(KS) Infinite Galaxies Core Rules

Infinite Galaxies is a Powered by the Apocalypse game for 3-6 players. The system has been tweaked slightly in places in order to “better model stuff like star ship combat, robots, aliens and other hallmarks of Sci-Fi!”

Infinite Galaxies is a Powered by the Apocalypse game for 3-6 players. The system has been tweaked slightly in places in order to “better model stuff like star ship combat, robots, aliens and other hallmarks of Sci-Fi!”

Have you ever wanted to see a robot with a jet pack and rocket launcher arms? Ever wanted to fly your ship to the furthest reaches of the galaxy to explore alien ruins? Ever wanted to use your psionic powers to free the people of Arachnis 9 from the evil lord Zor? Well, with Infinite Galaxies, you can! You can do all of this with as much or as little prep as you want. If you want to run a zero-prep one shot, it’s easy. If you would rather create a complex society and hundreds of planets, you can do that too! It all works seamlessly with Infinite Galaxies rules.

There are eight separate playbooks – or character classes - representing a lot of sci-fi character tropes. Each playbook includes three separate starting packages allowing for a great deal of flexibility in character creation. This flexibility allows for some interesting party combinations – a squadron of Aces all with their own ships, a party of robots making their way in a meatbags world or a squadron of soldiers ridding a planet of bugs!

The Ace
You are the consummate pilot of all things that move. You start the game with your own starship and you can upgrade this ship as the game continues.

The Explorer
You excel at finding people and places no one else can. You start with the ability to lead a group into unknown or hostile territory.

The Jack
You are connected and you know how to get the things you need to get the job done. You start with the ability to use your network of contacts to get important information.

The Leader
Your skills and talents reside in providing guidance and instructions to others, in planning, and in strategy. You start with the ability to provide bonuses to your allies’ rolled moves.

The Psi
You are an enigmatic master of mental powers. Depending on what package you select, you have access to many different psionic abilities, including telepathy, telekinesis, and the ability to manifest a weapon from your psionic energy.

The Robot
You are a robot, an artificial creation of first-rate metal alloys, high-grade plastics, and gadgets beyond the imaginations of most. You may be designed for combat, to defend those under your protection. You may be designed to serve as a translator or guide. You may even be specialized in navigation.

The Scientist
Your talents lie in studying the natural world, repairing broken things, and creating devices of your own design. You start play with an innate ability to know things – a lot of things.

The Soldier
You are a trained warrior, skilled in the arts of combat and defense. Primarily, you excel in fight scenes. You may wield a laser rifle or perhaps heavy weapons. You might be trained in tactics and leading small teams of military units. You might even be skilled at healing others.

The Ship
The Ace's starship gets its own playbook and acts in many ways like a character. The Ship has its own ability scores, its own damage system, and can advance much like a character does.


Infinite Galaxies Core Rules is live on Kickstarter until Wednesday 7th February 2018.
 

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Insight

Adventurer
Hello! I'm the developer of Infinite Galaxies and I'm happy to answer any questions you might have about the game. You can check out the pre-release materials here.
 


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