The Fantasy Trip Comes Home
  • The Fantasy Trip Comes Home


    In a very quiet announcement made via the Steve Jackson Games announcement page, The Daily Illuminator, Steve Jackson announced that he had regained the right to The Fantasy Trip. One of the early transitions between wargames and role-playing games, The Fantasy Trip was Jackson's equivalent to the early Dungeons & Dragons books and would be the foundation upon which he would later build the GURPS rules.


    No details are given in the announcement, as Jackson has yet to decide what is the next step. With Steve Jackson Games' growing push into the PDF market with a number of GURPS products available on the OneBookShelf sites, we can hope that these early games will be made available in PDF in order to help grow our understanding of the early days of the role-playing game industry, and our knowledge of the various streams of design throughout the history of tabletop RPGs.
    Comments 15 Comments
    1. darjr's Avatar
      darjr -
      This is one of the myths and holy grails of the hobby! So very cool! And I hope for a compact version of a GURPS like along with old school aesthetics.
    1. Ed Laprade's Avatar
      Ed Laprade -
      Ah yes, my (gaming) life would have been very different if it had come out when it was supposed to originally. But it got pushed back and AD&D came out first. After spending so much on that, the group I was part of decided to stick to it, rather than change to TFT (which is what we'd intended to do when TFT was first announced) when it did arrive.
    1. mach1.9pants's Avatar
      mach1.9pants -
      I hope this does come out on PDF- reading ODnD and B/X having started on BECMI then into AD&D was really interesting. It made me re-assess some DnD RPG things I though had to be included (damage dice for dif weapons for example)> I have no idea what TFT is like, but I'd love to find out!
    1. WayneLigon's Avatar
      WayneLigon -
      At long last. If Metagaming hadn't wanted an insane amount of cash for the rights, we might now be playing TFT 5.0.
    1. Mr. Greengoat's Avatar
      Mr. Greengoat -
      Isn't Dungeon Fantasy a current transmogrified version of The Fantasy Trip?
      You can trace a clear line from TFT to Man to Man to GURPS to Dungeon Fantasy.
      I think all they would need to do is knock many bells and whistles off the Dungeon Fantasy box and release Melee and Wizard in little 17 dollar boxes like the classic Car Wars printing.
    1. Christopher Helton's Avatar
      Christopher Helton -
      Quote Originally Posted by Mr. Greengoat View Post
      Isn't Dungeon Fantasy a current transmogrified version of The Fantasy Trip?
      Not really, no. There's a number of differences between The Fantasy Trip and any version of GURPS.
    1. Mr. Greengoat's Avatar
      Mr. Greengoat -
      Quote Originally Posted by Christopher Helton View Post
      Not really, no. There's a number of differences between The Fantasy Trip and any version of GURPS.
      I don't know sir, I respectfully differ.
      I think the differences between the iterations across the game is clear, but TFT melee looks a lot like the advanced combat rules from 3rd GURPS. Both systems are heavy on hexes and facing. Both have DX and ST attributes. Both games have you roll 3d6 lower than a target number (DX in TFT, Skills in GURPS) and then a number of damage dice for your weapon.

      You can also argue that OD&D and D&D5E are different games but they are still Dungeons and Dragons y'know? I think is the same for Steve Jackson's long lost RPG. Happy he got it back. I love that company.
    1. Gilladian's Avatar
      Gilladian -
      I remember helping to playtest a little game called T.H.E. Fighter, which became The Fantasy Trip, back in Copperas Cove, at the old Bunker Hobby Shop, inabout 1977. One of my fondest memories!
    1. Random Bystander's Avatar
      Random Bystander -
      Quote Originally Posted by Gilladian View Post
      I remember helping to playtest a little game called T.H.E. Fighter, which became The Fantasy Trip, back in Copperas Cove, at the old Bunker Hobby Shop, inabout 1977. One of my fondest memories!
      A leviathan rises from the deeps!

      Steve Jackson Games also has their own online store, Warehouse23, at:

      http://www.warehouse23.com/
    1. aramis erak's Avatar
      aramis erak -
      Quote Originally Posted by Mr. Greengoat View Post
      I don't know sir, I respectfully differ.
      I think the differences between the iterations across the game is clear, but TFT melee looks a lot like the advanced combat rules from 3rd GURPS. Both systems are heavy on hexes and facing. Both have DX and ST attributes. Both games have you roll 3d6 lower than a target number (DX in TFT, Skills in GURPS) and then a number of damage dice for your weapon.

      You can also argue that OD&D and D&D5E are different games but they are still Dungeons and Dragons y'know? I think is the same for Steve Jackson's long lost RPG. Happy he got it back. I love that company.
      Combat capability growth is VERY different

      Gurps is raise the skills
      TFT is raise the attributes - talents are "bought" by raising IQ, and then training to fill the slot

      GURPS magic is filled with prequisites and scholastic groupings
      TFT is largely "Raise your IQ and find a Teacher", A quick skim of AW doesn't show any spells with non-attribute prerequisites.

      GURPS has multiple defense roll options, all of which are 3d6 vs relevant skill or figured attribute score. The non-active form is a function of armor, and is PD. Shields are a defense roll (and added to PD, IIRC).
      TFT has 4d throws for Dodge or Defend (AM 18), which are much more limited. Shields count as more armor, but only while in arc.

      GURPS, 0 HT is where you might die, but it's possible to go VERY negative and survive. Hits and Fatigue are separate.
      TFT, 0 ST = dead. You can easily kill yourself with cast spells; fatigue and wounds both count against strength.

      They're clearly related designs (ignoring the same designer), noting that in Roleplayer, SJ commented upon GURPS being a rework from the same principles, and that the lack of access to it caused him to change his approach to a number of areas. GURPS 1 wasn't TFT2; it was a whole new game based upon the same research.
    1. practicalm's Avatar
      practicalm -
      I hope Steve Jackson gets Rivets as well. I loved the Ogre versus Rivets in one of the OGRE books

      We use to play Wizards and Melee a lot as quick tactical board games, never really got into TFT as an RPG. I still enjoy GURPS a lot though.
    1. darjr's Avatar
      darjr -
      Shannon Applecline just interviewed Steve Jackson

      https://www.rpg.net/columns/intervie...rviews72.phtml
    1. R_Chance's Avatar
      R_Chance -
      Thanks for link darjr. Interesting read. I have a lot of fond memories of Melee. Picked up the rest as they came out, but Melee was the one we played. I'll be interested to see what form it comes back in.

      *edit* And now I have the urge to dig up my TFT stuff... to the stacks!!!
    1. darjr's Avatar
      darjr -
      Well this is cool.

      Steve Jackson has talked to Dark City Games about their TFT clone. No conclusions yet but itís cool.

      http://forums.sjgames.com/showpost.p...6&postcount=59
    1. Earth2Carnifex's Avatar
      Earth2Carnifex -
      We did not play the advanced game at all, but we did play Melee and Wizard at lunch when we were in high school. It was portable, easy to learn and quick to play, everything we needed in a lunch time game. While a Dungeon Fantasy style boxed set would be okay, I will probably buy it, but I don't really remember this game as an RPG, but rather a tactical combat game. I hope they reprint Melee and Wizard in their original micro game format.
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