New Hobby Releases In Stores & PDF Spotlight: 13th November 2017

I'm back from my holidays and playing catch-up with the New Releases that have hit stores in the last couple of weeks. Kicking off a two-part column this week we're looking at items that hit stores last week (week beginning 13th November). Board games, card games, RPGs, Miniatures and collectible games... hopefully something for everyone! In addition to the games hitting your local store we’ve also looked at a selection of RPG PDF releases that we hope may be of interest. For more information about any of the physical products please contact your local games store.

ROLE PLAYING GAMES

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Out of the Woods
Trail of Cthulhu Adventures
By Pelgrane Press

The shadowy depths of the primeval forest are the ancient source of our collective fears. But there is worse in the woods than timber wolves and fairy tales; you can lose not just your way, but your mind, too. This brand new collection of Trail of Cthulhu adventures explores hidden groves and endless avenues – the hideous soul of Lovecraft’s forest.

· Midnight Sub Rosa: The diary of Ezekiel de la Poer, a colonial-era French necromancer hanged for child-murder in 1736 was stolen at the home of an emeritus professor in the small town of Rosa, Alabama. His house lives in the eaves of a forest of white ash. Can the Investigators find the book before its thief becomes something else entirely?
· The Silence Mill: In a small village in Brittany close on the Arthurian forest of Brocéliande, a friend of the Investigators stands accused of serial murder, cannibalism and even lycanthropy. Can they ascertain the truth, or will the truth find them?
· Dreaming of a Better Tomorrow for 30 Dollars a Month: Amongst crowded green precipices and muttering forest streams of Vermont, labourers from one of Roosevelt’s integrated Civilian Conservation Corps camps disappear. In an atmosphere fraught with political intrigue and Jim Crow laws, can a mixed bag of Investigators find the primordial peril which threatens more than just one camp, or even one state?
· The Coldest Walk: Deep in Wisconsin’s northern woods lies the town of Four Pines – a quiet, almost forgettable community. However, whenever the aurora flashes in the sky the inhabitants have a terrible choice to make. Can the Investigators stop the inevitable, or must they take the Walk for themselves?
· Trembling Giant: In 1937, the United States government transferred 300 acres to the newly recognized Koosharem Band of Paiute Indians. But this new land is throttled by distorted trees and stalked by unnatural beasts. Nightmares grip the shaman and warning totems shatter – what is the legacy of this ancient land, and can the tribesfolk fight this ancient evil?

Containing extensive handouts, maps and pre-generated characters for each adventure, Out of the Woodstakes your hand and leads you gently through the eaves and into the darkness.

…YOU ARE IN FOR A BIG SURPRISE!

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Cthulhu City
Trail of Cthulhu Supplement
By Pelgrane Press

Cthulhu City is a setting for Trail of Cthulhu, usable for a full campaign in its own right or as a nightmarish intrusion into an existing game. The Investigators find themselves in a strange, corrupted Arkham, a ghastly metropolis. People – humans – live in the city, and seem bizarrely normal on first encounter – their concerns are the same mundane, day-to-day passions and trials of anyone in the modern world – but scratch the surface, and the Mythos spills forth. Motorcars drive down streets lined with sullen-eyed basalt cyclopean buildings raised by no human hand; at night, loathsome and titanic shapes move behind the clouds. It’s a city where priests masked with yellow silk proclaim the majesty of God from the churches; a city occupied by alien powers. The old-money families have names like Marsh and Whately and Curwen, and the worst crime imaginable is defying the will of the living gods.

Humans shouldn’t survive here, but they do, blindly adapting to the horror all around them. Are the Investigators dreaming? Insane? Have they travelled in time? Is this an alternate reality? An illusion? Or have they somehow had their minds swapped with denizens of the city?

Or has it always been this way, and they can no longer deny the truth?

The Great, the Old, the Terrible City of Unnumbered Crimes

In this surreal nightmare supplement for Trail of Cthulhu, discover…

*The heart of Lovecraft’s urban fictions. Arkham, Dunwich and Kingsport, but also R’lyeh, the Nameless City, and the City of the Elder Things…
* The vertiginous terror of inverted order! Worshippers of the Great Old Ones rule from City Hall, while investigators are wanted criminals! After the infamous Miskatonic Raid which put an end to the “anarchist plots” of the Armitage Inquiry, who dares challenge the authorities?
* Intrigue and action in the twisted streets! In a campaign of urban horror, evade the watchful eyes of the authorities with the new Suspicion rules! Smash the cults – or conspire to put one faction against the others!
* The hidden ways of the city. Use District Knowledge to find help, but beware – any of the dozens of NPCs could be a stalwart ally, a doomed victim, or a sinister servant of the Mythos…

Includes The Whispering Light, a full-length noir-flavoured adventure set in Great Arkham that takes investigators on a tour of the mysterious city – and into the beyond!

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Cyber Tech Specialization Deck
Star Wars Edge of the Empire Accessory
By Fantasy Flight Games

Cyber Techs fuse flesh and steel as a very practical art form. By upgrading their bodies with specially crafted mechanical parts, they strive toward physical perfection.

Each Specialization Deck contains:
· 2 cover cards (including a reference guide for each deck)
· 20 standard sized talent cards

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Droid Tech Specialization Deck
Star Wars Edge of the Empire Accessory
By Fantasy Flight Games

Droid Techs build and maintain the mechanical being that make life on the fringe possible. Whether simply for credits or the thrill of creation, Droid Techs excel at bringing life to the mechanical.

Each Specialization Deck contains:
· 2 cover cards (including a reference guide for each deck)
· 20 standard sized talent cards


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ROLE PLAYING GAMES PDF SPOTLIGHTS

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The Book of Contemporary Magical Things
Systemless Supplement
By Stygian Fox

The Book of Contemporary Magical Things is 134 pages of modern, seemingly mundane, items that are imbued with magical power. Some are quite minor; A tuning fork that will quiet a room, a pair cufflinks that tell you the name and family details of those with whom you shake hands, a set of polyhedral dice that temporarily change the fortune of the roller, but some are spectacular, or dangerously malevolent. From minor items to Earth shattering forces, these items are there for you to use as a Gamesmaster in your modern, horror, or superhero campaigns.

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Cold Shadows
Core Rulebook
By Gallant Knight Games

Cold Shadows is a tabletop roleplaying game where the rules are focused on telling a dynamic, personal and compelling story.

The game is set in a taut world of espionage, betrayal, and drama inspired by the great spy stories of authors such as John le Carre and Robert Ludlum. Take control of your story with a player oriented narrative system designed to inspire, while giving you the freedom to create and innovate!

With rules for single player, GMless, and standard troupe play, Cold Shadows is an espionage RPG for all groups!

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Lions & Tigers & Owlbears: The 13th Age Bestiary 2
13th Age Supplement
By Pelgrane Press

Fallen icons, apocalyptic fire giants, and a purple dragon who throws the best parties: welcome to 13th Age Bestiary 2!

In an epic follow-up to the popular 13th Age Bestiary for the 13th Age RPG, Lions & Tigers & Owlbears: The 13th Age Bestiary 2 introduces more than 250 individual stat blocks appear in 51 entries, along with with story hooks, icon relationships, customizable campaign variants, and advice on creating exciting battles.

New monsters for your campaign include:​


  • [*=center]The Gold King and the Forest that Walks, fallen icons who must be defeated by a blend of swords, spells, and campaign victories.
    [*=center]A wizard bonded to their spellbook, a rogue bonded to their magic cloak, and other former heroes who took shortcuts to power by merging with their magic items.
    [*=center]The Lich King’s covert undead propaganda force: the Cult of the Silver Hand.
    [*=center]Fomorians, monstrous worshipers and children of the ancient chaos gods.
    [*=center]Malatyne, the purple dragon whose entertainments are legendary—and the player characters might be the main attraction…
    [*=center]Lions (temple); tigers (elemental and rakshasa); and owlbears (snowy and great horned).

Plus an appendix on using these monsters when playing 13th Age in Glorantha!

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The Core Worlds
Mindjammer Sourcebook
By Modiphius

Welcome to the Core!

This is where it all happens, citizen! The white-heat of hyperadvanced technology! The teeming populations of the many worlds of Manhome, the ancient solar system, cradle of humankind! The thousands of worlds of the Old Commonality, drenched in byzantine intrigue, the strange and divergent hominids, the products of millennia of change. We’re all what the past has made us. But what we will be, and where we are going… that’s what we’re fighting for!”

Welcome to the mind-blowing worlds of the Commonality Core—humankind’s most ancient and advanced civilisation. A people of deep yet divergent cultures, riven by the shock of contact with new and rediscovered worlds. The Core Worlds are where humankind began—but now, after ten thousand years or more, maybe they’re no longer human at all…

The Core Worlds Sourcebook details a vast sector of Commonality Space for your Mindjammer games. Focussing for the first time on the ancient, decadent, and sophisticated heart of the Commonality, it provides you with deep background and material to explore this fascinating region. Play Fringe Worlders experiencing the strangeness of the Core first-hand, or Core Worlders, sure of their superiority, until they leave their homes and are found wanting. Play planetary sentiences ruling whole worlds, ancient dynasties with plans crossing millennia, illegal xenomorphs fighting oppression and neglect in the forbidden substrates beneath the towering arcologies. Push the boundaries of transhuman science-fiction gaming—explore what it means to be human itself. A bright, bizarre, and thought-provoking milieu for your Mindjammer games!

The Core Worlds Sourcebook includes:​


  • [*=center]The history and background of the Core, including lavish maps, new genotypes and strange subcultures.
    [*=center]Deep detail on Manhome, including maps and descriptions of Old Earth, Old Mars, Green Moon, and more!
    [*=center]The Fargate Network and the mysterious 3-Space Instrumentality.
    [*=center]Descriptions, artwork, and stats for the Custodians—the secret rulers of the Core Worlds.
    [*=center]Guides for Core Worlds campaigns. Go beyond what it means to be human!

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Mirkwood Campaign
Adventures in Middle-earth 5E Campaign
By Cubicle 7 Entertainment

The Necromancer may have been cast out of Dol Guldur, but a lingering darkness remains over Mirkwood, a shadow that will grow ever longer as the years draw on – unless a fellowship of heroes step forward and hold back the gloom.

The Mirkwood Campaign™ for Adventures in Middle-earth™ includes enough adventure material to keep you playing for months or even years, and includes new rules that give your heroes a real stake in what happens to the world around them.

The Mirkwood Campaign provides unique campaign framework penned by Gareth Ryder-Hanrahan and Francesco Nepitello for The One Ring Roleplaying Game, converted to Adventures in Middle-earth by Jacob Rodgers.

Visit the Parliament of Spiders, do battle with the Nazgûl, meddle in the affairs of Wizards and enter the Halls of King Thranduil. Stand firm against the Shadow and maybe the Darkening can be averted. Falter for even a moment and all that you know and love will be lost.

What is the Mirkwood Campaign?
The Mirkwood Campaign began life as The Darkening of Mirkwood for The One Ring. We’ve now converted it to be fully compatible with Adventures in Middle-earth, using the 5th Edition OGL ruleset. It’s a campaign framework that guides your game through 30 years of in-game adventures.

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Racebuilding Engine
WOIN Supplement
By EN Publishing

In N.E.W., and in EONS, there are dozens of alien races to choose from. Some settings, however, feature so many races - thousands, if not millions of them - that there needs to be a way for players to design their own custom races. This point-based system allows players to create a new, original race for their alien character.

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Sector Asgard Kappa
Savage Worlds Supplement
By Applied Vectors

Sector Asgard Kappa. Containing thirty six inhabitable planets with a wide variety of cultures, aliens and secrets. It is ripe for exploration and adventure!

It includes the Plot Point Campaign 'One Million Starflies'

The characters are hired to investigate the activities of a group known as the Brotherhood of Logic and, once their evil plot is uncovered it becomes a race against time to stop them from succeeding and plunging the whole sector into all out war! This will be a Campaign of fifteen adventures, with story seeds to take the characters on even more adventures in-between the scripted parts of the campaign.

The book contains:​


  • [*=center]A whole detailed sector with thirty six worlds to explore
    [*=center]The Plot Point Campaign
    [*=center]A set of nine pre-generated characters to use in the adventure yourselves or as Wildcard NPCs
    [*=center]A ship; Crowfoots Venture

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Sixty Mile Sky
Apocalypse World Rulebook
By Benjamin Ian Arndt

Sixty Mile Sky is a game designed to create unique problems, provide players with interesting, story-based tools, all while revolving around a story-driven narrative. This table-top RPG is designed to create both gritty, street level mysteries, and cascading space opera. Pilot giant robots, fast talk your way through dangerous markets, use powers that few understand, and even less control.


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BOARD & CARD GAMES

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Dragonfire
2-6 players, ages 13+, 60-90+ minutes
By Catalyst Game Labs

Dragonfire is a cooperative deck-building game set within the world of Dungeons & Dragons. Players choose from a number of races — from dwarf to elf, half-orc to human — while assuming the quintessential roles of cleric, rogue, fighter, and wizard. Equipped with weapons, spells, and magic items, players begin their adventure along the famed Sword Coast, then expand to other locales across the Forgotten Realms, such as Baldur's Gate, Neverwinter, and Waterdeep in future expansions. Along the way, players level up their characters, opening access to additional equipment, feats, and more. Join the quest, and build your own legend!

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Doctor Who: Time of the Daleks
2-4 players, 120+ minutes
By Gale Force 9

"Exterminate!" They muttered about their sacred hatred, the Oncoming Storm. Their creator had a plan, a plan to make the Daleks great again. A plan to turn all their defeats into victories. A plan to remove the one variable that has always interfered with the master plan. The Doctor must be erased from time itself!

Ever wanted to be the Doctor? Travel in time and space, meet companions and have adventures? In Doctor Who: Time of the Daleks you do just that, with every player picking a Doctor and trying to thwart the Daleks' master plan of erasing the Doctor from history. Do you have what it takes to fill a Time Lord's Shoes? Join us on an adventure in space and time with a game that is bigger on the inside...

Additional notes:
The game is semi-cooperative: Either one player/doctor wins, or the Daleks win and all the players/doctors lose.

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First Martians: Adventures on the Red Planet
1-4 players, ages 10+, 60-90+ minutes
By Portal

Built on the core of the award-winning Robinson Crusoe: Adventures on the Cursed Island, First Martians: Adventures on the Red Planet pits players against the hostile Martian environment and a whole host of new adventures and challenges. The immersion experience is further enhanced with an integrated app that maintains the balance and challenge throughout. Players have the option of taking on the design as a series of separate games, in a custom campaign mode in which each successive game builds on the last, or even an open world mode in which they are free to roam about the Martian surface and explore for as long as they can survive.

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Last Night on Earth 10th Anniversary Edition
2-6 players, ages 12+, 60-90+ minutes
By Flying Frog Games

Last Night on Earth: The Zombie Game – 10 Year Anniversary Edition includes a complete and updated version of Last Night on Earth as well as several new additions. The Experience System and Fire Rules, first introduced in the Timber Peak expansion, have been integrated into the original game, as well as new zombie cards, hero cards, a new set of upgrade cards, and a brand new scenario, "Broken Down". The game includes a new comprehensive rulebook, featuring an updated version of the rules, as well as all of the web scenarios and expansion rulebooks released to date.

This release features plastic miniatures for most counters, including wounds, XP, fire, Old Betsy, spawning pits, gas markers, and even the classic old truck. The CD soundtrack of original thematic music has been remastered and expanded, with new songs being added.

All of the classic heroes are included, plus four new playable hero versions of townsfolk from the original game. Everything comes packaged in a numbered collector's box, and everything in Last Night on Earth: The Zombie Game – 10 Year Anniversary Edition is compatible with all previous expansions for Last Night on Earth.

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Legendary Buffy the Vampire Slayer
1-5 players, ages 12+, 30-60+ minutes
By Upper Deck Entertainment

Legendary: Buffy The Vampire Slayer is the newest addition to the Legendary series. In Legendary, a semi-cooperative deck-building game, 1 to 5 players use fan-favorite characters including Buffy, Angel, Willow, and Giles and attempt to stop a Big Bad and their nefarious Schemes. Players win the game if the Big Bad is beaten four times, and lose if the Big Bad is able to complete their Scheme.

Based on the popular TV series only, Legendary: Buffy the Vampire Slayer features a light/dark track that influences characters' strength, which is meant to boost the thematic feeling.

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Alien Artifacts
2-5 players, ages 10+, 60+ minutes
By Portal Games

Alien Artifacts is a 4X-style card game in which you play as an interplanetary faction, sending your research vessels into uncharted space to expand your knowledge and power. Build powerful ships, develop new technologies, and explore distant planets for anything — or anyone — you can exploit.

Alien Artifacts is built on a Resource engine - each turn you will have 3 Resource cards in your hand and you will decide how best to spend them. Each resource card has two different resource types for you to use. You can only use one side and only two cards per turn! Using these resources, you will build Ships, develop Technology, discover Planets, or Trade for currency!

New Ships allow you to attack the aliens and gain their valuable artifacts which provide huge bonuses.
With each new Technology card in your Empire, you will have access to more actions, bonuses, and scoring opportunities.
Each Planet you explore provides valuable resources for future actions.

There are two sides to each of these cards, and as you build them you will decide:
Logistics - play cards on this side to gain ongoing bonuses that will make your Empire stronger and help you build faster.
Operational - play this side to gain a new way to score victory points (and yes, you will be able to activate your operations more than once, if you play well).

Manage your Resources, build the right cards, make wise choices. Win!

Alien Artifacts provides a true 4X experience in under an hour. With over two hundred cards, Alien Artifactsoffers players many scoring strategies and great replay-ability.

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Ship of Lost Souls
Aventuria: The Dark Eye Adventure Card Game Expansion
By Ulisses Spiele

A demon ark send by Witch King Morda is nearing the Aventurian coast. It carries a Dark Diamond–a breeding ground for demons and undead. You must stop the Ship of Lost Souls, before it makes landfall and spews out the terrible creatures in its belly.

Ship of Lost Souls is an expansion for the Aventuria Card Game. This box contains the adventure Ship of Lost Souls in three acts as well as the short adventure Rietholtz’s Treasure. Additionally, it introduces a new hero, Tjalva Garheltdottir, a Thorwalian warrior who uses her physical strength and battle prowess to smite her foes.

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For Honor and Glory Dynasty Pack
Legend of the Five Rings Card Game Expansion
By Fantasy Flight Games

Expand your Legend of the Five Rings: The Card Game collection with For Honor and Glory, the second Dynasty Pack of the "Imperial Cycle"!

Each of the seven Great Clans receives new cards that continue to embrace and define the themes that began in the Legend of the Five Rings: The Card Game. Along the way, you'll find a great assortment of cards focused on the Imperial City of Otosan Uchi. From neutral samurai sworn to the Imperial family, to Imperial magistrates from each of the Great Clans, to rewards for holding the Imperial Favor, this cycle draws you into the world of Otosan Uchi and the service of the Emperor.

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Twilight Imperium 4th Edition
3-6 players, ages 14+, 4-8+ hours
By Fantasy Flight Games

Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players take on the role of one of seventeen factions vying for galactic domination through military might, political maneuvering, and economic bargaining. Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, masters of trade and economics. These seventeen races are offered many paths to victory, but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy.

No two games of Twilight Imperium are ever identical. At the start of each galactic age, the game a board is uniquely and strategically constructed using 51 galaxy tiles that feature everything from lush new planets and supernovas to asteroid fields and gravity rifts. Players are dealt a hand of these tiles and take turns creating the galaxy around Mecatol Rex, the capital planet seated in the center of the board. An ion storm may block your race from progressing through the galaxy while a fortuitously placed gravity rift may protect you from your closest foes. The galaxy is yours to both craft and dominate.

A round of Twilight Imperium begins with players selecting one of eight strategy cards that both determine player order and give their owner a unique strategic action for that round. These may do anything from providing additional command tokens to allowing a player to control trade throughout the galaxy. After these roles are selected, players take turns moving their fleets from system to system, claiming new planets for their empire, and engaging in warfare and trade with other factions. At the end of a turn, players gather in a grand council to pass new laws and agendas, shaking up the game in unpredictable ways.

After every player has passed their turn, players move up the victory track by checking to see whether they have completed any objectives throughout the turn and scoring them. Objectives are determined by setting up ten public objective cards at the start of each game, then gradually revealing them with every round. Every player also chooses between two random secret objectives at the start of the game, providing victory points achievable only by the holder of that objective. These objectives can be anything from researching new technologies to taking your neighbor's home system. At the end of every turn, a player can claim one public objective and one secret objective. As play continues, more of these objectives are revealed and more secret objectives are dealt out, giving players dynamically changing goals throughout the game. Play continues until a player reaches ten victory points.

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Pocket Mars
1-4 players, ages 10+, 15-30+ minutes
By Board & Dice

For a long time now, Earth hasn't been a perfect place to live. You are one of the architects sent to Mars. Your objective is to set up an infrastructure for the first colonists who would arrive on the red planet and start a new chapter for mankind.

Pocket Mars is a fast paced and wildly dynamic card game but don't let the short playthrough time fool you. It's a heavy weight filler! A compressed and easy to understand
set of rules, combined with cards that you can play in more than one way is what makes this game great! Fifteen minutes is all it takes for you and your friends to set out on an exciting adventure in space!

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Dicey Peaks
2-6 players, ages 8+, 20-50+ minutes
By Calliope Games

You've heard of Mt. Everest, K2, and Denali but only the toughest and most courageous adventurers dare to climb 29,128 feet...to the Dicey Peaks of Yeti Mountain! It's true, the terrain is treacherous: the snow is blinding, its glaciers are sheer cliffs, and the temperature hovers at 72 degrees below zero! But the real danger is from the sinister Yetis, for they strike when least expected!

Dicey Peaks is a tile and dice game of exploration and risk-taking, featuring a balance of luck and crucial decision-making as players race to be the first to reach the flag at the summit of Yeti Mountain!

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Aegyptus/Creta
Concordia Expansion
By PD Verlag

Concordia: Aegyptus / Creta is an expansion for Concordia that contains two maps for new strategic challenges:
· In Aegyptus, the Nile and its yearly flood brings some extra food. You can also engage yourself in trade with frankincense or gold for sestertii and victory points at the end of the game.
· In Creta, you play on a tight map containing only twenty cities in nine provinces (one with only a single city).

Both maps can be played at all player counts, but become very competitive with four and especially with five players. The maps also have a new format which is a little longer, but clearly smaller than previously released maps.

The two-sided personality card display is separated from the map and contains a side with different additional costs.

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Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant
4-9 players, ages 14+, 120-180+ minutes
By WizKids

Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant is a singularly unique trading and negotiation game for 4-9 players. Over the course of the game, each race must trade and negotiate with the rest to acquire the resources necessary to fund their economy and allow it to produce goods for the next turn. While technically a competitive game, Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant has a uniquely cooperative feel during the trading phase as no race has the ability to thrive on its own. Trade well, and you'll develop technologies and colonize planets to form a civilization that is the envy of the galaxy.

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Iron Gang
Neuroshima Hex Expansion
By Portal

Neuroshima Hex: Iron Gang introduces a new army pack to Neuroshima Hex!, and both the HQ and certain units feature a new "chain" ability. Chain connects two units with that ability if there is a straight line between them, and it allows them to target and hit any unit on that line.

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Richard the Lionheart
2-6 players, ages 14+, 60+ minutes
By Cool Mini Or Not

The Crusades have summoned Richard the Lionheart to the Middle East. Back home in England, John Lackland is trying to consolidate his power, recruiting the Sheriff of Nottingham to his side. Opposing them is Robin Hood and his band of Merry Men. What will be left of Richard's Kingdom when the Crusades are over?

In Richard the Lionheart, players ally themselves either with Robin Hood or John Lackland. They travel across England, trying to earn prestige points and influence the Crusades from afar. At the end of the game, Richard will return to what's left of his kingdom...if he returns at all. At this time, the player who has earned the most prestige wins.

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Murder of Crows 2nd Edition
2-5 players, ages 13+, 20+ minutes
By Atlas Games

The crows saw it all. Who died, who did it, where it happened… even how it was done. Your job is to use the cards in your hand to piece together the facts and reveal the dastardly deed… spell MURDER and you’ve won! But beware, your opponents’ goal is the same; steal their cards, counter their actions, or throw their investigation into disarray with a Wild Crow before they do it to you! At any moment a well-played card can shift the balance and seal someone's fate.

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Squirrel or Die
2-4 players, ages 11+, 10+ minutes
By Fight In A Box

Squirrel life is not all nuts and games. In Squirrel or Die(SoD), you face the life and death dilemmas of the modern tree rodent.

Game play is split into Autumn (hide stuff) and Winter (eat stuff) phases. Your goal is to be the only squirrel to survive winter. In the Autumn phase, you take turns discovering new tiles and setting up the board. In the Winter phase, you consume what you “squirreled away” in autumn trying outlast everyone else.

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Beer Empire
2-4 players, ages 12+, 60-120+ minutes
By Board & Dice

In Beer Empire, you become the owner of a brewery who strives for market share by skillfully matching recipe ingredients. At the same time, you aspire to brew beer that's the best of the festival — but these two elements do not always go hand in hand.

That’s why players have to examine what the market expects from their beer, which styles are in current trend, and what festival critics like. As if that was not enough, the world in which we brew beer is alive! Shifts on the beer market change trends and critics taste. The market set-up is unique each time, so you need to manage your resources wisely and follow carefully the market and other players' actions.

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The Exiled: Siege
1-5 players, ages 14+, 90-120+ minutes
By Board & Dice

In The Exiled: Siege players become outlaws who have been given a chance to atone for their crimes. In order to prove their loyalty to the ruler, they have to colonize new lands in the name of the King. They start building their city with a few inexperienced fighters and shabby buildings.

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Multiuniversum
1-5 players, ages 12+, 20-40+ minutes
By Board & Dice

You’re part of a team of brilliant scientists working on the super secret lab: CERN. While experimenting with teletransportation your team came across a wonderful discovery: portals to new dimensions! The real problem is that all crazy wild creatures from those other dimensions can now walk in.

Oh no!!

Close the portals NOW!

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Project Cthulhu
Multiuniversum Expansion
By Board & Dice

The stars are right, and you know what that means! Scientists at CERN wanted to see whether Cthulhu actually exists somewhere in another universe. The effects of this research was obvious...

Yes, our scientists have opened a portal to R'lyeh and bad stuff is coming through. Multiuniversum: Project Cthulhu, the first expansion for Multiuniversum, includes twenty new worlds full of Cthulhu that replace the original ones and bring in new mechanisms and risks

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Superhot The Card Game
1-3 players, ages 12+, 20-40+ minutes
By Board & Dice

A bullet misses you by millimeters. A dozen more come from every direction. Armed red guys are everywhere. You take a breath, check your options...and play a card.

Part strategy, part shooter, and undeniably stylish, SUPERHOT is the bestselling independent FPS in which time moves only when you move. After its Steam and Xbox One releases, SUPERHOT is taking its unique game mechanisms to the world of tabletop games.

In the micro deck-building SUPERHOT Card Game, based on Agent Decker, you use abilities and items to deal with increasing threats. Threats you eliminate are added to your hand, giving you improved abilities and more options while bringing you closer to victory — but you need to be careful because the more cards you use, the faster you move through time (represented by a line of obstacles moving in your direction).

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The Carnies
The Bloody Inn Expansion
By Pearl Games

With The Bloody Inn: The Carnies, an expansion for The Bloody Inn, the inn now welcomes all sorts of strange and intriguing guests from a traveling carnival: a bear tamer, a bearded lady, a knife thrower, a fortune teller, etc. You also have new tricks up your sleeves — like the wolf trap, the well, or the snow pile — that you can use to your advantage to dispose of the guests. No one leaves the inn unscathed. In fact, most never leave the inn!

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Pioneers
2-4 players, ages 8+, 60+ minutes
By Queen Games

In a game of Pioneers, the players attempt to populate the cities shown on the game board with their pioneers, using coaches to transport them around the map. Each pioneer has a specific profession, and can only be settled in a city where their work is needed.

After all the pioneers riding in a coach have been deployed on the game board, the player controlling the coach earns money and victory points. In addition, the players construct roads between the cities, expanding their own network and earning money from other players who use the roads. At the end of the game, each player will be rewarded with additional victory points based on the number of their pioneers in their largest network of connected roads. The player with the most victory points wins!

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Merlin
2-4 players, ages 14+, 75+ minutes
By Queen Games

King Arthur is searching for a worthy heir. Together with Merlin he tries to find the best candidate among the Knights of the Round Table.

Players move their knights or Merlin with the help of dice around the action ring to get the most desired actions. While the knights are only moved by the corresponding player, Merlin can be moved by all players, which makes integrating Merlin in one's plan a tricky endeavor.

There are multiple ways to score victory points such as defeating barbarians, building manors in the surrounding area and increasing one's influence in the 6 counties. Additionally, players can fulfill task cards during their turn to get more victory points. The player who plans his actions most efficiently will ultimately have the most points and thus will be the royal successor of King Arthur.

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Immortals
3-5 players, ages 14+, 120+ minutes
By Queen Games

In Immortals, each game is just another episode in the eternal cycle of war between the Light Realm and the Dark Realm in the World of Twilight. The armies defeated in one world are resurrected in the other world.

It is each player's aim to control and make efficient use of the different areas and their resources (inhabitants, gold, energy) in both realms. The player who most successfully implements their ambitions will be the winner of the game.

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Time’s Up! Regular Edition
4-18 players, ages 12+, 90+ minutes
By R&R Games

The party-perfect celebrity charades game that builds the laughter and excitement in three hilarious rounds. You have 30 seconds to get your team to guess as many celebrity names in the Deck of Fame as possible. Round 1, say or do anything; Round 2, use just one word; and Round 3, gestures only ... no words allowed! Comes with over 850 names, the basic sand timer, PLUS rules for a 4th round of "freeze-frame" fun and laughter! Winner of Party Game of the Year and a host of other awards!

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Spielbox 2017 #15
Board Games Magazine
By Spielbox

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MINIATURES & MINIATURE GAMES

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Mason’s & Brewer’s Terrain Pack
Guild Ball Accessory
By Steamforged Games


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COLLECTIBLE CARD, MINIATURE & DICE GAMES

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Iconic Masters Booster
Magic The Gathering Expansion
By Wizards of the Coast

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Spirit Warriors Booster
Yu-Gi-Oh! TCG Expansion
By Konami

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Marshadow Box
Pokemon TCG Expansion
By Pokemon

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Silvally Box
Pokemon TCG Expansion
By Pokemon

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Shiny Silvally-GX Box
Pokemon TCG Expansion
By Pokemon

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Premium Trainer’s XY Collection
Pokemon TCG Expansion
By Pokemon

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Shining Legends Collector Chest
Pokemon TCG Expansion
By Pokemon​

The above list has been compiled based upon distributor and retail new releases mailouts I receive. Please note that there may be some geographic differences in release dates and/or availability of items. Please contact your local store for more information.

Please note: Some of the links in the post above may be “affiliate links”. This means if you click on the link and purchase the item the author of this post will receive an affiliate commission.
 

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