Dream Home you can invite up to six people to play—or even try a solo player variant! The set also has two additional rules expansions: With “Family and Friends,” you get more points by matching your dream home construction to what’s listed on one of the new friend cards. With “Construction Plans,” you gain points by fulfilling the requirements from plans you draw at the start of the game.

    Whether you add some or all of these new options, 156 Sunny Street is sure to bring even more enjoyment to your Dream Homegames.



    Flip Ships
    1-4 players, ages 8+, 30-45+ minutes
    By Renegade Game Studios

    It was an ambush. That’s the only way to describe it. The mother ship appeared out of nowhere, creating a massive shadow over the city. Within seconds, wave after wave of fighters poured out of it, filling the sky.

    We’re launching the ships we have ready, but it isn’t much. Our pilots fight bravely, defending the planet, while we ready the rest of the fleet. Explosions fill the sky, and we’ve taken some hits, but we won’t give up. Will you?

    Flip Ships is a cooperative dexterity game where players take on the roles of brave pilots defending their planet from an onslaught of firepower. Flip your ships to take out the encroaching enemies, and to take down the powerful mother ship before it’s too late.



    Dungeon Hustle
    2-4 players, ages 14+, 60+ minutes
    By WizKids

    In Dungeon Hustle, 2-4 players are archetypal fantasy characters running through a dungeon picking up swords, keys, shields, scrolls and potions. Each item comes in different colors, and to pick them up, you must hustle through a path of dungeon tiles of matching color; once you step on a new color (or a corner space), you pick up the tiles that you had stepped on. If, for example, you start on a red key and move on a path that consists of a red sword, another red key, a red shield, and finally a white sword, you stop on the white sword, then pick up all of the red items, including the one where you started movement. You use these items to fight monsters, fulfill quests, and purchase other items.

    Dungeon Hustle includes a few semi-cooperative elements. A character can help give a power to another character, for example, and is then rewarded for doing so. More importantly, you must all work together to stop monsters from escaping the dungeon. After a certain number of monsters escapes, the game ends, and whoever has the most victory points at that time wins.



    Cutthroat Kingdoms
    3-6 players, ages 14+, 90+ minutes
    By Alderac Entertainment Group

    The throne to the Kingdom of Aurum lies unclaimed. Six great houses vie for control of the land in an ongoing dispute of title, territory, and birthright. Embroiled in conflict, the lords and ladies lock eyes on the crown as they fight to contend with a great plague that has now turned upon the people, ravaging the kingdom for which they war.

    In Cutthroat Kingdoms, you take on the role of a leading lord or lady of one of the six eminent Houses in the Kingdom of Aurum — a grim fantasy world fraught with danger, intrigue, and plague. You must use your armies to claim territories, gather wealth, recruit hirelings, and hire mercenaries as you pursue your nefarious plots and jockey for power. Political intrigue and assassinations abound, and powerful strategic alliances are offset by bloody conflicts. Most importantly, will you strive for domination alone, or tie your fortunes to another house through a well-placed political marriage?

    Cutthroat Kingdoms is a competitive game that features marriage-alliance team mechanisms in which strategic planning and decisive military moves can swing the course of the Kingdom. Changing territories and events make each game unique. Open negotiation, deal-making, and tabletalk are all encouraged — nay, necessary to win!



    Skull King
    2-6 players, ages 8+, 30+ minutes
    By Schmidt Spiele

    Grandpa Beck's Scheming and Skulking, a.k.a. Skull King, is a trick-taking game similar to Oh Hell!, Wizard and Spades, with players needing to state how many tricks they think they'll win each round. Special cards can throw off your best efforts, however, so watch how others bid and play carefully.

    Skull King uses a 66-card deck that consists of five "escape" cards, four suits numbered 1-13, five pirate cards, 1 "Scary Mary" card, 1 "Skull King" card, and 2 mermaid cards. The game lasts ten rounds, and in each round, each player is dealt as many cards as the number of the round. All players simultaneously bid on the number of tricks they think they'll take by holding out a fist and on the count of three revealing a certain number of fingers (or possibly a closed fist for a bid of zero tricks).

    Standard rules apply for the playing of cards, with one player leading off a card and other players following suit, if possible, and playing something else if not; however, a player may always choose to play one of the special, unnumbered cards — and the power of those cards might let you win a trick that otherwise would have gotten away. In more detail, the black skull-and-crossbones suit trumps the other three suits, a mermaid trumps the black cards, a pirate trumps the mermaid, and the Skull King trumps everything — except if he appears in the same trick with a mermaid, in which case she seduces him and wins instead. An escape card can't win a trick, and the "Scary Mary" card serves as either a pirate or escape card as desired by the player. Whoever wins a trick leads in the next trick.

    If a player makes his bid exactly, he scores 20 points per trick; if he collects more or fewer tricks, he loses 10 points per trick he's off. If a player makes a bid of zero tricks, he wins points equal to ten times the current round number — but if he takes even a single trick, he loses this many points instead. If a player catches pirates with the Skull King, or the King with a mermaid, he scores bonus points. Whoever has the most points after ten rounds wins.



    Ore-Some
    2-4 players, ages 8+, 40-60+ minutes
    By One Free Elephant

    ORE-SOME is a strategic game of mining, ramming, looting, and sabotage in an Old West mine. The game lasts six rounds of two phases each, and the miner who makes the most money at the end of the day wins!

    In the Move Phase, players move, ram and block each other for the best spots to dig. Rammed carts drop precious ore that can be swiped if you're quick and cunning!

    In the Dig Phase, players take turns digging for, stealing or swiping dropped ore. Once they have the ore, they can sell it to the bank or rush to the contract agents to fill valuable contracts!



    Go Cuckoo
    2-5 players, ages 4+, 15+ minutes
    By HABA

    On your turn in Zum Kuckuck!, you take one standing stick and put it on the nest. If both ends of the stick have the same color, you may choose to lay an egg on it. Otherwise, you take another stick whose top color is the same as the hiding color of the previous one, up to three sticks. After laying an egg or putting the third stick with different colors, your turn ends. There are penalties for a stick touching the ground or eggs falling from the nest.

    The first person to lay all of their eggs can then put the cuckoo on the nest and win the game.



    Rhino Hero – Super Battle
    2-4 players, ages 5+, 10-20+ minutes
    By HABA

    Rhino Hero is back on the job — and this time not only does the wobbly skyscraper need to be climbed, but there will also be fierce battles between the four super-heroes Rhino Hero, Giraffe Boy, Big E. and Batguin. Who will win the battles and not let themselves be bothered by the mean, hanging spider monkeys?

    Rhino Hero: Super Battle is a turbulent 3D stacking game.


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    MINIATURES & MINIATURE GAMES



    The Walking Dead: Collector’s Edition
    The Walking Dead: All Out War
    By Mantic Games

    All Out War is a game of fast-paced, head-to-head skirmishes in the world of the Walking Dead. Assemble a group of your favourite characters from the best-selling comic series, kit them out with a variety of weapons, items and abilities, and battle to achieve dominance in the Walker-strewn Atlanta cityscape. Experience first-hand the desperate struggle for survival faced by Rick and his companions as you negotiate constant threats from both the living and the dead. This is gaming as it should be – fast, furious and fun!

    This Collector’s Edition box contains everything two players need to get right into the action, including fully-assembled, highly-detailed plastic miniatures, dice, tokens, quick-start rules and terrain including burnt out cars and barricades. In addition to the All Out War Core Game, this set contains the Prelude to Woodbury solo campaign and card deck, a full set of 3D plastic scenery, a deluxe neoprene gaming mat, a booster pack of Equipment cards, the Lee and Clemintine Booster and exclusive Rick Grimes and One-Legged Dale Miniatures!



    280017-0680 Corregidor Jurisdiction Command 300 PT Pack
    Infinity Miniatures
    By Corvus Belli



    280191-0677 Blackjacks, 10th Heavy Ranger Bat. (T2 Sniper Rifle)
    Infinity Miniatures
    By Corvus Belli



    280296-0674 Crusader Brethren (Multi Rifle + Light FT)
    Infinity Miniatures
    By Corvus Belli



    280396-0641 Tiger Soldiers (Spitfire/Boarding Shotgun)
    Infinity Miniatures
    By Corvus Belli



    280588-0664 Taskmaster, Bakunin Swast Team (4)
    Infinity Miniatures
    By Corvus Belli



    280685-0679 Pneumarch of the Ur Hegemony (High Value Target)
    Infinity Miniatures
    By Corvus Belli



    280857-0678 Andromeda, Sophistes of the Steel Phalanx (Submachine Gun)
    Infinity Miniatures
    By Corvus Belli



    280932-0675 Gao-Rael Unit (Spitfire / Sniper Rifle)
    Infinity Miniatures
    By Corvus Belli


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    WARGAMES



    Axis & Allies Anniversary Edition
    2-6 players, ages 12+, 6 hours+
    By Hasbro

    Upon its release nearly a decade ago, the Axis & Allies Anniversary Edition became an instant classic! Now this deluxe board game, designed by Larry Harris, returns with rulebook updates and streamlined gameplay. With over 650 playing pieces including the largest board ever created for an A&A game, this beloved board game is a must have for the strategy gamer enthusiast.


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    COLLECTIBLE CARD, MINIATURE & DICE GAMES



    X-Men First Class Booster
    Marvel Dice Masters Expansion
    By WizKIds

    See the Brotherhood of Mutants like never before in Marvel Dice Masters: X-Men First Class! Featuring multiple rosters of X-Men from Xavier’s first team, to the Giant-Size X-Men lineup, to the Exiles! See the Brotherhood of Mutants like never before. Explore mutant heroes and villains from other realities as seen in the pages of What If?

    Each Marvel Foil Pack contains two cards and two dice. This set introduces more than 30 heroes and villains (and their dice)!



    Gift Pack 2017
    Magic: The Gathering Expansion
    By Wizards of the Coast

    Tap into your deck’s true power with this array of potent spells and devastating creatures!

    Featuring: 5 premium basic lands by artist Mark Poole (known as the “Shooting Stars Lands”), 2 premium creature cards (Metalwork Colossus and Karl Zev, Skyship Raider), 3 booster packs (Ixalan, Hour of Devastation, Amonkhet), Spindown life counter, Exclusive mini-poster (featuring art from Hour of Devastation).



    Arrogant Swallowtail (Terra) Starter Deck
    The Caster Chronicles TCG
    By Force of Will



    Wings of Anger (Ignus) Starter Deck
    The Caster Chronicles TCG
    By Force of Will



    Advent of Demons Booster
    The Caster Chronicles TCG
    By Force of Will



    Circuit Break 1st Edition Booster
    Yu-Gi-Oh Booster
    By Konami



    Team Skull Pin Collection
    Pokemon TCG Expansion
    By Pokemon



    Shining Legends Pin Collection – Pikachu
    Shining Legends Pin Collection – Mewtwo
    Pokemon TCG Expansions
    By Pokemon



    Shining Legends Premium Powers Collection
    Pokemon TCG Expansion
    By Pokemon



    Alolan Raichu Box
    Pokemon TCG Expansion
    By Pokemon



    Mysterious Powers Tin
    Pokemon TCG Expansions
    By Pokemon



    Overturn! Thunder Empire Booster
    Future Card Buddyfight Expansion
    By Bushiroad



    Thunderous Warlord Alliance Trial Deck
    Future Card Buddyfight Expansion
    By Bushiroad

    The above list has been compiled based upon distributor and retail new releases mailouts I receive. Please note that there may be some geographic differences in release dates and/or availability of items. Please contact your local store for more information.

    Please note: Some of the links in the post above may be “affiliate links”. This means if you click on the link and purchase the item the author of this post will receive an affiliate commission.
    Comments 1 Comment
    1. VengerSatanis -
      Thanks for the Blood Dark Thirst plug!
    Comments Leave Comment