New Hobby Releases In Stores & PDF Spotlight: 6th November 2017

A rundown of the New Releases that should be hitting games stores this coming week! Board games, card games, RPGs, Wargames, Miniatures and collectible games... hopefully something for everyone! In addition to the games hitting your local store we’re also now listing a few RPG PDF releases from the last week that we hope may be of interest. For more information about any of the physical products please contact your local games store.

A rundown of the New Releases that should be hitting games stores this coming week! Board games, card games, RPGs, Wargames, Miniatures and collectible games... hopefully something for everyone! In addition to the games hitting your local store we’re also now listing a few RPG PDF releases from the last week that we hope may be of interest. For more information about any of the physical products please contact your local games store.


ROLE PLAYING GAMES

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Covert Actions
World War Cthulhu: Cold War Supplement for Call of Cthulhu
By Cubicle 7 Entertainment

The summer of 74 burned hot. I remember being stood on that beach, soaked in blood, the Mediterranean sky wider than you can imagine. The smell of 630 and cypress and burning tyres. I remember turning away from the carnage we’d been ordered to wreak. I remember seeing the Others coming out of the water. I remember a voice louder than God screaming. I don’t remember anything after that.

Agents of Section 46 may be assigned almost anywhere on Earth, to carry out objectives for which they are unprepared, with minimal material support and no official sanction. They may have to perform acts that leave them psychologically scarred, consumed with self-loathing or growing ever-emptier inside, unable to maintain healthy relationships, only connecting with fellow human beings as covers or as preludes to betrayal.

They will be in regular physical danger, evading those who would arrest, torture or kill them, forced in turn to inflict pain and suffering on often-undeserving targets. And then there is the truly unpleasant side to their work…


Covert Actions is a collection of six ready-to-play scenarios for World War Cthulhu: Cold War, the 1970s espionage setting for Call of Cthulhu.

Puddles become Lakes: A routine, if unpleasant mission to silence a nosy journalist proves
more complicated than first thought

The Forcing Move: Reality crumbles around the 1972 Reykjavik World Chess Championship

Cadenza: The Turkish Invasion of Cyprus echoes with deep secrets and hard choices

The Guardians of the Forest: East Timor Descends into bloodshed and atrocity, and agents find themselves forced to decide which enemy they must defeat.

Operation Header: The Arctic holds more than abandoned Distant Early Warning listening posts.

The Unclean: The agents are activated to investigate a death cult in Moscow. What could possibly go wrong?

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Tomb of Annihilation DM Screen
Dungeons & Dragons Accessory
By Gale Force Nine

The screen is the perfect companion for those Dungeon Masters running the Tomb of Annihilation™ adventure, or any trek through the jungles of Chult. The front features mysterious images of the jungle and its inhabitants, while the back displays extensive encounter and treasure tables as well as all the information a Dungeon Master might need to handle a jungle exploration.

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Sorte Deck
7th Sea Accessory
By John Wick Presents

The Sorte Deck. A tool of Fate Witches throughout Voddace, each deck constructed by its owner, cards selected in a unique arrangement to suit the needs of that particular Sorte Strega. No two are identical, and they make for powerful tools to pull at the strings of fate.

78 beautiful cards that can be used as substitutes for dice during play, a new way to create characters, or the perfect prop for your Sorte Strega.


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ROLE PLAYING GAMES PDF SPOTLIGHTS

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City of Mist
Core Rulebook
By Son of Oak Game Studio

Hit the rainy streets of an enigmatic metropolis as a modern-day legend in search for the truth. Investigate unsolved cases, uncover the stories of the city residents, and confront the hidden forces pulling the strings from beyond the veil of the Mist. Make hard calls about which aspect of your life to promote and which to neglect; then suffer the consequences. And when it all falls apart, stop holding back and become the unstoppable incarnation of your Mythos…

The City of Mist Core Book contains everything you need to create and run City of Mist stories: rules for creating your own characters and crew, a comprehensive explanation of the roll+tags system, the Mythos & Logos character development rules, and a complete guide for the MC (aka Game Master) including tips on how to orchestrate the drama as well as guidelines and examples for creating cases, characters, locations, and story arcs.

The rulebook design is a homage to super-powered noir graphic novels with six comic strips, full-spread chapter covers, and staggering character and location art back to back.

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Delta Green: Handler’s Guide
Delta Green Supplement
By Arc Dream Publishing

This massive, full-color volume is filled with deep resources just for the Delta Green game master.


  • [*=center]THE PAST: details on the world and history of Delta Green.
    [*=center]THE UNNATURAL: details on the Cthulhu Mythos, from monsters to hypergeometry to the Great Old Ones, including rules for creating new threats.
    [*=center]THE SCHISM: deep details on the Delta Green organization itself -- or rather, two different Delta Green groups, not always working to the same ends.
    [*=center]THE OPERA: guidelines for creating scenarios, running campaigns, and customizing the setting.
    [*=center]APPENDICES: a ready-to-play scenario, "The Sentinels of Twilight," a Handler-facing glossary, index, recommended media, sample NPCs to use in any game, rules variants, and more.

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Beyond the World’s Edge
Shadow of the Demon Lord Supplement
By Schwalb Entertainment

Go Beyond the Edge of the World!

What’s beyond the Auroral Ocean? Where did the human conquerors come from? Is there anything north of the Desolation? What awaits those who set sail across the Nyxian? The answers to these questions and more are contained inside this expansion to the world of Shadow of the Demon Lord. Each chapter goes beyond the edge of the map, offering a plethora of strange places inhabited by stranger denizens that characters might befriend or overcome. Loaded with adventure ideas and new creatures, this book will inspire Game Masters to take their campaigns Beyond the World’s Edge!

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Oaths of the Riddermark
The One Ring Adventures
By Cubicle 7

Oaths of Riddermark contains six ready-to-play adventures set after the year 2955, and taking place in the lands of Rohan. The scenarios can be played separately, or as chapters of an epic campaign spanning a number of years.

This volume complements the rules and background material contained in Horse-Lords of Rohan, the supplement for The One Ring Roleplaying Game dedicated to the Mark of the Riders, as presented by J.R.R. Tolkien in The Lord of the Rings.

Witness the trials of Thengel King, heal the deepening divide separating his Marshals, solve a mystery of horses slain and horses stolen, get involved in the conflict with the folk of Dunland. Ride now! Ride to Rohan!

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Starjammer: Races of the Void Book One
Starfinder Supplement
By d20pfsrd.com

The adventure begins with new races from Starjammer: Races of the Void. Explore the universe as a member of the proud and strong bisoni, or as the strange, telepathic floating aberrations known as aurellians. Or perhaps you'd like to go deep-sea diving using diving equipment built right into your shell as a long-lived tortanian.

Inside Races of the Void, you'll find three fully-statted-out player races for use in the Starjammer campaign setting or your own homebrew space-faring setting. This book includes alternate racial traits, favored class options, racial archetypes, feats, spells, and equipment which will help you integrate new characters of these races into your campaign.


  • [*=center]Aurellians are genderless, jellyfish-like aliens with telepathic abilities who communicate visually instead of audibly. Their strange anatomy make them often incomprehensible to others, but are known to be a great addition to any adventuring party thanks to their telepathic abilities.
    [*=center]Bisoni are a race of hulking buffalo-like humanoids who are known for their prowess in battle but are also extremely loyal and proud. Most bisoni are Large and resistant to magic, and some bisoni take advantage of these abilities by marketing themselves as mage-killers for hire.
    [*=center]Finally, the tortanian race resembles the turtles of old earth, with tough shells and strong limbs. Their propensity for shell-based cyber tech makes them formidable foes in any situation, and their extremely long lives allow for the study of several lifetimes of knowledge.

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Zero Point - Code of Honour
Achtung! Cthulhu Scenario
By Modiphius

Istanbul in 1942 is a neutral city, packed with spies. Everyone's here - the Nazis, the Soviets, the Brits and the Yanks, the Japanese and a host of other nations, all waging a deadly war of wits against a backdrop of cocktail bars and polite smiles. From the infamous Snake Pit in the Park Hotel, to the jazz clubs and fashionable restaurants of Istiklal Avenue, to the warrens of alleys around the spires and mosques of Fatih and Sultanahmet, it's a city in ferment. While Turkey desperately tries to stay out of the war, the Führer's armies mass less than a hundred miles away.

But that's not all. Something even more terrifying is going on beneath the ancient streets of the Sublime Porte. Meddling forces have unearthed an ancient treasure, setting in motion plans centuries old which threaten to change the course of the whole war - and even the world!


Code of Honour: Zero Point 1942 is a multi-session 90 page Achtung Cthulhu adventure with a difference. It features:

- descriptions and personalities of Istanbul in 1942
- a detailed map of wartime Istanbul
- rules for tradecraft and spying
- secrets and mysteries of Istanbul, including new grimoires
- a multi-session adventure of lethal conspiracy


Can you fathom the mystery of Code of Honour, and win this deadly battle in the secret war?

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Advanced Adventures #38: White Dragon Run II
OSR Adventure
By Expeditious Retreat Press

White Dragon Run II is an OSRIC(tm) module designed for 6-10 adventurers of levels 2-5.

Return to the little village of White Dragon Run! At the edge of civilization— the place where monsters are a constant threat and adventurers thrive—reputations are made or broken, and deeds are performed only to be set in verse decades after the real story is long lost. On this thin line between country and chaos lies White Dragon Run, the last stop for the civilized before the well-trodden road becomes the weed-infested trail leading to creatures that would rather fight than herd, fish or farm.

White Dragon Run II contains four new locations in the Skathernes: The Sane Hermit, The Rainbow In The Dark, the rare and unusual Ambulatory Tower, and the deadly Temple of the Snake God.

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Pathways #70: Faeries Tales
Pathfinder Periodical
By Rite Publishing

How can you say "No" to a FREE collection of Pathfinder templates, encounters, variant monster rules, and variant masterwork weapons? If you say no designer Owen K.C. Stephens and artist Shannon Szczepanski will send Stiltzkin after you!

Rite Publishing brings you Pathways, a free 'zine packed with plenty of Open Game Content for you to take to the table. You'll find articles by Owen K.C. Stephens, Creighton Broadhurst, David Paul, BJ Hensley, and Christian Haining.

We also have a special interview with Christen Sowards and a new comic by STAN! with a CAPTION ME CONTEST.

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Monsters & Animals 2nd Edition
Palladium Fantasy RPG Supplement
By Palladium Books

A big, juicy book of strange and exotic creatures, monsters and animals. Most of its 90 monsters are new and original, not the usual fare of typical monsters from myth. Many, like the Bearman, Coyle, Eandroth, giant Rahu-Man, Ratling, Dwarvling, Lizard Mage, and others are available as optional player character races. Monstrous beasts include the conniving Waternix, the ferocious Devil Digger, Bogeymen, Beast Dragon, Rock Crawler, Scorpion Devil, Snaggletooth Gobbler, Serpent Beast, Tri-Fang, Waterbat and Wing Tips, which are but a few of the wondrous creatures waiting to fill your campaign.

Suitable for use with the Palladium Fantasy RPG®, Rifts®, Heroes Unlimited™, and Beyond the Supernatural™, or any fantasy game.


  • [*=center]Over 100 Monsters, including some as optional player characters.
    [*=center]More than 30 different types of Faeries, Leprechauns and others.
    [*=center]Nearly 200 animals.
    [*=center]Each monster and animal has a map showing its range of habitation in the Palladium World. Includes Rifts® conversion notes.
    [*=center]World information and adventure ideas.
    [*=center]Written and illustrated by Kevin Siembieda.
    [*=center]240 pages.


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BOARD & CARD GAMES

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Munchkin Shakespeare Deluxe
3-6 players, ages 10+, 60-120+ minutes
By Steve Jackson Games

Presenting Munchkin Shakespeare, a Shakespeare-themed version of the popular Munchkin card game! Players have requested a Shakespearean version for years, and some of you even helped us brainstorm these puns...

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Cities of Splendor
Splendor Expansion
By Space Cowboys

Cities of Splendor is a quartet of expansions for use with the Splendor base game. Each expansion is added to the basic game and they should be played separately.

The Cities replaces the noble tiles with 3 different city tiles (randomly taken from a pool of 14). The city tiles are objectives (in prestige points and/or development cards) and you need to fulfill one of them in order to win.

The Trading Posts are special bonuses you earn by acquiring an array of development cards: more prestige points from the 1st noble tile you receive, an extra token when you choose the "Take 2 gem tokens of the same color" action, and so on.

The Orient adds three decks of cards (one for each level of development cards). They are added on the right side of the regular cards and you place two of them face-up on the table for each level. The new cards have special powers (like double bonus cards or joker cards which take the color of one of the developments you already own).

The Strongholds expansion gives each player three towers (strongholds). When you acquire a new card, you must put a stronghold on an face-up card on the table. You're now the only player able to purchase/reserve it. You may also move one of your strongholds from one card to another one or remove another player's stronghold. When your three strongholds are on the same card, you can buy it after your regular action, allowing you to make two acquisitions in the same turn or buying that card after taking your tokens!

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Secrets & Lies
Mysterium Expansion
By Libellud

Mysterium: Secrets & Lies consists of six new characters, six new locations, six new items, and 18 story cards. This latter group of cards can replace the object cards in the game, with each card representing one way in which the ghost died. Now instead of trying to get each investigator to identify an object — a singular item that wouldn't have much nuance to it — the ghost must instead use the dream cards to convey the story of their demise, something far more challenging.

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Harmonies
Dixit Expansion #8
By Libellud

Delve even deeper into the imagination with the newest expansion for the smash hit Dixit with Dixit: Harmonies! This latest expansion incorporates the unique and powerful art of Paul Echegoyen to push players’ imaginations even further, challenging them like only the game of Dixit can do.

Fully compatible with the base Dixit game and every other expansion, these 84 new image cards expand upon the replayability and joy that the game of Dixit is known for.

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Tears of Amaterasu Dynasty Pack
Legend of the Five Rings LCG Expansion
By Fantasy Flight Games

Expand your Legend of the Five Rings: The Card Game collection with Tears of Amaterasu, the first Dynasty Pack of the "Imperial Cycle"!

The first Dynasty Pack in Legend of the Five Rings: The Card Game, Tears of Amaterasu features three copies of twenty new cards and expands on the theme found in the Core Set of the game. Offering new tools for all seven clans as well as new neutral cards to supplement any deck, Tears of Amaterasu is the perfect next step for Legend of the Five Rings: The Card Game.

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Streets of Arkham
Mansions of Madness 2nd Edition Expansion
By Fantasy Flight Games

Evil extends its reach and spills into the Streets of Arkham! This expansion for Mansions of Madness: Second Edition places four new investigators in three thrilling digital scenarios that incorporate new elements of gameplay, including elixirs and improvement tokens. Players get hours of exciting gameplay filled with horror and hardships that incorporate the core game and build upon the Arkham Horror canon.

Streets of Arkham is an expansion for Mansions of Madness: Second Editionin which investigators must confront the horrific secrets behind Arkham's failing facade of normalcy. From the campus of Miskatonic University to the gang-run speakeasies and storefronts, investigators face threats on both the supernatural and worldly fronts. Only with their wits, grit, and the occasional opportunity to unlock hidden potential can they overcome the threats to the city- and their lives.

This expansion unlocks three new digital scenarios, new digital mythos events, and a new digital puzzle. It introduces a new type of card, Elixirs, and a new type of token, Improvements. The expansion also includes new tiles, monsters, investigators, and new cards to further expand your investigations.

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Lisboa
1-4 players, ages 12+, 60-120+ minutes
By Eagle-Gryphon Games

Lisboa is a game about the reconstruction of Lisboa after the great earthquake of 1755.

On November 1, 1755, Lisbon suffered an earthquake of an estimated magnitude of 8.5–9.0, followed by a tsunami, and three days of fires. The city was almost totally destroyed. The Marquis of Pombal — Sebastião José de Carvalho e Melo — was then the minister of foreign affairs and the king put him in charge of the reconstruction of Lisbon. The Marquis of Pombal gathered a team of engineers and architects, and you, the players, are members of the nobility members who will use your influence in the reconstruction and business development of the new city. You will work with the architects to build Lisboa anew, with Marquis to develop commerce, and with the king to open all the buildings, but the true reason you do all this is not for greatness or fame or even fortune, but for the most important thing of all in that time: wigs.

Lisboa is played on a real map of downtown Lisbon. During the planning of the downtown project, the type of business permitted in each street was previous determined. The economic motor is driven by the wealth of the royal treasure, and this treasure is controlled by player actions during the game, making each match a totally different experience. The game ends after a fixed number of rounds, and whoever gathers the most wigs by the end of the game wins.

Lisboa is played in rounds. Each round, all players play one turn. They may place one card on their display or replace one card from this display. During the game, players schedule hearings to get character favors, such as commerce, construction, and openings. The iconic buildings score the stores, and stores provide income to the players. Players need to manage influence, construction licenses, store permits, church power, workers and money, with the workers' cost being dependent on the prestige of the players.

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Atlas
Mare Nostrum: Empires Expansion
By Academy Games

Atlas Expansion adds to Mare Nostrum - Empires the 6th player including a game board expansion (increase map size by 50%), Atlas starting hero, 8 legions, 5 triremes, 5 fortresses, 7 control markers, 5 leadership markers, 9 resources, forum mat, and player screen.

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Approaching Dawn: The Witching Hour
3-6 players, ages 12+, 120+ minutes
By WizKids

Enter a brand-new world of witches and demons. In Approaching Dawn: The Witching Hour, players are coven members who are blood bound, meaning that what one witch does affects another member of the coven. Black magic begets corruption, which is given to other members; conversely, White magic can heal your own corruption. But both types of magic are used to bind and banish the demons, imps, fey, possessed animals, and warlocks entering our world.

Each witch starts with spells that they know, but throughout the game can gain corruption to learn new spells and get familiars and artifacts. But how they choose to use these new cards each hour — whether as Black or White magic — will determine the successful completion of the scene (mission).

In this cooperative card game, each scene (mission) determines the goal of the game. If the scenes are played in order, they form a story arc, but you can play any scene in any order.

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VS System 2PCG: The Predator Battles
2 players, ages 13+, 30+ minutes
By Upper Deck Entertainment

Vs System 2PCG: The Predator Battles is a 200-card standalone expansion for Vs System 2PCG card game that features new characters and card mechanisms from the Predator universe! Players can play as heroes such as Dutch, Harrigan, and their allies or as some of the most deadly Predator hunters in existence. This set contains new main characters, supporting characters, equipment, and more across two new team factions.

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Dark Souls: The Board Game
1-4 players, ages 14+, 90-120+ minutes
By Steamforged Games

The Dark Souls board game is a brutally hard exploration miniatures game for 1-4 players. Prepare to die.

The game features a "fast set-up, long reveal" mechanism that gets you into the game quickly and builds the location as you explore. The sense of danger is palpable as you discover new locations and the monsters that inhabit these dark places. The core combat mechanism and enemy behavior system forces deep strategic play and clever management of stamina to survive.

Dark Souls includes numerous boss and mini-boss encounters — including one against the Dragon Slayer Ornstein and Executioner Smough — and utilizes an innovative behavior mechanism so that no two encounters are ever the same, thus giving the game near infinite replayability.

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Massive Darkness
1-6 players, ages 14+, 90+ minutes
By CMON

Massive Darkness brings the classic fantasy RPG experience to modern board gaming, with an action-packed campaign chock full of gorgeous miniatures and a streamlined system that keeps the focus on the heroes' actions, with no need for a game master to control the enemies.

Using the popular Zombicide system as a starting point, Massive Darknessadds all the richness of a dungeon crawl RPG. Pick your hero, choose a class, decide on which skills to spend your XP, and get loot by searching the dungeon or killing special enemies that can use the equipment against you! Face a multitude of different enemy types, coming in all shapes and sizes, whose behavior is resolved automatically...or you can try to sneak around enemies by taking advantage of dark areas of the map.

Players begin their adventure in Massive Darkness by picking a Hero – each with two special starting skills – and pair them with a Class of their choosing. Depending on the combination, another skill can be unlocked, giving players a wide range of choices and play styles. In Massive Darkness, the created Heroes go on Quests, killing monsters, collecting loot, and gaining XP. Players spend their XP to unlock new Skills, growing more powerful as the Quest progresses.

Throughout the game, players encounter different monsters, including Minions, Agents, Roaming Monsters, and Bosses. An unique mechanism of the game is the Guardian. Any of the monster types have a chance of spawning as a Guardian, meaning it will use a random piece of equipment in the fight against Heroes. However, if players are able to overcome this difficult encounter, they will acquire that piece of loot!

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Troglodytes Enemy Box
Massive Darkness Expansion
By CMON

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Warrior Priests vs The Spearmaiden Cyclops
Massive Darkness Expansion
By CMON

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Sorcerers vs Lord Tusk
Massive Darkness Expansion
By CMON

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Reptisaurians Enemy Box
Massive Darkness Expansion
By CMON

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The Ruhr: A Story of The Coal Trade
2-4 players, ages 12+, 90-120+ minutes
By Capstone Games

In The Ruhr: A Story of Coal Trade, the second game of Thomas Spitzer's historic coal trilogy, you are transported to the Ruhr region in the 18th century, at the beginning of the industrial revolution. Coal, after being discovered in Haspelknecht, is in high demand as cities and factories throughout the region are in need of this coveted resource. The Ruhr river presented a convenient route of transportation from the coal mines. However, the Ruhr was filled with obstacles and large dams, making it incredibly difficult to navigate. Trade coal for valuable upgrades and plan your route to victory along the Ruhr!

In more detail, the players transport and sell coal to cities and factories along the Ruhr river in the 18th and 19th centuries. By selling coal to cities and factories, players acquire unique progress markers. In the beginning, players have access only to low value coal. By selling coal to certain locations, players gain access to high value coal. In addition to selling coal, the players build warehouses, build locks, and export coal to neighboring countries in the pursuit of the most victory points.

This game, an updated version of Ruhrschifffahrt 1769-1890, includes the standalone expansion The Ohio: 1811-1861. In this game, players transport and trade goods along the Ohio River during a time when Ohio was granted statehood and became heavily populated as its industries flourished. The Ohio is played in a manner similar to The Ruhr, but with new and additional elements.

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The Climbers
2-5 players, ages 8+. 45+ minutes
By Simply Complex

The Climbers / Die Aufsteiger is an easy-to-learn, all-wooden, 3D strategy game with beautiful components, which include 35 colorful blocks of different sizes, a climber pawn for each player, a blocking stone for each player, and a short and a long ladder for each player. Starting with all the blocks in a random tower, players move a block and then climb up the tower gradually -- without ladders for small steps up, and with ladders for larger climbs. Blocking stones keep the block in place and unoccupied for one round, but you can only use your blocking stones and each ladder once during the game. The winner is whoever gets to the highest point first when no one can go higher for one round. You can only climb onto surfaces that are the same color as your climber or gray (a neutral color any climbers can use). Alternate rules allow for simultaneous movement and using ladders as bridges.

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Dream On
2-8 players, ages 7+, 15-20+ minutes
By CMON

Dreams can be vivid, as if they're actually happening — but when they end, they can be hard to remember. With a little luck, and some careful communication with friends, a dream can be something that's cherished forever.

Dream On! is a collective storytelling game in which players create a dream together. Using the dream cards, they have two minutes to create a dream story. When the timer runs out, they then have to remember what happened in the dream and in what order. They score points for getting the details correct. At the end of the game, they tally up their score to see how much of their collective dream they've remembered.

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Kaiju Crush
2-4 players, ages 10+, 45+ minutes
By Fireside Games

Kaiju Crush is a light strategy game with limited grid movement, shared objectives, and intransitive combat on a modular board.

In the game, players choose one of four giant monsters to play and proceed to crush buildings and fight other kaiju for victory points. On each player's turn, they choose to play either their own movement card or the shared movement card to land on and crush a city tile (a.k.a. a building). The player picks up the city tile and drops a territory marker in its place. City tiles score different points and territory markers can yield victory points based on objective cards that show goals like connected or unconnected territory markers, the number of city tile groups a player claims, and shapes created on the city grid.

Points are also generated by fighting either a monster on an adjacent space or a monster occupying a territory marker. To fight, players draw five territory markers and look at the reverse side. There are five symbols that represent the blows in the fight: firebreath, claw, tail, kick, and spikes. These symbols are part of an intransitive combat system, in which some symbols beat others but are beaten by others in turn. Each monster also has their own unique fighting ability as well as special abilities that change every game. Winners of either type of battle gain a random combat victory token worth 1-3 points. Winners of territory battles also replace the current territory marker with their own, which may help meet objectives as well as thwart opponents.

When no monster can move, the game is over, and the monster with the most victory points is supreme!

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Chimera Station
2-4 players, ages 13+, 60-90+ minutes
By Tasty Minstrel Games

Chimera Station brings a new twist to the worker placement genre: customizable workers. Each worker can be modified in-game by splicing claws, tentacles, leafs or additional brains (or any combination of those) on them. These workers are used to gather resources: points, food, credits, and living parts of aforementioned workers! During the game you'll build and expand the space station and open up tons of different strategical and tactical possibilities.

Featuring a grand total of 12 standard action spaces and 40 additional ones (modules), 22 perks, 16 different ways to configure your aliens (via components), and 4 different races, the possibilities are endless!

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Pixie Queen
2-5 players, ages 12+, 60-120+ minutes
By Game Brewer

Pixie Queen is a smoothly playing worker-placement game about a pixie queen who rules over her subordinates like a true tyrant. The legend tells of pixies being small, flying, naughty creatures often spotted in the area of Cornwall and Devon in the UK. Apart from the stealing, bullying and torturing, they are considered a big nuisance to the human inhabitants of the region. According to the game, they are obliged to do so by their pixie queen...

The player with the fewest points wins since the only points one can earn (or avoid) during the game are penalty points. Reward points are given out only at the end of the game, and you can receive rewards by charming the Queen with a golden ring, making additional offerings during the game, or promoting your pixies to faithful servants of the Queen. Obtaining each reward demands completely different game tactics.

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Sagas and Treasures
Nine Worlds Expansion
By Medusa Games

The battles to control the Nineworlds take on a new dimension with the introduction of hidden objectives to fulfill. At the same time, in their efforts to conquer the Nineworlds, the lords of each world turn to powerful artifacts and potent treasures to gain the advantage. Can you still conquer the Nineworlds?

This expansion for Nineworlds contains 30 cards:
12 Objective Cards, 12 Treasure Cards, 6 Victory Point Cards. (used in the games featuring Treasure Cards)

Players can decide if they wish to play with both Objectives and Treasures or just use one set for their game.

Players may use 1 or two Treasures in the game which each have an unique power they can use to give them the edge.

Objectives are hidden goals players can score bonus points for achieving.

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The Great Fire of London 1666, 3rd Edition
3-6 players, ages 12+, 80-120+ minutes
By Medusa Games

On Sunday September 2, 1666, Thomas Farriner, the baker to the King, forgot to put out the hearth fire in his shop. This simple act of negligence created a towering and lethal inferno which would eventually destroy 13,000 houses and leave nearly 90 percent of the city's population destitute and homeless...

You are no simple bystander to this tragedy; the future of London lies in your hands.

In The Great Fire of London 1666, the players are men of wealth and standing who own property around London. The Lord Mayor has failed to act and it is down to these mighty men to lead trained bands of militia to fight the fire and save the city. To do so they must decide which districts to sacrifice to the fire and which to protect. Remember, these same men own much of London, thus such choices will shape their own future and greatly affect their wealth and standing.

Use the trained bands to suppress the fire and explosives to destroy blocks of housing to create fire breaks and prevent its spread. Do you choose to protect your own homes, turning a blind eye and allowing the fire to consume your rival's property? Or will you stand as the hero of London, and choose to save as much of the city as possible?

Victory can belong to the player with the most property left after the ashes settle, but stopping the fire and saving London's most famous landmarks may win a more altruistic land owner the hearts and minds of the people.

Save the city, or watch it burn.

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Coal Country
2-4 players, ages 14+, 45-90+ minutes
By Rio Grande Games

Coal Country is rife with corruption, with the many mine foremen "influencing" various aspects of the mining industry in a number of ways. As the boss of your mining company, it's your job to sit at your desk and plot where to send your most influential foremen. By successfully influencing the price of coal, permits, utilities, and construction, your company can expand and boost the profitability of its operations. Your job as boss is made all the more difficult by the ever-shifting nature of the markets, from turn to turn, round to round, and game to game. It is your responsibility to determine when — and how — to act in order to capitalize on a potentially beneficial marketplace. If your mine is not built wisely and safely, a share of your company's profits will be lost after the end-of-year visit from the mine inspector. The mining company that has the most money at the end of the year wins.

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Dragon’s Hoard
2-4 players, ages 8+, 25-45+ minutes
By Renegade Game Studios

In Dragon's Hoard, each player plays a dragon hunting for treasure. Collect chromatic sheep from the farmer's fields and use them to acquire marvelous treasures, but watch out! Other players will send angry mobs and wizards your way to stop you. Defend yourself and battle your way to riches.

Draft cards from a common draw pile before taking actions each turn. Purchase as many treasures as possible using the cards in your hand. Dragons buy treasures with sheep that they've collected, while opponents will play terrible actions against you to keep you from tending those sheep. Battle to keep your treasure, while preventing your opponents from doing the same.

At the end of the game, the player with the most victory points from treasures and bonuses wins!

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Sundae Split
2-5 players, ages 10+. 20+ minutes
By Renegade Game Studios

In Sundae Split, players try to build the best ice cream sundae from the ingredients at hand. Get just the right mix of toppings and flavors, but avoid the vegetables! At the end, each sundae is scored and the player who made the best sundae wins the game.

In more detail, one player splits ingredients into piles, and the other players take turns choosing one. As the splitter, you get the last pile. You have to be clever and a little sneaky to get the ingredients you want. Collect the best mix of toppings and flavors to make the most valuable ice cream sundae and win the game!

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Dragon Island
2-4 players, ages 14+, 60+ minutes
By R&R Games

In Dragon Island, you and up to three other players take on the role of wizards cast away onto a seemingly deserted island. Players compete throughout their journey to gain as much treasure as possible, building up the island tile by double-sided tile. Discover exotic terrains, build special structures, manage your magical energy, and tame dragons!

Once the entire island has been discovered, your quest is over, and whoever has accumulated the most treasure wins!

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Hashtag Me!
3-8 players, ages 12+, 30+ minutes
By R&R Games

Hashtag Me! is an interactive storytelling game for small to medium groups. Everyone has their favorite stories to tell, but some stories have been buried over years of neglect. It’s time to dust off those old pages and share ‘em. A set of Ninja throwing stars you got for Christmas when you were 12? An excursion into the snowy wastelands in a beat up old car? Tell your stories and other players will interact by hashtagging your story!

Everyone starts with 6 hashtag cards in their hand. Players take turns being the storyteller. The storyteller draws two question cards and chooses which question to tell their story about. Once the story has begun, the rest of the players lay down hashtag cards during the story as they become relevant. At the end of the story, points are awarded and the role of storyteller passes to the next person.

It's a fun party game that's easy to pick up. It’s great for an icebreaker or as a way to get to know your friends and family better.


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MINIATURES & MINIATURE GAMES

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Maze of Death Booster
Pathfinder Battles Expansion
By WizKids

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Maze of Death Air & Fire Elemental Lords
Pathfinder Battles Expansion
By WizKids

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The Alchemist’s Guild: The New Age of Science
Guild Ball Miniatures
By Steamforged Games

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The Fisherman’s Guild: Pirate’s Return
Guild Ball Miniatures
By Steamforged Games

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The Mason’s Guild: The Punishing March
Guild Ball Miniatures
By Steamforged Games

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The Brewer’s Guild: Sing When You’re Winning
Guild Ball Miniatures
By Steamforged Games

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The Union: The Bloody Coin
Guild Ball Miniatures
By Steamforged Games


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WARGAMES

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878: Vikings – Invasions of England
2-4 players, ages 10+, 60-120+ minutes
By Academy Games

The year is 878. For the past 75 years, Viking raiding parties from Norway and Denmark have been terrorizing the coasts of England with ‘hit and run’ attacks. The treasures and stories gained from these attacks have allowed the Norsemen to raise huge hosts of eager men seeking glory and riches. These armies now stand poised to thunder across England where they will settle and farm the fertile land they conquer. The divided English kingdoms are unprepared for this impending onslaught. The Vikings are coming!

In 878: Vikings – Invasions of England, players control the invading Vikings or the English nobles who are trying to withstand the invasion. Viking players either play as Norsemen Viking freeman or as the fearless Viking shock troops known as Berserkers. The English play as the Housecarl, the Kings’ household troops, or as the Thegns who were regional noble Leaders. The English players will also be able to call up the peasant levies, called the Fyrd, to defend their cities.

Players for each side strategize together in order to coordinate their strategies. Each side attempts to control Cities on the map to win. The English start the game controlling all of England but a Viking Leader will invade from the sea each Turn. The English players raise reinforcements from cities they control, while the Vikings must wait for a new invasion for reinforcements. The game ends when the Treaty of Wedmore is called and the side controlling the most cities wins the game.

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Unconditional Surrender! World War 2 in Europe
2-3 players, ages 14+, 60-3000+ minutes
By GMT Games

Unconditional Surrender! World War 2 in Europe (USE) is a strategic level game covering the World War II European Theater. Players make the political decisions and control the military forces of the three major factions that struggled for European dominance and survival.

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Arquebus: Men of Iron Vol 4
1-2 players, 60-300+ minutes
By GMT Games

Northern Italy - and especially Milan - at the end of the 15th century was the brutal focal point for power and control between France and the Imperialist empires of Venice and Spain. And the battles fought for this prize are a record of the changing face of how war was fought.

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Holland ’44: Operation Market Garden
2 players
By GMT Games

Holland '44, Operation Market-Garden, September 1944 is a two-player game depicting the Allies’ combined ground and airborne attack in the Netherlands during WWII, which was code named Operation Market-Garden.

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Escape Hell’s Gate, Korsun Pocket 1944
World at War #57 / Magazine + Wargame
By Decision Games

Escape Hell’s Gate, Korsun Pocket 1944. The battle of Korsun began on the 25th January with an attack by the Soviet 2nd Ukrainian Fronts forces spearheaded by the 5th Guards Tank Army from the eastern side of the Korsun salient; followed a day later by a second attack form western side of the salient by 1st Ukrainian Fronts forces. The forces of the two Soviet Fronts met each other near Zvenigorodka three days later. The Pocket that Soviets thus created, centered on the airfield at Korsun, encircled most of the units of two German Corps and was the largest encirclement the Soviets had achieved since the Battle of Stalingrad in November 1942.

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COLLECTIBLE CARD, MINIATURE & DICE GAMES

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Merfolk vs Goblins Duel Deck
Magic The Gathering Expansion
By Wizards of the Coast

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Shining Legends Special Collection Zoroark-GX
Pokemon TCG Expansion
By Pokemon

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Oath of the Blood Booster Vol 2
Dragonborne TCG Expansion
By Bushiroad

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Reapers Gift Trial Deck Vol 4
Dragonborne TCG Expansion
By Bushiroad

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Accel World-Infinite Burst Booster
Weiss Schwarc TCG Expansion
By Bushiroad​



The above list has been compiled based upon distributor and retail new releases mailouts I receive. Please note that there may be some geographic differences in release dates and/or availability of items. Please contact your local store for more information.

Please note: Some of the links in the post above may be “affiliate links”. This means if you click on the link and purchase the item the author of this post will receive an affiliate commission.
 

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