New Hobby Releases In Stores & PDF Spotlight: 1st January 2018
  • New Hobby Releases In Stores & PDF Spotlight: 1st January 2018


    A rundown of the New Releases that should be hitting games stores this coming week! Board games, card games, RPGs, Wargames, Miniatures and collectible games... hopefully something for everyone! In addition to the games hitting your local store we also take a look at a few RPG PDF releases from the last week that we hope may be of interest. For more information about any of the physical products please contact your local games store.

    ROLE PLAYING GAMES



    Forged in Magic: REFORGED
    5th Edition Supplement
    By Paradigm Concepts

    Forged in magic: REFORGED contains over 400+ magic items for your 5E campaign – from enchanted weapons, armors, rings and shields to mystical potions, magical staffs and a myriad of wondrous items.

    You’ll also find new rules, such as Other Worldly Patrons for Warlocks, new weapons, armor, spells, and a Rune Magic system that gives versatility to magic items without unbalancing your game.

    This book is an indispensable resource for both players and Game Masters alike.



    Jeweled Thrones of the Earth
    Conan: Adventures in An Age Undreamed Of Adventrues
    By Modiphius Entertainment

    Jeweled Thrones of the Earth presents seven complete and ready-to-play adventures for Robert E. Howard’s Conan: Adventures in an Age Undreamed Of. Within these pages gamemasters will find the means to take heroes across the whole of Conan’s world.



    Underworld Races & Classes
    Available as both Pathfinder or 5th Edition Supplements
    By AAW Games

    Underworld Races & Classes is the essential underworld reference book for advanced players and GMs of the 5th edition of the world's most popular roleplaying game. It contains new races and subraces, expands upon the lore of fan-favorites like the drow, and brings back a sense of excitement and exploration to subterranean realms.

    Use this book to play new underworld races like blood-sucking humanoid bats, bizarre deep-sea creatures that see the world through sonar, and savage, bestial crocodile-men. Marvel at exotic vistas: landscapes of living crystal, lush mushroom jungles, and vast underground oceans unimaginable in size. Play races and classes that represent an underworld more wondrous and weirder than you ever dared to dream.

    Underworld Races & Classes offers 14 new races and subraces, plus a wealth of new alternate classes, class options, feats and much more.

    Within this book you'll find:

    • New options for fan-favorites like the drow and the dour grey dwarves
    • Detailed information on the weird, never-before-seen races and their distinct cultures—including the four-armed, insectoid hoyrall and the quasi-undead, cheerful dødelig-halflings
    • Innovative, optional rules for sonar, crafted with the help of a blind gamer
    • Razor wires, explosive mushrooms, magical sappers, and web-slinging
    • Optional, highly customizable firearm rules
    • New feats, items, spells, and monsters
    • ... and much, much more!

    Don't be content with just encountering the wonders below—be one of them!



    Arms & Armor
    Castles & Crusades Supplement
    By Troll Lord Games

    For centuries the clash of arms has stirred the dust of many a battle field. There, armies come to grip with one another fighting for reasons too many to count. The continual contest has spawned a host of tools to end life and preserve it. Weapons from the hand held to the ranged, armors from leather hides to chained mail have clashed time and again, one set against the other in eternal content.

    Welcome to the illustrated guide to arms and armor. Within you’ll find hundreds of listings of weapons, armor, shields and helms. Each entry includes a brief description of the weapon and its intended purpose as well as an illustration.

    Arms & Armor, complete with damage and range listings, is fully compatible with your favorite role playing game.



    Astonishing Swordsmen & Sorcerers of Hyperborea
    Core Rulebook
    By Northwind Adventures

    Astonishing Swordsmen & Sorcerers of Hyperborea™ (AS&SH™) is a role-playing game of adventure played with paper, pencil, dice, and imagination. Participants include one referee and one or more players. The referee prepares and presents the adventure material, including circumstances, challenges, quests, and mysteries faced, and the players create player characters (PCs), including fighters, magicians, clerics, and thieves.

    The heroes of an AS&SH game delve dungeons filled with horrifying monsters, lethal traps, and bewildering puzzles; they explore savage wilderness frontiers and hostile borderlands; they probe ancient ruins and investigate cursed tombs; they match steel against sorcery, and sorcery against steel; and they plunder for gold, gems, and magical treasure in a decaying world inhabited by bloodthirsty monsters and weird, alien beings.



    Ghost Ship of the Desert Dunes
    Astonishing Swordsmen & Sorcerers of Hyperborea Adventure
    By Northwind Adventures

    An adventure for Astonishing Swordsmen & Sorcerers of Hyperborea for from four to six characters of 2nd through 4th level.
    Somewhere in the depths of Diamond Desert lie the skeletal remains of Ymir’s Serpent, a legendary Viking longship. In days of yore, Sigtrygg Forkbeard led his company upriver, piercing the desert’s hostile heart. There the Vikings unearthed a lost mine brimming with green diamonds, but the River Æolus desiccated as the Serpent prepared for launch, and the ship was swallowed by the dunes. Forkbeard and his company were never seen again, but tales of a shimmering Viking ghost ship gliding over the dunes persist to this day.



    Beneath the Comet
    Astonishing Swordsmen & Sorcerers of Hyperborea Adventure
    By Northwind Adventures

    An adventure for Astonishing Swordsmen & Sorcerers of Hyperborea for from four to six characters of 6th through 9th level.

    For weeks the Comet has blazed in the sky above Hyperborea, inspiring widespread superstitious dread and fear of some star-borne contagion. Under the light of this harbinger from the Black Gulf, the PCs have come to Bogrest, following a magical treasure map that reveals great wealth buried in the Lonely Heath north of the village. Finding that treasure will be no simple matter, however, for Hyperborea is a weirder and deadlier place than ever beneath the Comet.



    Mystery at Port Greely
    Astonishing Swordsmen & Sorcerers of Hyperborea Adventure
    By Northwind Adventures

    An adventure for Astonishing Swordsmen & Sorcerers of Hyperborea for from four to six characters of 4th through 6th level.
    Until about three years ago, the peculiar town of Port Greely was renowned as a prolific exporter of crustaceans. Then the Greely lobstermen severed all ties with outside partners. Subsequent attempts at renegotiation were shunned.

    More recently, a small group of Fishmongers’ Guild representatives from the City-State of Khromarium has gone missing in Port Greely, and answers have been less than forthcoming. At present, the Guild seeks answers. It wants to know what became of its representatives, and it wishes to re-establish its lucrative partnership with the Port Greely lobstermen. Your party have been contracted to help resolve The Mystery at Port Greely.



    Forgotten Fane of the Coiled Goddess
    Astonishing Swordsmen & Sorcerers of Hyperborea Adventure
    By Northwind Adventures

    An adventure for Astonishing Swordsmen & Sorcerers of Hyperborea for from four to eight characters of 5th through 7th level

    More than a month ago, your party found itself in Port Zangerios, where you heard of an Esquimaux thief selling a treasure map. Low on wealth but high in courage, you sought him out. The man turned out to be a fearful ex-slave who had “acquired” the map from his Ixian master. The map is incomplete but shews the Isle of the Serpent in far-off Lemuria, where rests a fabulous treasure called the Feathered Crown of Nanasa (or so thought the Ixian). Pooling your money to purchase the unfinished map, you bought passage on an Amazonian trade ship. After passing through tempests and torrential rains that shimmered with auroral light, you have come to the great city of Jhaman Ket. Now you must seek out the location of the Isle of the Serpent.



    Charnel Crypt of the Sightless Serpent
    Astonishing Swordsmen & Sorcerers of Hyperborea Adventure
    By Northwind Adventures

    An adventure for Astonishing Swordsmen & Sorcerers of Hyperborea for from four to six characters of 4th through 7th level.

    A millennium has passed since the Green Death swept across Hyperborea. In that bygone age of pestilence, a noble family fled the City-State of Khromarium. Far beyond the walls of the city, they entombed themselves in order to elude the inescapable plague. Their necromancer placed them in a deep slumber from which they never wakened. Also he summoned a mythical serpent to guard the vault, a beast reputed to shed gems for tears from eyeless sockets. Tales speak of this beast as the Sightless Serpent. Now, a knave of Khromarium claims to have witnessed the legendary beast. For a pittance he will lead your party to its trail . . .


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    ROLE PLAYING GAMES PDF SPOTLIGHTS



    Stars Without Number: Revised Edition
    Core Rulebook
    By Sine Nomine Publishing

    Stars Without Number: Revised Edition is an old-school-inspired game of sci-fi adventure, one built from the ground up to encourage sandbox play and simplify a GM's job in providing it. Familiar mechanics are employed to forge new worlds and explore new possibilities, guidelines built on long experience used to help a group venture in wholly new directions. Within the full-color pages of Stars Without Number: Revised Edition, you'll find… .

    • Backwards compatibility, as the Revised Edition is built to work cleanly with existing Stars Without Number supplements and materials. The new systems slot in smoothly, and you can take or leave them individually as your group prefers.
    • Expanded character creation, with PCs now customized by special talents and character foci, new options for psychic characters, and new ways to make your hero mechanically distinct. Yet the process is still smooth and quick, with a special quick generator spread to create a hero from nothing more than a half-dozen die rolls.
    • Refined psionics, with more options to distinguish your psychic hero's powers and more flexible choices for their abilities. Tailor your psychic to your concept, whether as a cynical gunslinging brainguard or an ascetic psychic healer from a world of austere psionic scholars.
    • Improved starship combat, with decisive roles for every member of the party. Build your own starships with the included system and employ new hardware and new starship mods to make your ungainly crate the fastest contraband runner this side of the Veil Nebula.
    • New systems to support additional types of play, including rules for hacking, remote drones, and expert technical modification of gear and starships.
    • Upgraded tools for sandbox sector creation, with forty new world tags to help define a GM's stellar creations, guides for adding additional system points of interest, and material to help a GM define the interesting traits of the worlds they create. These tools aren't just a clump of random tables, they're a framework to boost your own creativity and help you make fast, good, playable material for your game.
    • Augmented adventure creation guidelines. Aside from a hundred piping-hot adventure seeds that mesh smoothly with the world creation tools, Stars Without Number: Revised Edition also includes content to help you turn your vague ideas into a playable evening's adventure. Guidelines on challenges, rewards, and complications in play are all aimed toward the working GM, the man or woman who's not just theorizing their adventures, but actually responsible for making something fun for the whole group.
    • Tools for creating aliens, Virtual Intelligences, and hostile human foes, with guidelines for handling potentially-hostile encounters and creating the kind of fearsome xenobeasts that can challenge the doughtiest explorer. Or perhaps you want to be an alien or robot? You'll find the tools for that in Stars Without Number: Revised Edition.
    • Faction rules, for handling the background warring and intrigues of hostile groups. Need to add life and motion to your stellar sectors? Sprinkle in a few factions to make news for the PCs to respond to, or use these rules to handle the colonies, spy agencies, mercenary companies, or other enterprises your heroes establish.




    Alone Against the Dark
    Call of Cthulhu 7th Edition Solo campaign
    By Chaosium

    A solo play Call of Cthulhu mini campaign. No Keeper is needed as you guide yourself through the adventure.

    Alone Against The Dark is an adventure for one player, set in the fall of 1931. Your goal is to solve strange disappearances and to forestall a calamity about to beset the world. You will journey from New York City to Greece, Egypt, Germany, and Antarctica.

    Beginning with the theft of a priceless relic, four friends are drawn one by one into a dark web of mystery and horror. As the darkness grows, only you can hold out against the dying of the light. The fate of the world is in your hands.
    As Louis Grunewald, a quiet linguistics professor from the Miskatonic University, you will confound the forces of darkness before time runs out—but should Professor Grunewald be eliminated for some reason, you can successively assume the identity of a new investigator. There are four ready-made investigators provided for this purpose, enabling you to take on differing roles as circumstances change in your search for the truth: Louis Grunewald, a linguistics professor from the Miskatonic University, Lydia Lau, a story-seeking reporter for the New York Sun, Devon Wilson, a sailor on leave from the US Navy, and Ernest Holt, a wealthy industrialist.

    This adventure is guaranteed dangerous. But, no matter how skillfully you avoid death or madness, your investigators will fail if they do not prevent the turning of the world and the freeing of the City of the Old Ones from the ice.



    FAITH: Core Book
    Core Rulebook
    By Burning Games

    The Universe of FAITH is at the brink of collapse. Two powerful species have struggled to coexist for decades, and now a terrible menace is dawning on them from the edges of known space. Meanwhile, humans are a second-tier species, fighting for relevance in a changing cosmos.

    The cold war between civilizations heats up. Sabotage and espionage are part of the intergalactic tapestry. Religious wars proliferate in dangerous fashion. Someone, somewhere, is profiting from all of it. Will it be you?

    Your options as a player are as vast as the cosmos itself: play a CYBERPUNK adventure in the Corvo megacapital of Tiantang; find the shortcomings of the SOCIAL UTOPIA of Al’ameen, the capital of the communal Iz’kal; discover SPACE-FEUDALISM in the frozen Heimis, home to the feral Raag; survive in the POST APOCALYPTIC environment of Earth, the mythical home planet of Humanity; join the Coalition and wage WAR against the Ravager; devout yourself to your God and become the world’s most powerful SOULBENDER.



    Alas Vegas
    Core Rulebook
    By Magnum Opus Press

    ALAS VEGAS is a dark journey through a bizarre and terrifying casino city where everything has a cost. Caught in a war between the Rat Packers who run the place, the players must find allies, the truth, and a way to escape. Memories are recovered, secrets are revealed, old debts are settled, and nothing is what it seems.

    Your character sheet starts as blank as your memories, but your character gains skills by having flashbacks to their previous life, so as the game progesses their backstory does too - creating a twisted web between the characters, as they piece their past together and work out how that fits with what's happening to them.

    The mechanics are based on the casino game Blackjack played with Tarot cards, creating high-stakes narrative showdowns, and spinning elements of the game's story from the cards that come up in play.

    'Alas Vegas' lasts four sessions, structured like a high-budget HBO miniseries, leading to a revelatory final showdown. It’s Franz Kafka’s Fear and Loathing. It’s The Hangover meets The Prisoner. It’s Ocean’s Eleven directed by David Lynch. It’s like nothing you’ve played before.



    HeroQuest Glorantha
    Core Rulebook
    By Chaosium

    The book includes everything you need to have to start a campaign in Glorantha: basic overview of the setting; character creation; magic rules for spirit magic, rune magic, sorcery, and Lunar magic; seven complete cult write ups; heroquesting rules and explanations; monster descriptions; themes of Glorantha; and even an introductory adventure that will take your heroes on a heroquest into the Underworld!

    Glorantha is the most elegant, original, and imaginative fantasy setting since Middle Earth. It is a world of exotic myth and awesome magic, self-contained and unique in its creation. The existence and use of the magical and mythic realms are central to the physics of Glorantha. Here the gods and heroes guard and guide their followers, sharing magics while pursuing their own enigmatic ends.

    HeroQuest Glorantha is the HeroQuest 2 rules system specifically tailored for Glorantha. It presents a simple rules system that allows Game Masters to run games modeled on ancient myth, epic sagas, and tales of high adventure. HeroQuest encourages creative input from players, resulting in an exciting, unpredictable narrative created through group play.



    Greatest Hits. Vol. 1
    Spirit of ’77 Adventure Anthology
    By Monkeyfun Studios, LLC

    Six of your favorite Spirit of 77 adventures brought together into one softcover compilation:

    • Guns of Brixton
    • Jukebox Villains
    • BEAST: Bound and Down
    • Disco Ambulance
    • Nine Lives in the Fast Lane
    • Women's Prison of the Apes




    Middarmark
    Torchbearer Setting
    By Burning Wheel

    Middarmark is a setting supplement for Torchbearer inspired by Scandinavian myth and folktales. It’s chock full of adventure ideas to give you a jumping off point for your campaigns, along with new settlements, legends of infamous lairs and harrowing places, details on the more popular Hero Cults of the Young Lords, and, of course, new spells, magic items, monsters and more!

    Contend with the slave-taking pirates of the Skera Strait and the Kraken that preys upon those waters. Explore the Trollfjells for signs of the chaos cultists of the Jotunn Hrym and the terrifying Temple of Black Skulls dedicated to him. Follow the legends of Sigrun, Lady of Battles, to the fog-shrouded barrow downs in hope of winning her war-magic. Aid the elves who quest ceaselessly for the Tower of Seven Dreams where the Erlking holds the key to ending their long exile. Seek the fate of the fabled dwarven kingdom Nidavellir, near the gates of Hel. Adventure awaits!

    Middarmark opens new vistas of possibility for Torchbearer. Within you’ll find nature descriptors and questions for six human tribes, a new class in the form of the human skald, rules for steadings (a new form of town), rules for how various weather conditions affect your adventurers and much more.



    vs. Dragons
    Core Rulebook
    By Fat Goblin Games

    vs. Dragons is an old school inspired roleplaying game where you take on the persona of a Hero of the realm. You will delve through dungeons, fight monsters, defeat villains, and rescue damsels (or princes… they need rescuing just as much as the ladies!) all for glory and treasure just like you did when you were a kid.

    The difference here is that you will do it around a table with a bunch of like-minded friends using paper and cards and the most powerful weapon at your disposal… your imagination.

    vs. Dragons is a complete roleplaying game using the vs. M Engine. Even novice gamers will have no problem creating interesting characters, learning the rules, and starting a game. All you need is paper, pencils, a deck of playing cards, and a few friends.



    Crimestalkers
    Cartoon Action Hour Season 3 Supplement
    By Spectrum Games

    In this Cartoon Action Hour: Season 3 series book by Mark Lungo, life is good for most of the citizens of Creaturia, a futuristic planet populated by intelligent humanoid animals. But no world is perfect, and Creaturia has its criminals. The worst were imprisoned in an underground, ultra-secure reformatory called the Quarry—until an evil genius named Vance Coffin masterminded a mass prison break and invited the escapees to join his crime syndicate, Outrage.

    Fortunately, CIPO, the Creaturian International Police Organization, has a special unit called the Crimestrikers to deal with these threats. This team of colorful, courageous experts is led by Diana Mastron, who is not only Vance Coffin’s equal, but knows him better than anyone else. After all, she almost married him.



    Kingdom of Rogna
    Harn Setting
    By Columbia Games Inc

    Rogna is a kingdom in the Elkyri Islands off the west coast of Ivinia, a region known for warring kingdoms, icy fjords, and bold mariners. Raiding and piracy are Rogna's largest sources of wealth. Ships and settlements along Ivinia's western seaboard live in terror of the Rognan "sea-wolves" that strike with impunity in their black-sailed ships, rape and pillage, then return to the foggy Elkyri Islands.


    Kingdom of Rogna details the history, culture, politics, government, religion, economics, and military resources of this intriguing island kingdom.



    Star Frontiers: Alpha Dawn
    Core Rulebook
    By Wizards of the Coast

    Alpha Dawn… stage one of the Star Frontiers science fiction game system.

    A great way to enter the world of science fiction role playing.

    These Basic Rules teach you how to create characters, move and fight on the game map, and how to create adventures of your own. The included adventure, Crash on Volturnus, is simple enough for both beginning players and referees.

    Stage two… expanded rules and much more!

    Picture the world-famous Dungeons & Dragons game. Now imagine this same excitement in a science fiction setting. You'll find our Expanded Rules add that kind of challenge, detail, and opportunity for victory. Don't miss Star FrontiersTM Knight Hawks exciting board game and role-playing expansion rules to Star Frontiers Alpha Dawn game.

    Everything you need: This set includes the Basic Rule Book, the Expanded Rule Book, the Crash on Volturnus Adventure Module, printable full-color map, printable counters. Two d10 dice not included.

    This game requires no gameboard because the action tales place in the player's imagination with plantery adventures in alien worlds as the main event.

    Ideal for 3 or more beginning to intermediate players, ages 10 and up.


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    BOARD & CARD GAMES



    UNTOLD: Adventure Game
    1-4 players, ages 8+, 45-60+ minutes
    By Creativity Hub

    Untold: Adventures Await is the customizable storytelling game powered by Rory's Story Cubes. Players become the heroes of a thrilling tale that unfolds in under 60 minutes. Think of Untold as your favorite TV series, except rather than just sitting back and watching, you're right in the middle of the action!

    Every game of Untold is an episode of five distinct scenes, each featuring intriguing locales, dangerous threats and shocking plot twists that propel the action toward an epic showdown. Scene Cards and StoryCubes provide the elements of the adventure, while Reaction Cards reveal what happens when the players take action.

    Untold takes collaborative storytelling in a whole new direction, allowing players of all ages to unleash their creativity thanks to a unique game engine that's extremely accessible, always unpredictable, and rooted in inspiration. Players can also craft multiple-episode story arcs that will see their characters and their world grow as new challenges arise.

    Whatever genres of story you enjoy, Untold lets one to four players experience endless and unforgettable tales. What amazing adventures will you have? They await you in Untold!



    Sovereign Sight Data Pack
    Android Netrunner LCG Expansion
    By Fantasy Flight Games

    Everything that was old is new again. Sovereign Sight is the first Data Pack from the "Kitara Cycle" for Android: Netrunner, and its sixty cards (three copies each of twenty different cards) transport the game's Corps and Runners to the shores of Lake Victoria, where the nations of the Sub-Saharan League are gambling everything on their ability to create a second beanstalk.

    The first Data Pack to release following the 2017 rotation, Sovereign Sight sets the course for the new Android: Netrunner metagame, focusing on bluffs, gambits, and tense interactions between Corp and Runner.



    Swayed By The Dark Side Force Pack
    Star Wars LCG Expansion
    By Fantasy Flight Games

    With sixty new cards (divided between two copies each of five different objective sets), Swayed by the Dark Sidecontinues to explore the bonds of friendship, duty, and honor that drive many of the galaxy's pilots and soldiers, as well as the fear, hope, and greed that compel others to take action.

    Among these new objective sets, you'll find new units and tactics for the Sith, Imperials, Scum, Jedi, and Rebels. You'll find cards to carry you from the Imperial strongholds of the Core Worlds to the forested moons of the Outer Rim. You'll find new enhancements, events, and Fate cards that support decks built around multiple affiliations. And you'll find a number of recognizable, high-impact characters taken straight from the films and Marvel comics, including Biggs Darklighter, the Ewok Logray, and the notorious Wookiee bounty hunter Black Krrsantan!



    Professor Evil and the Citadel of Time
    2-4 players, ages 8+, 30-45+ minutes
    By Funforge

    Professor Evil owns a time machine, and he's been ripping off all the best historical items from times both past and future. Your team has been charged with confiscating these items and returning them to their proper locations in time, so you now need to infiltrate the mansion and abscond with four items before Prof. Evil can secrete four of them in locations inaccessible to you. Thankfully the old soul is a bit daft and won't evaporate you should he catch you lurking through the mansion, but simply scoot you out the front door where he'll forget about you immediately.



    Legends of Andor: The Last Hope
    2-4 players, ages 10+, 60-90+ minutes
    By Kosmos

    On returning from the far north, the heroes find a devastated Andor. Conquered by the Krahder from the south and their skeleton army, many Andori were enslaved and abducted by them. The heroes are the last hope for the kingdom.

    Legends of Andor: The Last Hope, a standalone game that's a sequel to Legends of Andor, includes a new map of the southern regions of Andor, new legends, and more.



    Heroes Struggle
    Aventuria Adventure Card game Expansion
    By Ulisses

    In the Bornland, in the north of Aventuria, in the Horasreich and even in the exotic Uthuria lead the way for the Heros of Aventuria there can be criminal cases, to archives strange missions and to fight against terrifying monsters. They must trust on their wits and their stamina and, most importantly, for a hero of Aventuria: the fellows.

    Heroes Struggle is the third expansion for the Aventuria Card Game. This box contains six short adventures. Additionally, it introduces a new hero, Rovena, a catwitch.



    Dirk Gently’s Holistic Detective Agency: Everything is Connected
    3-8 players, ages 16+m 20-60+ minutes
    By IDW Games

    Dirk Gently's Holistic Detective Agency: Everything is Connected is the first in a series of "Everything is Connected" storytelling games in which the mysteries are only as looney as the players.

    In this game, a detective and a holistic detective put together the clues, accuse a person of interest, and tell their assistants the story of the crime. The assistants then process the two versions of the case and simultaneously select which version of the truth is more believable. To solve the case, you have to think on your feet and remember that "everything is connected".



    Time Barons
    2-4 players, ages 14+, 45 minutes
    By WizKids

    In this game of tactical card combat, you play as one of the time barons, shadowy figures who have shaped mankind's destiny since the dawn of time. People are simply pawns in your quest to defeat the other barons and become the ruler of a unified human race. War, religion, technology - all will be used in this ultimate battle.

    Only you can decide the best way to exploit your loyal followers and make the most of the many powerful cards you are dealt. Will you upgrade as rapidly as possible, hoping to obtain that technological edge, or punish such folly with primitive weapons and fanatical attacks? Will you be relentless in your aggression or build an economic advantage? A variety of tactics are available to you at every turn, and you may find yourself putting bubonic plague on your opponent's robotics lab to slowly kill off the workers there, or attaching a computer network to a medieval church to automate the conversion of new followers. In this brutal struggle, many will die... but good planning, quick thinking, and a little luck will carry the day!



    Dungeon Draft
    2-5 players, ages 14+, 20-30+ minutes
    By Upper Deck

    Over the course of four rounds in Dungeon Draft, 2-5 players draft heroes and weapons — using gold to pay for them — then use them to defeat monsters, acquire additional gold, and complete quests in an effort to earn the most experience points (XP).



    VS System 2PCG: S.H.I.E.L.D. vs Hydra
    2-4 players, ages 14+, 30-60+ minutes
    By Upper Deck Entertainment

    In Vs System 2PCG, players choose a main character, build a deck with exactly sixty cards, and attempt to KO the other player's main character in a game of superhero battles.

    Vs System 2PCG is superficially similar to the original Vs. Systemcollectible card game, but is a completely rebuilt game that takes some inspiration from the original. Combat has been streamlined, the turn structure is different, the resource system has been revamped, and the game is no longer collectible, with cards instead being released in a non-random format. A single box contains a full play-set of all cards.

    Vs System 2PCG: SHIELD vs Hydra pits these two organizations against each other with 200 new cards including Main Characters, Supporting Characters, Plot Twists, and Locations. Vs System 2PCG: SHIELD vs Hydracan be combined with any other Vs System 2PCG sets.



    Iron Curtain
    2 players, ages 10+, 20-30+ minutes
    By Jolly Roger Games

    Imagine re-living the struggles and nail-biting dilemmas of the Cold War in a game that only consists of 18 cards.

    Imagine learning a game that manages to provide players with intense strategic and tactical decisions every turn in just under 20 minutes.

    Imagine playing as the US or Soviet in an intense struggle to win the Cold War battle of superpowers. Players play cards that build a card shaped world map that look different each game.

    Will you, as the Soviet, go for control in Europe and give up Africa? Will the US place Cuba out of reach for Soviet troops on the world map?



    Shipwrights of the North Sea
    2-5 players, ages 10+, 60+ minutes
    By Garphill Games / Renegade Game Studios

    Shipwrights of the North Sea is set in the early years of the Viking Age, circa 900 AD. As Viking shipwrights, players compete to build the greatest fleet on the North Sea. Players must collect oak, wool and iron, as well as getting other craftsmen on board to help. Gold is a precious commodity, and must be spent wisely. As you would expect, the township is filled with an array of characters, bad and worse. Better hope they're on your side!



    Arena for the Gods
    2-6 players, ages 8+, 30-40+ minutes
    By IELLO

    Arena: For the Gods! has two phases. First, players use their life points to bid for the best equipment, mounts, and weapons. Second, they fight! When one player dies, the game ends, and whoever has the most life points left wins.

    All cards in the game have a mythological theme, featuring some of the most famous members of various cultures' myths and histories, such as Mjölnir, Osiris, and Quetzalcoatl.



    Shutterbug
    2-6 players, ages 8+, 20-40+ minutes
    By Calliope Games

    1932! The world is fascinated by growing rumors of hidden creatures that roam America. Popular tabloids are desperate for photographs of these mysterious beasts to prove the myths and sell tabloids. That's where you come in: As a freelance photographer looking to make a name for yourself, you must follow tips that have you scouring the country hoping to snap the pictures the tabloids desire. When your deadline arrives, you will sell your portfolio to score big! Now grab your camera and field notes, stay one step ahead of your rivals, and race to a photo finish as the greatest shuttergug of all time!

    ShutterBug is a fast-paced set collection game of opportunity and exploration for 2-6 players, played in eight rounds. Each turn, players move their pawn across a map of America, gathering tip cards and racing to specific spaces to take pictures of astounding mythical creatures. Trading tips with other players to build their portfolio of fantastic creature photos, players strive to earn points for fulfilling their secret assignment and actively completing side jobs. Every turn counts, and every photo gets players closer to their goals. The player with the most points at the end of the game wins!



    Favelas
    2-4 players, ages 14+, 30-45+ minutes
    By WizKids

    Favelas is a tile-laying game about the beautification of the iconic favelas of Rio de Janeiro! These stacked and ever-evolving neighborhoods are home to many people who stand to benefit greatly from this infusion of money, modernization, and beauty.

    The bad news is that the council who will approve the funding is fickle and constantly coming back with notes which alter the value of the colors that are used in this beautification.

    Played over three rounds, this fast-moving Euro-style game will keep people watching for the majorities their opponents are going for — and which colors are being devalued or not.



    Yummy World: Party at Picnic Palace
    2-4 players, ages 14+, 30+ minutes
    By WizKids

    Yummy World is a deliciously fun world made up of a unique cast of food characters. Yummy World is set in the magical town of Sprinkle Tree, a magically yummy place where food is fun and fresh-baked friendships and adventures meet.

    Yummy World: Party at Picnic Palace is a fun game in which you flip over cards to reveal all the different and delicious characters of Yummy World. When you see a set you like, grab it! But don't wait too long, or someone else will nab them first!

    Collect sets of the same character to score big points. The rarer the card, the more you will score as you collect!



    Capital City
    3+6 players, ages 8+, 30-50+ minutes
    By Calliope Games

    Howdy, partners, and welcome to Capital City! In this fast-playing card game, you've got one year to help build the most famous town in all the West! Each season, the train brings in city slickers and kinfolk from the east to help you run your new businesses on Main Street. Hire your workers carefully, keeping in mind that members of the same family help each other reach success faster! Dollars are useful, but victory points (VPs) are like pure gold! At the end of the year, the player with the most VPs wins the game and becomes the new Mayor of Capital City! Bring home a little piece of the wild west today!



    The Masters’ Trials
    1-4 players, ages 14+, 60-90+ minutes
    By Alderac Entertainment Group

    The prophecies are true.

    The legend says that in a time of grave danger, masters of the elemental orders will leave their ancestral retreats and join forces to restore peace of the world. From the once-dormant Tekirin volcano the vengeful Magmaroth has emerged. Born of earth and fire, its goal is to mold the world to its image: primal and ruthless. The time is now for the masters to face their destiny.

    In The Master’s Trials: Wrath of Magmaroth, players each represent one of the masters from the orders that have banded together to face the evil elemental.

    Build your own character, roll and move dice to use the powerful techniques you have mastered and work in concert with the other players so you can defeat Magmaroth before time expires!

    Up to 4 players cooperate to defeat Magmaroth. Plays great as a solo challenge!



    Junta: Las Cartas
    3-6 players, ages 14+, 45+ minutes
    By Alderac Entertainment Group

    The board game classic as a compact card game!

    Welcome back to the beautiful island of the República de las Bananas! Despite years of revolution, nothing has really changed here: players are members of a corrupt junta filling their pockets as quickly and as efficiently as possible (thanks to the constant stream of foreign aid money coming in). Your methods are ruthless: players are plotting against each other, buying votes, hiring assassins, and blowing up buildings—and, from time to time, starting a coup against the president to hopefully become the new president.

    Junta: Las Cartas provides the full experience of its big brother Junta in a compact card game format. At the same time, it is the perfect entry point for newcomers to the Junta universe!



    Divinity Derby
    3-6 players, ages 10+, 45-90+ minutes
    By Ares Games

    Zeus has invited a bunch of divine friends, including a couple of new ones, from all around the Multiverse for a little get-together on Mount Olympus…and you are one of them! After a few rounds of ambrosia, soon the racing and betting begins, with the Olympic "All-father" as the ultimate judge.

    Divinity Derby is a fun and fast betting and racing game for 3 to 6 players, with a clever "shared hand" card mechanism. Players, as god-like beings betting on the race of six flying creatures, share a cardholder with each neighbor, and every turn they play one card from each shared card holder. Are you able to guess what your neighbor's intentions and secret bets are and make the best use of the shared knowledge to win your bets?

    With beautiful components, colorful art, and simple but engaging gameplay, Divinity Derby is suitable for players of all ages and skill levels.



    The Island of Misfit Friends
    2-6 players, ages 8+, 30-60+ minutes
    By Twilight Creations

    Island living was your dream - An island full of friends and a king who you thought was fair and kind. Boy, were you wrong. When candy was discovered on the island, the king got greedy and your friends got mean and unhappy. Now you want off the island. Matter of fact, everyone wants off the island.

    The king will figure out your objective once SOMEONE leaves the island. Be the first and the only...

    Manipulate the board to get three candies in a row to collect the candy, bribe the islanders to get wood, cloth, tools and rope, and hopefully get off the island. Watch out for the king, he has
    quite the temper!

    The goal is to collect wood, cloth, tools and rope to build and boat and be the first one off the island. You also will need to slow your "friends" down as only one will make it off the island. The King will see to that!



    Ancestree
    2-6 players, ages 8+, 20-40+ minutes
    By Calliope Games

    In the tile-laying game Ancestree, players get to build their personal family trees! During each of three rounds, every player begins with a hand of six ancestor tiles. They choose one and pass the remaining tiles to the next player. The chosen ancestor is then added to the family tree, connected by leaves or hearts. Once five ancestor tiles have been added to the tree, the round ends. Players compare their family tree to those of their neighbors and gain points for the longest connected generations and for coin icons in their tree.

    After three rounds, players gain bonus points for all the marriages they have created. The player with the highest score wins!



    Empires
    2-10 players, ages 14+, 60+ minutes
    By WizKids

    In Empires, you represent a colonial European nation that is competing to gain the most support. Support is won by supplying your people with goods; goods are produced when your people work in your territories. You can gain people, territories, goods, and supporters by winning wars. To win wars, you must pay gold to raise armies, and gold can be earned by winning wars and by selling goods.

    All turns are taken simultaneously, and there are no restrictions on trading. At any point in the game, you may trade anything: people, territories, goods, gold, player powers, etc. The game takes place over a series of rounds. At the end of the final round, the player with the most support wins.



    Cursed Court
    2-6 players, ages 14+, 30-60+ minutes
    By Atlas Games

    The intrigues and scandals of the realm's greater nobility are a subject of fixation, and even obsession, for the entire kingdom. Most especially for the minor nobility, whose fortunes can be elevated — or shattered — by what happens at court.

    In Cursed Court, you must consider both public and hidden information, some of the latter shared among different pairs of players, when wagering your limited influence in each season of the year. As the machinations of the nine key nobles are progressively revealed, your fortunes rise and fall. After three years, a winner is crowned.



    Little Drop of Poison 2nd Edition
    3-8 players, ages 8+, 20-30+ minutes
    By Baksha

    Little Drop of Poison is a fast-moving card game that will have you changing your allegiances several times. It will also have many of you disregarding alliances for the sake of revenge.

    The game highlights the generations-old feud between the rats and the weasels. Neither the peasant rats nor the peasant weasels are prone to outward violence, however, so things are done more surreptitiously - with a little drop of poison.



    Inbetween
    2 players, ages 12+, 20-40+ minutes
    By Board & Dice

    InBetween is a game for two players, competing against each other to either protect or devour the inhabitants of Upsideville in a tug-of-war between the Human and Creature dimensions.

    During a game of InBetween, the Creature player is trying to devour the inhabitants of Upsideville by drawing them ever deeper into its home dimension, while the Town player is trying to increase the safety of the inhabitants in the Human dimension until they are secured from the Creature’s depredations. Players take it in turn to play cards and use abilities that will draw the Characters further into their dimension. At the same time they are trying to increase their Awareness of their opponent so as to enhance a powerful one-time ability that may affect the game’s outcome. There are several routes to victory in InBetween; a player can win by drawing enough Characters into their dimension, or by increasing their Awareness to its highest level.

    The fate of Upsideville is in the hands of the players. Will the Town and it's people be able to win and walk peacefully once again around? Or will the darkness triumph, and the horrifying creature will walk freely between the alleys?



    Blank Marry Kill
    3-10 players, ages 14+
    By Jack Dire

    Blank Marry Kill is a game of difficult choices for 3-10 players. In this game, I applied the style of of my games Superfight and Red Flags to a familiar game, and added some huge twists. Players guess what the judge will do, then play attribute cards on each character to convince the judge to do what they guessed. Blank Marry Kill is easy to learn, and results in some amazing conversations as players learn what their friends and family would do to and with ridiculous characters and things.



    Lab Alliance
    Antidote Expansion
    By Bellwether Games

    Something went terribly wrong in the lab and your entire team has been exposed to a deadly toxin! Can you deduce the antidote before it’s too late? Will you be able to find enough of the life-giving-formula for everyone on your team to survive?

    We’re excited to bring you Antidote: Lab Alliance, the expansion to the card game Antidote: A Game of Deduction, Deception and Mortality!

    Antidote: Lab Alliance introduces five new ways to play, including support for up to nine players, team play, new turn actions and special cards, and sinister new Lab Romance characters.



    Sewer Pirats
    2-5 players, ages 10+, 30-60+ minutes
    By IELLO

    Deep below the world of wasteful humans lies another yet uncharted world, oblivious of the ado of surface dwellers. Only the most courageous creatures from the world above will descend to the mysteries of the underground and board one of the legendary sewer frigates to challenge destiny and to amass immeasurable treasures.

    In Sewer Pirats, deep underground in a maze of domed caverns, narrow tunnels, and piped passages, a motley cast of rodents, insects, and other vermin sail the treacherous waters of human refuse aboard bizarre vessels in search of discarded booty. In order to claim the best haul from the abandoned flotsam, players must make careful use of the unique abilities of their crews' rats, cockroaches, weasels, and other critters. Don't settle for less than left-over fast food and dumped toys. Go for your goal to become a true legend among the sewer pirates.

    Players compete in deception and tactics to fill the best positions aboard the three pirate frigates. A pirate's rank determines his share of the expected loot – but even the best crew ain't worth nothing without their talismans. Each of the three frigates has its special fetish, and no pirate would dare to board her without the matching talisman for fear of terrific calamities.

    Sewer Pirats includes three levels of difficulty as well as thirty detailed pirate figures, twenty Color-Click™ bases, and a rich assortment of game boards, tokens, and cards. Starter rules get you into the game quickly, and a Crew Member Auction variant increases the strategic depth and lighthearted action.



    Raise Your Goblets Limited Edition
    2-12 players, ages 8+, 30+ minutes
    By Horrible Games

    Have you felt the thrill of the struggle between life and death, sitting at the same table with your worst enemy and an unreasonable amount of poison? Don’t forget to bring some antidote when playing Raise Your Goblets!

    In Raise Your Goblets, players take the roles of nobles at a banquet, each one with their own agenda of personal vendetta. Each player has wine, poison and antidote tokens they can pour into the goblets, trying to poison their enemies while staying alive themselves! Each noble also has a special ability that allows them to bend or even break a rule.

    In more detail, each character has a plastic goblet, and each goblet is primed in secret at the start of the round with either wine, poison or antidote. On a turn, you take two actions, with actions being to peek inside your goblet, rotate all goblets left or right, swap your goblet with someone else's, or secretly add one of your wine, poison or antidote tokens to any goblet. Once someone has "served" all of their wine, they can call a toast on their turn instead of doing anything else. Each player, including the toaster, takes one more action, then everyone drinks. If you have more poison than antidote, you die.

    What's your goal in doing all of this? Well, at the start of a round you are given a target to kill, and everyone knows who is targeting whom. If at the end of a round, your target is dead, you score 1 point; if you're alive, you score 1 point; if both of these things are true, you score a bonus point (3 total). Also, whoever has the most wine in their cup scores 1 point. If someone has died, they receive a new noble card, and at the end of three rounds, whoever has scored the most points wins.



    The Big Wave
    Dungeons Fighter Expansion
    By Horrible Games

    With The Big Wave expansion for Dungeon Fighter you will find new monsters, new items, news special dice, and more! With the new template game mechanic, you’ll be able to launch new, powerful elemental spells… assuming you have accumulated the XP points needed to invoke the aid of the elements, of course. It also includes an all-new hero, Jack Parrot, the Pirate!



    Exploration
    Not Alone Expansion
    By Geek Attitude Games / Stronghold Games

    NOT ALONE: Exploration is the first expansion for NOT ALONE.

    It includes new Hunt cards for the Creature, new Survival cards for the Hunted, and new Location cards for the planet. These 10 new Locations can be played together, or they can be mixed with Locations from the base game, giving NOT ALONE an almost infinite combination of places to explore.

    Come visit the planet Artemia again, if you dare, in NOT ALONE: Exploration.



    Raritti Sikhar
    BattleCON Expansion
    By Level 99

    This box contains one complete Fighter for BattleCON.

    Raritti has a deck of fortune cards, which she uses in conjunction with her attacks to adjust the outcome of the duel. You may recognize a few of your favorite cards from the world of Millennium Blades in her deck!



    Millennium Blades: Professionals
    2-5 players, 120-180+ minutes
    By Level 99

    Features 50 new cards including two new characters and two new sets! Cook up a victory with Greline or outplay your opponents with Protor's shameless sponsorship! The Sports Set adds cards that harken back to well-known sports stars, while Mystic: the Reckoning adds cards parodying a certain other popular card game.



    Gravwell: Escape From The 9th Dimension
    1-4 players, ages 12+, 20-35+ minutes
    By Renegade Game Studios

    In Gravwell: Escape from the 9th Dimension, players command spaceships that have been pulled through a black hole, transporting them into a different dimension. With each ship lacking fuel to get home, each player must collect basic elements from surrounding asteroids, using the gravity of the dimension and what little resources they have in order to reach the warp gate that will take them home. But in this dimension, moving ships will travel towards the nearest object, which is usually another ship, and when those objects are moving either forward or backward, reaching the warp gate isn't always easy. Time is running out to save your crew and your ship! As a grim reminder of the cost of failing to escape, the frozen hulks of dead spacecraft litter the escape route but with careful cardplay, you can slingshot past these derelict craft and be the first to escape from the Gravwell!

    This easy-to-learn game uses 26 alphabetized cards to determine movement order and thrust; most cards move your ship towards the nearest object, but a few move you away from it. Players will draft fuel cards in each round picking up three pairs of two cards, with only the top card of each pile being visible giving you some information as to which moves you can expect from the other spaceships. During a round, each player will play all of his fuel cards in the order of his choosing. During each phase of a round, each player will choose one card, then all cards are revealed and resolved in alphabetical order. When your opponents move in ways you didn't expect, you won't always be heading in the direction you thought you would! Each player holds an "Emergency Stop" card that he may tactically play only once per round to avoid such a situation.

    Whoever first reaches the warp gate wins, but if no one has escaped after six rounds, then the player who is closest to the gate wins.



    Udder Terror: Nightmare Forest
    2 players, ages 6+, 5-10+ minutes
    By SolarFlare Games

    While seeking to take control of The Nightmare Forest, two of the Alien factions have decided to have a competition at a nearby dairy farm to see who can abduct more of these tasty cow creatures.

    Objective:
    Players are trying to collect the most cows from the Pasture, which is made up of cards indicating how many cows are in each space. Players take turns peaking at the cards to determine where the most cows are hiding, deviously moving the cows around, and strategically placing their tractor beam cards along their 2 sides of the pasture. Once all the tractor beams are in place, players compare the power value of the beams that intersect on each cow. The player with the higher total power value pulls that cow into their ship. The player who collects the most cows is the winner.



    Undead Outlaws Deluxe Enemy Pack
    Shadows of Brimstone Expansion
    By Flying Frog Productions

    Tainted by the Darkness and risen from the grave, sinister gangs of Undead Outlaws roam the frontiers near Brimstone. Guided by faint memories from their old lives of thieving and killing, they have a cold purpose, and a mind for revenge on the land of the living!
    The most infamous of all is a dark, rotting figure known only as The Undead Gunslinger. He travels the roads and shadows, challenging any who cross his path to a duel. Few survive to tell the tale.


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    MINIATURES & MINIATURE GAMES



    Aristeia
    2 players, ages 14+, 60-90+ minutes
    By Corvus Belli

    175 years into the future, humankind has reached the stars. As the hyperpowers vie for influence in the shadows, citizens use their permanent connection to Maya, the interplanetary data network, to revel in a bespoke deluge of thrills. Of course, no form of entertainment is as sought after as Aristeia!, the Human Sphere’s favorite extreme bloodsport.

    Aristeia! is the new sports game by Corvus Belli that allows two players to take the role of a competition team manager in the greatest visual show of the Human Sphere.


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    WARGAMES



    Brezhnev’s War: NATO vs the Warsaw Pact in Germany, 1980
    1-2 players, ages 12+, 240-360+ minutes
    By Compass Games

    Brezhnev’s War: NATO vs. the Warsaw Pact in Germany, 1980 enables two players to game the first month of a hypothesized communist invasion of Western Europe sometime between the fall of Saigon and the start of the Soviet intervention in Afghanistan. It was during that period the conventional “correlation of forces” between the two hostile alliances most favored the communists.

    The scenario portrayed is the one that was most anticipated and feared by NATO’s intelligence analysts at the time. That is, despite their knowledge of the existence of Soviets plans to begin such a war with massive chemical and nuclear strikes, the West’s military planners gave those schemes little credence. They knew the Soviets understood such a strategy would bring on immediate nuclear retaliation by the West. That would’ve ended the war as quickly as it began – mostly likely along with all of civilization – with no winner identifiable.



    Guam: Return To Glory
    1-4 players
    By Compass Games

    On the 8th December 1941 American soil was invaded for the first time in the war, the small American and Guananian garrison was overrun and 2 days later the Govenor surrendered the Island to the Japanese. On 21st July 1944 the Americans would return to retake the island and drive the Japanese invaders off; a day that is still celebrated as 'Liberation Day'.

    There were many reasons why the Americans decided to invade Guam not least of which was the fact that the station of the trans-Pacific cable and the naval radio station at Agana made it a focal point of the communication network in the Pacific. It also had the best anchorage in the Marianas, 2 airstrips and, of course, it was an American Protectorate.



    South China Sea
    2-5 players, ages 11+, 120-240+ minutes
    By Compass Games

    South China Sea provides an integrated political-military simulation of near future contention and conflict around the South China Sea. Players take on the roles of China, the United States, Malaysia, the Philippines, and Vietnam. They simulate current political tensions through card play and structured negotiation keyed to real world events in an effort to "move the needle" to their side. Unfortunately, the cards with the greatest chance of moving that needle, such as Chinese Coast Guard and U.S. Freedom of Navigation Exercise, are also most likely to trigger armed conflict. If and when that happens, play transitions to traditional hex-and-counter format on a map scaled at 45 nautical miles per hex and turns of 3-7 hours.



    Modern War #33: ISIS War
    Wargame & Magazine
    By Decision Games

    This game is set in a timeframe of the near future – 2017 through 2020 – in which the Iranians may have developed some kind of military nuclear capability. Even so, with the US likely still in another post-Vietnam-funk-type of “neo-isolationism,” the possibility for a blitz-style conventional Iranian victory across the region – aimed at fully establishing and certifying Tehran as the unchallengeable hegemon of the Gulf region – moves to the fore. The game’s scenario can also be taken as a model of a possible Iranian reply to a US and/or Israeli precision aerial campaign targeted against their nuclear development facilities.


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    COLLECTIBLE CARD, MINIATURE & DICE GAMES



    Shining Legends Special Collection Raichu-GX
    Pokemon TCG
    By Pokemon



    The above list has been compiled based upon distributor and retail new releases mailouts I receive. Please note that there may be some geographic differences in release dates and/or availability of items. Please contact your local store for more information.

    Please note: Some of the links in the post above may be “affiliate links”. This means if you click on the link and purchase the item the author of this post will receive an affiliate commission.
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